Questions tagged [game-design]

Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Software Engineering or Algorithm tags instead. Likewise, questions about visual design should use Art or Graphics tags.

Filter by
Sorted by
Tagged with
0 votes
0 answers
8 views

Why did Nintendo leave digital assets in Ocarina of Time that were unused? [closed]

I am aware that this is not unique to this game. I also wonder about this in general, but this game was what prompted me to ask about it, especially as there's so much of it. Yes, I know that there is ...
user avatar
  • 1
12 votes
4 answers
5k views

What is the function or benefit of including juggling mechanics in a fighting game?

I am putting together the initial design ideas for a 3D fighting game. Overall the style of the combat I would like to be something between UFC and DOA games, so focused on realism but the pacing more ...
user avatar
  • 1,687
2 votes
2 answers
113 views

How to motivate movement through the city in a D&D / Pokémon GO -like game?

My goal is to create a game that is sort of a combination between Dungeons & Dragons and Pokémon GO. The main goal of the game will be to have the players move through my city, in real life, and ...
user avatar
2 votes
0 answers
78 views

Handling infinite combos

I'm working on a game where entities can be affected by 'statuses' that can have an effect in response to any entity event (lost_life, turn_began...). I'm searching for good ways of handling this kind ...
user avatar
  • 21
1 vote
0 answers
89 views

Attack/Defence formula: ensure defender wins a certain percentage of the time

I have two simple stats for my attack formula, attack and defence. I was reading through this answer which made it seem like ...
user avatar
0 votes
0 answers
66 views

Issue with Goal Oriented Action Planning (GOAP) and multiple preconditions

So I am working on an AI for my game using GOAP. I've been researching it for the past few days and while implementing it on my own I've ran into a problem. Here is a diagram of what I am doing. The ...
user avatar
0 votes
1 answer
66 views

How to sort leaderboards, given wins and total games played?

The game is card game. The only results I get is wins and TGP (total games played). Losses = TGP - wins. I want to rank the players in the most fair way without making it too complex. What I have ...
user avatar
0 votes
0 answers
46 views

Mitigate exploit where players maximize score multiplier before starting race

I am making a single player race game set in space (no actual roads, just checkpoints) where the player's score is defined by how fast they complete the track. There are pickups around the track that ...
user avatar
0 votes
0 answers
47 views

How to make a class diagram in unity engine?

I'm a newbie and learning unity engine. I want to make a class diagram in unity to control my script efficiently. when I create a C# script look up the class diagram but I don't see that. my question ...
user avatar
0 votes
1 answer
59 views

Placing rectangular outlines on a hexagonal grid

I'm prototyping a base-building game that uses a hex grid as the basic structure. Hex grids have benefits, but when humans want to build buildings or divide up space, they usually use square/...
user avatar
0 votes
0 answers
90 views

Is it okay to combine 2 "perspective genre"?

I've just started making a RPG and I'm thinking about putting 2 kind of "genre" perspective, like having a Top-Down gameplay for the entire storyline and putting a 2D fighter for the battle ...
user avatar
-1 votes
1 answer
69 views

Would programming a feature similar to another game be copying? [duplicate]

I've been, very slowly, working on a game similar to Minecraft and Hytale, and when I am at the point, include features similar to these mods: Dynamic Trees Dynamic Surroundings Tough As Nails Better ...
user avatar
1 vote
3 answers
174 views

What can help make my Resource-Management game into a FUN game?

I am working on a "life simulator" resource-management game where the player has to go to work, go studying, pay rent,... and basically increase his resources and use them to unlock perks, ...
user avatar
  • 1,382
0 votes
1 answer
60 views

Animating 3D characters in 2D platformer where the characters don't look good from directly side-on? (Eg. Kirby from Nintendo)

I am working on a 2D platformer with 3D characters where the design/intention is somewhat similar to Kirby: https://www.youtube.com/watch?v=MuhLDoNobPw Specifically, Kirby does not look good exactly ...
user avatar
  • 207
2 votes
1 answer
87 views

Why are some gameplay systems set up to `exist in the world`, with full collision and kinematics, whereas others seem like `complex event timelines`

I wanted to ask a question I've always wondered about to the larger crowd of gamedevs out there: Why is there often a disconnect between the locomotion / kinematic systems that a player controls vs. ...
user avatar
2 votes
2 answers
181 views

Balancing stats for combat difficulty in RPG Maker MZ

I'm using RPG Maker MZ to make a game but am having extreme difficulty in developing good systems for leveling my characters and making for a challenging, but fair and balanced battle (especially with ...
user avatar
0 votes
0 answers
68 views

Balancing random chance

I'm working on a text-based RPG incremental/clicker game. One of the features I'd like to implement is a 'bloodline' system; Every user gets a one time random chance to 'roll' for a bloodline. ...
user avatar
  • 113
0 votes
0 answers
53 views

How to balance reward multipliers and XP purchase cost?

I'm working on a school simulation game with an in-game currency called gems. In the game, there are 2 groups of people: teachers and learners. Teachers create classes, and learners attend them. Prior ...
user avatar
1 vote
0 answers
53 views

Dynamic "skill badge" level

I am currently working on a serious game that is currently published, with regular update (new content, bug fux, ...) We have "episodes" composed of 3 mini games, each based on a skill to ...
user avatar
2 votes
1 answer
69 views

How to administer Bartle taxonomy of players survey

I made a game where I want to check how players act depending on the type of used minimap (minimal vs. path to next task is drawn etc). I came across the Bartle taxonomy of player types for this ...
user avatar
0 votes
0 answers
38 views

Creative difficulty "ascension level" options

I'm making a roguelike (not a deck builder though) heavily inspired by slay the spire. I'm looking to flesh out my ascension style difficulty levels with creative and interesting penalties for the ...
user avatar
  • 155
2 votes
2 answers
99 views

Population growth equation

I'm at the very early stages of designing a game in which the population increases / decreases according to other factors (eg. crop yield / food scarcity, industrialization, global warming?, wars, ...
user avatar
0 votes
1 answer
70 views

Proper way to handle user input when the game is lagging

I was just learning game programming concepts and was confused on what is the correct way to handle user inputs. I am used to javascript, so all the below snippets are in js but I assume the concepts ...
user avatar
0 votes
0 answers
53 views

How do I make a grid with heat data?

So I am working on a game in which I am working on a temperature system that goes about like this; Lines of latitude will be markers across the map, starting at 1 (north pole) going to 200 (south ...
user avatar
2 votes
1 answer
122 views

How do you quantify a relation between 2 countries?

I am trying to create a computer game similar to that of Europa Universalis or Civilization. FYI, those are grand strategy games - you select a country and try to guide it through the years in order ...
user avatar
7 votes
2 answers
4k views

How to calculate player damage in a game

I'm developing an RPG and I want to do the damage calculation in my game. I have for example the following situation: Player 1 Stats: ...
user avatar
  • 197
0 votes
1 answer
69 views

Basis of Estimate (BOE) for Freelance Game Developers

First off I wanted to apologize if this isn't the right place to post this; I wasn't sure where else to go. I plan to cross-post this question to the Game Maker forums since that's the engine the game ...
user avatar
0 votes
1 answer
277 views

How to calculate item drop rate?

I am developing an RPG that will be played in the browser, so far the development is going very well. However, I reached a point in the project where I'm "stuck" because I can't find a good ...
user avatar
  • 197
3 votes
2 answers
109 views

How do I store a branching board game path in python

I thought a fun way for my son and I to learn and improve our python programming skills respectively is to digitize one of his (and my and my mom's when we were his age) favorite board games, "...
user avatar
  • 33
1 vote
1 answer
74 views

Dividing amount of exp between rank A and B into a curve?

In my game I have a rank system. You start at rank A, and then you can level from level 1 to level 10. When you reach level 10, you get promoted to rank B, and you go from level 1 to 10 again, and ...
user avatar
  • 113
3 votes
1 answer
131 views

How to protoype a multiplayer game whose fun comes from having lots of features

I've seen plenty of testimonies that to make a good game and not waste time, one should prototype early, quickly see if the core is fun as is, and not focus on graphics, menus, sound, secondary ...
user avatar
0 votes
1 answer
141 views

Math formula for: the higher the stress, the higher the difficulty

My game has a stat called Stress, and the player has some missions to do. Each mission has a computed stat called Difficulty ...
user avatar
0 votes
0 answers
52 views

How to balance coin system for Idle Runner?

I have a classic mobile runner with left/right swipe controls, where each level player can collect different amounts of coins. (For example on level 1 coin amount is 100, on level 5 amount is 70 and ...
user avatar
4 votes
3 answers
289 views

Is there an "official" term for the "key-door problem"?

The "key-door problem" is a term I've come up with, after playing a number of Metroidvania or Zelda style indie games. One distinctive feature of these games, is that the player is free to ...
user avatar
  • 947
6 votes
1 answer
159 views

How to creatively justify world limits to the player and challenge them to go there?

(This question is a bit similar to this question, but that question specifically asks how to implement a height ceiling/collision mechanically, and this is more of a design question rather than a ...
user avatar
  • 534
0 votes
3 answers
154 views

How to prevent grinding?

I am making an investment game where the goal is to have a lot of money from a little as fast as possible. There are banks with join fees and maximum balances. I added sleeping, which skips to 8:00 ...
user avatar
  • 3
0 votes
0 answers
84 views

What would be the effect of making Wealth a diminishing-returns variable?

I've been playing a bunch of Fallen London lately, and I find it interesting how they do "pyramid qualities": Achieving level X in something requires +X points.. 1 for level 1, 2 more for ...
user avatar
6 votes
1 answer
136 views

How can I make explosions sound more harmonious?

I'm working on a game* which has lots of explosions. Audio feedback is important. If the explosion is large, or nearby, the player may want to take immediate action. I want a scaling audio cue for ...
user avatar
  • 1,044
1 vote
0 answers
31 views

3D projection, Similar to SceneCapture2D

I would appreciate some help, I was wondering if it was possible in UE4 to do a "3D projection" of a scene, Similar to what SceneCapture2D does, but the viewer can see a 3D scene (with a ...
user avatar
  • 11
3 votes
2 answers
196 views

Should in-game events (raids) be announced?

Many survival games such as Rimworld will announce when significant events happen in-game. For example, when a raid, a disaster or a significant event occurs, the game will send a notification and ...
user avatar
0 votes
0 answers
71 views

How do I generate random worlds like Yoda Stories and Indiana Jones? [duplicate]

Hello I'm working on an adventure/RPG in C with solvable puzzles in the vein of Indiana Jones and His Desktop Adventures and Yoda Stories. I'm trying to generate a random world from maps pre-made in ...
user avatar
1 vote
1 answer
134 views

What are mathematical ways to write down a manual for a game?

Suppose one were to write a manual for a game, where 'game' can be either a video game or board game - that doesn't matter. Are there symbolical/analytical ways to write down a set of rules for a game,...
user avatar
  • 11
7 votes
2 answers
192 views

Way to mechanically justify not allowing players to just fly from location to location when playing as a winged insect

The System The game itself is an action rpg where the player can play as a wide variety of insects, and each insect is mechanically different and allows you to take a different role in combat, ...
user avatar
4 votes
3 answers
122 views

How can I encouraging variety and diversification in food production?

I am planning a colony builder game, and one part will be food production. There will be a variety of crops available, but in the end they all serve the same purpose, feeding the inhabitants. Many ...
user avatar
  • 188
24 votes
10 answers
5k views

How can I discourage players from attacking everything they encounter?

Setting A game I'm currently developing is in a dark, hostile setting full of otherworldly creatures. The world is set in an unusual series of castles, towers, and other enormous types of medieval ...
user avatar
1 vote
1 answer
164 views

Reduce the number of skills

I have some special moves in my pixel art RPG game that I call "skills," similar to the skills in Cross Code. You can unlock them by earning points and points will be obtained when you reach ...
user avatar
  • 639
1 vote
0 answers
64 views

Non performance-related settings to be included in a options menu

What settings, not necessarly resource-intensive, should be included in 3D first person puzzle game to give the average player a good experience? I'm thinking about: Mouse sensitivity Remapping of ...
user avatar
3 votes
2 answers
232 views

How do you encourage players to do hard things?

I'm working on an app that teaches real-life skills by pitting players against each other to compete in skill improvement tasks. The problem is, players have a number of different tasks they're ...
user avatar
2 votes
2 answers
141 views

How to handle two player-programmed robots attempting to enter the same discrete grid cell in one game tick

I am making a game with discrete block positions (something like minecraft) where you can program robots with instructions to move around, the robots are the size of one block, and they can execute ...
user avatar
  • 21
5 votes
2 answers
480 views

Is there a game-design related reason why games with checkpoints don't implement "save on exit" as well?

This seems like a common question but I couldn't find it anywhere. Please excuse me, if this is a duplicate. EDIT: After receiving the first answer I realized this is too broad of a question. It does ...
user avatar

1
2 3 4 5
33