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Questions tagged [level-design]

The creation and layout of the individual rooms/stages/sections in which the game takes place in.

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1 vote
2 answers
123 views

How to add natural barriers or obstacles without impeding vision?

I am working on a natural, fairly small, grassland like environment/level. I have a few natural, minimally intrusive paths (something like this) throughout it to help guide players to the main weenies ...
FrontEnd's user avatar
  • 1,707
2 votes
1 answer
67 views

How to set up high-performance collisions for level geometry in Unity?

I'm new to Unity. I was wondering what the best workflows were for placing colliders. I'm going for high performance, and I've heard that mesh colliders aren't as performant as just placing down box ...
Taylor Goeman's user avatar
0 votes
1 answer
52 views

What is the best way to create a location in Blender or Unity? [closed]

I am new to this, and the task before me was to create a laboratory location. Here I have a question, what is the best way to implement this? I've heard about Unity ProBuilder, but I've also heard the ...
Stavr's user avatar
  • 3
2 votes
2 answers
131 views

Turn a 2D array into a 3D map

I have a C# script that creates a random 2D array that is a map for a cave system. Sample Map: ...
AndyD273's user avatar
  • 163
2 votes
1 answer
126 views

Using D&D maps as a reference for my indie game

I've been considering using existing D&D battle maps for a commercial indie game I'm developing. I will use them as reference: I will create the same layout with my own assets. I want to ensure ...
Canovich's user avatar
15 votes
3 answers
5k views

How to make the player feel like giving up?

I am planning a game that has a level that is a confusing and illogical maze, and I want to make the player feel like giving up, but not so intense that they want to quit the game. Also, I'm probably ...
thirteen's user avatar
  • 188
0 votes
0 answers
48 views

Workflow for editing a 2D tiled level with some layers that are whole images?

Context I'm making a 2.5D game from scratch using C/C++. Issue/question: I specifically want a way to edit my levels that lets me enter an image for each layer of the level, like hoodcraft.py in ...
Fichko's user avatar
  • 19
4 votes
1 answer
228 views

What are good ways to make modular corridors and interiors of buildings?

I would like to make modular corridors and some other objects in my level, to make it easier to construct them. Do I separate walls, floor, and ceiling or make a tube module? How to avoid seams ...
V S Vuca's user avatar
0 votes
1 answer
101 views

How can enemies detect a player at the same platform level

Problem There's a platformer level where I want the enemy (red) to detect the player (green) within a given range. I have this currently working using an overlap circle check (dotted red circle). ...
gamer1's user avatar
  • 65
0 votes
0 answers
37 views

Aeterna Noctis level building/assets, How do they do it for the walkable layer?

I have been following a game called Aeterna Noctis: https://www.youtube.com/watch?v=ZdCSCvSuZ6k This game has been made in unity and I'm really curious about how did they create the walkable layer ...
Notbad's user avatar
  • 1,095
1 vote
0 answers
66 views

Caves for Unreal Engine - convenient workflow

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
10 votes
2 answers
4k views

Wondering if there is a more efficient way to store level data in my game?

I am trying to remake Super Mario Bros. in JavaScript and I am trying to figure out if there is a more efficient way to create and store the level data. I have created 1-1 and here's what the code ...
Jake Miahn's user avatar
3 votes
2 answers
519 views

Tricks to make the map feel bigger than it actually is

I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able ...
Crafter's user avatar
  • 131
2 votes
3 answers
283 views

Should purchasing the game immediately unlock all levels?

I am planning to release my first game as an in-app purchase. When the user buys the game, they own the entire game. If they can't skip a stage because of its difficulty, they can't unlock the next ...
a.kh.e's user avatar
  • 21
2 votes
1 answer
277 views

Where should the origin be on modular level pieces?

I really like the idea of modelling pieces of a 3D environment as parts of a modular set and then sticking them together. I would make pieces of wall that were, for arguments sake, 3x3m and then ...
Calin Leafshade's user avatar
17 votes
1 answer
3k views

How do map designers subconsciously lead players?

Playing a game like Uncharted I’m struck by the illusion of an open world that it feels like I’m making my own choices to walk through, but I always stumble on the next plot point or encounter, so ...
ed94133's user avatar
  • 273
0 votes
0 answers
99 views

How to build level in Blender using assets from Unity?

There are already models for level creation that are used to create different levels. I want to use them to create a new level and I want to assemble the level in Blender. But if I just import the ...
White Raven's user avatar
0 votes
0 answers
109 views

How to balance coin system for Idle Runner?

I have a classic mobile runner with left/right swipe controls, where each level player can collect different amounts of coins. (For example on level 1 coin amount is 100, on level 5 amount is 70 and ...
Davit Sedrakyan's user avatar
1 vote
1 answer
245 views

Text Only Dungeon Crawler game. Hardcoding Maps vs Generating Map Data externally?

I am trying to make a text-only dungeon crawler game. The general structure for the game is in place (ie. a 'Level' is a 16x16 grid of 'Rooms'). ...
I_Keep_Trying's user avatar
1 vote
1 answer
285 views

How big can/should wall colliders be?

Following my previous question, I now have my wall collider building tool and built many of them: Bird-view, about 17 walls selected, on the right, one is selected: Here, wall and barriers form a ...
aybe's user avatar
  • 773
1 vote
3 answers
1k views

Any way to guarantee the order of objects returned by FindObjectsOfType?

I wanted to create my spawn points for NPC's and also the player inside my 3D modelling software. So when I import each level, it has its own set of spawn points already built in. This seems to work ...
I_Keep_Trying's user avatar
4 votes
4 answers
1k views

Physics-based marble race: how can you minimize the gap between first and last?

I'm building a 2D sideview marble game, where they race down the track via gravity. The problem is that once one gets ahead of the others, it usually wins. In racing games, they can address this by ...
stackers's user avatar
  • 163
0 votes
1 answer
801 views

How to create 2D platformer maps without a game engine's editor?

I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
hell.jumper's user avatar
1 vote
2 answers
150 views

How can we generate 3D architecture in a racing game's background procedurally with respect/similar to the real world?

In the last few days, I jumped into searching is there a conventional/convenient way to build 3D architecture quickly, most likely by some accessory software like CityEngine, BIGEMAP, or google maps' ...
charmetei's user avatar
1 vote
0 answers
660 views

Shot em up! Vertical or Horizontal "side scrolling"?

Question it’s about "Shot em up" style game (For example: Tyrian) also known as Top-Down shooters. These games in the past mostly exist as top down concept, it means player object can move ...
streng's user avatar
  • 31
0 votes
0 answers
35 views

What do game designers do for the game? [duplicate]

One day I asked me: "How do game designers work?". I knew what the "main mission" of their work, but I didn't know: "How to do it?" and "What do they need to write?" I want to know full "list" of ...
CircleMan's user avatar
0 votes
1 answer
53 views

Creating a 3d level from real world room

I'm doing a project simulating autonomous drone flights inside buildings and I was asked to provide a level which is modeled after one of the floors in our faculty building. I was given a pdf which ...
Aviv Azran's user avatar
1 vote
1 answer
631 views

In Hammer 3.4 where do I find the 'null' texure?

I'm using Valve's Hammer Editor v3.4 to make maps for Counter-Strike 1.6. I want to learn to use the 'null' texture to optimize my map by not drawing surfaces the player won't see, but when I search ...
Nathan Wailes's user avatar
0 votes
0 answers
18 views

What is the rule with number of levels? [duplicate]

I have been making my first game, I have a number of levels I was thinking of making, around 20-30 but I'm not sure if this is too many. Is there a hard and fast rule for number of levels to include ...
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1 vote
1 answer
117 views

How do I initialise levels sequentially?

I have been learning opengl and I have made good progress over past few months. However I still struggle to understand game logic in C++, I am new to C++ too. Say I have this program. ...
user avatar
0 votes
0 answers
86 views

Unity3D : Creating & Sharing light-baked levels without updating the game

I want to give myself freedom to add more levels after releasing the game. For creating levels I broke down structure and created a tilemap like a structure. here's an example : I will add them up ...
videogamechef's user avatar
30 votes
6 answers
8k views

How can I design the environments in my game to be memorable and unique?

I've always been a fan of the Metroid series, and more generally nowadays, the metroidvania genre. One thing that I've loved, and most others have praised highly, are the unique and diverse ...
ZarHakkar's user avatar
  • 411
0 votes
0 answers
34 views

Interactive map designer

I've made a simple game in pygame/pymunk. Currently my maps consists of lists with functions, e.g ground_segments = [ground(position, size, shape...), ...] I ...
Låne Book's user avatar
0 votes
0 answers
60 views

How to update and render an 2D endless runner that goes bothways

I want to make an 2D endless runner, that also allows player to go backwards. So I have to create random world as the map goes, also keep the old map in case player goes back. I ask about how to ...
eguneys's user avatar
  • 247
0 votes
1 answer
86 views

How to start building the racing levels in unity? [closed]

I had an idea of making more fun less redundantly designed level for a racing game, i have core mechanics and ui of the game sorted out but i m confused where to begin with the levels and how do i ...
zsshan07's user avatar
0 votes
1 answer
812 views

Texture2D GetPixels - Finding pixels that are not transparent. Problem as finding more than expected

I am trying to make a level design system where I use a low resolution png file with certain pixels filled. My code will turn this location of the pixel in the image into placement of platforms in my ...
Big T Larrity's user avatar
3 votes
2 answers
721 views

How can I easily create/edit a level for a scrolling shooter game?

I've been asking this question over the years many a time, but I still haven't found an answer when i search for one. Now I have slightly more knowledge of how programming is done and want to start ...
Big T Larrity's user avatar
0 votes
1 answer
537 views

How to compute the moves amount in a match-3 game?

I have a match-3 mobile game, similar to these popular games in the store. Mechanics are different, but the gameplay stays the same: NxN board X moves Y objectives to complete to win tons of ...
Jacob's user avatar
  • 2,542
0 votes
1 answer
276 views

Is it possible to customize the Scriptableobject inspector for Simple level data, without the use of PropertyDrawers?

I've invented an innovative, new game mechanic for Bricker Breaker Quest and want to create a quick prototype to recruit a game development team. After wasting a week researching the best way to ...
MXMLLN's user avatar
  • 115
3 votes
1 answer
372 views

Level design - modular vs single project

I'm working in Blender and UE4 for a while now... I always have the dillema of how to create my levels. My two ideas are: a) modular - like lego blocks. Create a wall, a floor, wall with hole for a ...
lilKriT's user avatar
  • 426
1 vote
1 answer
113 views

What is the purpose of multi-staged levels in mobile games?

In most recent mobile games like Grass Cut, FireBalls 3D, Twist Hit! or Snow Drift! I see the same level structure where you need to finish 3-4 mini-levels / stages in order to really finish the level....
Ruslan Plastun's user avatar
1 vote
1 answer
136 views

What are some alternative options for saving level data for a game like Hurtworld?

For a multiplayer building/crafting game like Hurtworld (where the player can build structures on the map), what are some alternative options or example data structures for saving the world data on ...
user avatar
0 votes
2 answers
2k views

Why Some objects or prefabs don't respond to mesh collider?

I imported some assets and, I used some prefabs from that assets. Some of them responds when I add the component of mesh collider to it and disable the ability of going through with it. But some of ...
Sakuna Madushanka's user avatar
0 votes
2 answers
994 views

How To Deselect (Unfocus) All gameObjects in a Unity Scene View?

When I'm done with moving and rotating gameObjects in a Unity scene, I want to deselect everything to not accidentally change it. How? In some applications ESC key does the trick, in others 'D' (...
Kamran Bigdely's user avatar
1 vote
1 answer
107 views

What are some gameplay cases where knowing the Z as a result of the raycasting is useful in a 2D setting?

The context is an 3D engine with a 2.5D level format. Like a roller coaster tycoon level, with some other level features added, and layers removed. For example the tile functions have the following ...
Lacey's user avatar
  • 13
0 votes
0 answers
21 views

Workflow or 'Shading Mode' for Aligning gameObject in a Scene?

I'm aligning and placing gameObjects in a Unity scene. I have difficulty seeing the vertices and objects because the scene supposed to be dark (my workaround is to increase ambient lighting ...
Kamran Bigdely's user avatar
16 votes
4 answers
6k views

How to make a 'One Hit and Dead' platformer feel fair

I am currently making a run 'n gun platformer, in which the player dies instantly when they get hit. I'm curious how to make this feel fair. I'm aware of putting checkpoints frequently enough, ...
user avatar
0 votes
3 answers
479 views

How to build a better game save?

I am making a roguelike card game like dream quest, and I want to improve my dungeon/level save method. Here's what my levels look like: I checked dream quest saves but I don't like their method ...
juba08's user avatar
  • 151
2 votes
1 answer
200 views

Level design / lore writing - how to compel player to go through all locations in a star-shaped level

I am trying to design a map for souls-like game and stumbled upon such problem: According to the lore i have a self-contained city that is supposed to be built with convenience in mind. I am ...
MadCake - Reinstate Monica's user avatar
1 vote
1 answer
889 views

Recreating Common "Glowing Pillar" Effect in UE4

I've noticed a common "glowing pillar beacon" effect in a few games lately (Overwatch, Fortnite, etc). The effect provides a translucent glowing beam pointing upwards that tapers off towards the top ...
ImLegallyBlind's user avatar

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