Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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8 views

How do I keep root motion intact while changing Rig to Humanoid?

I have an animation with root motion. Here is how it moves: When I change the Rig from "Generic" to "Humanoid", it loses the root motion and instead walks in-place: How do I keep ...
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How to use animation curves to ease in out?

The script is attached to the transform that moves to target : ...
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31 views

Best way to design a keyframe/timeline in C++?

i need to display introduction logos and brands sequentially before loading my game, what is the best way to achieve this goal? how do I design a timeline in C++?
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Root Motion animation clipping through Rigidbody objects? (Unity 3D)

I am trying to program a climbing system. Player has rigidbody, ledge has rigidbody. Both also have Colliders, and the Player animator is set to use Root Motion. When Player grabs ledge and climbs up ...
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18 views

How do I make animation positions relative?

I have a "reload gun animation". Currently, this animation makes the character move from its current position to position (0, 0, 0). This doesn't make sense. What you could I check to make ...
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Unreal: Paragon features: Best way to find the lean angle

I've been trying to follow the Laurent Delayen talk about distance matching and different techniques. Leans are tricky for me. This is the trigger from the talk. What is the best way to approach this?...
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Posing a skeleton & seeing it update in the viewport in UE4

My dilemma I am facing is: I have modelled a Neuron (octupus looking thing) in blender and attached an armature to each tentacle so that I can pose it in Unreal. Export to UE4 with skeletal mesh, open ...
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1answer
45 views

How to play videos in Gamemaker Studio 2?

I made a little cutscene in Adobe Animate. I was wondering what would be the best way to have it triggered in game-maker studio 2. The Video is .mp4 but I could convert it as I have the .fla file ...
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1answer
26 views

Unity2D: Character goes up and down during idle animation

My character is idling but his feet are changing position during the animation: it seems he's floating. I would like to have the character with his feet stuck. Video to visualize the issue: https://...
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Why do large creatures in some games seem like they have no mass when rotating? [closed]

Why do large characters/creatures in some games seem like they have no mass, especially when the pivot on X axis to change their heading? Imagine a space game where there is a large ship. Typically ...
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1answer
23 views

Is there a way to add animation for just one part of body?

I have 3D character. I added "walk" animation to it and as you know this animation effects all part of body. But I don't want animation effect upper body. Because I want character hands to ...
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1answer
174 views

Why do my 3d models have a strange after-image effect?

On my Unity project I have a strange behavior for my 3D model which I bought on the Unity asset store. If I move the player, there appears a wired shine / glow… seems that the character does not move ...
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1answer
29 views

Triggering animation only its position changes?

I am a newbie on coding, wanted to work on a game as practice and started to work on a 2D top view game, and on a barren desert area, I have a Twigball for my player to touch and move it because of ...
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Panner Node (Planet Material Day/Night Map)

I made an Earth material that rotates and shows day and night by combining different maps and masks (Similar to these set ups https://youtu.be/FMU1FkHFHXk AND https://youtu.be/ugXWt6AmudY). The logic ...
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27 views

How do I iterate through keyframes in an animation clip?

I have an animation clip that animates a complex model. I would like to ask if it is possible to iterate through all bones and their key frames like that: (pseudo code) ...
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How do I translate anim values to script?

I need to copy the values of an anim file to a new animation clip. However, I don't understand how these values could be translated to / by script. I see several key frames, but not all key frames ...
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2answers
45 views

Phaser 3 animation API

I am following the tutorial for Phaser 3 game development and came across the following line of code. player.anims.play('Left', true); I am curious about the ...
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1answer
29 views

Is there a way to create animation from array of 2d sprites in runtime that works in build in Unity

I have an array of sprites that is created at runtime and I would like to create animation from it, so the specific animation would also exist at runtime only it would act as preview animation. I ...
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How to animate a customizable pixel art platformer character?

I am working on a 2d platformer which is made up of pixel art. I want to make my character customizable like in stardew valley. How can I implement it and create animations for my game like run , idle ...
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1answer
61 views

which is more performant particles_system or animation_player

let's say I wanna make an Aura+Thunder effect , I can achieve the result using the Particles System like this vid: https://www....
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Only part of my model animates, the rest stays still

I made an animation for when my character grabs a ledge, which has him set his arms and head into a position, and have him swing his legs back and forth, however only his legs move and his arms and ...
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1answer
71 views

Storing 2D animation frames and sharing them between objects

I store 2D animation frames in some class. But the problem is that when I want to create multiple objects for example I want to spawn explosion or enemy ...
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10 views

How to create an animation clip that changes whatever color a RawImage has to a certain destination color?

I created an animation clip that turns a certain RawImage's color from white to red. I'd like to know how I could change that clip to turn any color that the RawImage might have into red - with other ...
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1answer
14 views

Managing multiple animation files in a Unity project

I am on my project, but find it hard to understand what I'm missing from those few animation and rigging tutorials. I have an FBX I modelled and rigged from blender... Or I could just take a model ...
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Designing an API for defining rigged game entities

I am making a game framework for building/constructing what I would imagine are called something like "multi-component rigged entities". This would be things like a stick-figure drawing. Can'...
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1answer
29 views

Mixamo Rig Hierarchy Reference (In Text List/Tree format)? (modelling in Maya for use in Unity and Mixamo)

I'm trying to find a quick reference to match Mixamos rigging hierarchy. I'm confused over which bones are 'root' and how many bones in the spine/pelvis/chest etc. I want my characters I make in Maya ...
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1answer
24 views

How to use a normal map for light effects with an AnimatedSrpite?

I am trying to add light effects with normal map on an AnimatedSprite. I was following that tutorial but with no success. I am using a Ligth2D, this sprite sheet: ...
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IK handle for 'Back' bones. Allowing me to move body downwards and have the knees bend

So I've followed several tutorials and documentation about rigging my humanoid character in Maya. I've had the same problem with the automatic rig from Mixamo, as well as my own one I just made ...
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1answer
18 views

Animation rotates model but I don't see how

I have 2 animations. In the following animation preview, the same model is being used. As you can see in the animator, there is no significant rotation difference. However, one animation rotates the ...
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1answer
25 views

Blend tree for triggers?

I have a hero that can aim his gun. When the user aims down, I play the animation "gun_aim_lo". When the user aims up, I play the animation "gun_aim_hi". I do this via a BlendTree. ...
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What settings should the Root bone have in Blender for Unity?

What orientation should the root bone have in Blender to behave correctly in Unity when using the Root Move?
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2answers
79 views

How to flip sprite and all collision children of a KinematicBody2D at the same time?

I have tried to use the scale property of KinematicBody2D to flip at the same time the sprite and the collision/area/raycast ...
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0answers
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How do I play multiple animations at once with an MonoGame skinned mesh?

I am working with the SkinnedMesh from this tutorial. I am at the point where I want to let my character run (which already works), but when I press the punch key on my keyboard, I only want the upper ...
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1answer
34 views

How to reset AnimatedSprite?

In Godot v2, it seems that AnimatedSprite had a method set_frame() see here. But in v3, this method does not seem to exist ...
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66 views

Control rig sequence is not in UE4 menu

In the Unreal Engine docs, it is mentioned that, in order to create a Animation Sequence using the Control Rig, it is possible to create a ...
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1answer
29 views

How do I check if animation is of Animation Type “Humanoid”?

One can set the Rig / Animation type of an animation to "Generic", "Humanoid", etc. How could I check by script if an animation rig has been set to type "Humanoid"?
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Animating two characters (like a fighting game) whose animations are tied together?

So, say one character grabs another and throws him against a wall. Are these two separate animations that get attached to each character? Or is this really one animation that somehow involves each ...
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1answer
49 views

How to avoid wagon wheel illusion of a rotating gun barrel reversing direction?

I didn't know which forum to post this in, but I'm going to try here first. I am making a shotgun with 3 barrels which spin. However, I also want it to have kickback in the animation, but every time I ...
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Which leg does the each animation start with? ( Unity - Blend Tree - Locomotion System )

I am creating an animation pack for creating a movement system. I'm afraid I will make the animations wrong, as I think it is important that each animation starts from a specific leg, i.e. the legs ...
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1answer
34 views

How do I set the Foot IK property of an animator state by code?

I would like to set Foot IK to enabled via code, but I can't find how. Which type is "Foot IK" a part of?
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1answer
20 views

How do I calculate the duration between 2 frames in an animation file

I want to find out the duration between 2 frames in animation file. Is the following correct? ...
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1answer
28 views

GameObjectRecorder clip length and frame count doesn't correlate with expectations

I have a generic animation which is 30 FPS, 1.7 seconds long and which contains 51 frames. This is what it looks like in Unity: And these are the frames in Blender: I want to use this generic ...
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1answer
21 views

How to change an animated sprite's images per second from script?

Consider an AnimatedSprite with an animation of 9 .png files and a setting of 5 images per second. How can I change the number ...
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15 views

Skinning on simple model doesn't work as expected

I have created a simple application to make skinning work with OpenGL. so I want to share with my vertex shader: ...
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2answers
36 views

Parameter 'Walk' doesn't exist?

I'm trying to make walk animation. But when I try to change animation idle to walk, ıt doesn't work. It says 'Parameter "Walk" doesn't exist'but I added parameter and script works. I can ...
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16 views

UI Element only showing in sceneview and not game in Unity3D

I have a game and in one part, in the start of a scene its supposed to trigger an animation that shows a UI element that covers the whole screen to make a smooth transition from one scene to another. ...
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29 views

Unity PNG sequence animation changing position in animation

We are making frame by frame animation and we have a canvas size for animation. Attack animation is changing position in canvas. In Unity after the attack animation is completed it teleports back to ...
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1answer
17 views

Gun clipping through arm during third-person animation

I have been setting up a Blend Tree for motion animation in Unity. I'm using Root Motion for now. I parented the gun to the root of the player and then I use ...
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36 views

How to fix this elbow issue when converting to humanoid

Good day, how can I fix this? it looks fine in Blender and generic but not when I switch to humanoid. There is no error on rig tab but there are in animation tab under the import message that say &...
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1answer
41 views

How to transition a coin to the middle of the screen then up when collecting it?

I have a coin sprite that animates spinning in place, like this. When the player picks up the coin, I want to make a transition while keeping the animation. First moving towards middle, then much ...

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