44
votes
Accepted
What is a "normal" in game development
Direct Answer
I see that other answer going into technical details, but I don't know if that hits the spot for answering "What are even normals" - so here's a plain English answer for ...
34
votes
What is a "normal" in game development
In the context of geometry, a normal is a vector that is oriented perpendicular to a given object. It is commonly used for lighting calculations, but it can also be used to for calculating visibility, ...
3
votes
Accepted
Increased CPU usage when rendering sprites
Without refactoring the code the first thing would be to avoid repeatedly setting uniforms that don't change such as:
...
2
votes
Accepted
Is OpenGL 2.0 possible in unity?
According to this post on Unity Forums website, OpenGL 2 support was dropped since Unity 5.5:
...since Unity 5.5, OpenGL core profile 3.2 is the minimum supported version.
And OpenGL ES 2 support ...
1
vote
Skybox not texturing
There were two mistakes I made which led to my skybox not texturing properly:
Init function was never called.... I'm sorry
...
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
opengl × 4282c++ × 999
glsl × 590
shaders × 435
java × 338
textures × 338
lwjgl × 246
rendering × 227
3d × 220
graphics × 178
directx × 146
2d × 140
matrix × 135
mathematics × 134
opengl-es × 129
lighting × 127
vbo × 126
camera × 122
graphics-programming × 110
android × 101
libgdx × 96
sdl × 93
rotation × 91
glm × 90
opengl-es2 × 88