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41 votes

What do I need to legally use copyrighted music in my game?

First and foremost, I am not a lawyer. You should always consult a lawyer in regards to legal questions - the legal system is often very fickle, and often changes dramatically from location to ...
Gnemlock's user avatar
  • 5,273
23 votes
Accepted

Is it reasonable to ask for all rights for music when hiring a musician?

When you are asking for "all the rights", then you need to ask youself if you really need "all the rights". I don't know your long-term business plan, so I don't know which of these rights you ...
Philipp's user avatar
  • 120k
19 votes
Accepted

How to synchronize a game with music

I don't recommend using Time.deltaTime to track progress through playing the song as described in another answer. It's great for smoothing & interpolating effects to play out in realtime, but ...
DMGregory's user avatar
  • 135k
16 votes

What do I need to legally use copyrighted music in my game?

The singer is just a small part of a music track. It consists of: The vocals provided by the singer The text of the lyrics The composition of the melody The arrangement of the melody The performance ...
Philipp's user avatar
  • 120k
12 votes

Using non-copyrighted music for a paid game

There is no such thing as "non-copyrighted" music. The moment someone creates a creative work, they have a copyright on it. What you could mean is: Music in the public domain due to age. But that ...
Philipp's user avatar
  • 120k
11 votes
Accepted

HTML5 games: play() failed because the user didn't interact with the document first

There is a good reason for this precaution: Users usually don't expect audio from websites. They get really angry when they load a website, and an audio advertisement blares at them at full volume. ...
Philipp's user avatar
  • 120k
10 votes

Must I buy licenses if my rhythm game lets users load music from their own library to be played in-game?

Most users on this site, including myself, are not lawyers, so we are not able to give you legal advice. The best way to be sure is to consult a lawyer. From the system you describe, it sounds like ...
DMGregory's user avatar
  • 135k
7 votes

What do I need to legally use copyrighted music in my game?

In the 90s I worked for the largest computing magazine in Hungary and we had a cover CD, some 30 000 copies a month. We offered up and coming musicians to put their music there for free. This was ...
chx's user avatar
  • 171
6 votes

How can I tell if I can use a song from YouTube in my game?

I am not a lawyer. If you want serious legal advise, ask one. Do not trust anonymous strangers on the internet with providing legal advise to you. But my layman interpretation of international ...
Philipp's user avatar
  • 120k
5 votes

What do I need to legally use copyrighted music in my game?

Licensing from the authors This can be complicated if a copyright collecting agency or a licensing agency in involved. If you deal directly with the authors, they can issue you a license. If that ...
Theraot's user avatar
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5 votes
Accepted

Can I use "Creative Comons BY-NC" licences music in my Freemium game?

As defined by the Creative Commons: NonCommercial means not primarily intended for or directed towards commercial advantage or monetary compensation. The "intent" here is the developer's intention,...
DMGregory's user avatar
  • 135k
5 votes

What is the difference between "8 bit" and "16 bit" in the context of retro game aesthetics?

When people talk about 8bit graphic and sound vs. 16bit graphics and sound in the context of retro-game aesthetics, then they often talk about the graphic and sound capabilities of gaming consoles and ...
Philipp's user avatar
  • 120k
5 votes

Can I use the music from an AI in my video game?

Context matters. With any legal question, jurisdiction is important - different places have different rules. Furthermore, "AI" is vague. What are the terms of use on the AI? No one answer ...
Pikalek's user avatar
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4 votes

Can I legally use retro video game music in a quiz game?

I am not a lawyer, so do not take this as legal advise. When you want to undertake this project, consult a lawyer who knows about your local copyright laws. But according to my layman's knowledge of ...
Philipp's user avatar
  • 120k
4 votes

Can I use my self made piano version of a popular copyrighted song as my game background music?

It's not just the arrangement and interpretation of a song which falls under copyright but also the composition itself. So you will violate the copyright of the original composer. That means you will ...
Philipp's user avatar
  • 120k
4 votes
Accepted

I need to keep music playing but still be able to mute it between games, how?

Add to your music class a method like this: ...
DMGregory's user avatar
  • 135k
4 votes

I need to keep music playing but still be able to mute it between games, how?

The solution by DMGregory is a quick and dirty solution which works well for a single audio source. But in a more complex game you might have multiple audio sources which function as background music. ...
Philipp's user avatar
  • 120k
4 votes
Accepted

How to change music from room to room?

If you want to play non-diegetic music (background music which just plays without a positional source), then a simple solution is to add the audio source which plays that music directly to the camera. ...
Philipp's user avatar
  • 120k
4 votes

Can I use music from TheFatRat for my game?

It is illegal to use music made by someone else in your game, unless you have their permission. (unless the artist is dead for over 70 years, but that's unlikely to apply here) Some artists give a ...
Philipp's user avatar
  • 120k
4 votes
Accepted

How can I reduce the file size of my Unity build that contains lots of audio files?

According to the documentation, Unity will re-encode any audio file you import into it anyway, so the compression of the source files isn't that relevant. And every time you re-encode an audio file in ...
Philipp's user avatar
  • 120k
3 votes
Accepted

What are things that you look for when hiring a composer to make music for your games?

The problem with stock audio is that they are often overused. It can be very confusing for a player when they hear a piece of music in your game which they recognize from media related to a different ...
Philipp's user avatar
  • 120k
3 votes

Why are modern open world games so quiet?

The problem is that such open world games are often played for a very long time. Even the best and longest soundtrack becomes repetitive over time. Whatever emotional impact it had when heard for the ...
Philipp's user avatar
  • 120k
3 votes
Accepted

Why are modern open world games so quiet?

Poignancy / relevance. Over the '90s-'00s, people got tired of music constantly overwhelming every aspect of their play. The same thing has happened over the course of my life in TV and movies. I ...
Engineer's user avatar
  • 30k
3 votes

Is it reasonable to ask for all rights for music when hiring a musician?

"All the rights" is rather vague. Many intellectual property rights are applicable and even though this subject is covered by widely adopted international treaties, laws vary around the world. Some ...
Marcks Thomas's user avatar
3 votes

Can I use the music from an AI in my video game?

tl;dr: Maybe? Nobody knows. Generative AI (GAI) is a new field, not just technologically but also legally. In the next years we are going to see a lot on how judges will apply existing laws and how ...
Philipp's user avatar
  • 120k
2 votes
Accepted

Who should be contacted to request permission, for commercial songs (and cost ballpark)

Usually "decently known" musicians sell all their copyrights to the record label. So these are the people you need to contract when you want a license. Such record deals are usually exclusive, so the ...
Philipp's user avatar
  • 120k
2 votes
Accepted

How is custom-written music generally licensed for a small game?

Reposting this as a possible answer rather than a comment. This is going to vary widely by publisher and whether you've created the music for the property (as opposed to licensing music you've ...
Rob Craig's user avatar
  • 315
2 votes

sound stops after scene reloads in unity3d

Was just making a small mistake. I was not calling the audiosource rowling used in AudioScript in another script. Anyhow the correct format is below ...
Salar Muhammad's user avatar

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