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Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

-2
votes
0answers
35 views

Which are the best free 3D Game Frameworks? [on hold]

I am looking to design a game for android, However, I am not sure on what 3D game frameworks are available to use. I am not looking to use a game engine. I just want to use a game framework for ...
0
votes
0answers
4 views

Which code do I have to add to make characters turn based on key pressed? [on hold]

body{background:url('https://www.dreamincode.net/forums/uploads/post-242958-1246321970.jpg'); background-size } function myChangeImage01(){ } {document.body.style.backgroundRepeat = "no-...
0
votes
0answers
18 views

Use SVG or bitmap images?

currently I'm creating a GUI for my first game in Unity and I'd like to know if I should use SVG-files instead of bitmap images. The reason why I ask is Unity seems to have some kind of SVG importer (...
0
votes
1answer
17 views

Make Unity GUI for mobile phones only?

I'm using Unity and I want to make a responsive GUI for portrait resolution only. Now I'd like to know if this is a good or bad idea when I force the user to play my game in portrait mode only. Shall ...
0
votes
0answers
58 views

What is a good way to implement a message system?

I'm trying to figure out how to make a message system like the one below. Here is what I've done so far but not sure what I should do next. Main panel class: ...
-6
votes
0answers
34 views

where can I buy app installs for my android & ios Apps? [closed]

I want to buy app installs for mt android and iOS app so pls suggest me that from where I can buy app installs or which site is best for it?
0
votes
2answers
83 views

Game assets are images or 3D models

I am new to game development and I have created simple games with javascript and SFML. Those games are 2D and there I used images as my gaming assets. I was trying to be familiar with OpenGL like 3D ...
3
votes
2answers
133 views

What is the purpose of a guild bank?

I've seen guild banks in Wow, or Dofus, and other MMO games. In the guild I've been a part of, we mostly used the bank as storage; resources stored that end up not being used are wasted. Sometimes ...
0
votes
1answer
47 views

Scaling web game to suit any screen size

I've made a simple multiplayer game, and now trying to make it fit on any screen size. I've tried stretching it out to fit the browser size, but it just appears weird and distorted. I'm also trying to ...
-6
votes
0answers
64 views

i have a very fantastic Game idea for mobile and window… [duplicate]

I have a great idea to create play. Is there a place to hear and support my idea?     The financial returns of this idea is Excellent
2
votes
2answers
118 views

Design constraints for games that the elderly (65+) get engaged with

I'm a newbie in game design and gaming in general (Tetris, board games, this sort of things). But have observed that the elderly got very much engaged with bubble shooter and solitaires (quite ...
3
votes
5answers
302 views

What are the cons of a 3 team FPS?

In creating a video game concept, there are very little video games that offer a 3 team multiplayer FPS (think like Overwatch/Call of Duty but with 3 teams instead of 2). The only 'mainstream' games ...
1
vote
1answer
57 views

Is it a good or bad thing to allow hot-loading of changes of game rules without official updates and restarts of server and clients? [closed]

I’m working on such feature for my project that we allow the game designer to tweak game rules, from small things like item prices to bigger like probability for different randomizations, while the ...
7
votes
3answers
277 views

What makes a good tech tree?

In strategy/simulation games there are often tech/research trees which allow players research new abilities/options, improve existing options and decease negative effects. Some games seem to follow ...
1
vote
1answer
93 views

Game mechanics for a persistent real-time strategic/tactical game

I am designing a game based around a fairly realistic simulation of 'Age of sail'-like trading and combat, and I am currently trying to decide whether to make the game a limited on-line application, ...
0
votes
0answers
10 views

Is gridview enough instead of recyclerview if data is not dynamic but fixed?

Trying to mimic the game like https://play.google.com/store/apps/details?id=com.sgg.connect2 but with a different logic Before start developing gone through that app and tried to find what are the ...
3
votes
1answer
210 views

Why do old platformers typically scroll to the right? [duplicate]

Lots of old platformers are only left-to-right-ish and they don't allow you to move viewport left. I'm interested was it just a game design choice or it's due to some limitations back then. I have a ...
5
votes
1answer
301 views

Why are spherical worlds so rare?

I remember back in the 90s when X-Com came out, being really impressed by the way its world map was an actual world: a map of Earth drawn on a spherical surface. That was pretty cool, because I had ...
1
vote
2answers
53 views

Calculate gravity between two intersecting bodies

I've been working on a 2D gravity simulator for some time and I'd like to add some surrealism to it by creating planets that can't collide with other planets (passing right through them). The problem ...
38
votes
13answers
8k views

Persistent elements of offline players interacting with online players

For a long time I was thinking about a quite abstract game design problem, to which I didn't see a good solution yet. In abstract: How can a player have owned bases, units and infrastructure in a ...
2
votes
1answer
85 views

Determining Player “Forward” in VR

EDIT: I've removed some vagueness and replaced it with more of a description of the intended use case. I'm looking for some suggestions for ways to infer what the player's "forward" vector is in a ...
24
votes
6answers
6k views

Do delays after losing and before restarting serve as a defense against burnout, or are they addiction machines?

In games like Super Hexagon or even Everwing, there's a very brief but noticeable delay from losing to starting over: waiting for the restart button to appear, pressing it, etc... Is this a defense ...
1
vote
1answer
69 views

Health and Medicine

I want to have a health system in my game and I was thinking that every character should have the following Health (HP basically) - when it reaches 0 it dies Wounds - physical injuries, can have ...
0
votes
2answers
76 views

Aiming in a twin stick shooter

I am trying to implement a twin stick shooter game, sometimes referred to as dual stick shooter where the left stick controls movement, and the right stick aims a gun. What I do now, is directly map ...
37
votes
7answers
11k views

What are some ways to keep the player engaged in an endless game?

An endless game consists of the same gameplay mechanics repeated over and over. You have to keep doing mostly the same things as long as you can. So it is quite easy to make players bored of your ...
1
vote
0answers
91 views

Specialisation in game roles: Getting better by learning vs leveling [closed]

Many games have some sort of role for the players, especially in multiplayer games. Medic, Sniper, Rifleman, AT Specialist in Battlefield, Healer, Tanks, DDs in MMOs, etc. Now, in many games, there ...
1
vote
2answers
159 views

Pros and cons of randomised item stats?

I'm working on an old-style isometric RPG like the early Diablo or Fallout games. It has a central story with branching paths, and a lot of player freedom to explore the open world. The combat system ...
0
votes
0answers
32 views

Copyrights and Patents - Recreating a Blizzard game in the form of a card game [duplicate]

Are you allowed to create, for example, Diablo 3 the card game and use your own artwork and copy the skills and items? I'm just wondering where the line is for copyright and patent infringement.
1
vote
1answer
35 views

Mobile game - different actions based on different tap input?

I am creating a mobile game in which you can destroy blocks and interact with blocks like in Minecraft. However, the problem is, in Minecraft you destroy blocks using left mouse button click and ...
4
votes
2answers
187 views

How to implement n-body in an Entity Component System

Recently I've been throwing problems at Entity Component Systems to see how far I can push the paradigm. One problem in particular I struggle with, which is writing an elegant implementation of the n-...
2
votes
2answers
124 views

Effect Replacement System

I'm working on a turn based rpg and have an action/queue system setup that I'm happy with. However, I am having trouble implementing a feature and I am here for some advice. I want to have effects/...
3
votes
1answer
267 views

Would it be worth designing games in which the fighting is suspended so your enemies can get some sleep?

I think one way to motivate kids to get more sleep at night would be to design a series of video games in which the monsters/creatures/aliens, etc., will automatically stop attacking your character ...
38
votes
4answers
7k views

How to know if one game idea is more worth pursuing than another?

Right now I'm stuck between multiple projects (I don't have shiny object syndrome) I have several game ideas and I'm trying to figure out how to pick between them. I was thinking maybe hearing ...
1
vote
0answers
75 views

Why is my control scheme is not casual enough? [closed]

I am building a game like counter strike but 2dimensional and for android, it is already in beta phase. I have already share it with my friends and classmates to play it. Almost all of them said the ...
2
votes
1answer
132 views

Figuring out damage distribution

My problem - Each round, each of the 5 champions get to strike each of the 99 monsters once; however, their attacks are such that one third of each champion's attacks are ineffective, causing 0 ...
57
votes
14answers
17k views

Why do some games persistently have mostly one viable strategy, while others can have many?

The interesting thing in League of Legends is the existence of the "meta", which, for the purpose of this question, can be defined as the One Strategy That Rules Them All. The meta shifts between ...
1
vote
5answers
231 views

How can I select an enemy to act next, biased toward smaller enemies?

Suppose there are X number of enemies in the game. They all have to attack one by one. Each enemy is picked randomly, and can be of Y size. How can we attain biased randomness in such a way that ...
0
votes
1answer
36 views

Multiple image objects extracted from spritesheets or one-two object for all?

Let's say I want to make a 2D game and I'll use a spritesheet containing all of the animation frames and a texture-atlas for static sprites such as walls, non-animated decorations...etc. Should I ...
4
votes
1answer
133 views

How to incorporate (agile) user stories with specs into game development?

It seems some features/changes lend themselves to user stories: "as a user, I want to be prompted to exit or retry the battle after the hero dies, since these are the only two common navigations". But ...
108
votes
25answers
26k views

How to deal with “Scrooge McDucks” in my fixed-currency-amount game?

I'm currently working on a very small scale MMO game planned to support approximately hundred players per server, but we're having trouble with our economical model. For various reasons we have ...
0
votes
2answers
74 views

How Can I Fix Spawning The Tiles?

I am making a 3D infinite runner game in Unity in C#. When the player has reached the end of the tile it should spawn another tile and then delete the previous tile. When the player reached the end of ...
3
votes
1answer
114 views

Ways to include relativity in multiplayer

Im currently working on a game concept including flying Space Ships in the solar system and maybe beyond. As the ships are using similar engines than in "The Expance" Epstein Drive. relativistic ...
0
votes
1answer
75 views

How Can I Fix Where The Tile Spawns?

I am making a 3D game in Unity and C#. I want to spawn another tile when the player is at the end of the current tile. But when I spawn the next tile it doesn't spawn at the right place(just after the ...
1
vote
1answer
108 views

Player stats include additional attribute

I am currently running a role-playing game called DNDBBS and would like to know: If there is stats for Strength, Intelligence, Wisdom, Dexterity, Constitution, Piety, should there be one for Charisma? ...
0
votes
2answers
259 views

How to implement ECS in a videogame with C++?

What do I need to know in order to implement ECS in a video game? I'm developing a video game and so far I wasn't using any complete architecture, I was just using inheritance but I don't like it ...
0
votes
0answers
58 views

Why do many games implement “press any key to continue”? [duplicate]

I was wondering what's the rationale behind "press any key to continue" prompt before the main menu? Intuitively (meaning I conducted no surveys...), a lot of the time after the initial credits and ...
42
votes
10answers
10k views

How can I make my players interested in the game lore of my MMORPG?

In WoW (World of Warcraft), players skip all quest descriptions, and mindlessly spam "auto attack button", ignore the environment, lore, NPCs as they never existed. I.e., they enter a brain dead "mode"...
1
vote
1answer
117 views

How do I provide incentive to a player to choose a specific option in a choice driven narrative

I am making a game where the choices you make are very real and have consequences that change the way the game plays. The game is styled after Chrono Trigger or Final Fantasy, in the way it plays and ...
1
vote
2answers
106 views

Should players be required to find story clues to advance in the current playthrough (if they have already played the game)? [closed]

I am making a fairly simple game. I would like to know if players should be required to find story clues to advance in the current playthrough (if they have already played the game). For example, ...
3
votes
1answer
332 views

Why is Game Logic so Decentralized

So I've dipped my toe in and out of game programming pretty regularly over the past few years and all of the tutorials I've watched and books I've read have all had one thing in common that perplexed ...