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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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Optimally implementing an animation in UE4

We've already made a tank's track spline animation but it's using a lot of memory because it's implemented inside a tick function. So, it needs to check every second but as you may know it requires a ...
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Unity - Parameter does not exist

I've tried asking on the Unity forum, but as always, I little to no response, and this is really frustrating me. I've never had this issue before when setting up animations or Animation Controllers. ...
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Animation Rigging - Create an animation on editor

With the package "Animation Rigging" is possible to download the samples. But in the "animation window" it show the animation only with FK and not with IK. With the package "Animation Rigging" is ...
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Android problem with looped background

I'm making some sort of clone for FlappyBird, but with some adjustments. I'm trying to have an animated background running infinitely times. I already have the picture mirrored so the flow will be ...
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1answer
37 views

UI background animation makes camera render beyond canvas, need fix?

I have a background animation for a menu where I have to make the background larger than the canvas and drag it over it. Even though I am using a panel the same size as the canvas as a mask, this ...
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1answer
38 views

Unity2D: Avoid attack animation looping during combo

I am trying to implement a combo system in my Unity project. I started with a coroutine to call a single attack and it goes relatively smoothly, the problem occurs when I try to modify said coroutine ...
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37 views

How can I draw an animated vector field on a map?

I want to render an animated vector field map similar to this wind speed visualization. How can I do this?
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1answer
34 views

Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
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1answer
9 views

Exported shapekeys to unity don't play correctly (unity 2019 + blender 2.79)

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
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42 views

Update position using animation curves

Implementing the suggestions from this answered question, I am trying to move my player according to the animation. To do so, I am adding the transform.position property to the animation and then, ...
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1answer
13 views

Unity3d : Access the OnClick parameters of Button in a script

I have a button and I have attached another script "PlaySound" for this button, which plays audio on button click. As soon as the audio gets completed, I want to ...
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1answer
34 views

Unity 2d Animation from spritesheet: How can I move the character according to the animation?

I am trying to implement an attack animation that should end up in moving the player by some distance. The animation would be something like this: As you can see the position of the player should ...
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1answer
79 views

How to add a animation to myPlayer

I'm currently making a shoot em up in monogame. I want to add just one animation to my object. No commands or transitions between animations for different actions: just an object swapping between ...
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1answer
98 views

What technique can I use to animate interaction between tiny objects in a sim game?

In simulation games like Sim City and Factorio, there are numerous interaction between tiny objects that needs to be animated. e.g. random people walking on the sidewalk, then waits for a bus, then ...
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1answer
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Trying to add my model's animation to the animator in Unity but it doesn't work?

I made an animation for a model in blender, then saved and imported it into Unity. In the preview, I can see the animation playing, but when I try to click on 'loop time' or to drag it over to the ...
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1answer
95 views

My position is “changing” when handling animation

I'm trying to learn Monogames(Old XNA) and how to develop a 2d game. I'm in the process of animating my sprites. It works but there are somethings that are weird to me. For some reason when ...
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Animation is going wrong when it's in the play

I made a character on Fuse (Steam), and used the mixamo.com to get an animation to the character model, after the rigging process i exported the animation to the unity with the .fbx format. When i ...
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1answer
56 views

Optimizing Hitboxes

Way over 90% of the performance cost seems to be coming from colliders parented to animated bones. If I disable Motion & Animation I can spawn 20 soldiers with around 1ms cost on my mid-low end ...
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Unity Animation State duplicate Trigger

I have a simple controller to open a door and close it. With a Trigger I close the door and when it is closed it has a 3-second timer to re-open It works well, but if I send the Trigger twice in a ...
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1answer
20 views

How can I parent an object whilst animating?

Much like in Blender where you can parent an object to another, or the Armature, is it possible to parent an object to another, so when animating, the child object moves with the parent? I've tried ...
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1answer
24 views

Unity Anima2D - IK Limb for leg not working

I'm having an issue getting an IK limb to work using Anima2D in Unity. If I place a limb IK for the neck joint, the head moves as expected, however trying to place one for the leg seems to have no ...
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27 views

Where to find animated matrix transformations in an fbx file?

Where can I find matrix transformation animation data in an fbx file? I have an fbx file with animations. I have successfully read the indices, matrix, and weight from it. How can I get the frame-by-...
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10 views

Setting animation Type to Humanoid cause to play the animation in T Pose

I was trying to apply animations by using a Mixamo character, with it animations which is downloaded with correct settings. When the animation type in Generic, It is resetting back to the previous ...
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11 views

Effect animation and character state transition event timing

I stumbled into a weird situation during development of my game prototype. It's about turn-based battle, and I want battle animations to finish before the next command is issued. The first approach ...
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27 views

Unity - character model not blinking

I'm a bit confused as to what's going on, but I've just noticed that my imported character model never blinks during his animations. I currently have 3 animations - an idle, walk and jump. Every ...
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2answers
27 views

Unity using raw mocap data without actually moving the character

I play around with animations and unitys raw motion capture data asset pack. My problem is as followed: I have an idle, walkforward and a runforward animation and play them based on the keyboard ...
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Unity5 mixing animations with different properties

Maybe there are tons of questions about this but i dont know what to look for. I have 2 animations, one is aiming a weapon and the other one is shooting. When i aim the weapon i animate only its ...
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Player controller (Concurrent FSMs + Animation Graph) question

I'm building a little Player Controller for my new 2D game. I have all the basic things setup and now I would like to get into player state management and anim sincronization. My player will be able ...
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25 views

How to Correct this Animation Import Problem (from Spriter to Clickteam Fusion)?

I made a sprite. I put this sprite to Spriter for skeletal animation. It was a simple object which mostly merely rotated and which went up occasionally. I tested it, refined it here and there: it all ...
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Modding Super Mario Bros. U Animations

I want to insert custom animations into Super Mario Bros. U. Is it possible to do this? If it is will the game be playable on the Wii U, or will it only be playable on a Wii U emulator?
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1answer
40 views

How to animate infinite rotary movement

I would like to add a chainsaw (or something similar to it... a rotary blade) to my game as a melee weapon. In fact, a rotary blade is a better example. Would it be better to do it in blender ...
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13 views

Import animated mesh without a rigged skeleton / armature

How can I import an animation of a mesh that was not animated using rigging, skeletons, or armatures from blender? There's got to be a way.
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31 views

How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
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In Cricket games, how is the ball synced with batsman's shot animation? How does the ball hit right at the center of the bat? How does this work?

I've been trying to figure this out for quite some time now. In Cricket games, when the bowler bowls, and batsman takes a shot, how does the ball sync with batsman's shot animation? For example, let'...
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Calculate animation weights based on two variables

I am working on a custom engine and have been tinkering with animations using the Cal3D library. My previous experience with animations was based on prototyping a bit with Unity's Mecanim. Right now, ...
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1answer
91 views

issues about combo attack system animation

i have some issues about my attack animations right now, i'm doing my light attack which has 3 separate attacks and animations. the scripting and trigger works(without animation), but my animation ...
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58 views

My sprite walking animation code doesn't work at all

This is my first time doing code for a game so I followed some online tutorials. When I got to the walking and the jumping animation I just can't get it to work whatever I do. I tried multiple codes ...
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1answer
50 views

Why does my sprite shifts position on specific animationframe?

I have created a spritesheet to create animation. Everything is working fine untill I come to a specific frame in one animation. I have currently 3 animations loops Idle Animation Moving Animation ...
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36 views

Profiling Animator showing non-animation calls

When profiling using Unity, I have entries for PreLateUpdate.DirectorUpdateAnimationBegin PreLateUpdate.DirectorUpdateAnimationEnd however, digging down into ...
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21 views

DragonBones mesh gets light by the wrong side

So, I use DragonBones to get skeletal-animation in my Unity 2d game. The problem is that object is affected by light only from the back, while other objects(sprites, while the first one is mesh) from ...
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2answers
86 views

To move an object forward an exact distance and then stop

I am using this script below to move an animated object in unity with no root-motion. it simply walks across the terrain and has a timer so it waits 60 seconds until starting. ...
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1answer
47 views

Unity - Play animation based on horizontal drag position

So, what i want to do is some what complected, but I'll try to explain it to the best of my ability. I am using Unity's EventSystems events to detect a drag. When the user drags the object ...
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28 views

Is it possible to connect an external source machine to Live Link?

I would like to be able to connect multiple external machines to Unreal Engine via Live Link in order to stream solved motion capture from one of the Vicon run-time solvers/retargeter (i.e. Pegasus). ...
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1answer
14 views

How do I parent an object to a bone in the blender hierarchy?

So, I'm trying to make a simple RPG game using Blender and Unity. I would like to have an empty object to be used as a weapon holding position parented to my right hand bone so that I can switch ...
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26 views

Problem with Animating on local position Unity

Currently, I am having a Cube that needs to be animated to roll on its edge. Using unity built-in animation feature, I created 4 animations (RotateUp, ...
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19 views

Import multiple models in runtime into Unity3d scene and make an animation sequence out of it

So, I have multiple models of ply file formats on my phone. When my scene is running, I want to let users import multiple models into Resource folder and create an ...
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2answers
126 views

Which is the fastest: shaders vs animations / animated images / pixel manipulation?

I'm quite newbie to shader programming. I use Godot engine and after I see what can be done with shaders (eg. http://glslsandbox.com/e#53172.0) I realized that I MUST learn it no matter how hard it ...
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35 views

How should I go about handling nonuniformed sprite sheet with JSON data?

This might be a lenghty question so bare with me. I'm developing a 2D game i Monogame framework and I'm stuck with it comes to handle large sprite sheets with different frame width, height and ...
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1answer
40 views

LibGDX - Drawing animation before specific tiled layer is drawn

I'm using TildedMap to separate map layer, drawSprites layer and objects layer.I'm trying to draw the map, then the player animations and then the objects on the map. This way I'll be able to have the ...