Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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Why use Animator.StringToHash?

Using Animator.StringToHash, doing something like: public static readonly int MyBool = Animator.StringToHash("MyBool"); Could anyone explain why one ...
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Unity - Reparenting and resetting child's transform properties offsets it from parent (using Timeline animations)

I am beginning to use Unity's Timeline for the first time. I am creating a simple intro sequence where the Animator Gameobject does a position displacement animation (the movements and rotations are ...
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Best practices for mirroring actions of a humanoid rig?

I'm making an action game in Unity, where the player character can hold an item in either hand, and some objects are held in both. I want the PC to be ambidextrous, so I essentially need to be able to ...
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Preventing other animations from resetting when a new animation starts playing

I'm playing some animations through a C# script. In such script, I'm not using any other methods except GetComponent<Animation>() and ...
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Copy a meshes pose to pose another mesh

I am making a VR project in Unity and am working on a modular character customization system. I am relatively new to Unity, so direction on how to approach this aspect of the project would be ...
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What IK technique does Epic mean when they say Full Body IK?

Epic claim to have implemented "Full Body IK" with the release of Unreal Engine 5. What does this mean? What technique is it? How does it differ from Two-Bone IK and FABRIK? Are there any ...
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How to merge multiple fbx animation files?

How can I merge multiple fbx animation files into one longer file? I have set of humanoid animation files in fbx format, and am looking to have them all in one longer animation file (fbx). I tried the ...
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Does changing multiple sprites on a single animation affect performance?

I have been building a 2D sprite-based game for which I want to have the player be able to customize their equipment. This means that although I am fine with drawing the content, I'd need to ensure ...
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trying for a Typewriter effect on a JTextPane [closed]

i'm pretty new to coding (about 5 months) and i've been trying to make a custom terminal for a text based RPG. so far i have the terminal working the way it should but i'm looking for ways to rewrite ...
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How to animate items in a first person game

In a game that has many types of items: cups that you can drink, axes that you can wield, lanterns that you can carry etc. How is animation typically handled? For example in the idle state, are the ...
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Characters not applying avatars correctly

I am trying to get different models to go through animation cycles in Unity. The first four models are from Mixamo. Does anyone know why my characters end up like this (lodged into the ground) when I ...
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Draw and render a sequence of 3D models with OpenGL

I have an application that will generate a 3D model for a dynamic 3D object (3D mesh + texture formatted as .obj file) at a time, so I end up getting a stream of 3D models (or 4D models?), and I want ...
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Animation clip that acts relative to the object's current position

I am making a 2D game in Unity and I want to create an animation that works with any object and takes that object's position into account. The animation should be a little bounce, basically move it up ...
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Max image size for 2D animations?

I'm working on a 2D game. This uses a SpriteAtlas to combine the individual images into sprites and make them loadable in the game. A completely normal procedure. Now I'm wondering how big the ...
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How to make UI animation blend smoothly from the previous state when interrupted?

I have a UI that I want to animate via PointerEnter and PointerExit, but if an event gets fired while an animation is in progress, it makes the animation jump to the start point of that animation clip ...
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need help removing control buttons during animation

how to make it so that when the animation is played, when the control buttons are pressed, the direction of the animation does not change? the video shows how a person makes a roll, everything seems ...
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contentexporter FBX->SDKMESH warning and bad output

I am using the directxtk contentexporter to convert a a fbx file with animation to sdkmesh. The fbx file is exported from blender, it includes an animation using model bones. After exporting to fbx, I ...
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Animating 3D characters in 2D platformer where the characters don't look good from directly side-on? (Eg. Kirby from Nintendo)

I am working on a 2D platformer with 3D characters where the design/intention is somewhat similar to Kirby: https://www.youtube.com/watch?v=MuhLDoNobPw Specifically, Kirby does not look good exactly ...
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Game animation does not pay attention to the values at "transform"

So I have this animation that closes the left hand like so Since I am developing for a VR game I am trying to be able to close only the index finger. Acording to unity: Alternatively, if your ...
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Applying animation only to part of a text

Using the built-in text UI, is there a way to animate only a selected number of letters? What I want to do is something like the word "you" in this video and "I'd" in this one
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Forcing animations to play in real time, ignoring time scale

When the character dies, an animation plays, and then the scene resets. What I want is that nothing moves/animates except the character and the life bar so I use ...
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replacing an animation with another one - unity

In Unity, When moving from one animation to another, I want the second animation to not start from the beginning and be a continuation of the previous one (For example, if there is a change in the ...
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How do I fixed this messed up Unity rig?

I bought a rigged model from CGtrader.com and I imported it into unity. The import didn't give any errors but when I rigged it for humanoid animation it's arms twisted. I tried moving around the bones ...
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Howto animate text in Three.js

In this example they animate text, but i got a error in generateTextGeometry function the error is TypeError: can't access property "lineHeight", this._opt.font.common is undefined, this ...
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The other animations are not played when I delete idle animation

I'm using Cyber Monsters 2 asset and found some weird stuff. If I delete idle animation or move it away, the other animations stop working and the monster stays in T-pose. When I check the animator, ...
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Is it possible to make smooth transitions between clips in the Unity legacy Animation component?

I'm trying to use the legacy Animation component for the UI and I can't find a way to make it go from one state to another smoothly. When using the Animator component the animated parameters change ...
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Help with configuring the humanoid rig, hands disconnected

I am working on rigging my first unity character made in blender with the Rigify addon. I converted the rig into a unity ready one with the rigify to unity addon and imported my model but I'm having ...
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Rendering Unreal Engine 4 sequence: character timeline animations don't show, and behave as if they are in play mode

I have a cinematic sequence with camera cuts set up that can be previewed properly. These scenes involve human skeletal character animations that I made frame by frame in the timeline. Everything ...
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How do I simulate the forces acting on this hydraulic system?

I've been trying to create an algorithm to simulate a specific hydraulic suspension system for animating a car rig. Below are the schematics for the hydraulic system: All same-color lines are ...
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Animation problems when importing from Blender to Unity [duplicate]

In Blender, these animations were created: https://www.youtube.com/watch?v=bfIznO321J8 To allow the robot to move with the board, his feet have been hooked to an empty object that moves with the board,...
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Why is button component's animation transition just working for some buttons?

I have a main menu scene in which the buttons work using button component's animation transition. I created a simple animation for them that changes their vertex color to blue when selected. The ...
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How to modify UV data using GLM/OpenGL

I am attempting to translate texture coordinates in an interlaced VBO the same way I translate vertex positions. That is ...
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Adding a 'Root Bone' to two existing arm skeletons. For use in Unreal Engine

Hello I am trying to learn to make FPS style animation, gunfire etc. in Unreal Engine. I procured some free FPS Arms 'rigged' 3D model from another website. As you'll see from the picture it has some ...
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Access the Sequencer's current frame number in Material Editor

Is it possible to access the current frame that the sequencer is on? I want to use it instead of the "Time" node in the Material Editor. I need to create a foliage wind effect that loops at ...
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Making a simple custom animation in Maya for use in Unreal

Ok so I thought this would be a simple task but in the end I am very confused. I am trying to learn to make some game assets in Maya with custom animations I would make inside Maya and import into the ...
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Adobe Animate: Anchor Point Rotation Causes Unwanted Symbol Shifting

I'm using Layer Parenting with anchor points to create a simple character arm movement animation. My issue is that each time I slightly rotate a segment of the arm, the segment and it's child segments ...
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Adobe Animate Visible Masks & Layers for Character Mouth/Teeth Movement

I'm working on animating a characters mouth opening and closing. The layers for this character are currently ordered:Body < Mouth < Teeth. When I animate the ...
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Unity: basic problems with avatars, rigs and animations

I am having a problem with my animation hierarchies. The way my characters are structured are as follows: I have an empty gameobject as the parent, on which i put all of my scripts and components - ...
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Capturing hard movement from one side to the other on thumbstick

I am trying to implement a hard pivot, like in Mario game, where the character is moving in one direction then you move the stick in a hard 180 to trigger the pivot animation. My problem is that I ...
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How is Unreal's 2D Blendspace implemented?

I'm currently trying to implement animation blending. Or more specifically, parametric animation. Unreal Engine has this in the form of blendspaces. After some experimentation, I've noticed that they ...
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Choosing Number of Points and PPI Resolution To Future-Proof Game Images

I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
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How were 2D animations/cutscenes animated in old games? (arcade, old consoles, etc)

This might be a quick one to answer, but I can't seem to find a lot of information on it online. I'm just wondering how animated "scenes" in old games (or even in languages like C) were ...
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Creating custom timeline with script at runtime in unity?

I know this is possible but can't really figure out how to do it properly and to be hones there are so many things in docs related to this that I really don't know where to look. I basically want to ...
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Animation and Movement -- Prototyping Efficiently

I'm a solo dev working on prototyping my game's movement system. My character is intended to be agile and lightweight, with quick movement options and a knack for climbing. As we know, the key to ...
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Animation is not playing after i animated material, also animator gets disabled when i play animation clip

Here have a look at this screen recording (https://youtu.be/PvAt_t0NdQk). What am I doing wrong? I have selected prefab and working on it directly. I animated the material of the object I want it to ...
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How to control when timeline activation tracks are played in a sequence thru code in unity?

I'm using timeline to create animation sequence in my game. Animations are combination of timeline and tweening. For the animations that I'm tweening I use activation tracks in timeline because they ...
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Why do I need inculde Model in FBX that contains animations and a rig for right matching this animations on another FBX? ( Unity )

I use mixamo animations for my character. I have one FBX with a rig and a model, i.e. my hero, Hero FBX, and all other FBX are downloaded from the mixamo animations ( I uploaded Hero FBX that include ...
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Why Generic Rigs won't matching? ( Unity )

1 part - Blender I made a character with animations in Blender. When importing in Unity, I decided to split the Armature and the Model into different FBX files. This is how we get 2 files: ...
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Why I have perfect animation on model while in animation tab I can see missmatch bone error?

I match animation from one FBX to another FBX. Both FBX contain the same content. But I separated them so that one would keep the animations in itself and the other would take animations from first ...
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How to knock animated character backward when sword strikes wall

I was wondering how to make animation and physics interact. Specifically, I want to make it so when my character (rigidbody) plays a sword hit animation (swinging the sword in front of it), it makes ...
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