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51 votes

Licensing (or similar) for my fan-game?

I don't want to draw too much attention. I don't want to lift my head over the parapet only to have it blasted off, you know? Either you raise your head and get out, or you starve behind the parapet....
Philipp's user avatar
  • 122k
29 votes

Licensing (or similar) for my fan-game?

So, yea "IANAL, get one". However, it seems obvious from your question that your goal is to profit from this game. And the phrase "not interested in treating people like myself as criminals", has ...
CLo's user avatar
  • 1,330
25 votes
Accepted

How to attribute authors of assets for my indie game

The CC-BY license requires that you credit the author of the work, not the platform that conveyed it. So yes, when you take lots of assets from lots of different creators, you must credit each of them ...
Philipp's user avatar
  • 122k
19 votes
Accepted

If I chose to make a game engine with GPL license, does anyone who build a project with it have to disclose the license or is that for distros only?

I'm not a lawyer, this is not legal advice. When you make a model in Blender, despite blender being under GPL, the model is not. Similarly when you make a program with GCC, despite GCC being under GPL,...
Theraot's user avatar
  • 27.5k
12 votes

Licensing (or similar) for my fan-game?

By the time you can make a living from your fan project, it isn't a fan project anymore. Nintendo is not one of the (extremely few) Megacorporations that lets the community use their IP to make money....
Peter's user avatar
  • 9,955
11 votes

Licensing (or similar) for my fan-game?

IANAL, get one Specifically, you probably need an IP/Copyright lawyer. From my fairly uninformed point of view (CS background, took some law courses in uni), I'd say that in your current state, ...
rococo's user avatar
  • 221
9 votes
Accepted

Can open source games be published on Steam?

Can open source games be published without violating the license? Yes; because open source games have been published, and Steam allows it. Simutrans is a simulation game that is offered through Steam, ...
Gnemlock's user avatar
  • 5,293
8 votes

If I chose to make a game engine with GPL license, does anyone who build a project with it have to disclose the license or is that for distros only?

It depends. The Open Source Stack Exchange has a question about GPL game engines and an answer that address some of your questions (emphasis is my own): A game engine has properties similar to both ...
Pikalek's user avatar
  • 12.5k
7 votes
Accepted

Do I have to credit the author of a free asset from the asset store?

I'm assuming that by "free asset", you mean an asset available on the unity Asset Store that is shown when filtering by "free" (resulting in something like this). Maybe. It will depend on the asset. ...
Vaillancourt's user avatar
  • 16.4k
6 votes
Accepted

How does condition 5 of the Open Font License apply to using a font in my game/engine?

The intent of Condition #5 of the Open Font License seems to simply be to clarify the following: You do need to provide this license alongside your usage of the font, but This license applies just to ...
doppelgreener's user avatar
5 votes
Accepted

Is it possible to copyleft license a game engine and still allow users to sell games made with it?

You will want the GNU Lesser General Public License, or LGPL. This enables commercial games to use your engine, and keep the game's source code closed. It would also make sure that improvements to ...
Bram's user avatar
  • 3,734
5 votes
Accepted

MPL 2.0 in perspective of game development and selling

This is not the best site to get legal advice (not sure if the SE legal site is good for game licenses either). I used TLDRlicense for MPL 2.0. Based on what it says, the answers to your questions ...
ashes999's user avatar
  • 11.3k
5 votes
Accepted

Can I use "Creative Comons BY-NC" licences music in my Freemium game?

As defined by the Creative Commons: NonCommercial means not primarily intended for or directed towards commercial advantage or monetary compensation. The "intent" here is the developer's intention,...
DMGregory's user avatar
  • 136k
5 votes

Making a licensed game you want to make

Most often, you don't. Game licensing is often a "don't call us, we'll call you" sort of affair. If the owner of the intellectual property hasn't already decided they want a new game made with it, ...
DMGregory's user avatar
  • 136k
5 votes
Accepted

Is the CC BY-SA 4.0 licence what I want?

Is the CC BY-SA 4.0 licence what I want? No. CC BY-SA 4.0 will cover the point You give the appropriate credit. but it does not cover the second point Any new Asset that is associated in the ...
Vaillancourt's user avatar
  • 16.4k
4 votes

What models am I allowed use when selling my game?

First: I am not a lawyer, please contact a lawyer for actionable legal advice. Use of the 3D models depends on the license the model maker provided. You should be able to read the license and see if ...
databyss's user avatar
  • 141
4 votes

Can open source games be published on Steam?

To answer your question "What permissive license is best for publishing on Steam?", the answer is: What license you chose for your work does not matter. When you release your work under a license, ...
Peter's user avatar
  • 9,955
4 votes
Accepted

How do you get a license from Marvel comics for game?

The answer to your question is easily findable via Google: https://www.disneystudiolicensing.com/who-do-i-contact-to-license-content-from-marvel-films/ Marvel Studios manages the rights to all ...
MrCranky's user avatar
  • 6,068
4 votes

How can you tell if what you're buying is legal?

As always with questions like this, let me start out by saying that I am not a lawyer, and if you want more professional advice, seek out a legal practitioner to help you with your specific issue. ...
Peethor's user avatar
  • 945
4 votes

Can I use DirectXTK12 commercially?

From the license posted in the DirectXTK12 repo: microsoft/DirectXTK12 is licensed under the MIT License: A short and simple permissive license with conditions only requiring preservation of ...
Pikalek's user avatar
  • 12.5k
4 votes

How to attribute authors of assets for my indie game

Exact terms will vary depending on the particular variant of CC license involved. Generally speaking, you will need to include, for each individual asset: a copyright statement; and a link to the ...
nqu's user avatar
  • 76
4 votes

If I chose to make a game engine with GPL license, does anyone who build a project with it have to disclose the license or is that for distros only?

Normally the way you do this, and make a living, is to license your engine under very tight copyleft (GPL or even AGPL), but retain full copyright yourself (either don't accept third party ...
R.. GitHub STOP HELPING ICE's user avatar
3 votes

Can Unity censor my content or invalidate my license for offensive content?

Unity Terms of Service doesn't directly state that they will revoke your license if you make an offensive game. However, in section 3 of the ToS "Your Responsibilities" they specify: (c) you will ...
Pako88's user avatar
  • 51
3 votes
Accepted

Can I use Adobe Fuse CC models in my commercial game?

Yes, you can. See the PDF document that can be found here on Adobe's website. Additionally, this page on Adobe's forums describes a bit more in layman's terms what you can and can't do with Adobe ...
Vaillancourt's user avatar
  • 16.4k
3 votes

How do I become a game publisher?

First, you need to clarify what you mean by publish locally: What services are you providing to the license holder? Why should they choose you over others (possibly even themselves) for the ...
Pikalek's user avatar
  • 12.5k
3 votes
Accepted

Possible legal pitfalls in font licensing for mobile games?

Font licensing is a big deal. As I stated previously, this is something that is covered in a general IT class, in my country. While it has been some time since I took a "general" IT class, ...
Gnemlock's user avatar
  • 5,293
3 votes

Licensing (or similar) for my fan-game?

Add me to the chorus of "You need a lawyer" but with an extra reason. You are not a "fan game". You are a company with income sufficient to (I assume) cover your overheads and also pay enough wages ...
David Richerby's user avatar
3 votes
Accepted

How can I use Unity Assets made by Unity in a commercial project?

Re-reading the page you linked to, we can see that you can use the assets from the assets store in a commercial game. You can purchase assets from the Asset Store and use them personally and ...
Vaillancourt's user avatar
  • 16.4k
3 votes

I see free asset being sold on another site. How and where do I complain?

You can't know who is the original author. Maybe they all are the same legal entity under different pseudonyms? Who knows? If you really want to do something (which is not your obligation), then ...
Philipp's user avatar
  • 122k

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