Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Architecture or Algorithm tags instead. Likewise, questions about visual design should use Art tags.

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17 views

Is there a List of Movements Features? [closed]

Is there a List of Movements Features, like: Walking Running Crouching Jumping Dodging Wall Jump Double Jump Sliding Crawling Hovering I think Warframe is a good example for available Features. But ...
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Different Methods of Camera Position in 3rd Person Shooter Games [closed]

I'm thinking of making a 3rd person shooter, and I have been wondering how to position the camera. I've made a list of different camera positions I've seen, (I'm also making note of where the ...
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43 views

What single word could be used to describe city adventures?

I am developing an urban racing simulator in a very "underground" stylized setting. It's name is The Underground King and you have the ability to either: A) Race in a 2d side view. B) Do something in ...
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66 views

If and why is randomness a bad thing in competitive games?

AFAIK it is a consensus within esports that randomness should be reduced? League of Legends has little RNG, Dota has more but both games employ rng smoothing algorithms (details for Dota, LoL). The ...
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19 views

Pygame - Explanation for code that stop crash [closed]

I have a piece of code and i don't know how it works: ...
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0answers
46 views

How people get their game ideas? [closed]

One thing that always stop me when I want to start making a game is having no idea what to do. How do people get ideas for their game ? I mean realistic ideas for people who are alone with the minimum ...
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55 views

Welcoming new players to an MMO game with veteran players who have amassed lots of wealth

One of the main problems in the game Knight Online has been that the servers that have been open for a long time have users with a lot of items. If I want to join as a new player, it is not logical ...
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1answer
88 views

How to determine the cost of new units

Suppose I design a game such as Battle of Wesnoth, where there are many races, each of which with many types of units. Is there any rule-of-thumb for determining how much each unit should cost? One ...
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1answer
116 views

How can I design a battle algorithm for my MMORTS?

So I am actually developing a MMORTS myself, and this is getting me stuck a bit. So lets say you have two opposing armies who just started their battle. How should the code determine who is the winner?...
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1answer
101 views

What is the meaning of >> and & in this code context and what they are trying to accomplish?

I am following a tutorial on YouTube for making a 2D game. There is no clear explanation on what its actually doing. I get bit-shifting and & operator but I don't know what they mean in this ...
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1answer
121 views

What is the game design rationale behind forcing MMO players into gameplay styles they do not enjoy? [closed]

Most MMOs have a varied assortment of content. However, not everyone enjoys particular content styles. There are a lot of PvE players who don't like PvP, and vice versa. There are players who only ...
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49 views

How to apply Ackermann steering without wheel colliders?

I want to implement steering, have torque force, acceleration force but I am considering whether apply wheel colliders or not with Ackermann steering I notice with only torque to rigidbody the car ...
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5answers
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How can I make sure all army compositions are counterable in an RTS game?

Most RTS games I played have some kind of rock-paper-scrissors system that ensure that there is no single best unit you can mass and win with all the time. However this breaks down when players start ...
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6answers
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How can I design the environments in my game to be memorable and unique?

I've always been a fan of the Metroid series, and more generally nowadays, the metroidvania genre. One thing that I've loved, and most others have praised highly, are the unique and diverse ...
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1answer
75 views

Implications of variable run speeds in 2D

I'm getting my feet wet trying to design and implement a 2D action platforming game. Combat will be a big focus, so I want to have tight ground and air control so players can be precise and express ...
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5answers
444 views

User magic creation system that isn't programming

I would love to create an RPG with a magic system in it that gives the player a LOT of freedom. To the extent they can make their own spells, systems of magic etc., bind spells to items, and so on. ...
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1answer
128 views

How to create GUI or Menu for games?

I've advanced quite well in OpenGL and in graphics. However I lack a lot of experiences. I have had this question in my mind since the beginning of my venture, how do I create UI or Menu for my game?...
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7answers
13k views

How do we convey scale in 2D games?

What methods can one use to let the player experience the size of a game world in a 2D game, be it Isometric or Orthogonal? When playing an open-world game in 3D, the player often is able to rotate ...
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1answer
141 views

How to make a simple score system for my game?

I'm making a simple game and I can't seem to impliment a simple score system. As the object moves 10 units forward the score should increase by 10. My issue is that when I turn the object around and ...
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1answer
794 views

How to prevent players from forcing the veto-holder to give up their veto power?

In this game there is a President and the members of the Senate. Most are good, but a few are evil pretending to be good. Each day the majority attempts to figure out who is evil (using clues), ...
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1answer
91 views

Need help with making number system for idle game

So, I want to create a new game. I have problems with how to store large numbers in the game and how to output them. I have written a small pseudo code that contains everything I need to play the game ...
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2answers
5k views

Is it a good option to simultaneously work on a game and a game engine? [closed]

I'm considering this, now I work on 3d game but I want also to make in slow tempo, iteratively a game engine is it a good choice? The game what I working on is with non custom engine (Unity, Unreal ...
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1answer
79 views

Game Similarity Legal Consecuences

Im already half year planning Turn Based Strategy (4X) for mobile phones. Recently I tried to play Civilization 6 and while playing, totally horrified I realized, that my idea and Civ 6 is very, very ...
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7answers
6k views

What is the design rationale behind hard content that's limited to only a couple attempts per week?

There is currently a lot of discussion in the World of Warcraft playerbase about a recently added feature: Horrific Visions. Visions are personal areas you can enter alone or with a handful of players ...
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0answers
56 views

What is the base framework of making a minimalist mobile game?

I've seen plenty of minimalist games throughout the years recently like Blue Box, Loop, Colorolo and Ultraflow. Games that use simple shapes. What's not talked about is the design process of making ...
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1answer
138 views

Programming Test for a job in Game Dev - expected levels of documentation etc

If this is the wrong place to be asking this - please let me know and I'll happily ask it somewhere else! I am completing a C++ Proficiency test for a "Junior Engine Programmer" role at a game studio ...
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4answers
579 views

Explicit difficulty selection without breaking the game flow

According to the flow theory, in short, if the challenge is too hard, from flow state the player will go into an anxiety state, and if the challenge is too easy, he will go into a boredom state. This ...
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2answers
107 views

Designing mouse-aimed aircraft controls

I am attempting to design mouse-aimed turning to control an aircraft in a 3D environment. To cut it short, you aim where you want to go, and the aircraft turns to face that direction (similar to War ...
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14 views

How to spawn enemy by individual rows, scrolling downward the screen [using 2D DirectX,C]

I'm a beginner to the game development and just started making one 6 months ago. I'm creating a 2D top-down scrolling shooter game using DirectX9 and C Language.(I know it's an old one to use but have ...
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1answer
128 views

How to avoid Singleton/Statics/Injection in my puzzle game

I am developing a puzzle game in java with swing. Purpose of the game to find the all the correct pairs on the board without ur lifes reaching 0 , preety simple etc. I have a class My_Button which ...
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68 views

Which elements make some maps in multiplayer FPS games more fun than others? [closed]

I'm working on a sci-fi multiplayer FPS game, and am currently designing maps with layout influences from the 2015 Star Wars: Battlefront game and from the original Halo CE game, as those games have ...
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1answer
118 views

How do Mobile Idle-Games work [duplicate]

I wonder how idle games, games where players only make a few clicks to get a game progress, work. These games appear to be running in the background, even when the app is closed. Therefore these games ...
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23 views

Portrait and Landscape Design

I have a turn-based game that is built with HTML 5 gaming framework and runs completely fine in Landscape mode. What I am trying to figure out is how to make the game run fine in both portrait and ...
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17 views

most flexible way to implement a buff /debuff system for a RPG game [duplicate]

I'm making an RGP board game where I have different heros, each one of them belongs to some types for example ("Aatrox" is a Dragon and a Ninja hence he belong to these two types),and each player has ...
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1answer
174 views

How to prevent crafting costs and selling prices to converge in economies?

There is a pattern in player driven economies, where the production (or crafting) costs and the selling prices of items converge to a point where the profit margin becomes minuscule or even negative. ...
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83 views

Cyclone LED gaming code HOW TO HELP?

I am very new to programming. For a project I decided to make a game of cyclone using some LEDs,a push button, and a raspberry pi. I researched how to at least start on the game, but the problem that ...
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1answer
110 views

How would one implement having a total set of TCG cards vs the specific instances of said cards in a player's deck, hand, field, etc?

For example, let's say in total there may be 5 cards that are in the game, let's use: Axe-thrower (3-cost, Creature, 5 Power, 3 Defense, Rush ability) Ice Elemental (2-cost, Creature, 2 Power, 5 ...
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2answers
408 views

How to prevent players from using save/load tactics in Roguelike games?

Players can achieve the expected results through continuous saving and loading in rogue-like games. I am try to reduce this method as much as possible, but don't want to keep players from trial and ...
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2answers
122 views

Balance advantage of having the first turn

I'm developing a game in which two players compete for area domination. Each player can play four moves per turn, ideally conquering four tiles. Edit: Here a little more detail on the mechanics: Each ...
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4answers
279 views

What colour space or mixing algorithm should I use for “watercolor-like” colour mixing in-game?

I want to make a game where the player creates potions out of coloured ingredients, and I think the RGB or HSV colour spaces would be confusing for players expecting (red + yellow = orange, red + blue ...
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1answer
145 views

How do I get rights to an game? [duplicate]

I' looking to get rights to an game called Grand Theft Auto: Chinatown Wars for the Nintendo DS. I am a Nintendo 3DS Developer trying to make a remastered version for the Nintendo 3DS. How would I go ...
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2answers
196 views

Good taunt attack design

I'm making a turn based rpg and I have an attack allows for a party member to draw an enemy's focus towards it for a set number of turns. I feel an attack that draws all aggression from enemies is ...
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1answer
301 views

How to avoid a boring late game in strategy games while still keeping victories satisfying?

A common thing I've noticed in strategy games (of all types, 4X, RTS, MOBA, etc.) is that most games eventually get to a point where it is fairly clear who is going to win, and the rest of the game ...
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1answer
221 views

Velocity and drag in unity

So I have an object that is bouncing around the screen randomly, physics still works on it so it will speed up or slow down depending on what it hit and when. To try to normalize the speed I want to ...
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2answers
135 views

How can I make my race game fair with all players and keep it climatic?

I'm making a minigame where up to 5 players have to race against AI or another player(the "enemy"). The race consists of prompts, the current player is asked to press a key in a given amount of time ...
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57 views

What are some game design YoutTube channels? [closed]

I already follow quite a few game design channels like Writing On Games or Game Maker's Toolkit, and would love to find/follow some more.
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1answer
101 views

Maths and basics for a 2d top down game (object moving and rotating around center) [closed]

I want to eventually create a pseudo 3d game engine like the original Wolfenstein or doom. I am starting from 0 so my first step is to create a 2d top down view where my character would be in the ...
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9answers
5k views

Help resolve territory acquisition design difference of opinion in MMO RTS

TL;DR: My business partner and I disagree about how to implement "territory acquisition" in an MMO RTS we are close to (alpha) launching: My view: Small squares (5m edge) that get larger as you "...
2
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2answers
234 views

Unusual leveling up mechanism? [closed]

About player leveling up, most (or maybe all..?) RPG games are like this: Kill enemies (for experience points) Level up (for more attack power) Repeat It's fun in the low levels, but later, it gets ...
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1answer
202 views

How to Store AI Knowledge about the Game-World for AI Decision Making

I have a game-world with a fair amount of AI that have some Senses, like vision, hearing, touch, smell, etc. But I'm not sure how to put that information in a single place for the individual AI to ...

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