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44 votes

What is a "normal" in game development

Direct Answer I see that other answer going into technical details, but I don't know if that hits the spot for answering "What are even normals" - so here's a plain English answer for ...
Raphael Schmitz's user avatar
34 votes

What is a "normal" in game development

In the context of geometry, a normal is a vector that is oriented perpendicular to a given object. It is commonly used for lighting calculations, but it can also be used to for calculating visibility, ...
Pikalek's user avatar
  • 11.6k
3 votes

Increased CPU usage when rendering sprites

Without refactoring the code the first thing would be to avoid repeatedly setting uniforms that don't change such as: ...
Stephane Hockenhull's user avatar
2 votes

Is OpenGL 2.0 possible in unity?

According to this post on Unity Forums website, OpenGL 2 support was dropped since Unity 5.5: ...since Unity 5.5, OpenGL core profile 3.2 is the minimum supported version. And OpenGL ES 2 support ...
YoshGJ's user avatar
  • 468
1 vote

Skybox not texturing

There were two mistakes I made which led to my skybox not texturing properly: Init function was never called.... I'm sorry ...
Ben Duguid's user avatar

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