Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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Can I set multiple animations to run at the same time with Unity's animator (some animated properties would overlap)

I am creating a vehicle in Unity and I am currently trying to set up lights for it. I need to be able to press one button to turn on the parking lights. But the parking lights share the same bulb as ...
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Check if Animation State exists before playing it

In Legacy Animation Component of Unity Engine, I want to check if a specific Animation Clip exists in Animation Componenet, or not. ...
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Unity: How to import a SINGLE animation for an existing character?

The Holy Grail of animation solutions (for me). Right now, if I want to append a new animation for an existing character, I don't immediately know what to do. I assume I need to bring the same FBX ...
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Jumping a image in javascript

Which is the most efficient way to animate an HTML <img> element in vanilla javascript so that it jumps and falls back with acceleration. Edit: Im adding ...
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How can I tell Unity to use specific frames for animation?

So I have made a set of animations in a one file in Blender. For example, frame 0-20 idle animation, 30-60 walking animation, 70-120 jumping animation. How can I tell the program to separate the ...
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Normal Animation to Stationary Animation

I downloaded an FBX file and animation in it is moving in Some directions, how I can convert it to a stationary animation so I can move the model with code? I downloaded the Animations From mixamo ...
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Unreal: How to properly use a AimOffsetBlend1D

I am new to Unreal and want to make my character do point with the finger pistol where I look at. So I created 3 "pose" animation sequences which are just one frame long. One for looking down, one ...
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Unity : How to make ships slide around a planet smoothly

I'm making a game similar to galcon/phage wars and I'm stuck at the part where the fleets when travelling from one planet to another,if they hit a planet that is not the target then they should go ...
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What's the easiest way to animate a (non-player) mesh?

I made a coffin with some animations in Maya, exported it to Unreal, and I want to start the animation from a blueprint, but I can't for the life of me figure out how. I tried: Play Animation Get ...
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Making animations not smooth while using Record button

In my 2D sidescroller game, I want to separate the animations for the head and the body of my character. While idling, my charcter's body bounces slightly up and down (kind of a breathing motion). ...
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How can you sync video files with animations within Unity?

I'm wondering if anyone might be able to offer some advice regarding an issue I am currently facing in trying to sync video files with animations within Unity. Ideally my aim is to have a video file ...
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Character either stuck in idle or character animation in unity

Im making my first game in unity. And Now I have this problem: my character is stuck in his running animation and I can't move him at all (when I'm trying to play the game). There is also this weird ...
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Animation is delayed after few play attemps even though all transition times' are zero

I am trying to play animation forward and backward when player press the same button again and again. I have a straight line and I want to convert it to 8 while moving it. I want to play animation ...
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3-hit combo system plays first attack animation every time

So the new input system is out, and we're using it for our game. The next hurdle I'm trying to get over is implementing a melee combo ( E->-E->E). Not 100% sure how to get the new system to execute ...
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Correct way to animate player's looking direction

My character shoots lasers from his eyes. Thus, I want to add animations where the character looks up or down. Soon enough, my state machine looks like this. And there are many more animations to add....
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Turn based game in HTML/JS/CSS - new joiner messes with state of game while animations are still running for other players

I developed a playing cards web app using HTML/JS/CSS. Communication with the server is performed using WebSocket. The server is developed in Java Spring. The game proposes to join one of the many ...
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Why is my character jittering between walking and running in Unity 3D?

In my game, the character is able to blend in between 3 animations. if the magnitude is 0, then the character is idle, if the magnitude is 0.5, then the character is walking, and if the magnitude is 1 ...
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When is the Interrupt Transition Event called in AnimBPs + How do you Interrupt Animation Transitions?

When is the Interrupt Transition Event AnimNotify Event called when specified for an ...
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1answer
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Handling Unity Animations In C# Script

So, I'm fairly new to coding with unity and c#, and I want to change my animations based on the player's mouse position. This is my script so far: ...
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52 views

How to make a character sit in Unity?

So I've got the animation, it has root motion but activating it in the settings doesn't seem to do much. What would be a good optimized way to have the character sit on the stool with the animation ...
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When importing Mixamo animated characters into Unity, they come without avatar?

I'm using Unity 2019.3.3f1. I create the character in Adobe Fuse. I uploaded it to Mixamo and choose an animation. I then downloaded the fbx for unity file. When imported into Unity, it is visible ...
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25 views

Unity 2d, Animations start distorting

I'm making my first game and I just finished adding animations for walking and jumping. Everything looked good at first but with time they started distorting, even rotating (Rotation is Frozen). This ...
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Unity Using animation curve to lift Navmesh agent

I am trying to make my bird ai take off and fly. I am using an AnimationCurve to try and make the transition from ground to flight more natural. Here is my code: <...
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8-way 2D top down movement (diagonal) idle animation issues

Background I am working on animations for 8-way movement for my character and have done the 8 directional running animations using a blend tree. Now I need to do the same for the idle animations. ...
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How to export animation from Blender to Unity

I have made a Treadmill with basic movement with the Bezier Curve, and I would like to export the animation to Unity but I did not find a tutorial about similar animation on YT.
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Hand control makes arm roll bone rotate strangely in 3ds Max

first time poster here. I am following this rigging / skinning / animaing Autodesk tutorial here: https://youtu.be/UC_voh3sGy4 and I am having a problem that I have described nicely in a video here ...
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How do I create and animate simple polygons directly from code in Unity?

I'm a beginner with Unity, but I know how to code. I'm open to tutorials, of course. Ideally, I would like to code spacial vertices and connect them into a simple polygon. The polygon would then be ...
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Enemy script of Unity with c#

I have created a simple game and there are zombies as my enemies.If the distance of The player(Which is me) and the zombie less than 10,The zombie starts walking towards me.and there is a Cylinder ...
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AI Conversation

I am trying to create a conversation system for a crowd simulation AI. The way I am currently approaching this is by doing a check if bot1 sees bot2, than I pick a point for them to meet and they meet ...
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Animating Game Objects at Different Speeds

I want to animate multiple game objects at different speeds in the context of Python Turtle Graphics, and I'm confused about my options. One approach is to use separate timers for each object, as in ...
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Unity: How to prevent animation from twitching when combined with Navmesh Agent

I am trying to make a third person shooter in Unity and trying to implement a zombie that follows the player and when close to player, attack animation is played. I am using the NavMesh Agent for that ...
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What does 'AlwaysResetOnEntry' do, and where would it be used?

In Unreal Animation Blueprints, each state has an option for AlwaysResetOnEntry. The tooltip text for this is: ...
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Unity - Shader graph - How to recreate fill function in UIImage

I am trying to create a circular health bar that would deplete on the Y-axis. This works fine on a normal image with Image type filled and fill method - vertical but I want the texture to be animated. ...
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How do I create cinematic (trailer like) shots of my game?

Background We are in the midst of developing a trailer for our game. It is a 3rd person adventure platformer. As such, the camera is an over the shoulder position, which is great for gameplay, but ...
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How do I rotate a Fan Sprite with a very low resolution? (I dont know how to draw a rotated fan) [duplicate]

So, I have a fan image: Upscaled: And I want to rotate it for a texture Im working with, specifically a computer fan cooling a server box in a game model. Im having trouble getting a good look with ...
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Override the position of bodypart with script on top of animation

I have a character with an Idle and Move animation. Now I want to create an Attack animation. Here I want the hand to move towards the mouse position and back, using a script. The other hand should ...
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Old “Play Montage” node vs new 'Montage Play“ and ”Play Anim Montage"

so.. Following documentation/guides/etc.. I keep coming across the classical node called "Play Montage" which shows one of those Mario Bros pipes as an icon. However, my version of unreal engine does ...
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Animation shown as playing in the animator, but it doesn't show in game (Unity 2D/C#)

I have an Animator on this gameObject. The Animator hits one state when some parameters are true, it can transition to this state from any state. The parameters are fine because i can see in the ...
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Animation for some reason doesn't trigger after death

So I am trying to trigger this explosion animation after this enemy dies, but for some reason the animation doesn't trigger. I've made sure that the explosion animation is linked to "Any State", and ...
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Unity: Animation moves my pivot point

i'm currently trying to add my mocap animations from rokoko to my mesh however so far I have noticed whenever I press play the animations cause the pivot point on the model to change. I have already ...
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Inheritance script works with one enemy, but not the other enemy for some reason

So I have created an inheritance script so that every enemy can have the same death properties, which are playing a death animation, then destroy itself. So I have one enemy that works, but the other ...
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26 views

Enemy does not switch to jumping and falling animation, and stays in idle the whole time

So I want my enemy to switch to jumping animation after it finishes its idle animation. So I named my movement script: void movement(), and create an event that references movement() at the end of the ...
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1answer
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Launch event at the end of an animation with phaser 3

I'm starting to develop in Phaser 3, and I'm really a begginer. I'm trying to make an attack move of an archer sprite, but I cannot make it work right... This is how I have defined the things ...
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How can I rotate an object without rotating its animation (for symmetrical objects)?

I have animated cube. And then cube rotating 90 degrees (and animation changes to 90 accordingly). Like now cube is scaling up, and after fall on left side, then it's scaling left. How to set current ...
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How do a make a smooth animation with images of different sizes in pygame?

I have an animation where my player swings his sword, with 5 images in pygame. The normal resting image is 14x22, and the rest are 13x23, 21x23, 18x23, and 18x23. I am having trouble with my character ...
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71 views

How to animate fluid filling down a pipe of any shape?

I am working on a project where I want to model a simple flow of fluids around a circuit of pipe. I thought a simple way to do this would be to create an irregular shaped loading bar, then animating ...
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How do I make a hitbox for a sword in a top-down game?

Context: I'm using Box2D through LibGDX in Java. The sword and the player are in separate classes. Both extend LibGDX's Sprite class. I've got a sword attached to my character that swings when I ...
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Unity: Run several Animations simultaneously on the same Object

Using Unity & Blender 2.79 the task is to animate a Dropship Helicopter. The dropship lands, opens its hangar door, troops come out, door closes, dropship flies away, simple. Cannot be shot down ...
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607 views

How to make animation in unity Dots hybrid?

I'm working on isometric game in 2D but didn't find any good tutorial in how to handle animation...any help?
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Compute spheres 2D speeds in perspective projected animations

I created two animations that consist of spheres moving in a perspective projected 3D space, which means that the size and speed of the spheres vary with the distance: they increase when they are ...

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