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I'm a game designer at Ubisoft Toronto, specializing in game systems, user interface, and economy balancing; and a teacher in Sheridan College's bachelor of game design program.
I'm a total math & science geek, and avid game jammer. In terms of Richard Carrillo's taxonomy of game designers, I'm an "Analyst," favouring technical/deductive approaches to game system design.
I do most of my personal work in Unity & C#, and love playing with shaders and algorithm design.
Hit me up on Twitter if I'm not on chat - my DMs are open and I love helping fellow creators make cool stuff. :D