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2 votes

How to design simple turn based combat system with multiple difficulties?

The system as described is inheritly flawed and does not allow for much skill/difficulty. Any encounter results in player death or victory, nothing else. And the player also has only the two modes to ...
datacube's user avatar
  • 233
2 votes

How to define ammunition capacity

As Sid Meier once said: A good game is a series of interesting choices. That means that if you want to let the player make the choice what ammo to acquire and use in combat, then you need to make ...
Philipp's user avatar
  • 121k
1 vote

How to add skill expression to a text based turn based game?

Going by the classic rock paper scissors or a bit more elaborated Pokemon, you can have attacks that are efficient against certain types of enemies (1.5x or 2x damage) and less effective against ...
infinitezero's user avatar

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