Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [windows]

Topics about games made for Microsoft Windows products.

0
votes
1answer
39 views
1
vote
1answer
67 views

Can games be made with Win32 for Windows 10?

Based on the news today of Microsoft allowing Win32 games on the Windows store, what does it mean that Win32 can be used for games now? Couldn't Windows 10 already play Win32 games? or is this ...
0
votes
0answers
20 views

How can I handle mouse input and cursor in a WinAPI window?

Hello I'm studying game engine programming, but I got stuck with mouse input. As for now I have only WinAPI window, which has a message pump and processing. For the mouse I used RAWINPUT, but there ...
1
vote
0answers
24 views

Unity standaolne Exe crashes dxgi.pdn not loaded?

I couldn't find this exact issue so I apologize if I missed it and created a duplicate question. The only possibilities I could find said that it might be Unity or a DLL. I'm using Unity 2018.2.21f1 ...
0
votes
0answers
22 views

Godot: How do I change my icon to my export

Changing My Icon I want to change the file icon to my exported project. After reading the official documentation and downloading and trying both versions of rcedit in the editor it did not work. ...
1
vote
0answers
40 views

Preventing Unity from writing to the registry?

I see that Unity automatically writes some info to registry when it launches the game. Several people have this problem too: Preventing Unity from writing to the registry. How to disable writing to ...
4
votes
0answers
66 views

How can I make Unity run fast when it's not focused?

I'm using Unity3D. I have an automated test suite that takes 1-2 minutes to run. When Unity has focus, these tests seem to run at least 2x as fast as when Unity is in the background. But, it's very ...
0
votes
0answers
5 views

Slick2D - Update method interrupted while dragging window

I am currently making a project using Java and Slick2D (yes I know there is no support for it anymore, but it is an old project I wish to complete, and it serves me fine so far). There is only one ...
2
votes
0answers
106 views

Game built uses a lot of GPU processing, in the editor uses very little

I am building my project in Unity 2018.2.21f1 for Windows in architecture x86_64, with: Copy PDB files | false Create Visual Studio Solution | false Develoment Build | false Autoconnector Profile | ...
0
votes
1answer
18 views

Full-screen window hangs when debug break or crash (Windows/GLFW/Cocos2D)

I run into an issue if my game application becomes unresponsive when running in fullscreen on Windows. This mostly applies when I want to use breakpoints in Visual Studio, however if the application ...
2
votes
1answer
102 views

FormatMessage not working for HRESULTs returned by Direct3D 11

I am using Windows 7 x64 and Visual Studio 17 (v15.9.7). Say I try to create a swap chain using IDXGIFactory2::CreateSwapChainForHwnd and pass in ...
0
votes
0answers
47 views

How to make the screen not flicker?

I want to be able to draw all my text, lines , triangles and other stuff to screen and then clear the screen and draw something new, BUT this method makes the screen flicker, and all the drawings dont ...
0
votes
1answer
70 views

How can I make an update patch for a Unity game on Windows?

I ran into trouble making a PC game using Unity. If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts) So I think I'll need to use a server and ...
1
vote
2answers
49 views

Do I need multiple exports from Game Maker to support Windows versions above 7?

I just created a game. At the time of exporting it, I targeted windows. I use windows 7 on my computer. Obviously the game is compatible with windows 7, but I do not know if it is also compatible ...
-2
votes
3answers
147 views

Why there are more games in windows than linux? [duplicate]

I cannot comprehend why there are so many games available for windows and so few for linux in comparison. Why is the main reason, is it a technical or business reason ? Are Windows libraries (directx)...
0
votes
2answers
97 views

How can I make the cursor avoid something completely?

I wrote some code for a UI button that causes the mouse to avoid it. I realize this is kind of a weird thing to do in a game design-wise, but this is a really weird game. I need a button that is not ...
1
vote
1answer
400 views

Vibration/Rumble with PS4 Pad and LPDIRECTINPUTDEVICE8

I actually try to make my PS4 Pad rumble. I get the pad capabilities with ...
1
vote
0answers
49 views

Unity: how to update only the Windows executable?

Suppose I made a small changes to the source code of my game. No assets, textures or sounds are changed. How can I create a "patch" or "update" for the Windows build of my game so my customers don't ...
1
vote
1answer
143 views

Why is my call to SetDisplayMode not supported?

I have some legacy DirectX code that always returns DDERR_UNSUPPORTED. I originally developed the code using DirectX3, and I am porting it to DirectX7 after ...
1
vote
1answer
95 views

Is there a way to run an Android Unity game in Windows? [closed]

I was wondering, given a generic Unity game built for Android (with no desktop version), if I could somehow run it on windows (not in an android emulator) by using the windows version of mono. The ...
1
vote
2answers
91 views

Why are Mac versions of games larger in filesize than Windows versions?

I have browsed many games mainly on itch.io and many developers offer a Mac version of their game along with the Windows version. The Mac version of all those games is significantly larger in file ...
0
votes
1answer
117 views

RawInput — Getting the system default mouse and keyboard

I'm using RawInput for device management, in a project that I have been working on for some time. It works great, really, but... After some hardware changes on my development system, including the ...
-4
votes
1answer
67 views

is if statements important or do I need them [closed]

Hey I was wandering I am needing some advice I am using #if expressions to execute my code and I was wandering if you have #if expressions is it really needing to use if statements in your c++ source ...
1
vote
1answer
67 views

Is there a way to duplicate the windows desktop zooming in SDL to make low res pixels look like stylyzed cartoon art?

When you hit the Win key and numpad plus key at the same time it opens the desktop magnifying glass and the effect of this on low res pixel art is to make it look like super cool stylized cartoon art. ...
-2
votes
1answer
51 views

What is a Linker Map Address ()

I need to know how to execute a linker map address and use a draw method in xna 4.0 to for example in c# My subfolder has this in it textures models sounds ui scripts shaders linker map address <...
1
vote
1answer
333 views

System.Windows.Form.Control.FromHandle returns null for current window

I was following the book "XNA 4.0 Game Development By Example" and in the eighth chapter, the author adds windows form to an XNA game. I was following the book for a MonoGame project, but I get null ...
2
votes
2answers
432 views

If Windows 10 store games aren't crackable, why continue to publish on Steam?

I never heard that any of those games that are exclusively sold on the Windows 10 store have ever been cracked. But some games on Steam are cracked days after release, even with the protection of ...
1
vote
1answer
90 views

How can I port my Gear VR app (Java, OpenGL ES) to Unity?

I want to port my Gear VR app (created in Java using the official framework) to Unity, so I can also support Microsoft's new-ish VR headsets (not talking about the Hololens!). In my current app I'm ...
2
votes
1answer
139 views

How do you support different VR platforms?

I created an Android app for Gear VR in Java (using the GearVR framework) that I now want to port to Unity, so it can also be used for Microsoft's semi-new Mixed Reality headsets (for Windows; not ...
2
votes
1answer
228 views

How to handle Japanese on Windows and Linux using SDL_ttf and C++?

In SDL_ttf, there are a few functions provided that handles non-ASCII string literals, such as: TTF_RenderUNICODE_Solid ...
1
vote
0answers
143 views

Directory.EnumerateFiles hangs with disk pegged to 100%

I am having an issue that occurs seemingly at random with the following block of code. ...
2
votes
0answers
117 views

timing rendering to monitor screen update

I have an application with a very light rendering loop, taking a predictable and small time to execute. Right now, I have two solutions. The first solution uses Vsync: after a screen update, my ...
2
votes
1answer
115 views

Unity Shadow shows on my Android device but NOT my Windows Mobile device

Unity version: 2017.1.1f1 Problem: I'm using Directional Light. Shadow is not showing in my Windows Mobile device (Lumia 640 XL), but works fine when I run the exact same UWP project as PC (Local ...
1
vote
2answers
147 views

Can I build cross platform executables with Unity?

If I create a C# console application in Monodevelop and build it I can run it by typing: ./executableName.exe or using Wine. (I am using Ubuntu Linux) I assume that this means that C# .exe files ...
1
vote
1answer
250 views

Any idea why my openGL camera is stuttering only on the X axis? and only when using nvidia drivers?

As part of my assignment, I've been building a scene graph framework in C++/OpenGL. My camera works absolutely fine going backwards and forwards, but when I strafe / move on the X axis, the camera ...
0
votes
2answers
109 views

Is there a way to do local multiplayer on a combination of Windows/Ubuntu computers?

So far I've tried Bluetooth but it doesn't appear to work on either windows or Ubuntu (for this use-case; it can connect to printers fine). I've also looked up USB-bridge-cables, but from what I’ve ...
1
vote
2answers
322 views

Is the Windows 10 Game Bar extensible?

Does the Windows 10 Game Bar have an an API that I, as a developer, can hook into and as such make a product that starts alongside all games that support the game bar (say, a parental control ...
-1
votes
1answer
569 views

Save game feature in SDL 2?

I am making a 2D action-adventure platformer video game using the C++ computer programming language and the Simple DirectMedia Layer 2.0 (SDL 2.0.5) development library. So far I have created over ...
0
votes
1answer
3k views

C++ and TinyXML2 Error: **this** was nullptr

I'm trying to make a video game using Microsoft Visual Studio Community 2017 and Simple DirectMedia Layer 2 (SDL 2.0.5, and SDL image loading file version 2.0.3). A map editor called 'Tiled!' was ...
0
votes
1answer
118 views

How do I draw two lines of text in GMS and keep one static?

I am making an intro sequence for my game, but I'm having some difficulty drawing two lines of text. The first line is "DEVELOPED BY:" referenced from a separate language file as "IntroSequence", "...
1
vote
0answers
48 views

How do I remove 'playerachievementcache.dat' from my GMS project?

I am working with a GameMaker: Studio project that outputs a file called "playerachievementcache.dat". It isn't used for anything, and I can't seem to remove it from my project. Is it possible that ...
1
vote
0answers
30 views

How can I use a custom payload name for my GameMaker game?

I have finished compiling my GameMaker Studio .win file. I then copied the Runner.exe binary to the game's directory to run it. ...
1
vote
0answers
355 views

How do I setup Android SDK for GMS?

I am trying to set the path for the android SDK in GameMaker: Studio, but I am having an unexpected ammount of difficulty with this. Initialy, I installed Android Studio and tried setting it's ...
2
votes
1answer
57 views

How do I manually define save paths in GMS?

I want to know if it is possible to set the path for my game's save data in GameMaker: Studio outside of the two default options I am given in the program. The options I get are: ...
2
votes
0answers
38 views

Output save file name conflict [closed]

I am making a game in GameMaker: Studio, but I've run into a problem. Originally, the game would create three possible save files: save1 save2 save3 The issue is ...
2
votes
1answer
33 views

In Game Window Frame Size Consistency

I'm currently building a game that utilizes many of its own 'windows' to display various information and dialogue to the user. Since there are multiple sizes and proportions these windows must be ...
1
vote
2answers
199 views

DX11 render 800x600 scene without a window

Normally I would create a hidden overlay window and render my DX scene into that, but I think it is possible to render without a window at all as well, is this true? The goal for me is to render on ...
0
votes
1answer
229 views

Unity 5.6 - Compilation Error with UWP using Facebook SDK for Windows

I built my unity game for UWP and I added winsdkfb to authenticate user with facebook ID. When I build my project in visual studio 2017, it throws an error which is: Severity Code Description ...
2
votes
0answers
38 views

How to create a reliable Installation Package for Windows in seconds? [closed]

I am looking a reliable way to create an Installation Package for a Unity 3D Video Game. I have just tried NSIS (Nullsoft Scriptable Install System) But the default user interface (of the final ...
1
vote
2answers
133 views

Are closing window and destroying DirectX11.1 independent?

I have a project with DirectX support. In this program uses two threads. One is a dedicated message loop and the second is executing DirectX API's. The question is about ending such program. The ...