All Questions
6 questions
0
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2
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Detect when a bullet rigidbody is on ground
I have a rigidbody that is on top of a plane or another rigidbody. How do I check if said rigidbody is on top of it?
I tried to check the Y-part of the velocity but it is never 0, it is always a ...
1
vote
2
answers
1k
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Jump without bouncing in physics engine
I am using Ogre3D as my rendering API, and OgreBullet as my physics engine.
I have an test entity that when the y part of the velocity is 0 and spacebar is pressed, the velocity changes to, lets say: ...
4
votes
1
answer
6k
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How to calculate collision normal between two AxisAlignedBox's?
I'm writing a physics simulation in Ogre3D and I'm trying to figure out how to calculate the collision normal between two Ogre::AxisAlignedBox's.
I am checking for collisions using the "intersects" ...
2
votes
0
answers
183
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Newton Game Dynamics: Making an object not affect another object
I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include ...
3
votes
3
answers
2k
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How do you stop OgreBullet Capsule from falling over?
I've just started implementing bullet into my Ogre project. I followed the install instructions here: http://www.ogre3d.org/tikiwiki/OgreBullet+Tutorial+1
And the rest if the tutorial here:
http://...
1
vote
1
answer
4k
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Best 3D Physics Engine to use with Ogre [closed]
I am looking for a good physics engine to use with an Ogre game I'm writing.
I would prefer for it to be free, open source, mature, simple to use, easy to learn, and flexible.
I'm currently thinking ...