Questions tagged [ogre]
Ogre3D (www.ogre3d.org) is a multi-platform, open-source 3D rendering engine.
145 questions
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Setting up a cross-platform Ogre project on a Git repository
I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...
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Why can't I import third-party modules I've installed in the python-ogre SDK's interpreter?
Background Information
I'm using the python-ogre SDK, located here, under Windows 7. The SDK seems to have its own interface to the python 2.7 interpreter, judging from the fact that the generic ...
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How can I create a 'SdkTrayManager' without 'OIS::Mouse'?
An OIS::Mouse is required to create an SdkTrayManager:
...
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Cross-platform builds with OGRE3D via CMake. Any tips?
I've been trying to compile a simple project for both OSX and Windows platforms, using OGRE3D, but I've got some problems on the way.
I'm using CMake to create my platform specific project files (VS ...
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Which toolkit to use for 3D MMO game development? [closed]
Lately i've been thinking about which path to follow for developing an 3D Online game.
I have googled a lot but i couldnt find a good article that covers both game development and online server & ...
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How do you stop OgreBullet Capsule from falling over?
I've just started implementing bullet into my Ogre project. I followed the install instructions here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+1
And the rest if the tutorial here:
http://...
12
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519
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Dynamic model interactions
I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
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Ogre 3d and bullet physics interaction
I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base ...
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Ogre3D: customize water demo
On the water demo supplied with Ogre3D's SDK, controls are set to actually control the camera and environment, but not actually the ogre head that generates the disturbances. I tried digging into the ...
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Should I use OGRE3D or start from scratch with OpenGL for a large, procedural, open world game? [closed]
This question has probably been asked quite a few times, or something similar to it, but I'd like to get some better information on OGRE, since I felt that any descriptions I found weren't very ...
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What are the advantages and disadvantages of both writing a wrapper, and not writing a wrapper?
I am going to use Ogre3D as the rendering engine for our 3D software. I am not sure if I need to use the engine as it is, or if I need to write a wrapper for the parts I want to use. What are the ...
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Does OGRE do hardware skinning by default?
I am trying to understand how OGRE works at a lower level, and from what I have read so far, I believe OGRE generates shaders from material scripts using its RTShader system, on the loading of each ...
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When rendering on two different computers, the texture is glitchy
I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
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Under what circumstances will a PIX 'Render' be different to the actual 'render'?
I am trying to implement dual-pass alpha sorting using Ogre material scripts, as part of my debugging attempts I want to compare two PIX captures, but when I attempt to debug a pixel in PIX, ...
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How to build Ogre3d with boost?
I have a simple question.
For people that know and built ogre3D from source as a Static library, what is the order of which the libraries should be linked?
The libraries I need to be organized are:
...
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Procedural star field generator
Is anyone aware of any code to procedurally generate star fields?
Ideally I'd like it to be physics-based so I can have realistic planets and moons.
Best would be in C++, open source, and workable ...
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Explicit resource loading in Ogre (Mogre)
I am just starting to learn Mogre and what I would like to do is to be able to load resources 'explicitly' (i.e. I just provide an absolute path instead of using a resource group tied to a directory).
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Error inserting new pass entry into PassGroupRenderableMap
I started playing around with terrain and I am getting this assertion in
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How do I use Ogre with CodeBlocks?
I want to start writing games using ogre in combination with the CodeBlocks compiler but am struggling with the installation. I got the latest version of the compiler as well as the ogre engine from ...
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Compiling Ogre3d application using the OgreAppWizard
I have created an ogre application using the ogreappwizard. When I try to compile the solution I get an error saying that ...
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355
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Combination of DLL/Plugins with Object/Components
I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...
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How would I setup the Environment Variables for BulletPhysics?
I am using Bullet Physics v2.78. And Im trying to build this library to be used for ogrebullet. The main problem is that Im getting errors trying to find the Bullet Directory.
Im wondering if maybe ...
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Can I load OGRE's mesh file via direct3d?
I just posted this question over at the the OGRE 3D forums, and I wanted to post it here as well.
I'm a newbie here, just found that OGRE is an amazing engine for 3d programming.
Using the Entity ...
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OpenGL vs OGRE : Which is the best for beginner? [closed]
I am interested in getting into game development and posses good C/C++ programming skills. I have tried OGRE before, and I am curious whether I should learn either OGRE or OpenGL as a starting point.
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Linux OgreXML model viewer
Is there an OgreXML model viewer for Linux? I know about OgreMax but apparently that's Windows only.
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Best 3D Physics Engine to use with Ogre [closed]
I am looking for a good physics engine to use with an Ogre game I'm writing.
I would prefer for it to be free, open source, mature, simple to use, easy to learn, and flexible.
I'm currently thinking ...
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Ogre3D : seeking advices about game files management
I'm working on a new game, and its related level editor, based on Ogre3D.
I was thinking about how i could manage the game files, knowing that Ogre use .mesh files for models, .material for materials/...
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How to fix Ogre3d segfault with std::_Rb_tree_insert_and_rebalance?
I'm working on a 3d music visualizer using Ogre3d, basically it's a spectrum analizer, a lot like the old xmms plugin:
http://www.youtube.com/watch?v=_6NKBiwYN24
It works well, the bars are drawn and ...
4
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1
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Ogre3D Fog with overlays
I'm building a game with Ogre3d, I've got fog working properly with:
scenemanager->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue( 0.23f, 0.725f, 1.0f ), 0, 18, 20 );...
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Problem with Ogre::Camera lookAt function when target is directly below
I am trying to make a class which controls a camera. It's pretty basic right now, it looks like this:
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Why do I get these errors in VS when I use OGRE_NEW?
I am trying to get more experienced with Ogre 3D and I am following the basic tutorials on the website. All the code samples compile just fine.
The first time I encountered an "error" was in Basic ...
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Make a laser beam effect with Ogre and a BillboardChain
http://www.lpi.usra.edu/lunar/missions/apollo/apollo_15/images/laser_beam_lg.gif
I want to be able to such an effect, but I don't really know how the BillboardChain class works or how I can use it, ...
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How to get the blocks seen by the player?
I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the ...
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What do you think about Ogre3d as first time engine for first time 3d Game? [closed]
This is a question for the experienced 3d game developers.
I'm a long time programmer (c++/java), and after 15 years, I'd like to get into 3d gaming.
After some internet research, I saw that the ...
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Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it? [closed]
Besides programming, modeling an environment takes a great deal of time.
I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future ...
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Ogre vs. Irrlicht [closed]
I've experimented a bit with the Ogre (http://www.ogre3d.org) and Irrlicht (http://irrlicht.sourceforge.net) engines, both of which are open source and are trying to fill similar niches. From what I'...
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Ogre3D how to use many images in a particle system
In the example I found, it usually uses one images for a particle system. Is it possible to use multiple images in a system?
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What other components would one have to combine with Ogre 3D render engine to make a full fledged custom game engine?
I have heard that Ogre 3D is not actually a game engine, rather it is a 3D render engine. I have also heard people claim that one can piece it together with other components (engines?) to create a ...
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How to implement a starwar energy shield in game
I am using Ogre3D.
How can I implement an energy shield like this image?
In the picture, the shield is a semi-sphere, where I want to make it a sphere surround my object. The shield should be ...
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Approach to implement space junk
Ogre3D
I would like to put some space junk in my game environment. Make it look like the first 2 search results. Those junks don't need to be interactive. Just need to have a 3D junk circling around ...
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Writing a custom model file format
I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
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Change from Bullet/OgreAnim to Havok?
I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
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How viable ogre3d is for a commercial project? [closed]
Well, I don't really what else to add to the question, since I don't really know what competitors have that OGRE doesn't.
Of course I'm talking game rendering quality here, I don't really think there ...
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When learning, nothing is better than practice [closed]
A little introduction:
I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
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An Ogre3D iPhone 'Hello World' project?
I have been investigating various 3d engines for iPhone/iPad development and have mostly decided to use Ogre3d. I have got the SDK, the iPhone dependancies, built and run the SampleBrowser project on ...