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Short version... No. There's nothing listed on the store that would tell you that (unless the dev includes it in the description). Most marketplaces don't attempt to identify the technologies used (unless they come from the same source) and ultimately, the only technical requirement they're interested in is whether it will run on the target platform. Also... ...


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Connection timeouts are usually handled server-sided, not client-sided. That means that this is a problem which should be fixed by the developers themselves. I have not read their sourcecode (and I can not), but I doubt that this is a particularly difficult code change to make on the server-side (but I could be mistaken - this is very hard to judge from the ...


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Short answer: No Long answer: Theoretically you could if you knew the networking protocals that are involved and managed to compile a compatible version of the game with your fixes and got everyone in the game to swap a few DLL files. But realistically this is only something that the developer can do as they are the ones that have the source code and control ...


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