Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

1
vote
1answer
46 views

How do force fields scale?

Setting I am designing a 2d game in which a \$1/r^2\$ force acts between moving charged particles, and the number \$n\$ of particles is very large. To calculate the force between all pairs of ...
-1
votes
0answers
35 views

Multi Player Online World [on hold]

Can anyone build a very special game for me. I have a huge list of requirements for this game. This game is called EGO LV1. This will require multi platform usability. The game will require an ...
0
votes
0answers
53 views

I have a good idea for a videogame, How should I start? [closed]

Hi people from the forum, I came up with an original idea (according to me) for a video-game for pc. The problem is that I don't know about design, story and stuff like that. However, I programmed ...
0
votes
1answer
27 views

Generate a HexMap where each tile has a different tile on each edge

I’m trying to generate a 7*13 hexmap, with 9 different types of tiles, numbered 0 through 8. I need the map to be randomly generated on each run and it has to be so that each tile has a different ...
0
votes
0answers
25 views

Can somebody help me model stuff and make a cel shaded open world game? [closed]

i have so many plans for an open world game inspired from breath of the wild my game is called Legends of Aciria and i really need help plz i need a team. i can do the ideas and much more i just need ...
0
votes
0answers
17 views

Game design critique as a service [closed]

Are there any services or skilled game designers who could give initial feedback or recommendations for a game before it hits the market?
0
votes
0answers
49 views

How do I add earning points to my game? [closed]

I'm new to creating games and I'm working on making a simple game to be played with friends on our website. Pretty much we're trying to figure out how to let the user submit a score and receive a "...
1
vote
2answers
82 views

Are dice-rolls for damage calculation bad design for a tatic focused game?

I'm trying to come up with a combat system for a turn-based rpg that is inspired by p&p rpgs, but with more importance on positioning and strategy. I fell like in games where a good stragtegy is ...
3
votes
4answers
203 views

Is it NOT feasible to create a web-based game which provides cash prizes due to bots?

Say you want to build an online web-based game of (say) Hangman where the person who continues to win eventually wins a cash prize. The more players that enter the game the more the eventual winner ...
0
votes
1answer
39 views

How do i prevent IAP abuse using restoring purchases in an online game?

Lets say i have a mobile mmorpg (ios/android) where you can purchase premium currency using IAP's... how do i actually prevent the following case : Player purchases premium currency Server side ...
-1
votes
0answers
20 views

How close can you copy a game and be legally in the clear? [duplicate]

Before I start, I know it depends on how other companies choose to pursue legal action and one can be sued for basically anything. But please answer in terms of likeliness of getting sued and also ...
0
votes
0answers
40 views

How to propertly send map to clients in MMO?

I'm designing a game where the map has 1 M tiles. The game is simple, is a 2D game with low graphic requirements and without player movements, only change states, so I don't need to update player ...
2
votes
2answers
92 views

How to program smooth player 2D movements

I am writing a simple 2D game in Rust, having access to the following dependencies: Piston: for the graphic engine nphysics: for the physics engine The genre is Metroidvania, the game features a ...
1
vote
0answers
36 views

What are the ways to deal with elevated tile blocking the view of the tile behind it?

I'm trying to make an isometric tactical rpg type of game. One issue I encountered is that if I elevate an tile, then it starts to block the view behind it. The game is 2D, so there is no freely ...
0
votes
1answer
26 views

Make Unity GUI for mobile phones only?

I'm using Unity and I want to make a responsive GUI for portrait resolution only. Now I'd like to know if this is a good or bad idea when I force the user to play my game in portrait mode only. Shall ...
0
votes
2answers
101 views

Game assets are images or 3D models

I am new to game development and I have created simple games with javascript and SFML. Those games are 2D and there I used images as my gaming assets. I was trying to be familiar with OpenGL like 3D ...
3
votes
2answers
157 views

What is the purpose of a guild bank?

I've seen guild banks in Wow, or Dofus, and other MMO games. In the guild I've been a part of, we mostly used the bank as storage; resources stored that end up not being used are wasted. Sometimes ...
0
votes
1answer
49 views

Scaling web game to suit any screen size

I've made a simple multiplayer game, and now trying to make it fit on any screen size. I've tried stretching it out to fit the browser size, but it just appears weird and distorted. I'm also trying to ...
2
votes
2answers
130 views

Design constraints for games that the elderly (65+) get engaged with

I'm a newbie in game design and gaming in general (Tetris, board games, this sort of things). But have observed that the elderly got very much engaged with bubble shooter and solitaires (quite ...
3
votes
5answers
315 views

What are the cons of a 3 team FPS?

In creating a video game concept, there are very little video games that offer a 3 team multiplayer FPS (think like Overwatch/Call of Duty but with 3 teams instead of 2). The only 'mainstream' games ...
1
vote
1answer
60 views

Is it a good or bad thing to allow hot-loading of changes of game rules without official updates and restarts of server and clients? [closed]

I’m working on such feature for my project that we allow the game designer to tweak game rules, from small things like item prices to bigger like probability for different randomizations, while the ...
8
votes
3answers
325 views

What makes a good tech tree?

In strategy/simulation games there are often tech/research trees which allow players research new abilities/options, improve existing options and decease negative effects. Some games seem to follow ...
1
vote
1answer
99 views

Game mechanics for a persistent real-time strategic/tactical game

I am designing a game based around a fairly realistic simulation of 'Age of sail'-like trading and combat, and I am currently trying to decide whether to make the game a limited on-line application, ...
0
votes
0answers
10 views

Is gridview enough instead of recyclerview if data is not dynamic but fixed?

Trying to mimic the game like https://play.google.com/store/apps/details?id=com.sgg.connect2 but with a different logic Before start developing gone through that app and tried to find what are the ...
3
votes
1answer
220 views

Why do old platformers typically scroll to the right? [duplicate]

Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left. I'm interested was it just a game design choice or it's due to some limitations back then. I have a ...
5
votes
1answer
311 views

Why are spherical worlds so rare?

I remember back in the 90s when X-Com came out, being really impressed by the way its world map was an actual world: a map of Earth drawn on a spherical surface. That was pretty cool, because I had ...
1
vote
2answers
55 views

Calculate gravity between two intersecting bodies

I've been working on a 2D gravity simulator for some time and I'd like to add some surrealism to it by creating planets that can't collide with other planets (passing right through them). The problem ...
38
votes
13answers
8k views

Persistent elements of offline players interacting with online players

For a long time I was thinking about a quite abstract game design problem, to which I didn't see a good solution yet. In abstract: How can a player have owned bases, units and infrastructure in a ...
2
votes
1answer
87 views

Determining Player “Forward” in VR

EDIT: I've removed some vagueness and replaced it with more of a description of the intended use case. I'm looking for some suggestions for ways to infer what the player's "forward" vector is in a ...
24
votes
6answers
6k views

Do delays after losing and before restarting serve as a defense against burnout, or are they addiction machines?

In games like Super Hexagon or even Everwing, there's a very brief but noticeable delay from losing to starting over: waiting for the restart button to appear, pressing it, etc... Is this a defense ...
1
vote
1answer
73 views

Health and Medicine

I want to have a health system in my game and I was thinking that every character should have the following Health (HP basically) - when it reaches 0 it dies Wounds - physical injuries, can have ...
0
votes
2answers
87 views

Aiming in a twin stick shooter

I am trying to implement a twin stick shooter game, sometimes referred to as dual stick shooter where the left stick controls movement, and the right stick aims a gun. What I do now, is directly map ...
37
votes
7answers
11k views

What are some ways to keep the player engaged in an endless game?

An endless game consists of the same gameplay mechanics repeated over and over. You have to keep doing mostly the same things as long as you can. So it is quite easy to make players bored of your ...
1
vote
0answers
95 views

Specialisation in game roles: Getting better by learning vs leveling [closed]

Many games have some sort of role for the players, especially in multiplayer games. Medic, Sniper, Rifleman, AT Specialist in Battlefield, Healer, Tanks, DDs in MMOs, etc. Now, in many games, there ...
1
vote
2answers
167 views

Pros and cons of randomised item stats?

I'm working on an old-style isometric RPG like the early Diablo or Fallout games. It has a central story with branching paths, and a lot of player freedom to explore the open world. The combat system ...
0
votes
0answers
32 views

Copyrights and Patents - Recreating a Blizzard game in the form of a card game [duplicate]

Are you allowed to create, for example, Diablo 3 the card game and use your own artwork and copy the skills and items? I'm just wondering where the line is for copyright and patent infringement.
1
vote
1answer
37 views

Mobile game - different actions based on different tap input?

I am creating a mobile game in which you can destroy blocks and interact with blocks like in Minecraft. However, the problem is, in Minecraft you destroy blocks using left mouse button click and ...
4
votes
2answers
257 views

How to implement n-body in an Entity Component System

Recently I've been throwing problems at Entity Component Systems to see how far I can push the paradigm. One problem in particular I struggle with, which is writing an elegant implementation of the n-...
2
votes
2answers
126 views

Effect Replacement System

I'm working on a turn based rpg and have an action/queue system setup that I'm happy with. However, I am having trouble implementing a feature and I am here for some advice. I want to have effects/...
3
votes
1answer
268 views

Would it be worth designing games in which the fighting is suspended so your enemies can get some sleep?

I think one way to motivate kids to get more sleep at night would be to design a series of video games in which the monsters/creatures/aliens, etc., will automatically stop attacking your character ...
40
votes
4answers
7k views

How to know if one game idea is more worth pursuing than another?

Right now I'm stuck between multiple projects (I don't have shiny object syndrome) I have several game ideas and I'm trying to figure out how to pick between them. I was thinking maybe hearing ...
1
vote
0answers
75 views

Why is my control scheme is not casual enough? [closed]

I am building a game like counter strike but 2dimensional and for android, it is already in beta phase. I have already share it with my friends and classmates to play it. Almost all of them said the ...
2
votes
1answer
133 views

Figuring out damage distribution

My problem - Each round, each of the 5 champions get to strike each of the 99 monsters once; however, their attacks are such that one third of each champion's attacks are ineffective, causing 0 ...
57
votes
14answers
17k views

Why do some games persistently have mostly one viable strategy, while others can have many?

The interesting thing in League of Legends is the existence of the "meta", which, for the purpose of this question, can be defined as the One Strategy That Rules Them All. The meta shifts between ...
1
vote
5answers
232 views

How can I select an enemy to act next, biased toward smaller enemies?

Suppose there are X number of enemies in the game. They all have to attack one by one. Each enemy is picked randomly, and can be of Y size. How can we attain biased randomness in such a way that ...
0
votes
1answer
36 views

Multiple image objects extracted from spritesheets or one-two object for all?

Let's say I want to make a 2D game and I'll use a spritesheet containing all of the animation frames and a texture-atlas for static sprites such as walls, non-animated decorations...etc. Should I ...
4
votes
1answer
134 views

How to incorporate (agile) user stories with specs into game development?

It seems some features/changes lend themselves to user stories: "as a user, I want to be prompted to exit or retry the battle after the hero dies, since these are the only two common navigations". But ...
109
votes
25answers
26k views

How to deal with “Scrooge McDucks” in my fixed-currency-amount game?

I'm currently working on a very small scale MMO game planned to support approximately hundred players per server, but we're having trouble with our economical model. For various reasons we have ...
0
votes
2answers
86 views

How Can I Fix Spawning The Tiles?

I am making a 3D infinite runner game in Unity in C#. When the player has reached the end of the tile it should spawn another tile and then delete the previous tile. When the player reached the end of ...
3
votes
1answer
117 views

Ways to include relativity in multiplayer

Im currently working on a game concept including flying Space Ships in the solar system and maybe beyond. As the ships are using similar engines than in "The Expance" Epstein Drive. relativistic ...