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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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Only 1 out of 3 Animator components react to trigger event

I have a main menu in which I want buttons to play an animation when they are held pressed and only fire it's "OnClick()" event when the animation ends. (So it's reset if you do not hold it ...
NationalGeographicProgrammer's user avatar
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Unity Animation Rigging Override Transform is not affecting rotation on startup

Given: I have animation of character arming the pistol using IK. The pistol In Character's Idle State is on the characters hip and it's barrel is looking at the floor. Next I have armed state when ...
Taras Fityo's user avatar
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Generating animations in real time

For enemies in a video game is there a way to change / generate an animation based off predefined code to work in any given environment. An example could be a giant spider walking over rough terrain, ...
AussieNote's user avatar
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How to use a key to stop playing the current animation, and replay it from the beginning?

In my Unity project, I tried to use a key to stop the current animation and immediately play it from the beginning again. I also tried to control the delay before I can press again. The following ...
URORU's user avatar
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Efficient Methods for Creating Moving Frontline Animation in Unity

What is a better way to create moving frontline animation in Unity? Hi, I'm new in the Unity and I'm interested to create a moving frontline map animation for a strategy game. Here is what I want to ...
Tomoaki's user avatar
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Animation Clip Won't Play Despite Transition Showing in Animator

I'm following this Unity Animation Rigging tutorial by TheKiwiCoder. What I have now is a rig layer containing all kinds of constraints. The tutorial instructs to add an animator to this rig layer and ...
pond's user avatar
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How to create animation sequence when character is moving at the same place

I’ve created animation through UE Sequencer,but it seems moving in global space. How could I do animatian of a character in local space? Could somebody say which concept is supposed to be used here? ...
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How to correctly add animation for a rotating object with Script?

I have the following structure of my Turret: The Body rotates by Y and Head rotating by X via script to a target, I have created simple Idle animation for turret which rotate Body and Head. The ...
Jabka's user avatar
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How to make an .fbx file's Avatar into a separate prefab?

Editor version: Unity 2021.3.21f I've got a default Mixamo Y-bot .fbx, which was changed to allow for specific animations. In the Unity Editor, I created/defined an Avatar from the model. I need to ...
Chad Chaddington's user avatar
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Failed to merge bones

I tried to use two different fbx models as a ue mannequin, but I got an error every time: FAILED TO MERGE BONES: This could happen if significant hierarchical changes have been made e.g. inserting a ...
Михаил Байраков's user avatar
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How to pause player motion during an air attack animation in Godot 4?

So I am very new to Game Dev, and I am running into a problem that seems like it should have a simple answer. Unfortunately, I have not been able to figure it out. I am creating a 2d side scroller. I ...
Bobb Starling's user avatar
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Can I save blended animations as .anim?

I've got two animations, and they blend well. Can I save the thing as a singular .anim file ?
Xenophile's user avatar
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1 answer
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How do real time cutscenes work?

I want to code a real time cutscene editor in my engine but I couldn't find any pdf documents or websites explaining it in detail. Is the cinematic scene file loaded with instructions like ...
user23344561's user avatar
5 votes
1 answer
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How would I switch an animation track between continuous and discrete mid-animation?

How could I set it so that an animation track switches update mode mid animation? For example, when I need to have separate parts of a sprite's image remain in place as the frame changes? An example ...
Programmer S's user avatar
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Can't move rigidbody2d when using animations

I have a player moving and jumping by changing its x or y velocity. It worked well until i created a walking and idle animation. Now, the player is animated correctly when idle or walking, but does ...
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Automatically convert blendshape or certain keys to bone animation?

Is there a way to automatically convert blendshape or certain keys to bone animation?
ina's user avatar
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How do I make the joints and weights skinned with the variables I'm using?

For some time now I have been trying to do skeleton animation using Rust and OpenGL(specifically the gl library), I loaded the animation information correctly(with the gltf library), the bone ids and ...
Arthur Sally's user avatar
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how to export gtlf file to godot without crashing?

I've been working on a project involving around 40 animations in Blender, but I've hit a roadblock when attempting to export the Blender file to Godot. Unfortunately, both the FBX and GLTF formats ...
Atsinganoi Dragon's user avatar
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Fade-in sprite in TextMeshPro

...
Nader Amir's user avatar
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Duplicated the player scene but only the running animation is not playing

First time asking a question here, so hopefully it goes well! So, I had a player scene set up with a custom state machine, for now handling the idle, run and jump stages, currently set up as nodes: ...
Pantherith's user avatar
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1 answer
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Is it ok if root motion animation doesn't start from the world origin?

I've been testing/exploring character movement with root motion in Unreal. I've modelled a simple character in Blender, animated a walk cycle with root motion, and in the end I've got the desired ...
Vanetchka's user avatar
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What are my options for creating animated planets and stars in Godot 2D?

I'm creating a simple game / digital picture frame as a present. It is split into a picture scene and a planetary scene, which will have slight animations, date, time and maybe some messages. The ...
Peter's user avatar
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Using 3D Rotation track animations in the AnimationPlayer in Godot

Godot v4.1.2.stable My goal is to make DirectionalLight3D rotate 360° around the scene, and in a second animation change the angle of rotation every 180 rotations between 75° and 30° on the X axis (a ...
vmBK8bS63vvAgitTrna25'i-h47gU''s user avatar
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Inconsistent Speed Of A Projectile Traveling On A Bezier Curve

What I'm doing: I'm moving a projectile to it's target along a Bézier curve with one control point. The projectile moves from Transform A to ...
PayasoPrince's user avatar
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Weapon jitter when playing FPS animation

I extracted drg's auto cannon, and the gun and arms are separated models. When I try to get them into unity, something wrong happened, I tried a lot of methods. Like using script to attach, using ...
Wolf Smith's user avatar
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In Unreal Engine 5, how do I include and use UPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage in C++?

I want to play my UAnimMontage via C++, and in particular, want to make use of the conveniences of UPlayMontageCallbackProxy. ...
brain56's user avatar
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Sprite Animation in Pygame Zero

How do I use a sprite sheet in pygame zero? The height of the images are 32, width is 25
Tokyn Blast's user avatar
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109 views

Export Animation from Maya to Unity with Segment Scale Compensate

Currently, we are trying to export an animation from Maya which has some joint scale changes during the animation. As you may have encountered before Maya is using Segment Scale Compensate, however, ...
jazz's user avatar
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How to set pivot point for rotating a sprite?

Is there a way to set the pivot point for rotating a sprite? The default option seems to be arbitrarily chosen point on the sprite or the mid point. ...
Naveen's user avatar
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1 answer
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Move player at godot4

I designed a character that has 4 walking modes for godot4. I saved the picture in PNG format. I enter it into the animation section. When I set the keyframes and play, in addition to playing the ...
Nina Monti's user avatar
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How to add keyframe gaps on timeline animation window?

I'm using Unity timeline windows to create a building animation. I have a building model with many parts for example every floor has own parent and 200 child objects. In this parent as you can see I ...
ilhan keskin's user avatar
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Anim notifies not working in unreal engine

. I think I have setup things needed to fireoff a custom AnimNotify, but, for some reason, custom notifies don't fire off. The premade notifies for playing sounds etc, fire off okay. But, this notify ...
mleu's user avatar
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How to blend 2 different metahumans seemlessly during animation

I'm new on this site so please let me know if this is the wrong section to post to. I have an idea for a whole bunch of animations revolving around 2 semi-identical twins that live in the same body. I ...
Majd Odeh's user avatar
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1 answer
797 views

Unity keyframe animations not smooth?

I'm new to Unity in general, and particularly to animations, but what I'm trying to do should be fairly basic so I'm probably doing something simple wrong. I've broken this down into a very simple ...
Keith Stein's user avatar
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How do I change the motion reference in an animation state during runtime?

I tried this solution: https://discussions.unity.com/t/how-to-change-animation-clips-of-an-animator-state-at-runtime-is-there-a-way/183135/4 But this doesn't work if I try to use a different animation ...
jus coakley's user avatar
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SpriteResolver's category and label values null when I try to access them at runtime. How do I fix this and make sure I get these string values?

I'm working on creating an animation system used for mouth movement that works like this: BEFORE the animation clip starts playing, cache the SpriteResolver's state (category and label) Once the ...
KD867746's user avatar
1 vote
0 answers
51 views

How to control only own animations while still seeing animations of remote players

I tried using : ...
Cei's user avatar
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1 vote
2 answers
71 views

How are gameplay animations described to an animator before they are made?

I'm working on a fangame project as an animator and I got a list of animations to make that looks like this: Idle Run Punch Swim etc. Now, an anim like Idle or a walk cycle will be fairly obvious in ...
Delano762's user avatar
1 vote
2 answers
258 views

How can I solve this error and this warning when destroying instantiated prefabs?

I'm working on a level in a 2D game that includes two big triggers. Each time the player enters them, I Instantiate an enemy prefab. Then, the player can shoot ...
Ali's user avatar
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Collision detection and damage using call method track

I'm currently implementing damage similar to these two examples, putting the damage logic inside the "call method" track of the player animation. The problem is that sometimes the game just ...
Cei's user avatar
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How to do the coin effect in Eatventure

I'm trying to do the flying coin effect in the video using DOTween in Unity. I already made an object pooling system to generate large amount of coin but I'm currently stuck on how to make the ...
Unknown's user avatar
2 votes
1 answer
2k views

How do I keep a node centered while animating scale in Godot?

When scale is modulated, the item scales from the top-left corner. I tried changing anchors preset to "center" but it still scaled from the top-left corner. How do I make it scale from ...
Seph Reed's user avatar
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1 vote
1 answer
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Why are my avatar hands not closed when performing clap animation downloaded from mixamo

I am using finalIk to rig my avatar in my project. Looks okay. I also have a few animations downloaded from mixamo that I am using with it. However, there is a particular animation (clapping) that ...
Craving_gold's user avatar
-1 votes
1 answer
82 views

where should i start if i want to make an enemy from robots forever 2 (or if you are unfamiliar a physics based enemy that uses procedural generation)

this is probably a long shot, but I didn't really know where to ask this question. I just wanted to ask if anyone knows any resources that can help explain how to make something like this. Thanks, and ...
Milo Does Gaming's user avatar
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1 answer
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How to set attack speed

I was checking the new animation with that Mixamo right I made for combo attacks at various speeds.... and I realized I never thought about how implement it in-game. Is there a simple, fast and ...
Cei's user avatar
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1 vote
1 answer
347 views

How to implement skeletal animation for Signed Distance Field models?

When animating a 3D model, we want the surface of the model to remain continuous (such that, for instance, the limbs do not seem to slide on the torso, but stay attached at their position). In a ...
marked-off-topic's user avatar
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Ease Sequencer Keyframes

In Blender, the "Automatic" keyframe handle type creates smooth and natural animation transitions. It automatically adjusts handle positions based on neighbouring keyframes and curve shape. ...
Candle's user avatar
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How can I change MetaHuman pose and face expression without losing everything on autosave?

I uploaded a MetaHuman in a level. Then, I want to do changes its face, body and so on, in the same fashion as if you load an animate sequence. I want to control its facial expression with face ...
M.N.Raia's user avatar
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0 answers
707 views

How does the UE5 Control Rig Sphere Trace by Trace Channel Work?

I would like to use a control rig to correct the foot IK. First, I defined a function called "FootTrace" to detect the ground under the feet. In this function, I used "GetTransform-Bone&...
Nater's user avatar
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2 votes
1 answer
831 views

How to swap skinned meshes for a customizable character in Godot?

Using Godot 3.5.1, I need to make a system that switches armors/helmets/hair styles/weapons and so on. I've seen a single tutorial for how this is done in 3D games in Godot, and apparently it is not ...
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