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Questions tagged [windows]

Topics about games made for Microsoft Windows products.

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11 views

<Missing LoadingScreenManager.LoadScene> even though it's not?

What was once a smooth loading screen, is now a frozen screen. From my main menu, it usually skips the loading screen and dives into the gameplay (which isn't too bad) but the real issue, is if you're ...
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2answers
144 views

Implementing a main loop with rendering in a Windows Desktop Application

I'm writing the beginnings of a small game engine in Visual C++. What I have so far doesn't seem to be updating the rendering each frame, but I don't understand where I'm going wrong with it. The ...
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1answer
58 views

Synchronizing with monitor refreshes without vsync

What is the preferred way of synchronizing with monitor refreshes, when vsync is not an option? We enable vsync, however, some users disable it in driver settings, and those override app preferences. ...
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1answer
71 views

Windows 10 GPU Engine Performance Counters - Phys / Eng Meaning

For performance tracing of intermittent degredation in performance I wanted to use the Performance Counters available in Windows 10 1809 under GPU Engine -> Utilization percentage. This particular ...
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1answer
97 views

OpenGL performs very bad on laptop

I'm trying to write a game using C and OpenGL, I wrote some rendering code and camera, but the game is very laggy, framerate is so low (probably around 10-15fps), however, if I launch the game through ...
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1answer
53 views
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1answer
94 views

Can games be made with Win32 for Windows 10?

Based on the news today of Microsoft allowing Win32 games on the Windows store, what does it mean that Win32 can be used for games now? Couldn't Windows 10 already play Win32 games? or is this ...
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41 views

How can I handle mouse input and cursor in a WinAPI window?

Hello I'm studying game engine programming, but I got stuck with mouse input. As for now I have only WinAPI window, which has a message pump and processing. For the mouse I used RAWINPUT, but there ...
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0answers
32 views

Unity standaolne Exe crashes dxgi.pdn not loaded?

I couldn't find this exact issue so I apologize if I missed it and created a duplicate question. The only possibilities I could find said that it might be Unity or a DLL. I'm using Unity 2018.2.21f1 ...
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60 views

Godot: How do I change my icon to my export

Changing My Icon I want to change the file icon to my exported project. After reading the official documentation and downloading and trying both versions of rcedit in the editor it did not work. ...
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0answers
47 views

Preventing Unity from writing to the registry?

I see that Unity automatically writes some info to registry when it launches the game. Several people have this problem too: Preventing Unity from writing to the registry. How to disable writing to ...
5
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0answers
71 views

How can I make Unity run fast when it's not focused?

I'm using Unity3D. I have an automated test suite that takes 1-2 minutes to run. When Unity has focus, these tests seem to run at least 2x as fast as when Unity is in the background. But, it's very ...
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0answers
9 views

Slick2D - Update method interrupted while dragging window

I am currently making a project using Java and Slick2D (yes I know there is no support for it anymore, but it is an old project I wish to complete, and it serves me fine so far). There is only one ...
3
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0answers
137 views

Game built uses a lot of GPU processing, in the editor uses very little

I am building my project in Unity 2018.2.21f1 for Windows in architecture x86_64, with: Copy PDB files | false Create Visual Studio Solution | false Develoment Build | false Autoconnector Profile | ...
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1answer
39 views

Full-screen window hangs when debug break or crash (Windows/GLFW/Cocos2D)

I run into an issue if my game application becomes unresponsive when running in fullscreen on Windows. This mostly applies when I want to use breakpoints in Visual Studio, however if the application ...
2
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1answer
204 views

FormatMessage not working for HRESULTs returned by Direct3D 11

I am using Windows 7 x64 and Visual Studio 17 (v15.9.7). Say I try to create a swap chain using IDXGIFactory2::CreateSwapChainForHwnd and pass in ...
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0answers
92 views

How to make the screen not flicker?

I want to be able to draw all my text, lines , triangles and other stuff to screen and then clear the screen and draw something new, BUT this method makes the screen flicker, and all the drawings dont ...
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1answer
362 views

How can I make an update patch for a Unity game on Windows?

I ran into trouble making a PC game using Unity. If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts) So I think I'll need to use a server and ...
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2answers
51 views

Do I need multiple exports from Game Maker to support Windows versions above 7?

I just created a game. At the time of exporting it, I targeted windows. I use windows 7 on my computer. Obviously the game is compatible with windows 7, but I do not know if it is also compatible ...
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3answers
155 views

Why there are more games in windows than linux? [duplicate]

I cannot comprehend why there are so many games available for windows and so few for linux in comparison. Why is the main reason, is it a technical or business reason ? Are Windows libraries (directx)...
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2answers
113 views

How can I make the cursor avoid something completely?

I wrote some code for a UI button that causes the mouse to avoid it. I realize this is kind of a weird thing to do in a game design-wise, but this is a really weird game. I need a button that is not ...
1
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1answer
489 views

Vibration/Rumble with PS4 Pad and LPDIRECTINPUTDEVICE8

I actually try to make my PS4 Pad rumble. I get the pad capabilities with ...
1
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0answers
50 views

Unity: how to update only the Windows executable?

Suppose I made a small changes to the source code of my game. No assets, textures or sounds are changed. How can I create a "patch" or "update" for the Windows build of my game so my customers don't ...
1
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1answer
184 views

Why is my call to SetDisplayMode not supported?

I have some legacy DirectX code that always returns DDERR_UNSUPPORTED. I originally developed the code using DirectX3, and I am porting it to DirectX7 after ...
1
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1answer
105 views

Is there a way to run an Android Unity game in Windows? [closed]

I was wondering, given a generic Unity game built for Android (with no desktop version), if I could somehow run it on windows (not in an android emulator) by using the windows version of mono. The ...
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2answers
92 views

Why are Mac versions of games larger in filesize than Windows versions?

I have browsed many games mainly on itch.io and many developers offer a Mac version of their game along with the Windows version. The Mac version of all those games is significantly larger in file ...
0
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1answer
149 views

RawInput — Getting the system default mouse and keyboard

I'm using RawInput for device management, in a project that I have been working on for some time. It works great, really, but... After some hardware changes on my development system, including the ...
-4
votes
1answer
69 views

is if statements important or do I need them [closed]

Hey I was wandering I am needing some advice I am using #if expressions to execute my code and I was wandering if you have #if expressions is it really needing to use if statements in your c++ source ...
1
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1answer
72 views

Is there a way to duplicate the windows desktop zooming in SDL to make low res pixels look like stylyzed cartoon art?

When you hit the Win key and numpad plus key at the same time it opens the desktop magnifying glass and the effect of this on low res pixel art is to make it look like super cool stylized cartoon art. ...
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1answer
56 views

What is a Linker Map Address ()

I need to know how to execute a linker map address and use a draw method in xna 4.0 to for example in c# My subfolder has this in it textures models sounds ui scripts shaders linker map address <...
1
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1answer
418 views

System.Windows.Form.Control.FromHandle returns null for current window

I was following the book "XNA 4.0 Game Development By Example" and in the eighth chapter, the author adds windows form to an XNA game. I was following the book for a MonoGame project, but I get null ...
2
votes
2answers
444 views

If Windows 10 store games aren't crackable, why continue to publish on Steam?

I never heard that any of those games that are exclusively sold on the Windows 10 store have ever been cracked. But some games on Steam are cracked days after release, even with the protection of ...
1
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1answer
94 views

How can I port my Gear VR app (Java, OpenGL ES) to Unity?

I want to port my Gear VR app (created in Java using the official framework) to Unity, so I can also support Microsoft's new-ish VR headsets (not talking about the Hololens!). In my current app I'm ...
3
votes
1answer
148 views

How do you support different VR platforms?

I created an Android app for Gear VR in Java (using the GearVR framework) that I now want to port to Unity, so it can also be used for Microsoft's semi-new Mixed Reality headsets (for Windows; not ...
2
votes
1answer
321 views

How to handle Japanese on Windows and Linux using SDL_ttf and C++?

In SDL_ttf, there are a few functions provided that handles non-ASCII string literals, such as: TTF_RenderUNICODE_Solid ...
1
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0answers
165 views

Directory.EnumerateFiles hangs with disk pegged to 100%

I am having an issue that occurs seemingly at random with the following block of code. ...
3
votes
0answers
127 views

timing rendering to monitor screen update

I have an application with a very light rendering loop, taking a predictable and small time to execute. Right now, I have two solutions. The first solution uses Vsync: after a screen update, my ...
2
votes
1answer
127 views

Unity Shadow shows on my Android device but NOT my Windows Mobile device

Unity version: 2017.1.1f1 Problem: I'm using Directional Light. Shadow is not showing in my Windows Mobile device (Lumia 640 XL), but works fine when I run the exact same UWP project as PC (Local ...
1
vote
2answers
169 views

Can I build cross platform executables with Unity?

If I create a C# console application in Monodevelop and build it I can run it by typing: ./executableName.exe or using Wine. (I am using Ubuntu Linux) I assume that this means that C# .exe files ...
1
vote
1answer
258 views

Any idea why my openGL camera is stuttering only on the X axis? and only when using nvidia drivers?

As part of my assignment, I've been building a scene graph framework in C++/OpenGL. My camera works absolutely fine going backwards and forwards, but when I strafe / move on the X axis, the camera ...
0
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2answers
109 views

Is there a way to do local multiplayer on a combination of Windows/Ubuntu computers?

So far I've tried Bluetooth but it doesn't appear to work on either windows or Ubuntu (for this use-case; it can connect to printers fine). I've also looked up USB-bridge-cables, but from what I’ve ...
1
vote
2answers
441 views

Is the Windows 10 Game Bar extensible?

Does the Windows 10 Game Bar have an an API that I, as a developer, can hook into and as such make a product that starts alongside all games that support the game bar (say, a parental control ...
-1
votes
1answer
664 views

Save game feature in SDL 2?

I am making a 2D action-adventure platformer video game using the C++ computer programming language and the Simple DirectMedia Layer 2.0 (SDL 2.0.5) development library. So far I have created over ...
0
votes
1answer
3k views

C++ and TinyXML2 Error: **this** was nullptr

I'm trying to make a video game using Microsoft Visual Studio Community 2017 and Simple DirectMedia Layer 2 (SDL 2.0.5, and SDL image loading file version 2.0.3). A map editor called 'Tiled!' was ...
0
votes
1answer
145 views

How do I draw two lines of text in GMS and keep one static?

I am making an intro sequence for my game, but I'm having some difficulty drawing two lines of text. The first line is "DEVELOPED BY:" referenced from a separate language file as "IntroSequence", "...
1
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0answers
52 views

How do I remove 'playerachievementcache.dat' from my GMS project?

I am working with a GameMaker: Studio project that outputs a file called "playerachievementcache.dat". It isn't used for anything, and I can't seem to remove it from my project. Is it possible that ...
1
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0answers
30 views

How can I use a custom payload name for my GameMaker game?

I have finished compiling my GameMaker Studio .win file. I then copied the Runner.exe binary to the game's directory to run it. ...
1
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0answers
393 views

How do I setup Android SDK for GMS?

I am trying to set the path for the android SDK in GameMaker: Studio, but I am having an unexpected ammount of difficulty with this. Initialy, I installed Android Studio and tried setting it's ...
2
votes
1answer
87 views

How do I manually define save paths in GMS?

I want to know if it is possible to set the path for my game's save data in GameMaker: Studio outside of the two default options I am given in the program. The options I get are: ...
2
votes
0answers
40 views

Output save file name conflict [closed]

I am making a game in GameMaker: Studio, but I've run into a problem. Originally, the game would create three possible save files: save1 save2 save3 The issue is ...