Questions tagged [color]

Color is the visual perception of light by humans into named categories, commonly "red," "green," and "blue."

Filter by
Sorted by
Tagged with
0
votes
0answers
11 views

How to create opacity mask from colored bitmap?

For the image (bitmap) below, if I do: Create a spite with the image in unreal engine. Create a opacity mask on the spite. Use this image, choose a specific color, such as blue, make its ...
0
votes
0answers
24 views

Problem when importing color in hexadecimal format from an ini file

In my game I can import a color correctly when it is in the "engine format". Example ("color.ini"): ...
0
votes
1answer
38 views

Smoothly switch between 2 pairs of oscillating colors

I have a simple script that changes the emission color based on a bool. The first color is its idle color, which transitions between orange and light purple using a lerp weighted with a sine wave. ...
1
vote
1answer
239 views

Is it a bad idea to store all textures in linear color-space?

I am wondering about the performance behind color-space conversions for textures during reading. If a project decides to go with a linear workflow, as in, when doing any sort of color manipulation, ...
0
votes
1answer
155 views

How to use a .cube LUT file with Color Lookup?

I have used "Image 2 LUT" to create a LUT for Unity from a certain movie. However, currently "Image 2 LUT" only outputs ".cube" files. For HDRP, this is great, but for ...
0
votes
1answer
23 views

How to create a LUT from original and processed images (not perfectly the same)?

I would like to create a certain LUT for my game in Unity. The usual way would be to take a screenshot in your game, process this screenshot in an image editor like Photoshop / GIMP and then calculate ...
0
votes
1answer
522 views

How to create a color grading LUT for Unity URP?

I'm watching a movie, and I would like to achieve the same colors in my game. I think I have to use a Color Grading lookup table to achieve this in Unity with URP. The best example I found example ...
0
votes
1answer
28 views

How to set the color of a game object as of the other?

I am 15 year old Indian student and I am creating my first 2D game in Unity. I have set the color of my player as Random and I have to set the color of my game object as of my player. But the color of ...
0
votes
1answer
38 views

The colors of Unity 2019 are different

I currently use Unity 2018 LTS, because of my 2019 Unity colours are not really good. For example, the white is not really white but more like grey and the Shadows are really strong too even if I ...
0
votes
0answers
39 views

Changing alpha of single pixel value?

I'm trying to change the alpha values of a grayscale texture based on some conditions. Essentially if the color value is within some min and max threshold, set the alpha to 0.8, and if it is not ...
0
votes
1answer
46 views

Set background color in Phaser

I want to set a background color for my game. I found this solution: function create() { this.cameras.main.setBackgroundColor("#d5d5d5"); } but I want to be ...
1
vote
0answers
82 views

HDR mode in windows makes build version of Unity game look washed out

I've got a 2D Unity game I've been working on. The development computer is hooked up to a TV that supports HDR. If I turn on the "Play HDR Games and Apps" switch in windows then run the build version ...
0
votes
0answers
25 views

Detecting screen type that is rendering my Unity game

I'm working on a cross-platform Unity game for iOS, Android, standalone and consoles as well. Especially among standalone and console builds, it is clear that the game's colors are different (because ...
-2
votes
2answers
123 views

Loading the map from an image file in C++

For my platformer tile-based game I want to be able to load the game map from an image file. Consider the following 25x15 px .png (enlarged) representing some level: Assume that each specified ...
4
votes
4answers
534 views

What colour space or mixing algorithm should I use for “watercolor-like” colour mixing in-game?

I want to make a game where the player creates potions out of coloured ingredients, and I think the RGB or HSV colour spaces would be confusing for players expecting (red + yellow = orange, red + blue ...
2
votes
1answer
156 views

Color palettes in video games

I’ve spent the days reading all sources I can find on the use of Color palettes in games, but there is a real lack of real world examples. Most Color palette tools generate 4-5 colours. I am making a ...
1
vote
2answers
103 views

Does GPU mipmapping assume the texture es gamma corrected?

I have been reading the Real Time Rendering book and stumbled upon this paragraph: For textures encoded in a nonlinear space (such as most color textures), ignoring gamma correction when ...
3
votes
2answers
981 views

Why is enabling GL_FRAMEBUFFER_SRGB making the colours brighter?

My understanding of gamma correction is as follows: We want to do colour math in linear space so we can lerp etc. between colour values and get the results we expect. But human eyes don't have a ...
-1
votes
1answer
129 views

change color to rgb in c# unity

So I am trying to change my color of my sprite to a rgb color. Now I can just change it to a color like red, black or blue... m_spriteRenderer.color = Color.blue; ...
0
votes
1answer
100 views

Can I linear interpolate color along both the X and Y axis of a circle instead of using the distance formula on each individual point?

I've been unable to make it work and I'm not sure whether it's a problem with my code or if this can even be done. I'm sure there is a way to prove whether it is possible mathematically but I don't ...
0
votes
0answers
257 views

GetPixel() doesn't return properly the values

So I'm trying to use GetPixel() function to get which colors is the texture as a value of x and y. So far it works well but it only return 1 color, being unable to get the rest of the colors of the ...
0
votes
0answers
32 views

How to do Colored Lights in CIE XYZ/LUV-like Space?

I've a 2d background, some sprites, blitted onto it. And over all that in the final pass I draw colored lights, to make projectiles look cooler. Basically I apply a classic lightmap, which is colored ...
2
votes
1answer
71 views

Triangular Metric

Given a point inside a unit equilateral triangle, how does one rotate it across the triangle perimeter? I.e. the triangle outline serving the same purpose as circle's circumference. That is actually a ...
0
votes
1answer
64 views

Color of Image changes to white between 2 positions using Color.Lerp - Unity

Hi I have an empty object barHolder that I move between 10 and 98 on x-axis. It has 2 child ...
0
votes
1answer
650 views

Unity Vertex Color Shader with Transparency

I'm trying to achieve a simple effect: I have a cube mesh and I want some of the vertices to change color. In this case, I want it to form some sort of a gradient where the unchanged vertices are set ...
0
votes
1answer
28 views

Easy way to generate colour-per-vertex models for input to Blender

I procedurally generate 3D planet models that I would like to import into Blender. I use colour per vertex rendering in my shaders (In practice, I use the same colour for all vertices of a face, but ...
0
votes
2answers
865 views

Problem with Material Parameter Collection Reference Variable in Set Scalar Parameter funcion

I was following a tutorial on using GameInstance. Where the guy in the video would teach how to choose the color of the ship by clicking a button on a level (x), so as to affect the ship on another ...
2
votes
1answer
1k views

Programmatically generated mesh vertex colors not showing up in Unity?

I'm sorry if this is an obvious thing to solve but I just can't figure it out...did I miss something...I've generated a mesh and during vertices generation I've also set its colors (and colors32 just ...
4
votes
1answer
2k views

What makes a shader function with a LineRenderer?

A LineRenderer has both Material and Color properties. But many shaders do not work, ie the line will not respect the Color property, or the line will show black (regardless of the materials having ...
2
votes
1answer
126 views

How can I create color fonts to be used in Unity?

I've been searching, downloaded a couple programs that lets you convert images into fonts, but none let you obtain the color. They all switch them to black and white. While searching the internet, I ...
0
votes
1answer
166 views

Running OpenGL app on Windows XP x86 produces incorrect texture colors

I'm working with the Cen64 emulator and I compiled from source a x86 version that operates fine on Windows 10 x64. As soon as I run it on a Windows XP x86 machine the colors are then all incorrect. ...
0
votes
1answer
570 views

How can I use the colours of a swatch in a script?

In Unity's editor I have set a swatch with some colours that are used throughout our game: This swatch is saved in a file in the project's Assets folder: ...
1
vote
1answer
246 views

Why only few parts of the 2D sprite change their colour when I apply sprite color in Unity?

I'm making a stickman 2D game where I have different sprites for the player. But when I try to change the Sprite Renderer Color, it only changes few pixels of the sprite and the rest stays black as ...
1
vote
0answers
39 views

How to apply a visual filter to what I am drawing?

I'm looking to apply a sepia filter to what I'm rendering. Perhaps we could just apply the filter to the view or pass it to the draw method to draw everything with the filter (I'm using one draw ...
3
votes
1answer
95 views

How to paint regions of a map with visually different colors

I'm learning some concepts of procedural content generation. Now I'm generating a map with regions and each region has a diferent colors generated in a pseudo-random way. My problem right now is ...
1
vote
1answer
85 views

OpenGL additive vertex color mode

Surely OpenGL has a way to set the vertex color mode. By default it is multiplication. When I have an existing texture on a quad to represent a player in my game, I want to add color to it. As of ...
2
votes
2answers
2k views

How can I efficiently change the color of a BufferedImage?

I am trying to change the color of a white BufferedImage image. I do know that you can use .setRGB(x,y,rgb) and simply run some ...
2
votes
1answer
444 views

Unity : Changing color of 2D sprite distorts sprite shape [closed]

In my 2D game, my circle shape for example, appears round, but when I change the color then it turns into a low poly circle with 8-16 points, more like a potato. Is there any way around this? ...
1
vote
0answers
698 views

Shadow & sorting issues with vertex colored PBR Shader Graph

I'm working on a custom shader using Unity 2018's new shader graph feature. Previously, I was using this shader, which worked great for awhile, but it ended up constantly breaking for seemingly no ...
4
votes
1answer
6k views

draw a box with transparent background (outline) in unity

I am trying to draw an outline (a transparent box with colored border essentially) I have the following code adapted from here ...
0
votes
2answers
255 views

What exactly is the “blend factor” t in Color.Lerp?

I had a bit of a look around and couldn't see anywhere this was addressed, my apologies if it has been. In Color.Lerp, I understand that the 3rd parameter t is not in fact the time that it takes to ...
3
votes
0answers
255 views

Weird libGDX BitmapFont Color Change (And Alpha) Bug

I want to change the color of my libGDX BitmapFont, but it can't change it. The font is generated with Hiero v5 (Lastest as I Know) but the color of the font doesn't change. Here is the example code, ...
0
votes
1answer
464 views

Changing the color data of an instance of a shared texture? MonoGame

I want to load multiple instances of a texture on the screen and be able to change the color of each one individually by clicking on it. I've tried many different ways and currently I'm creating two ...
0
votes
1answer
55 views

Quality deterioration on a device

I am using Unity. When I try the game out in the IDE everything looks pretty good: But when I am trying to play the same game on a device the quality becomes a great deal worse and you can see it for ...
4
votes
2answers
245 views

How do I implement 2d color animation like in this video?

link on youtube at 1:38 - 1:42, purple things (I think this is particle system) that come off from the moon. Someone else had decompiled the game in the past, and the assets shows that the dark blue ...
2
votes
1answer
3k views

Sprite changes colour when imported into Unity

I create some simple geometrical shapes in Inkscape, then export it to PNG and import into Unity. Positive example: I make a rectangle of colour hsva(0, 0, 32, 255), export it as a 32x32 PNG image ...
1
vote
1answer
158 views

How to achieve this kind of look of a cube in a most efficient way?

It might be a trivial question, but I couldn't come up with a simple solution. I need to create a cube like on the image below in Unity. As always, I target mobile ...
1
vote
2answers
391 views

Why do I get odd color effects in smooth transitions with OpenGL?

I am making a planet generator, and when I go too close to the planet, the smoothly colored surface has striations. Very visible striations, as seen in the attached image. The color transition is ...
0
votes
1answer
1k views

How can I accurately lerp Colors over seconds?

I have some code to lerp between two colors over a set number of seconds, and the lerp works fine: ...
1
vote
2answers
3k views

2D racetrack collision bounce using angle of reflection (bounce angle)

I am currently working on a race game where I want to define the collision of my vehicle with the outer and inner borders of the track. If that happens to be the case I want to vehicle to bounce of ...