Skip to main content

Questions tagged [ogre]

Ogre3D (www.ogre3d.org) is a multi-platform, open-source 3D rendering engine.

Filter by
Sorted by
Tagged with
5 votes
1 answer
2k views

Setting up a cross-platform Ogre project on a Git repository

I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...
brendanzab's user avatar
4 votes
2 answers
1k views

Why can't I import third-party modules I've installed in the python-ogre SDK's interpreter?

Background Information I'm using the python-ogre SDK, located here, under Windows 7. The SDK seems to have its own interface to the python 2.7 interpreter, judging from the fact that the generic ...
Louis Thibault's user avatar
1 vote
1 answer
312 views

How can I create a 'SdkTrayManager' without 'OIS::Mouse'?

An OIS::Mouse is required to create an SdkTrayManager: ...
codablank1's user avatar
2 votes
1 answer
890 views

Cross-platform builds with OGRE3D via CMake. Any tips?

I've been trying to compile a simple project for both OSX and Windows platforms, using OGRE3D, but I've got some problems on the way. I'm using CMake to create my platform specific project files (VS ...
frarees's user avatar
  • 129
1 vote
1 answer
1k views

Which toolkit to use for 3D MMO game development? [closed]

Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & ...
Max Abrahamsson's user avatar
3 votes
3 answers
2k views

How do you stop OgreBullet Capsule from falling over?

I've just started implementing bullet into my Ogre project. I followed the install instructions here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+1 And the rest if the tutorial here: http://...
Nathan's user avatar
  • 153
12 votes
1 answer
519 views

Dynamic model interactions

I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
Richard's user avatar
  • 123
3 votes
1 answer
8k views

Ogre 3d and bullet physics interaction

I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base ...
Tim's user avatar
  • 679
0 votes
2 answers
1k views

Ogre3D: customize water demo

On the water demo supplied with Ogre3D's SDK, controls are set to actually control the camera and environment, but not actually the ogre head that generates the disturbances. I tried digging into the ...
planestepper's user avatar
4 votes
3 answers
6k views

Should I use OGRE3D or start from scratch with OpenGL for a large, procedural, open world game? [closed]

This question has probably been asked quite a few times, or something similar to it, but I'd like to get some better information on OGRE, since I felt that any descriptions I found weren't very ...
Fault's user avatar
  • 287
4 votes
2 answers
427 views

What are the advantages and disadvantages of both writing a wrapper, and not writing a wrapper?

I am going to use Ogre3D as the rendering engine for our 3D software. I am not sure if I need to use the engine as it is, or if I need to write a wrapper for the parts I want to use. What are the ...
concept3d's user avatar
  • 12.7k
2 votes
1 answer
1k views

Does OGRE do hardware skinning by default?

I am trying to understand how OGRE works at a lower level, and from what I have read so far, I believe OGRE generates shaders from material scripts using its RTShader system, on the loading of each ...
sebf's user avatar
  • 2,674
2 votes
1 answer
238 views

When rendering on two different computers, the texture is glitchy

I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
Molmasepic's user avatar
0 votes
1 answer
186 views

Under what circumstances will a PIX 'Render' be different to the actual 'render'?

I am trying to implement dual-pass alpha sorting using Ogre material scripts, as part of my debugging attempts I want to compare two PIX captures, but when I attempt to debug a pixel in PIX, ...
sebf's user avatar
  • 2,674
2 votes
1 answer
828 views

How to build Ogre3d with boost?

I have a simple question. For people that know and built ogre3D from source as a Static library, what is the order of which the libraries should be linked? The libraries I need to be organized are: ...
Molmasepic's user avatar
15 votes
1 answer
6k views

Procedural star field generator

Is anyone aware of any code to procedurally generate star fields? Ideally I'd like it to be physics-based so I can have realistic planets and moons. Best would be in C++, open source, and workable ...
Jay's user avatar
  • 453
5 votes
1 answer
1k views

Explicit resource loading in Ogre (Mogre)

I am just starting to learn Mogre and what I would like to do is to be able to load resources 'explicitly' (i.e. I just provide an absolute path instead of using a resource group tied to a directory). ...
sebf's user avatar
  • 2,674
1 vote
1 answer
218 views

Error inserting new pass entry into PassGroupRenderableMap

I started playing around with terrain and I am getting this assertion in ...
bcsanches's user avatar
  • 480
3 votes
1 answer
2k views

How do I use Ogre with CodeBlocks?

I want to start writing games using ogre in combination with the CodeBlocks compiler but am struggling with the installation. I got the latest version of the compiler as well as the ogre engine from ...
dani's user avatar
  • 31
1 vote
1 answer
425 views

Compiling Ogre3d application using the OgreAppWizard

I have created an ogre application using the ogreappwizard. When I try to compile the solution I get an error saying that ...
JimN's user avatar
  • 13
0 votes
1 answer
355 views

Combination of DLL/Plugins with Object/Components

I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...
Aidan Knight's user avatar
1 vote
1 answer
447 views

How would I setup the Environment Variables for BulletPhysics?

I am using Bullet Physics v2.78. And Im trying to build this library to be used for ogrebullet. The main problem is that Im getting errors trying to find the Bullet Directory. Im wondering if maybe ...
Molmasepic's user avatar
1 vote
1 answer
466 views

Can I load OGRE's mesh file via direct3d?

I just posted this question over at the the OGRE 3D forums, and I wanted to post it here as well. I'm a newbie here, just found that OGRE is an amazing engine for 3d programming. Using the Entity ...
user6924's user avatar
10 votes
5 answers
18k views

OpenGL vs OGRE : Which is the best for beginner? [closed]

I am interested in getting into game development and posses good C/C++ programming skills. I have tried OGRE before, and I am curious whether I should learn either OGRE or OpenGL as a starting point. ...
Songbreaker's user avatar
5 votes
2 answers
659 views

Linux OgreXML model viewer

Is there an OgreXML model viewer for Linux? I know about OgreMax but apparently that's Windows only.
Bart van Heukelom's user avatar
1 vote
1 answer
4k views

Best 3D Physics Engine to use with Ogre [closed]

I am looking for a good physics engine to use with an Ogre game I'm writing. I would prefer for it to be free, open source, mature, simple to use, easy to learn, and flexible. I'm currently thinking ...
slartibartfast's user avatar
4 votes
1 answer
945 views

Ogre3D : seeking advices about game files management

I'm working on a new game, and its related level editor, based on Ogre3D. I was thinking about how i could manage the game files, knowing that Ogre use .mesh files for models, .material for materials/...
Tibor's user avatar
  • 75
-1 votes
1 answer
1k views

How to fix Ogre3d segfault with std::_Rb_tree_insert_and_rebalance?

I'm working on a 3d music visualizer using Ogre3d, basically it's a spectrum analizer, a lot like the old xmms plugin: http://www.youtube.com/watch?v=_6NKBiwYN24 It works well, the bars are drawn and ...
Balázs Béla's user avatar
4 votes
1 answer
824 views

Ogre3D Fog with overlays

I'm building a game with Ogre3d, I've got fog working properly with: scenemanager->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue( 0.23f, 0.725f, 1.0f ), 0, 18, 20 );...
Elva's user avatar
  • 3,213
3 votes
2 answers
4k views

Problem with Ogre::Camera lookAt function when target is directly below

I am trying to make a class which controls a camera. It's pretty basic right now, it looks like this: ...
Benjamin Lindley's user avatar
3 votes
1 answer
808 views

Why do I get these errors in VS when I use OGRE_NEW?

I am trying to get more experienced with Ogre 3D and I am following the basic tutorials on the website. All the code samples compile just fine. The first time I encountered an "error" was in Basic ...
automaticoo's user avatar
2 votes
3 answers
2k views

Make a laser beam effect with Ogre and a BillboardChain

http://www.lpi.usra.edu/lunar/missions/apollo/apollo_15/images/laser_beam_lg.gif I want to be able to such an effect, but I don't really know how the BillboardChain class works or how I can use it, ...
jokoon's user avatar
  • 5,253
15 votes
5 answers
4k views

How to get the blocks seen by the player?

I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the ...
m4tx's user avatar
  • 437
2 votes
5 answers
3k views

What do you think about Ogre3d as first time engine for first time 3d Game? [closed]

This is a question for the experienced 3d game developers. I'm a long time programmer (c++/java), and after 15 years, I'd like to get into 3d gaming. After some internet research, I saw that the ...
user3689's user avatar
  • 847
10 votes
4 answers
3k views

Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it? [closed]

Besides programming, modeling an environment takes a great deal of time. I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future ...
jokoon's user avatar
  • 5,253
8 votes
3 answers
12k views

Ogre vs. Irrlicht [closed]

I've experimented a bit with the Ogre (http://www.ogre3d.org) and Irrlicht (http://irrlicht.sourceforge.net) engines, both of which are open source and are trying to fill similar niches. From what I'...
Jason Champion's user avatar
8 votes
3 answers
976 views

Ogre3D how to use many images in a particle system

In the example I found, it usually uses one images for a particle system. Is it possible to use multiple images in a system?
Stan's user avatar
  • 357
3 votes
2 answers
759 views

What other components would one have to combine with Ogre 3D render engine to make a full fledged custom game engine?

I have heard that Ogre 3D is not actually a game engine, rather it is a 3D render engine. I have also heard people claim that one can piece it together with other components (engines?) to create a ...
user avatar
3 votes
4 answers
981 views

How to implement a starwar energy shield in game

I am using Ogre3D. How can I implement an energy shield like this image? In the picture, the shield is a semi-sphere, where I want to make it a sphere surround my object. The shield should be ...
Stan's user avatar
  • 357
6 votes
2 answers
485 views

Approach to implement space junk

Ogre3D I would like to put some space junk in my game environment. Make it look like the first 2 search results. Those junks don't need to be interactive. Just need to have a 3D junk circling around ...
Stan's user avatar
  • 357
4 votes
2 answers
2k views

Writing a custom model file format

I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
Aidan Knight's user avatar
4 votes
4 answers
2k views

Change from Bullet/OgreAnim to Havok?

I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
Aidan Knight's user avatar
19 votes
3 answers
19k views

How viable ogre3d is for a commercial project? [closed]

Well, I don't really what else to add to the question, since I don't really know what competitors have that OGRE doesn't. Of course I'm talking game rendering quality here, I don't really think there ...
jokoon's user avatar
  • 5,253
1 vote
4 answers
2k views

When learning, nothing is better than practice [closed]

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
jokoon's user avatar
  • 5,253
4 votes
1 answer
3k views

An Ogre3D iPhone 'Hello World' project?

I have been investigating various 3d engines for iPhone/iPad development and have mostly decided to use Ogre3d. I have got the SDK, the iPhone dependancies, built and run the SampleBrowser project on ...
RedBlueThing's user avatar

1 2
3