Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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How do I create cinematic (trailer like) shots of my game?

Background We are in the midst of developing a trailer for our game. It is a 3rd person adventure platformer. As such, the camera is an over the shoulder position, which is great for gameplay, but ...
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How do I rotate a Fan Sprite with a very low resolution? (I dont know how to draw a rotated fan) [duplicate]

So, I have a fan image: Upscaled: And I want to rotate it for a texture Im working with, specifically a computer fan cooling a server box in a game model. Im having trouble getting a good look with ...
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Override the position of bodypart with script on top of animation

I have a character with an Idle and Move animation. Now I want to create an Attack animation. Here I want the hand to move towards the mouse position and back, using a script. The other hand should ...
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Old “Play Montage” node vs new 'Montage Play“ and ”Play Anim Montage"

so.. Following documentation/guides/etc.. I keep coming across the classical node called "Play Montage" which shows one of those Mario Bros pipes as an icon. However, my version of unreal engine does ...
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Animation shown as playing in the animator, but it doesn't show in game (Unity 2D/C#)

I have an Animator on this gameObject. The Animator hits one state when some parameters are true, it can transition to this state from any state. The parameters are fine because i can see in the ...
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Animation for some reason doesn't trigger after death

So I am trying to trigger this explosion animation after this enemy dies, but for some reason the animation doesn't trigger. I've made sure that the explosion animation is linked to "Any State", and ...
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Unity: Animation moves my pivot point

i'm currently trying to add my mocap animations from rokoko to my mesh however so far I have noticed whenever I press play the animations cause the pivot point on the model to change. I have already ...
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Inheritance script works with one enemy, but not the other enemy for some reason

So I have created an inheritance script so that every enemy can have the same death properties, which are playing a death animation, then destroy itself. So I have one enemy that works, but the other ...
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24 views

Enemy does not switch to jumping and falling animation, and stays in idle the whole time

So I want my enemy to switch to jumping animation after it finishes its idle animation. So I named my movement script: void movement(), and create an event that references movement() at the end of the ...
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Launch event at the end of an animation with phaser 3

I'm starting to develop in Phaser 3, and I'm really a begginer. I'm trying to make an attack move of an archer sprite, but I cannot make it work right... This is how I have defined the things ...
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How can I rotate an object without rotating its animation (for symmetrical objects)?

I have animated cube. And then cube rotating 90 degrees (and animation changes to 90 accordingly). Like now cube is scaling up, and after fall on left side, then it's scaling left. How to set current ...
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How do a make a smooth animation with images of different sizes in pygame?

I have an animation where my player swings his sword, with 5 images in pygame. The normal resting image is 14x22, and the rest are 13x23, 21x23, 18x23, and 18x23. I am having trouble with my character ...
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56 views

How to animate fluid filling down a pipe of any shape?

I am working on a project where I want to model a simple flow of fluids around a circuit of pipe. I thought a simple way to do this would be to create an irregular shaped loading bar, then animating ...
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How do I make a hitbox for a sword in a top-down game?

Context: I'm using Box2D through LibGDX in Java. The sword and the player are in separate classes. Both extend LibGDX's Sprite class. I've got a sword attached to my character that swings when I ...
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Unity: Run several Animations simultaneously on the same Object

Using Unity & Blender 2.79 the task is to animate a Dropship Helicopter. The dropship lands, opens its hangar door, troops come out, door closes, dropship flies away, simple. Cannot be shot down ...
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227 views

How to make animation in unity Dots hybrid?

I'm working on isometric game in 2D but didn't find any good tutorial in how to handle animation...any help?
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Compute spheres 2D speeds in perspective projected animations

I created two animations that consist of spheres moving in a perspective projected 3D space, which means that the size and speed of the spheres vary with the distance: they increase when they are ...
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62 views

How can I blend an animated character with ragdoll physics collisions?

I'm trying to make an effect that a ragdolled character controlled by an animator also affected by the physics collisions. Similar to this game: Crazy Shopping. The problem is animator controller ...
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Unity: Spritesheet character with different independent animations

I want to be able to animate different parts of a character's body independently and I can't figure out how to do it. I have an animation for the head and another for the legs, made by multiple .png's ...
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Animation Parameters (To use later as prefab in any place in canvas)

Am using Unity3D 2019 and I'm creating a 2D WorkFlow Systems, so I found like solution to create pipeline liquid animation is the use of two Images objects first one used like a mask for the second ...
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1answer
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How to Enable canvas with Event during a animation clip

I want to enable a canvas while an animation clip is playing, I used animation Event and call the following script to enable the canvas, but the editor does not recognize any game object. How a ...
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209 views

Unity tilemap tiles animation

I am beginner in Unity and I have created tilemap using new tilemap system in unity which looks like this: I created a script that lets me swap tiles. First I click on some tile and than I choose ...
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Layering Animation on Pixel Art Sprites

I'm currently having some trouble finding the best way to layer animation onto a 2D pixel art sprite animation. For example, I want to add various expressions and blinking onto a pixel art idle ...
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48 views

curve of animation in C#

I think that the animation curves in Unity lack the fact of being configurable because they are only chosen with a certain type (no sinusoidal function) and adjustable with handles. How in C # create ...
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30 views

Unity Timeline character transform initial values

I'm trying to make a runtime cutscene in Unity using the Timeline editor. I have a humanoid character with an animation controller, track and a cinemachine track set-up in the playable. The timeline ...
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Blender-to-Unity: How to import shape key drivers

I have a driver for rotating the eyelids and a driver for modulating the mouth's shapekeys. I have created a couple of animations of "just blinking" and "just grimacing", but what would be most useful ...
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Imported FBX animations (exported from Blender) have different, messier keyframes than in .blend file?

I imported an a character to Unity 2019.2.8 that I made in Blender 8.0, which was exported from that program in .FBX format. The animations play back the same (perceptually, but the keyframes are very ...
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26 views

Call code on interrupting Unity animator sub-FSM

I'm trying to find a way to execute a code when one of two outcomes happens in Unity animator controller: When animator's sub-FSM finishes or When animator's sub-FSM is "interrupted" by a ...
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31 views

Why has my object detached itself from the parent?

I made an two objects in blender, animated them, and saved them. Firstly, when I reloaded them, half of the animations I created had disappeared, which is annoying itself but the real annoyance is ...
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90 views

Health bar without image collapsing to the centre in Unity 2D

I am trying to create a health bar that collapse symmetrically to the centre. The color palette of my game is minimal and the health bar is only one color that does not change with size. I am new to ...
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92 views

Rigged through Blender (Rigify) and Errors in Unity

I am working on a Unity scene and as the 3D model is missing the bones, I ended up going to Blender for the rigging. For that, I followed the procedure that Unity suggests by using the add-on Rigify. ...
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Sprite alignment in my sprite packer

I am creating the "perfect" sprite packer. This is a sprite packer that makes sure the output sprite is fully compatible with everything. It converts (if needed) the source frames to BMP in memory It ...
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Animations suddenly not working at all

I have three animations, "ShowHit", "WarningFadeInAndOut", "ShowGameOver". They were worked when I was made, but suddenly only "ShowHit" is working. I double checked the logic was correct so that it ...
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Stop current animation and re-play immediately?

When the player hit something, I'm playing hit animation from animation_player. However when player hit something while hit animation is playing, it just ignored and play previous hit animation. I ...
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Dynamic Sequence FBX Animation Generation

I have a project that will generate a sequence of animation which is a sign language gesture based on the input text from the user. I already figured how to use mecanim but it will be difficult if I ...
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Text and video on a glass/window

I am a beginner Unity-user, and interested in high-tech thems. So I'm looking to make a high-tech futuristic gaming-room in HDRP. I'm therefore looking to do some effect on my window in the room. The ...
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Unity animation: How to reset pivot after 3D character somersaults?

I have this new character animation that I made in Blender. None of my other animations use Root Transform or anything fancy, and they work great. This new one is special though. The character jumps ...
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Unity3D: Rotating the head and an animation gets clashed

A rigged generic models head keeps rotating to follow the camera. When there is an animation like shaking the head, the head animates weirdly as compared to without rotation. Is there anyway to fix it?...
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Blender to UE4: Custom rig has bones ending up in the wrong place

I'm trying to create a custom mesh and rig in stock Blender 2.8 and export it via .fbx to stock UE 4.23. Unfortunately, the bones of the skeleton end up in entirely the wrong place. In short, the ...
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How to use Animation Player in Godot like Animated Sprite

So currently I am using the following code to play my sprites (AnimatedSprite Node). $Sprite.play("Animation Name") However now I want to use the AnimationPlayer ...
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397 views

Need help with a C26495 warning and E0513 error in a C++ SFML class

I'm currently learning to program a game with the SFML library.I dugged up a bunch of SFML tutorials on Youtube and found a really good one by 'Suraj Sharma': https://www.youtube.com/channel/...
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132 views

Godot Animation only playing First Frame

I have tried checking if it is already playing, stopping animations before and putting it in a separate function. Whenever I jump it should play 4 Frames of my animated sprite. But it only plays first....
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Unity Animator - bool transitions keep re-entering state while true

My StateMachine is triggered in a loop as long as transition boolean is true. I have made sure my code only runs once, where I set the animation bool: ...
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65 views

Prevent weapon from clipping during animations

I am trying my ways with Unity 3d animations, and so far so good. The only problem is, when I equip an weapon in the player model's hand, the weapon clip through player's head during some frames of ...
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Problem with an animation transition

I'm working with a 3D avatar and it's my first time working with animations. I have already done one which goes from the idle animation to another animation. It does the transition when the value of a ...
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Animate an arc to a full circle

I'd like to animate and draw a ring / tube 3D geometry. Starting from 0 degrees all the way around to 360 degrees over a set time period. Kind of like a clock hand that leaves a trail behind itself. ...
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30 views

Using 2d sprite characters from asset store

noob here So I recently downloaded this asset https://assetstore.unity.com/packages/2d/characters/2d-archers-sprites-18748 from the asset store. All the animations work great (walk, jump etc) but I ...
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Inverse kinematics behaving weirdly/

I have been trying to figure out why my player character crouches like this when I use inverse kinematics on it. I followed this tutorial: https://docs.unity3d.com/Manual/InverseKinematics.html?_ga=2....
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How to move an object while the animation is going on?

I added a jump animation with the character in unity and to move the character I have some code like this: ...
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24 views

How to make an animation play when a button is pressed once?

I have added an idle and jump animation to a character in unity. I can make the animation happen when the button is pressed. If the button is up middle at the animation the character goes to the idle ...

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