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68 votes
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Game artist computer workstation set-up – is this overkill?

First of all, saving on work equipment is often saving at the wrong end. Giving your employees suboptimal equipment does not just hamper their productivity physically, it also hampers their ...
Philipp's user avatar
  • 119k
30 votes

Game artist computer workstation set-up – is this overkill?

Laptop is a waste of money, everything else is acceptable. Ergonomic mouse and mount for tablet is a must. If he is going to be drawing for 8 hours a day, he will need it for health reasons. Large ...
Major Redux's user avatar
10 votes

How can I achieve a similar look to this "2.5D"-ish art style?

I tried to replicate the scene in Unity, so I'm using its reference system but this solution can be adapted for any other development environment as well. This is the camera setup I used: Position: <...
liggiorgio's user avatar
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8 votes
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Is developing 2D sprites as projections of 3D models viable?

Donkey Kong Country or Abe's Oddworld Oddessy both come to mind as using 3D models to make 2D Sprites. That was from back in the day when computers were powerful enough to model complex 3D assets, but ...
Neal Davis's user avatar
8 votes
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How can I morph between images in real time?

it has traditionally been a brutal algorithm to force your computer to perform. This may have been true when the Elastic Reality software you link to was created in the mid-90s. Back then CPUs were ...
DMGregory's user avatar
  • 133k
7 votes
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How to give depth to a top-down shooter?

You can't give ambient occlusion to things when there is no light. After all ambient occlusion effectively simulates shadows. Add more light sources (and use shadows) If you add light sources to the ...
user3797758's user avatar
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6 votes
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How to make low poly ground look better

A texture is a simple idea. You say you've tried some and they didn't look good. If you created the texture out of polygons would it look better? Or better yet, maybe try making the ground a flat ...
user1118321's user avatar
  • 2,632
5 votes
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Making Edges of Hand-Drawn Tileset Match Up

Here's one method that works well: (Though I've done a bit of a quick & sloppy job of it here. Original rock texture from this site) Duplicate your 9-slice and offset it by one tile width (so ...
DMGregory's user avatar
  • 133k
5 votes

How to give depth to a top-down shooter?

Consider using 3/4 top-down perspective. This is the look that most old-school top-down games used specifically to create depth. Some examples: Old Zelda games Old Final Fantasy Games Pokémon (even ...
htmlcoderexe's user avatar
4 votes

How to edit specific mipmap images in a DDS?

DDS support is standard in GIMP since version 2.10, plugin installation is no longer required.
魔大农's user avatar
4 votes

Are there official button images for the xbox controller that I can get for free?

There is an unofficial but extremely complete set of controller button images for several platforms here: http://opengameart.org/content/free-keyboard-and-controllers-prompts-pack
BMac's user avatar
  • 211
4 votes

How can someone make 3D tiles not looking like perfect cubes?

Usually to render a large quantity of gird aligned cubes is to use a method known as "Marching cubes". Note: the main alternative is to use ray casting and voxels (point cloud data), which is less ...
Theraot's user avatar
  • 26.2k
4 votes

Game artist computer workstation set-up – is this overkill?

When making graphics you, usually, want to be able to layer a lot of assets. The more you can layer the richer the image is likely going to be and the more exciting it usually is. How much power one ...
joojaa's user avatar
  • 399
3 votes

How to achieve an aesthetic which looks like hand-made pencil and paper drawings?

If you want to replicate the aesthetics, you could try to replicate the process. Instead of trying to pixel your graphics in an image editor, hand-draw them with pencil on paper and then scan them. ...
Philipp's user avatar
  • 119k
3 votes

Why are modern open world games so quiet?

The problem is that such open world games are often played for a very long time. Even the best and longest soundtrack becomes repetitive over time. Whatever emotional impact it had when heard for the ...
Philipp's user avatar
  • 119k
3 votes
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Why are modern open world games so quiet?

Poignancy / relevance. Over the '90s-'00s, people got tired of music constantly overwhelming every aspect of their play. The same thing has happened over the course of my life in TV and movies. I ...
Engineer's user avatar
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3 votes
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Making my characters modular

In order to solve the problems of parts not lining up, you would need a way to specify where the joints are. That is, you will need to build an kind of tree, where each node is a part of the body and ...
Theraot's user avatar
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3 votes
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How are the unwrapped textures created?

There are some dedicated software tools that allow you to paint a texture directly on a model. An example of this would be Substance Painter as you mentioned in the comments. Personally, I don't have ...
Pikalek's user avatar
  • 12.2k
2 votes

intellectual property and non disclosure agreements on artwork

You should look up "work for hire." It's a common contractual term that describes the agreement you're looking for. I also recommend talking to a lawyer to draw up the contract for you. Any lawyer ...
user1118321's user avatar
  • 2,632
2 votes
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Which style/technique is more time efficient for an inexperienced artists?

Using a cartoon art style with thick outlines and minimal colors. I recommend drawing in Flash using a drawing tablet. You might find it easier to draw on paper with pencil, then scan it into a ...
sk84z's user avatar
  • 136
2 votes

For character animation, is it better to use sprite sheets or animating "pieces" with keyframes?

I must say I strongly disagree on some of your pros and cons. The keyframe method in my opinion is a much better choice, both for the animator and the programmer. It is (usually) less work for both ...
John's user avatar
  • 264
2 votes
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How to work with different artists sequentially?

While I am not personally super experienced with the art side of game design I can think of a couple of solutions too your problem. A). Make a style guide. (Example here) Having the first/primary ...
Toron's user avatar
  • 116
2 votes

Any reason 3D character models aren't split into multiple models / files?

Splitting meshes would work as you intend only if every polygon in the mesh is influenced by no more than 1 bone. If you want the model to bend smoothly polygons need to be influenced by more than ...
Stephane Hockenhull's user avatar
2 votes

2D isometric pixel art technique

(Disclaimer: this is a subjective response to a subjective question. That's art for ya!!) All isometric game art is composed from tiles that look like this, can be broken down into tiles that look ...
jodediah holems's user avatar
2 votes

Game artist computer workstation set-up – is this overkill?

The additional cost of the mouse is unlikely to be significant compared to the drawbacks of having one with poor ergonomics. That, and the tablet stand, are definitely not worth questioning unless ...
Matthew's user avatar
  • 143
2 votes

How to give depth to a top-down shooter?

I will describe an approach I used for a similar game some time ago. Depth imitation This only applies if your perspective is not orthogonal and directly from the top. For each sprite that has ...
Sopel's user avatar
  • 176
2 votes

Term for compositing textures according to colors in an index texture mask?

In terms of game dev, what you've described sounds somewhat like multi-texturing: blending of multiple textures on the same surface. Texture splatting is a related idea, though it usually more ...
Pikalek's user avatar
  • 12.2k
2 votes
Accepted

Editing Pixel Art, Copyright and "The Ship of Theseus" Problem

From the memorandum opinion from the US court case of Dave Grossman Designs, Inc. v. Bortin: The law of copyright is clear that only specific expressions of an idea may be copyrighted, that other ...
Pikalek's user avatar
  • 12.2k
2 votes
Accepted

Is it a good idea to give NPCs unnatural hair colors while keeping that of the PC a natural color?

The player-character is the most important character in the game, so it is a good idea to spend some effort into making them look unique. Every creative choice about the look of the PC should be ...
Philipp's user avatar
  • 119k

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