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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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18 views

Animations suddenly not working at all

I have three animations, "ShowHit", "WarningFadeInAndOut", "ShowGameOver". They were worked when I was made, but suddenly only "ShowHit" is working. I double checked the logic was correct so that it ...
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1answer
14 views

Stop current animation and re-play immediately?

When the player hit something, I'm playing hit animation from animation_player. However when player hit something while hit animation is playing, it just ignored and play previous hit animation. I ...
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11 views

How to export Blender shape key drivers to Unity?

I created a character in Blender with about I am using drivers because the regular Blend shapes seemed (unless I was mistaken--?) to interfere with all of my animations. When I export the FBX to Unity ...
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10 views

Dynamic Sequence FBX Animation Generation

I have a project that will generate a sequence of animation which is a sign language gesture based on the input text from the user. I already figured how to use mecanim but it will be difficult if I ...
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16 views

Text and video on a glass/window

I am a beginner Unity-user, and interested in high-tech thems. So I'm looking to make a high-tech futuristic gaming-room in HDRP. I'm therefore looking to do some effect on my window in the room. The ...
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Unity animation: How to reset pivot after 3D character somersaults?

I have this new character animation that I made in Blender. None of my other animations use Root Transform or anything fancy, and they work great. This new one is special though. The character jumps ...
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13 views

Unity3D: Rotating the head and an animation gets clashed

A rigged generic models head keeps rotating to follow the camera. When there is an animation like shaking the head, the head animates weirdly as compared to without rotation. Is there anyway to fix it?...
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17 views

Blender to UE4: Custom rig has bones ending up in the wrong place

I'm trying to create a custom mesh and rig in stock Blender 2.8 and export it via .fbx to stock UE 4.23. Unfortunately, the bones of the skeleton end up in entirely the wrong place. In short, the ...
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2answers
40 views

How to use Animation Player in Godot like Animated Sprite

So currently I am using the following code to play my sprites (AnimatedSprite Node). $Sprite.play("Animation Name") However now I want to use the AnimationPlayer ...
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1answer
60 views

Need help with a C26495 warning and E0513 error in a C++ SFML class

I'm currently learning to program a game with the SFML library.I dugged up a bunch of SFML tutorials on Youtube and found a really good one by 'Suraj Sharma': https://www.youtube.com/channel/...
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1answer
31 views

Godot Animation only playing First Frame

I have tried checking if it is already playing, stopping animations before and putting it in a separate function. Whenever I jump it should play 4 Frames of my animated sprite. But it only plays first....
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Unity Animator - bool transitions keep re-entering state while true

My StateMachine is triggered in a loop as long as transition boolean is true. I have made sure my code only runs once, where I set the animation bool: ...
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1answer
61 views

Prevent weapon from clipping during animations

I am trying my ways with Unity 3d animations, and so far so good. The only problem is, when I equip an weapon in the player model's hand, the weapon clip through player's head during some frames of ...
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22 views

Problem with an animation transition

I'm working with a 3D avatar and it's my first time working with animations. I have already done one which goes from the idle animation to another animation. It does the transition when the value of a ...
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9 views

Animate an arc to a full circle

I'd like to animate and draw a ring / tube 3D geometry. Starting from 0 degrees all the way around to 360 degrees over a set time period. Kind of like a clock hand that leaves a trail behind itself. ...
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29 views

Using 2d sprite characters from asset store

noob here So I recently downloaded this asset https://assetstore.unity.com/packages/2d/characters/2d-archers-sprites-18748 from the asset store. All the animations work great (walk, jump etc) but I ...
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17 views

Inverse kinematics behaving weirdly/

I have been trying to figure out why my player character crouches like this when I use inverse kinematics on it. I followed this tutorial: https://docs.unity3d.com/Manual/InverseKinematics.html?_ga=2....
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18 views

How to move an object while the animation is going on?

I added a jump animation with the character in unity and to move the character I have some code like this: ...
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1answer
22 views

How to make an animation play when a button is pressed once?

I have added an idle and jump animation to a character in unity. I can make the animation happen when the button is pressed. If the button is up middle at the animation the character goes to the idle ...
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1answer
101 views

Animate a 3D boss with some parts that become independant

I would like to create a boss but first, I want the player to fight the head. Then the head flies to the body and becomes attached to it. Later, the boss will throw an arm to the player and the arm ...
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2answers
29 views

How come changing the speed of an animation isnt making the animation speed up?

I made an animation of a bow string being pulled and another animation of the string being released but my issue is that I need the string to snap back quickly. I changed the speed of the release ...
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1answer
59 views

Blender rigid body physics animation into Unity?

I'm stuck trying to get these cube objects to explode into chunks when destroyed in Unity. I've set up a physics sim in Blender of the effect I want, originally planning to replace the unbroken ...
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1answer
29 views

Does Animator.SetBool take precedence over Animator.SetTrigger in Unity's Animator?

I've got an Animator with transitions from Idle to Walk or Dash. Walk requires isGrounded to be true and a float MoveX to be greater than .2. The Dash animation requires Dash trigger is returned. In ...
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10 views

Blender Video Sequencer: I try to load 76 images, but length is 48 frames, can't change

In Blender 2.8, I am trying to load a sequence of already-rendered images from a previous project I did (also in 2.8, but hey, these are just .png's) into the image sequencer. I set the frame rate in ...
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9 views

How do I create a simple animation for use in Unity?

I'm trying to create a simple shrinking animation for use in Unity. The goal is to create an animation that shrinks the object to be 0.1 scale. I've created an Animator Controller with an empty state,...
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1answer
38 views

How to set the runtime of an animation based on attack speed?

Based on an answer I received on this question: How to make an action perform only after an animation has run? I am using notifications in animations to perform certain commands/actions. See in the ...
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1answer
29 views

Prevent Animation Tab from changing the position of an object

I am quite new to Unity. I am using the latest version. When I try to make a door open animation, it goes well with rotation. But when I add the position property it takes it to the ...
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32 views

Multiple updates for Unity animation per one method call

I'm trying to do some simulation where I move objects procedurally in a loop within one method call. So instead of using Update(), method I do for example: ...
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2answers
45 views

How to make an action perform only after an animation has run?

I have an actor who has some animations. Animations perform based on some actor states (animation blueprint of actor): Conditions at the Event Tick (similar to while loop): The actor changes ...
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0answers
69 views

Procedural sketch / painting shader

So after some google searching apparently I don't even know what this technique is specifically called: I'm trying to figure out how to create an effect in unity that 'paints' a 2d asset on screen. ...
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1answer
45 views

Game engine animation management

Usually in a game scene there might be tens of animations going on at the same time, each being in its own state. I wonder usually how is this managed in game engines? Do they just stack a variable ...
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1answer
98 views

How to resolve “Accessed None trying to read property” error?

Whenever I finish running the project, this error message appears: Blueprint Runtime Error: "Accessed None trying to read property jogador". Blueprint: Jogador_BP_Anim Function: Execute ...
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2answers
46 views

Detect up and down slopes to switch between character animation

There's a player and a slope in my scene. I want the player to automatically switch to 'climbing down' animation when he's at the top of the slope and moving down and similarly switch to 'climbing up' ...
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11 views

How to activate ENABLE ROOT MOTION on state machine?

In this question (also asked by me), I was having trouble putting the animation on my object: https://blender.stackexchange.com/questions/150901/error-in-exported-animation-position-size-blender-to-...
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11 views

Animation of changing TMP UGUI letters not showing in preview

In my latest project (Unity 2018.4.8f1 - common Mecanim animation) I want to animate a creature just by moving, scaling and changing the letters, it is build of. So I have to change the text of a <...
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1answer
23 views

Does Unity animation event send a message to every object which owns it?

I made game objects A, B. And each has animator, and it has the same animation. And they are inherited class of Base class. I trigger animation on A object, and the animation has callback and invoke ...
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16 views

How to add simple animations into static fbx files?

I'm looking for a way to take a static fbx file and do basic position and rotation animations on models and the camera, using a text/csv/json file with position and rotation information for each item ...
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1answer
31 views

Unity) How can i loop animation 'n' times?

I usually use currentAnimatorStateInfo.normalizedTime > n but is there any better way for this? I want my animation loop n times and invoke call back.
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1answer
219 views

How to make Unity sprite animation not lerp?

I set sprite animation at key1 and key2. at Key1 : Position.x = 0 at Key2 : Position.x = 1 I want it not lerping. i mean ...
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1answer
31 views

Updating transform position after root motion

I have an animation of a character climbing with root motion in it (i.e. the character moves generally upwards for a couple of units during the animation). It is intended as a one shot, not a loop. ...
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2answers
38 views

Unity) What should i do if i want to change sprite animation in same action?

My character has Idle-Walk-Jump-Attack state in animator. and it can change its appearance when it gets an item. for example, it can equip sword or armor. and i need to change whole sprite. the sword ...
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20 views

Understanding ticksPerSecond and duration with skeletal animations

That's my first question here so i hope to do all correctly. From various weeks i started surfing the net about Skeletal animation aiming to add a simple animation controller into my small game engine....
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0answers
44 views

How can I rig an object to animate from two different orientations?

As an example: Say you're animating a skateboard. The board has a nose and a tail. Normally, the nose points forward and the tail points backward. Now say you have two animations: idle and trick. The ...
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1answer
9 views

Auto key bones with controller helpers

I have skinned and rigged a human character with IK / FK and helper objects to control the position of the IK goals and the rotation of the bones. For example, the characters' left arm IK goal is ...
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0answers
15 views

Unity animation editor's object rotation is doing weird

When using the Unity timeline to create an animation or by using the animator itself, I am unable to properly rotate an object. Whenever I do rotate it, it will usually go something as follows: From 0 ...
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1answer
88 views

How does the stateTimer parameter is initialized in this method getKeyFrame(stateTimer)?

I have been following the tutorial https://www.youtube.com/watch?v=1fJrhgc0RRw&list=PLZm85UZQLd2SXQzsF-a0-pPF6IWDDdrXt&index=11 I an not able to understand what is stateTimer in getframe ...
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1answer
66 views

Changing the 3D model of the Unity ARkit face tracking demo

I was able to get the Unity ARkit face tracking demo working with an iPhone X to animate a face model in realtime: I then tried to get it to work with my own 3D model, and imported the FBX file with ...
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1answer
81 views

Unity how do I play an intro only the first time the player starts the game?

I have an intro animation scene in my game that I want to play the first time the player hits play from the main menu. How do I do this?
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1answer
160 views

Reasons to not use Root Motion

Engine: Unity 3D tool: Blender Since the start of my game dev endeavour, I can't seem to decide on the type of animation system I want to use. Can someone please give me reasons why you would NOT ...
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1answer
36 views

Pause Tiled animation during game in LibGDX

I’m using Tiled with LibGDX and I have some animated tiles. When the game is paused I would like their animation to be paused as well. Is this possible? The map is drawn with ...