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How to scale down noise intensity?

One simple approach is to bracket your noise between a minimum and maximum value - here expressed as the elevations of the deepest valley or undersea trench on your planet vs the peak of the tallest ...
DMGregory's user avatar
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Why use sprite tile maps on the GPU in WebGL?

This technique has the advantage that you can render the whole tile layer as one single quad. That means that there are just 4 vertices that need to go through the vertex shader. The rest happens in ...
Philipp's user avatar
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