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A representation of an object in 3D space.

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48 views

Is it possible to “trim” a prefab?

I've been making a game in Unity, and would like to be able to "trim" (or "crop") a prefab. Basically, I want to make a part of the prefab not render or collide in the scene. What I want: ...
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1answer
30 views

Unity3D - weird model imported from blender

Also it's important to mention that I'm using LightweightPipelineAsset for Scriptable Render Pipeline (so I can use PBR graphs) Problem is that surfaces that SHOULD be drawn they AREN'T and the ones ...
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0answers
16 views

Creating a texture [closed]

I want to know how to create a texture as a separate for a 3D model. Like this one for example --> https://i.postimg.cc/2SYng8YL/Example.png I want to create it for a 3D model that doesn't have a ...
1
vote
1answer
45 views

Why does the head of my ragdoll act like its about to fly off its shoulders?

The problem can be seen here: https://gfycat.com/LimpingMerryGermanshorthairedpointer Ive created my ragdolls by using the Unity ragdoll creator tool. To begin with, all the limbs of my ragdoll ...
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0answers
45 views

How can I blend meshes together where they intersect?

In a lot of my scenes I have things like this: and this: All the places I've circled are places where a prefab overlaps with another one or with the terrain. Is there any way to make those lines ...
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1answer
73 views

How can I reorder the order in which the vertices are in an .obj file?

Blender saves the files with the structure of All the vertices All the normals All the UV The game to which I want to import the model, only accepts the following order in structure 1 vertex 1 ...
1
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0answers
21 views

Built-in Terrain analogs search: is it worth to use imported 3d-model?

I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
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0answers
23 views

Adding large 3d models into Unity

I have a 3d model of a restraunt with several characters in it probably over a hundred objects. Whenever I try to import it into Unity Unity just loads forever until I force close it. How do you ...
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votes
1answer
111 views

Can I use Adobe Fuse CC models in my commercial game?

I'm wondering if it's allowed to use Adobe Fuse CC models and textures in a commercial game? I use this software to get good shapes of character and then use Blender to modify the body or renew ...
2
votes
1answer
67 views

Should LOD models be used in mobile games?

LOD models are widely used in PC and console games, to optimize performance by reducing the vertex count and texture size for distant objects. However, I'm having a harder time finding out if they are ...
0
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1answer
56 views

How to store 3d transformation in a game?

I am curious what is the best strategy to save 3d transformation of a model. Here are the few choices I think about: 4x4 matrix 4x3 matrix(skip the bottom row of a 4*4 matrix) Dual quaternions with ...
2
votes
1answer
57 views

What is better: One texture per model or assigning multiple models to one single huge texture?

If I'm making a low-poly car pack of multiple cars for mobile platforms, should I: Make a large texture like of 2048x2048 and unwrap all the models to it Make separate, smaller (256x256) textures for ...
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1answer
83 views

Why is there no standard 3d file format that saves models as (collections of) primitives?

I have been looking around for a file format that saves models as a collection of primitives (Boxes, Spheres, Cones, Cylinders, etc.). After some research, I came to the conclusion that pretty much ...
0
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1answer
94 views

How can I make the terrain infinte?

I am making a game in Unity 5 in C# and I need to make the terrain infinite. I have tried to make it infinite but it just keeps spawning the terrain too much times and then the game crashes. Does ...
0
votes
1answer
62 views

Exporting a simple mesh from Blender for reading in Assimp

I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...
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0answers
20 views

Unity / How can i prevent my model from blinking when it doesnt have normals?

Somehow the light which is shining on a moving model is making it "blink" (its like getting very dark and then very lit again. The model has no normals. (unity import settings: normals: none) Is ...
0
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1answer
70 views

Model texture flipped?

Im making a custom Wavefront .obj loader and the images loads but the texture is flipped. What is the problem? here is code and a image. ...
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0answers
14 views

Building a content pipeline at build-time models

I came across some text that refers to building a content pipeline at build-time instead of run-time. content pipeline im referring to is loading models. Can someone shed some light on what it is to ...
2
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1answer
61 views

Licensing classic (vintage) car models for game

I know that I cannot use real car models in a game without permission. However, I am interested in a classic (vintage) cars from era before 1950. Some of the companies no longer exist, or were bought ...
0
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0answers
125 views

importing bone animation keyframes with assimp

I'm writing a simple 3d engine with Direct3D11 and I'm into the processo of importing a rigged and animated model into my application with Assimp. I succesfully managed to import a static model and a ...
0
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1answer
330 views

How can I apply a mesh collider in Unity to an entire imported model rather than a single piece?

I have a series of models from Blender I'm importing to Unity as .blend files and I need mesh colliders applied to each one. What I'm finding is that with any model that is constructed of multiple ...
0
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0answers
18 views

How would I convert dts to an easier format like .obj, .blend, anything that is supported by blender [duplicate]

Title explains most of it. How would I convert a .dts (from torque) to a .blend to make edits to a model? I don't just wanna use the go to technique, code it yourself. That is because I absolutely ...
3
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1answer
234 views

How do I shade / model low poly smooth surfaces that come to sharp edges?

Consider this model of a tank turret: The following model has smooth, round surfaces that meet at sharp corners. This is achieved with a high number of subdivisions and marking certain edges as sharp ...
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0answers
30 views

Importing models into a game engine

I am developing my own game with my own engine. I am modelling a car and I am interested in how do I turn the tires in the game? I mean, after importing a car model, how can I turn its tires so that ...
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0answers
89 views

How do I animate separate parts of a 3D model in THREE.JS?

I'm new to Three.js. I want to import a model of a claw machine HERE: https://poly.google.com/view/9aIHw7_MAZE and animate separate pieces of the model, say the claw. Is this possible by importing ...
3
votes
2answers
128 views

How can I create and load models with additional information?

I want to create game similar to original DOOM in Unity (using 2017.2). I'd like to make it possible to load entire levels from file, but I don't really want to write my own level editor that would ...
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1answer
60 views

Why are Monogame models tied to effects?

When I load a model in Monogame using ContentManager, the model contains effects on each mesh (mesh.Effects). This is confusing ...
0
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1answer
58 views

How to hide fbx files for commercial release

I see that all commercial games I've played never expose their fbx files - usually, they archive the fbx files into PAK file or BIN file. For example, Torchlight 2 use OGRE3D for their Graphic Engine,...
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1answer
29 views

In unity, some part of mesh doesn't show only in play mode

This is screenshot of not playing mode. You can see the the speedloader and bullets inside of the revolver. And this is when playing mode. As you can see, I can see the speedloader and bullets in ...
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0answers
40 views

XNA Further faces are shown through closer faces

I'm trying to draw a 'axis' model named 'XYZ'. The problem is that it is rendered wrong (screenshot below). You can see that the blue face can be seen through the red face. The black, green and red ...
1
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1answer
88 views

Customizable 3D “growing” Avatars within Unity [closed]

I'm working on a project that allows the user to pick their personal avatar (change faces/body settings/etc), and then have child/adult versions of those. Ideally, they will allow an age progression ...
1
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0answers
97 views

Problems exporting meshes to Unity 5

After creating a tree (Scots Pine) in SpeedTree Cinema v7.1.1 I exported it as a .FBX ascii file to Unity 5 and I encountered a problem; the leaf material, while viewing it in Unity 5, can only be ...
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1answer
149 views

How to achieve this kind of look of a cube in a most efficient way?

It might be a trivial question, but I couldn't come up with a simple solution. I need to create a cube like on the image below in Unity. As always, I target mobile ...
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3answers
350 views

How should I make (3D) buildings that can be entered in the game?

I have no idea about how would I make a building that can be entered in a game. Should I model separate parts of it and than combine them or should I model the entire thing as one object? Are these ...
0
votes
1answer
173 views

Instantiate prefab disabled scripts

I'm creating a script to dynamicly load a menu with buttons. On every button there is a script that need to be run when the button has been clicked. For the button there is a prefab where the script ...
0
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0answers
143 views

High polygon count model, low fps

I am currently working on a tool that creates large landscapes. The landscape is created using a heightmap which is broken up into "chunks" that are made up of 64x64 triangle pairs, meaning 8,192 ...
1
vote
1answer
276 views

Why do XNA/Monogame models create new BasicEffect instances?

My question is fairly straightforward, I think. Using Monogame, when I load a model using contentManager.Load<Model>("Model"), the model's mesh has a ...
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vote
2answers
392 views

Rendering model with multiple tiling textures

See edit: How would I go about rendering a model with multiple tiling textures? I have a few ideas, but all of them have drawbacks, here are a few (by the way this is for an opengl game): -Use a ...
0
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1answer
257 views

why one model can have different vertices and normal size?

I am using TinyObj to load models. I found many obj files have different vertices and normal size, how could it happen? I thought in the obj file one normal should be correspond to one vertex. For ...
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3answers
366 views

What models am I allowed use when selling my game?

I have purchased models through Daz3D, and I have downloaded a lot, for free. The 3D models were downloaded as .MMD or .FBX. ...
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1answer
191 views

How to add a JSON object / model into your whitestorm world / scene?

I am loading the object from my json file. ...
0
votes
1answer
383 views

How to use 3D models in video games? (Copyright related)

There are many gray areas in using 3D models online that may be free, creative commons with specific terms, or public domain. I notice many 3D models being sold by artists that are exact replicas of ...
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3answers
287 views

What format is this 3D model in or how can I change my rendering code to accept obj files?

I have a file in my project that defines 2 numbers and 4 arrays: ...
0
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1answer
297 views

Determine “bounding box size” (not scale) of model in MonoGame

I'm working on integrating some the 3D models I import into my physics system by trying to take their "size" and use that as the side for objects within my physics system. When I say size, I'm ...
2
votes
2answers
352 views

How to prevent Unity from triangulating faces of imported models?

I have an object that will be rendered with a wireframe shader. This means that line between vertices in a model would be drawn. The problem is that Unity automatically triangulates all n-gons in my ...
0
votes
1answer
317 views

How to rotate to look at target

I have found other questions like this, but none seem to quite cover the situation I have. I am using DirectX 11 I have an object that has: Position (vector) Rotation (quaternion) View angle (pitch,...
5
votes
2answers
604 views

How to join two cubes?

If I want to make a character (in Blender) made of cubes, to export it to unity later, should I leave these cubes and all the other body parts as separate objects, or join them all into one mesh? And,...
0
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1answer
732 views

Texture Tiling and Texture Coordinates in Unreal Engine

I've just started to learn how to develop games and everything is new for me now. I don't know where to start and I decided to start with Textures and there is something it is difficult to understand ...
0
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1answer
507 views

How to merge fiber subtools in Zbrush

I just started learning Zbrush. While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
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2answers
110 views

Bounding box messed up for .fbx models

I am trying to make bounding boxes for my models. My code works fine if the model is imported as a COLLADA (.dae) file. When I try to import a model that has .fbx extension, my bounding box messes up. ...