All Questions
13 questions
1
vote
1
answer
304
views
Draw character silhouette when not visible
I have a mesh representing my character. I want to give it a partially transparent greyish silhouette when other objects are blocking it from view of the camera.
I'm using Ogre3D, and GLSL as a ...
2
votes
1
answer
409
views
Why is there high performance hit with many meshes?
I am currently reading upon Geometry Instancing, as I want to render a lot of animatable objects on the screen.
However I have come to a more fundamental question first: Why do I even need to use it?
...
1
vote
2
answers
324
views
General visual effects to meshes/entities
I am trying to add some visual effects to some entities, meshes, or whatever you want to call them as they are looking pretty dull in my game right now.
What I want to achieve is this: http://youtu....
2
votes
1
answer
168
views
Edges drop out when rendered at a long distance
I have this weird effect when rendering small objects at a long distance. I already tried using anisotropic filtering but maybe I am not doing it right.
Material script:
...
1
vote
1
answer
181
views
Variable sized cube texture stretching problem
I have a 1x1x1 cube made in Blender with a simple UVW mapping. It represents a 3D platform of variable size.
The thing is that this cube gets resized a lot, and I want to draw a "border" of a fixed-...
1
vote
2
answers
1k
views
Jump without bouncing in physics engine
I am using Ogre3D as my rendering API, and OgreBullet as my physics engine.
I have an test entity that when the y part of the velocity is 0 and spacebar is pressed, the velocity changes to, lets say: ...
1
vote
1
answer
410
views
Need help with a complex 3d scene (using Ogre and bullet)
In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the ...
-4
votes
1
answer
4k
views
How to make NPC AI for my jme3 ninja game
My scene has a main character who is a ninja and an enemy which is a goblin and one monster but the monster has no animation so we can wait with him:
How can I make the goblin actually move instead ...
-3
votes
1
answer
547
views
Which models and scene to use for a dungeon game? [closed]
I use jme3 with some builtin models and scenes and I've managed to put together a third person 3D scene.
I now want to program some attack and/or fights and I think that skeleton warriors and/or ...
0
votes
1
answer
147
views
Split vector vs matrix notation for transformation
Some rendering engines like Ogre prefer to use a individual vector based
notation for transformations like the following
Split vector notation:
Net Transformation is represented by
Scale vector = sx, ...
2
votes
1
answer
469
views
Ogre 3D Visibility Advice
I would like an advice about some real-time rendering optimization.
I'm rendering a BSP level, by only using the mesh, textures, entities, and lightmaps, not using VIS at all.
I'm trying to make my ...
5
votes
2
answers
659
views
Linux OgreXML model viewer
Is there an OgreXML model viewer for Linux? I know about OgreMax but apparently that's Windows only.
1
vote
4
answers
2k
views
When learning, nothing is better than practice [closed]
A little introduction:
I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...