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Questions tagged [havok]

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2
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2answers
7k views

Can I use Havok Physics for free in my game?

I found out that Microsoft purchased the Havok physics engine. Where can I get it for Windows Visual Studio 2015 Community? I tried to look around, but I could not find anything for the latest ...
1
vote
1answer
81 views

Havok Physics : “hkQuaternionf not normalized/invalid!” when hkpWorld::stepMultithreaded()

today I want to ask a question about Havok Physics 2012. My havok version is 2014.1.0-r1 (x86 SIMD version), and I'm using Visual Studio 2012 on Windows 8. My problem is, that once I add a rigid ...
1
vote
1answer
103 views

16-byte aligned matrix in DirectX9 and D3DX with Havok Physics 2012

I want to ask a question about D3DXMATRIX and D3DXMATRIXA16, and how to use them with Havok Physics. I'm using Visual Studio ...
9
votes
1answer
2k views

How can I “stick” objects to tables in Skyrim and still allow those objects to be player-interactable?

I'm trying to place a non-static pot (RuinsPot01) on a table (RuinsAltar) with the Havok simulation. I place the pot a little ...
3
votes
2answers
245 views

Is it possible to make windows games using Havok's Project Anarchy?

I'm interrested in Havok's Project Anarchy as I plan to learn how to make 3D Games, so I've done some research and it seems focused on mobile platforms. So before I engage myself I would like to know ...
0
votes
2answers
1k views

Havok SDK and Android, where to begin [closed]

The Havok games SDK is cross platform and supports android according to this link http://www.havok.com/solutions/mobile-game-developers I want to explore the sdk but don't know from where to begin, ...
5
votes
1answer
1k views

Havok physics with a wide range of object scales

So typically Havok works best with normal human sized objects with a gravity of 9.8m/s^2 and dealing with everything in meters. In my Game though there will be a large variety of scales from ...
3
votes
1answer
954 views

How to create complex Physics scenes with the Havok Content Tools

For example, Havok Content Tools allows you to define physic bodies, properties, connections, etc in Maya, 3d Studio Max, etc. For creating full scenes/levels is this really the correct approach or ...
4
votes
4answers
2k views

Change from Bullet/OgreAnim to Havok?

I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
3
votes
1answer
1k views

Autodesk Kynapse and Havok AI comparison [closed]

Kynapse Autodesk® Kynapse® game middleware is a leading artificial intelligence (AI) solution for game development and the creation of real-time simulations for nonplayer characters (NPCs). Havok ...