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Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

0
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0answers
43 views

How do I make a game even though I suck at software? [on hold]

[Sorry if this question wasn't specific or not legitimate. I've only been here a while.] For a long time I always wanted to make a video game. However making video games are hard. You have to have ...
0
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0answers
38 views

Is it possible to make a game with website layout? [on hold]

I've always been struggling with making video games with software. It's just been something I haven't been good at. Then a thought came to my head, what if I use a website layout for game design. If I'...
0
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1answer
103 views

Player experience using a server in single player adventure to prevent cheating

I'm making a game where the user can sell items he finds during the the "single player" adventure on an online, I was looking at ways to prevent any malicious user to create rare and expensive items ...
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0answers
20 views

In need help with auto combat in Unity [closed]

I am currently trying to code a auto combat scene where the player fights a npc but doesnt have any input just watches it and sees the outcome of the fight. It like turnbased but automated . Does ...
3
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2answers
224 views

In tactical combat games, why does shooting end your turn?

I was wondering about this particular game mechanic in tactical combat games, like XCOM2, where you have two actions, which may be: move+move reload+move move+reload move+attack ...but not attack+...
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1answer
21 views

Web based poker on Phaser 3

Please can somebody help me as I'm a lil bit new to game dev and user interface designing. I am trying to create a simple Texas holdem poker using phaser3 for multiplayer application. I have a few ...
0
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1answer
33 views

How to Destroy an Instance of a Prefab Without Removing the Prefab?

I'm making a simple runner game where obstacles spawn off in the distance and move towards the player. I want to remove them after they're invisible to the player. I made an ...
2
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1answer
53 views

Interactive ways to answer a yes or no question in a VR game?

Currently, I am creating a VR game with a simple AI that at certain points ask for yes or no answers. Considering the player is free to walk around, I need a sort of spawn in and out kind of solution. ...
31
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7answers
13k views

Why do games have consumables?

Thinking along the lines of this question, and the too awesome to use trope in general. Why do game designers want to include consumable items in their games? Mortal Kombat 11 got me thinking... ...
2
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3answers
251 views

Magic Number Difficulty Balancing

So I've been working on my game for roughly two years now and although it's significantly more balanced than it was a year ago, I still feel like it's too easy, or rather, doesn't really have any sort ...
15
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8answers
3k views

How can I prevent/balance waiting and turtling as a response to cooldown mechanics

I'm working on a turn-based RPG with classes. I want one of the spellcaster classes to have standard magic points, but another to have abilities with time limitations, one or more of Use ability ...
0
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1answer
31 views

How to make an object towards the mouse on one Axis - Gamemaker Studio 2

I am trying to have my "obj_playership" move towards the Cursor on a single Axis. Prefer it to be the Vertical Axis. I tried doing this is an "Execute Code Box" in a step event "direction = mouse_x" "...
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1answer
21 views

Text on touch in Algodoo

I have just started off in Algodoo and have only a basic knowledge of how it works. I want to be able to create something that when it is touched by a ball with an English flag on, it shows England ...
2
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0answers
42 views

Game Dev where to go [closed]

I crave to become game Dev. I have watched tried and even made my first game tutored by brackeys that is a cube dodge game. I felt very happy and successful.but what to do to develop rather than ...
2
votes
1answer
67 views

Occupation groups for a country simulation game

I'm trying to create citizen occupation groups or job classes for a country-management game I'm developing. I want it to be inclusionary but also very basic. I did some research but all job lists I ...
3
votes
1answer
144 views

How can I create the graphical concept for a game?

I don't even know the right formulation for this, but basically, I have got a gameplay idea for a mobile game and now I need to create/develop/decide: The theme of my game (e.g is it space, fantasy, ...
1
vote
1answer
66 views

What is the purpose of multi-staged levels in mobile games?

In most recent mobile games like Grass Cut, FireBalls 3D, Twist Hit! or Snow Drift! I see the same level structure where you need to finish 3-4 mini-levels / stages in order to really finish the level....
5
votes
1answer
601 views

How to determine what difficulty is right for the game?

I am targeting mass casual audience as I am developing the hyper-casual game. The problem is that I have played Helix Jump and Color Bump 3d and those games have a pretty big difference in difficulty ...
0
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0answers
37 views

How to program rules for card game [duplicate]

Hi I want to program a card game, in my game each card can do multiple actions, depend on the situation in which the player is facing. For example There is an "Attack" card which can attack another ...
3
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2answers
140 views

How can I handle the difficulty level between co-op and single player?

I'm working on an action-adventure game, and I was considering adding a co-op option. What I'm trying to decide is if when another player joins the game, if the game should get harder. On the one hand,...
1
vote
1answer
64 views

What are some gameplay cases where knowing the Z as a result of the raycasting is useful in a 2D setting?

The context is an 3D engine with a 2.5D level format. Like a roller coaster tycoon level, with some other level features added, and layers removed. For example the tile functions have the following ...
19
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13answers
6k views

How to make healing in an exploration game interesting

I'm creating a game with a heavy focus on exploration, though I'm at a bit of a loss for healing. The problem is that I don't like the idea of enemies randomly dropping health, as this usually ...
1
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0answers
59 views

Is there any API that returns information about “all games”? [closed]

I'm building a project about games and I need to make a "portfolio" of games. Something like a catalog of Netflix, but about games, and I need some basic information about the game, like Publisher, ...
-3
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1answer
111 views

How would you implement a soft magic system in a games? [closed]

Most, if not all, magic systems in games are necessarily hard magic systems, often with mana limits (or cooldowns) and a limited set of spells to prevent spamming god-tier spells in early game. Other ...
66
votes
12answers
9k views

Having the player face themselves after the mid-game

I am writing a game, in the vein of a jRPG, in which you begin playing as the main villain. You don't know it. You think you are playing the hero and the more successful you are and the stronger you ...
1
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1answer
116 views

Passing a value to a stuct

So I've been making a 2D grid and pathfinder using SFML. Now I ran into a problem. I've been making a vector for the path nodes. ...
1
vote
1answer
97 views

How do I make a gun alignment to camera matrix in OpenGL GLSL?

I am trying to program a FPS game with OpenGL. I am using 3D eight the OpenGL 3.3 programmable pipeline. I have a gun and a camera that I loaded. When I load all of the assets for the game, I put ...
2
votes
2answers
195 views

Game Mechanics for character development in an RPG

I recently asked a question here on a different stack about how to write strong characters given the limitations of the RPG genre. After all, even in an RPG, which is somewhat story friendly, many ...
2
votes
2answers
164 views

How to make fighting roster fair

I plan on creating a fighting game in the future, and I'm wondering how to make a roster functionally fair, and feel fair. You see, Super Smash Brothers Ultimate is functionally fair (I think), but at ...
28
votes
8answers
7k views

Minimum Viable Product for RTS game?

I'm in pre-production on a strategy game and am trying to determine if the core gameplay will be fun. A good technique to determine this is to strip the game down to its minimum viable product (MVP) ...
10
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5answers
400 views

How can I reward dungeon masters that take risks?

I am working on a MORPG project featuring essentially two major roles: adventurers and dungeon masters. My concern is about balancing the two roles. For those who have heard of it, the principle is ...
0
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0answers
54 views

Adding 2D versions of real cars in a game can be a legal issue? [duplicate]

I've been thinking in doing a car game, but i wanted to add "real" cars into the game. Are 2D renditions of the cars with sprites/vector 2d graphics fine?
-1
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1answer
120 views

Platform Games vs. First Person Shooters [closed]

When going through the source code of some platform games I have noticed they use .png and .jpeg images in their source code for the sprites and various animations. I was curious if modern first ...
72
votes
6answers
25k views

Why do RPGs let you know how much XP you need to level up?

I was reading this article called Behavioral Game Design, and it says: ...how do we make players maintain a high, consistent rate of activity? ... the answer is a variable ratio schedule, one where ...
0
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0answers
32 views

Can a material be created from a gameobject in Unity?

I am trying to manually create snowflakes in unity, after I created a snowflake in the unity scene, is it possible to create a material out of it?
2
votes
1answer
99 views

How do force fields scale?

Setting I am designing a 2d game in which a \$1/r^2\$ force acts between moving charged particles, and the number \$n\$ of particles is very large. To calculate the force between all pairs of ...
0
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1answer
52 views

Generate a HexMap where each tile has a different tile on each edge

I’m trying to generate a 7*13 hexmap, with 9 different types of tiles, numbered 0 through 8. I need the map to be randomly generated on each run and it has to be so that each tile has a different ...
2
votes
3answers
204 views

Are dice-rolls for damage calculation bad design for a tactic focused game?

I'm trying to come up with a combat system for a turn-based RPG that is inspired by pen & paper RPGs, but with more importance on positioning and strategy. I feel like in games where a good ...
4
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4answers
333 views

Is it NOT feasible to create a web-based game which provides cash prizes due to bots?

Say you want to build an online web-based game of (say) Hangman where the person who continues to win eventually wins a cash prize. The more players that enter the game the more the eventual winner ...
0
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1answer
71 views

How do i prevent IAP abuse using restoring purchases in an online game?

Lets say i have a mobile mmorpg (ios/android) where you can purchase premium currency using IAP's... how do i actually prevent the following case : Player purchases premium currency Server side ...
0
votes
1answer
94 views

How to propertly send map to clients in MMO?

I'm designing a game where the map has 1 M tiles. The game is simple, is a 2D game with low graphic requirements and without player movements, only change states, so I don't need to update player ...
2
votes
2answers
147 views

How to program smooth player 2D movements

I am writing a simple 2D game in Rust, having access to the following dependencies: Piston: for the graphic engine nphysics: for the physics engine The genre is Metroidvania, the game features a ...
1
vote
1answer
62 views

What are the ways to deal with elevated tile blocking the view of the tile behind it?

I'm trying to make an isometric tactical rpg type of game. One issue I encountered is that if I elevate an tile, then it starts to block the view behind it. The game is 2D, so there is no freely ...
0
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1answer
46 views

Make Unity GUI for mobile phones only?

I'm using Unity and I want to make a responsive GUI for portrait resolution only. Now I'd like to know if this is a good or bad idea when I force the user to play my game in portrait mode only. Shall ...
0
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2answers
134 views

Game assets are images or 3D models

I am new to game development and I have created simple games with javascript and SFML. Those games are 2D and there I used images as my gaming assets. I was trying to be familiar with OpenGL like 3D ...
3
votes
2answers
187 views

What is the purpose of a guild bank?

I've seen guild banks in Wow, or Dofus, and other MMO games. In the guild I've been a part of, we mostly used the bank as storage; resources stored that end up not being used are wasted. Sometimes ...
0
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1answer
63 views

Scaling web game to suit any screen size

I've made a simple multiplayer game, and now trying to make it fit on any screen size. I've tried stretching it out to fit the browser size, but it just appears weird and distorted. I'm also trying to ...
2
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2answers
161 views

Design constraints for games that the elderly (65+) get engaged with

I'm a newbie in game design and gaming in general (Tetris, board games, this sort of things). But have observed that the elderly got very much engaged with bubble shooter and solitaires (quite ...
3
votes
5answers
365 views

What are the cons of a 3 team FPS?

In creating a video game concept, there are very little video games that offer a 3 team multiplayer FPS (think like Overwatch/Call of Duty but with 3 teams instead of 2). The only 'mainstream' games ...
1
vote
1answer
77 views

Is it a good or bad thing to allow hot-loading of changes of game rules without official updates and restarts of server and clients? [closed]

I’m working on such feature for my project that we allow the game designer to tweak game rules, from small things like item prices to bigger like probability for different randomizations, while the ...