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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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12 views

Unreal Engine and Simple Animation

I am creating a card based game and I am stuck on an animation detail. My question is I need an animation to shuffle the deck, a animation for dealing and an animation for drawing. My question is ...
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0answers
33 views

Playing an animation in Godot

I have been working on making a platformer in Godot but can't seem to get a walk cycle to play when I press left or right. ...
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1answer
21 views

Unwanted left-right rotation in run animation imported from Mixamo

A humanoid run animation I downloaded from Mixamo is working fine on their site and in Blender. When I import it into Unity it shows a strange movement: the full body is rotating left & right in ...
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32 views

Ice transition particle effect

We are small indie team developing a casual mobile game. We are trying to implement an effect like the normal-to-ice block transition in Angry Birds 2: How can we implement an effect like this in ...
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1answer
17 views

Unity animation tool doesn't save changes

I'm trying to create an animation inside Unity using the animator tool, however the record tool isn't recording my changes and I'm struggling to get this to create animations. I have created an ...
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0answers
19 views

Fingers don't move when changing Animation Timeline

I am making a custom animation for some finger bones on a humanoid model, but changing the values inside the timeline window does not visually move the fingers in the scene view. How can I preview ...
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1answer
40 views

What bones are involved in a walk cycle like Leon's in RE4?

I would like to create a character that moves like Leon in RE4. This video demonstrates Leon's walk cycle, which I'd like to reproduce. I'm confused about which bones of my character's skeleton should ...
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9 views

Unity Blend Tree Animations wont trigger

I have setup Blender Tree Animation, it works fine inside the preview, But does not show anything inside Game window. using below code to pass moveX & ...
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1answer
23 views

Unity animation plays in preview but not in playing mode

I create a simple animation and an override controller for it with code. ...
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1answer
62 views

Animations in Unity are not working properly

I've done a few animations in Blender for my 3D character but the problem is, that they look different in Unity. It seems like the eyes are moving too much. I tried to change many things in import ...
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1answer
44 views

Animate some tiles of tile map

I have a game where each "tile" of the terrain is a triangle (Settlers 2). Those are placed next to each other and in way creating an infinite world (right/bottom jumps back to left/top). There is a ...
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2answers
114 views

2D character movement

My character moves right and left correctly, I want to know if it is possible to move character forward and backward to collect hearts (I know that in 2d no z axis I want to know if it is possible ...
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2answers
49 views

UNITY || How to access the “exit transitions” of the current played clip from the animator?

So, I have an animator , i can access it. But from there I have no idea how to access the clips inside. I need to access the transition of the clips. I got as far as accessing the object of the "...
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14 views

Unity, animation starts too fast

If I start the game my animation is like 20 times faster then I set it, after I move direction and back to the idle pose where the animation is set, it turns back to normal speed. I didn't changed the ...
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1answer
35 views

Detecting collisions during animations

I am creating a prototype enemy swordsman, and I'd like to be able to parry his attacks, like the parry system from VR Dungeon Knight. This is my method of implementation: Parent a sword to his hand ...
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1answer
15 views

Animation Length to Integer

‏‏‎ Currently, I have a script; more specifically for weapons. It handles animations, and the animations are being played and then stopped (once they're finished) by co-routines. I have variables ...
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1answer
45 views

Why are my animations flickering?

My animation is supposed to be used in my physics project I am making. I am using 10 millisecond setInterval() and setTimeout() ...
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0answers
13 views

Animation type changed from Generic to Legacy; animation clips now irretrievable

I imported an .fbx file with the 19 animation clips: Originally, the animation type is Generic, with the following properties: ...
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2answers
31 views

In LIBGDX how to give different frametime to animations

As of now I've been using Gdx.graphics.getDeltaTime() to achieve this but I think this shouldn't be the correct way. Let's say I have 3 images/sprites and I want the first one to stay for 1 second, ...
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1answer
21 views

How to Fetch a Frame Number from Animation Clip

I'm trying to find out how to fetch the frame number from an animation clip accurately. I don't want to get a value between 0 and 1 that shows as a percentage-as-a-decimal how much of the animation ...
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1answer
24 views

Unity3D Door animation help

i've imported a door from blender to unity. it has two animations, open and close. i've put an animator and script on it, and everything works fine. it opens and closes when i press x using a box ...
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1answer
27 views

Cannot access an animation from script

I want to change the reload speed of my player when a button is pressed in the pause menu. I created a button and attached the following script to it (as suggested by the documentation here: https://...
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0answers
11 views

Sampling animation clip

Out of necessity, I need to set the animation type on a specific mesh to Legacy. Here is some example code: ...
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0answers
21 views

Animation doesn't play on start

I've got a simple question, I'm making a mecanim animation to my character but walk animation sometimes start on diferent positions, sometimes it start using left leg, that's right, and sometime using ...
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0answers
29 views

Animator only plays the first few frames

i'm working on a Shooting Game as a project using UFPS as the platform and the Soldier Pack as the AI's Asset. However, i can't seem to implement the animations properly as they only keep on playing ...
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1answer
28 views

Problems when rotating object to animate in Unity

I am trying to create some animations for a car model in Unity and I have a problem with the rotation of the wheels https://imgur.com/a/HcWxyob Here I can set the rotation properly as the pivot ...
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1answer
53 views

How to make a 2D sprite slowly vanish as it crosses a line — as if disappearing behind a wall?

...Except there is no wall. Only one of its edges. Here is what I mean. Notice how the lines "sink" into the center square. I've been trying to do something very similar, in Unity. My approach is to ...
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0answers
24 views

Blender - Exporting and Replicating Bone Animation

I'm having trouble replicating Blender bone animation in my game. Bones that have a vertical rest position (Euler(PI / 2, 0, 0)) are animated correctly (e.g. head, neck, torso, legs, shins), however ...
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1answer
57 views

Variable Problem when coding the Player Movement in GameMaker Studio 1.4.9999

In oGirlTest object I have a Create and Step event. Create: ...
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2answers
39 views

Animation confusion - Unity

Im pretty new to game dev in Unity, and thought I'd start off with a relatively simple game: Im planning to make a game where 3 cups are shown on a table, and a ball is placed beneath one, the cups ...
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1answer
86 views

Unity Animator default values overwriten

I have created a project to reproduce the problem I'm currently facing. I'm running a simple unity animation that moves a game object and expect to be able to reset the gameobject position. This can ...
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1answer
167 views

2d water animation is jagged and not smooth

As a solution for this question I implemented the shader with a test program: ...
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1answer
41 views

Compensate for animation time in multiplayer network game

I'm developing a multiplayer turn-based card game. In certain scenarios, the clients are required to perform an animation before moving on with the game. For example, the server informs the clients to ...
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1answer
24 views

How to make my model's top section rotate without rotating the entire model?

I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it ...
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0answers
22 views

Didn't quite understand the inverse bind pos matrix

The way I'm doing things right now is: For static meshes, I calculate a "toRootTransformation" 4x4 matrix for every node, based on the hierarchy of the nodes. Then for every node that contains a mesh,...
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1answer
133 views

Is it possible to make realistic animations in 2D?

I plan to make a skateboarding game and I am wondering about one thing: is it possible to make 2D realistic animations to simulate skate's and skater's rotations or should I resort to 3D for realistic ...
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1answer
25 views

Unity3D: Modifying Animator Controller parameters

I have this GameObject with an AnimatorController. The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. For this, I've created an ...
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63 views

How create pulse animation in Unity for a cube GameObject?

I want to create an animation like in Stack game(screenshot is below). What I need to do to create that pulse animation when block is placed?
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1answer
34 views

Simple animation text color change

I apologize in advanced if this is a trivial ask, but I am wondering if it is possible to use an animation to change the color of a Text element from teal -> white without any lerp, i.e the color ...
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4answers
3k views

How to animate abstract 2d top down water texture?

I currently implement a game with a top down view of the ocean. I use the following, a little abstract texture: The actual texture is transparent, I added the green-like color for clarity. The ...
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1answer
40 views

Playing animation on button press with a condition

I want to do menu animation. In the animator, its contain 2 animations. One is opening animation, the other is closing animation. I set the opening animation as default state and added condition ...
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1answer
62 views

i need suggestion animation technique for 3d?

firstly you need to now i am beginner :) i am using opengl and for display vertex buffer object(vbo). i made 2000 frames animation model with blender and i export with (.obj) files and i upload all ...
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1answer
68 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
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0answers
21 views

Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
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1answer
18 views

Player animation mismatches its movement input

I am using the code below to have the character's directional movement match its movement animations but when the player model has a non-zero y-axis rotation, the animations become mismatched. Code: ...
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1answer
26 views

How to get 60fps animation in terms of rounding/truncating position/alpha floats

I am wondering what gives the best animation performance running at 60fps with lots of objects. I have seen in a few places such as this that you should round or truncate your values so you don't get <...
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1answer
32 views

Animator transition doesn't get triggered when the player moves into a trigger area

so i want to open a door with a keypress but it's not changing the 2 bool's state any help? ...
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1answer
40 views

In Unity, how do get access to animation clips in selected model from EditorWindow?

I need to add some animation events or copy them from other models. So I decided to make a EditorWindow. Unfortunately there's not much information about this, and I'm stuck in here. ...
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0answers
8 views

How do I put duplicated, modified animation clip into original model?

I can't modify imported animation in Unity because it's read-only. To solve this, I duplicate that animation clip, so now I can modify the keyframes. However there's no way to add animation event/...
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0answers
58 views

How to disable animation interpolation to imported animation in Unity?

I have a model made by Blender that has animation in it. However when I imported this model in Unity and played the animation, Unity automatically interpolated position between frames. I heard from ...