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68 votes
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Game artist computer workstation set-up – is this overkill?

First of all, saving on work equipment is often saving at the wrong end. Giving your employees suboptimal equipment does not just hamper their productivity physically, it also hampers their ...
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40 votes
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What does the term "channel" mean when used in regards to computer graphics?

Digital colors can be made up of three components: red, green, and blue. Combine these together, and you get final color, eg. yellow is 100% red, 100% green and 0% blue. The fourth component is, as ...
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30 votes

Game artist computer workstation set-up – is this overkill?

Laptop is a waste of money, everything else is acceptable. Ergonomic mouse and mount for tablet is a must. If he is going to be drawing for 8 hours a day, he will need it for health reasons. Large ...
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8 votes
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Is developing 2D sprites as projections of 3D models viable?

Donkey Kong Country or Abe's Oddworld Oddessy both come to mind as using 3D models to make 2D Sprites. That was from back in the day when computers were powerful enough to model complex 3D assets, but ...
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8 votes

How can I achieve a similar look to this "2.5d"-ish art style?

I tried to replicate the scene in Unity, so I'm using its reference system but this solution can be adapted for any other development environment as well. This is the camera setup I used: Position: <...
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7 votes
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How to give depth to a top-down shooter?

You can't give ambient occlusion to things when there is no light. After all ambient occlusion effectively simulates shadows. Add more light sources (and use shadows) If you add light sources to the ...
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  • 3,516
6 votes

Is it legal to use Creative Commons art in a commercial game?

Anything derived from using a CC-BY-SA licensed work should be distributed under the same license. This includes the edited image and the work it is used in. Since you are mixing it with other things (...
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6 votes

Are there places in the gaming industry for people who are artistic and programmers?

I can think of a few edge cases: Tech Artists are basically the people who work to bridge the gap between programming and art. The actual responsibilities of the role varies between teams and ...
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6 votes
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How to make low poly ground look better

A texture is a simple idea. You say you've tried some and they didn't look good. If you created the texture out of polygons would it look better? Or better yet, maybe try making the ground a flat ...
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  • 2,592
5 votes

What does the term "channel" mean when used in regards to computer graphics?

Alpha channels were actually invented by George Lucas's company Industrial Light & Magic (actually Alvy Ray Smith did most of the work while working there, who was previously employed by Xerox ...
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5 votes
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How can I author objects with perspective that fit into a tile-based map but span multiple tiles?

I found an efficient way to build a city fast (or whatever you're trying to build) is definitely to go modular, and make indexed fittings for your buildings. For example: Single buildings, referenced ...
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  • 1,035
5 votes
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Rendering models in isometric view

Firstly, a 2:1 ratio is not isometric. It is a similar-looking dimetric projection (where two of the three axes are equally foreshortened, and the vertical axis is slightly less so) Isometric ...
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5 votes
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Making Edges of Hand-Drawn Tileset Match Up

Here's one method that works well: (Though I've done a bit of a quick & sloppy job of it here. Original rock texture from this site) Duplicate your 9-slice and offset it by one tile width (so ...
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  • 114k
5 votes

How to give depth to a top-down shooter?

Consider using 3/4 top-down perspective. This is the look that most old-school top-down games used specifically to create depth. Some examples: Old Zelda games Old Final Fantasy Games Pokémon (even ...
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4 votes

Are there official button images for the xbox controller that I can get for free?

There is an unofficial but extremely complete set of controller button images for several platforms here: http://opengameart.org/content/free-keyboard-and-controllers-prompts-pack
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  • 211
4 votes

Are metal slug art assets free use?

The internet is full of copyright violations. Just because you see people posting 3rd party art assets doesn't mean that they are allowed to. You might wonder "but they didn't get sued, why should I"?...
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  • 112k
4 votes

How can someone make 3D tiles not looking like perfect cubes?

Usually to render a large quantity of gird aligned cubes is to use a method known as "Marching cubes". Note: the main alternative is to use ray casting and voxels (point cloud data), which is less ...
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  • 18.5k
4 votes

Game artist computer workstation set-up – is this overkill?

When making graphics you, usually, want to be able to layer a lot of assets. The more you can layer the richer the image is likely going to be and the more exciting it usually is. How much power one ...
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  • 226
4 votes
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How can I morph between images in real time?

it has traditionally been a brutal algorithm to force your computer to perform. This may have been true when the Elastic Reality software you link to was created in the mid-90s. Back then CPUs were ...
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  • 114k
3 votes
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What level of use can I give to these third person IP based art assets?

When you don't want any problems with anybody, don't copy other peoples intellectual properties. Even when you assume you are technically in the right (fair use, notable differences and all), they ...
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  • 112k
3 votes
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Is it legal to use Creative Commons art in a commercial game?

http://creativecommons.org/licenses/by-sa/4.0/ according to this website you can use it commercially but it needs to have same license, see the sharealike. i don't know about game but website will be ...
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  • 176
3 votes

What does the term "channel" mean when used in regards to computer graphics?

None of the other examples explain why it's alpha, though. It's from the expression in Alpha Compositing: where Ca and Cb are the two input colour values and Co is the output combined colour. ...
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  • 373
3 votes
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Splash Screen Resolution size

Vector graphics are completely resolution-independent. Which means you can always scale them up as much as you like. There are no resolutions which scale especially well. Vector programs like ...
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  • 485
3 votes

How to edit specific mipmap images in a DDS?

DDS support is standard in GIMP since version 2.10, plugin installation is no longer required.
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3 votes

Proper and easier way to make isometric animated art

I believe the approach you're referring to as "3D bitmaps" or "voxel"(?) is found in some of the C&C series of games, specifically C&C Tiberian Sun. What they do is is make the units up out ...
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  • 29.1k
3 votes

How can I manipulate a static 2D sprite so that it looks alive?

There are many ways. I'll try to list some, from simplest to more advanced: Stretch your sprite vertically/horizontally a bit, as if it was breathing If that fits your game, make it skew, rotate, ...
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  • 10.1k
3 votes
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Why are modern open world games so quiet?

Poignancy / relevance. Over the '90s-'00s, people got tired of music constantly overwhelming every aspect of their play. The same thing has happened over the course of my life in TV and movies. I ...
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  • 29.1k
3 votes

Why are modern open world games so quiet?

The problem is that such open world games are often played for a very long time. Even the best and longest soundtrack becomes repetitive over time. Whatever emotional impact it had when heard for the ...
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