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8 votes
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Is it legal to use the exact same proportions as Minecraft's Steve character model in software without permission?

I am not a lawyer, and you should not put too much value into the legal opinions of anonymous strangers from the Internet. But personally, I would not risk it. While I doubt that Minecraft Steve will ...
Philipp's user avatar
  • 118k
6 votes

How to merge two objects in Blender

If the result in the image satisfies you, here's how I achieved it. Subsurfed the initial cube once Created a second cube and scaled it Added a boolean modifier to ...
qwazix's user avatar
  • 161
6 votes

Should I model with quads or with n-gons?

It doesn't really matter. 3d models with faces that have more than 3 vertices don't really exist in 3d graphics*. They are a usability-convention of the modeling program. 3d rendering engines can only ...
Philipp's user avatar
  • 118k
4 votes
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What technique should I use to implement the following type of "diggable" terrain?

Data / Model vs. View / Rendering First let's clear up one thing: data model vs. view, in the sense described by MVC. One moment you're talking about one: How can I implement such a modifiable ...
Engineer's user avatar
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4 votes
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How to make (or where to get) a half-sphere mesh that textures properly?

You shouldn't really worry about cutting of the other half of the sphere since Unity doesn't render faces that are looking away anyway. That doesn't solve your problem however. Try to save your sphere ...
Školstvo's user avatar
  • 336
4 votes
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How to prevent Unity from triangulating faces of imported models?

Unity supports the following MeshTopology types: Triangles Quads Lines LineStrip Points It does not, at the time of writing this answer, support topologies with 5 or more points per polygon. To ...
DMGregory's user avatar
  • 132k
4 votes

What models am I allowed use when selling my game?

First: I am not a lawyer, please contact a lawyer for actionable legal advice. Use of the 3D models depends on the license the model maker provided. You should be able to read the license and see if ...
databyss's user avatar
  • 141
4 votes

How can you tell if what you're buying is legal?

As always with questions like this, let me start out by saying that I am not a lawyer, and if you want more professional advice, seek out a legal practitioner to help you with your specific issue. ...
Peethor's user avatar
  • 935
4 votes

How to replace texture maps on models in a packaged game?

Typically this is done via DLL injection. You insert a piece of custom software that poses as the graphics driver while you're running the game. Each frame, when the game tries to ask the graphics ...
DMGregory's user avatar
  • 132k
3 votes

Why does unity obj import flip my x coordinate?

I had quite a discussion about this with Unity customer support, which you can see here. The short of it is this: The actual OBJ file format specification declares that, "A right-hand coordinate ...
Stevens Miller's user avatar
3 votes

Lazy way to figure out the two sides of a border?

I believe the solution is simple - mark vertices of the path as impassible and run regular Dijkstra for this input. If it fails to find a path you are sure they are on different sides. Edit: If your ...
wondra's user avatar
  • 4,910
3 votes
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How to achieve this kind of look of a cube in a most efficient way?

I will be giving you two answers, The one for your actuall problem,and another one with a cube that has faces colored based on how much they are facing top: To simply create a Cube like that: Create ...
Guilherme Junqueira Coutinho's user avatar
3 votes

How can I create and load models with additional information?

This is not going to be as easy as you think it would be, because only the Unity Editor can load Blender files. When you import a Blender file, it is converted to Unity's internal format. This is the ...
Philipp's user avatar
  • 118k
3 votes
Accepted

How do I shade / model low poly smooth surfaces that come to sharp edges?

You need to set the mesh to smooth, then "cut" the edges that have to be sharp by duplicating them. You need to select the edges you want to make sharper, then hit Ctrl + E and choose the "edge split"...
Bálint's user avatar
  • 14.8k
3 votes
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Can I use Adobe Fuse CC models in my commercial game?

Yes, you can. See the PDF document that can be found here on Adobe's website. Additionally, this page on Adobe's forums describes a bit more in layman's terms what you can and can't do with Adobe ...
Vaillancourt's user avatar
  • 16.3k
3 votes
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How can I cut a doorway through my wall at runtime?

Actually cutting this hole in the mesh can be challenging. It's doable - 3D modelling packages manage it all the time - but it can be computationally intensive to handle every potential case, and it ...
DMGregory's user avatar
  • 132k
2 votes
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Assimp, Blender and model rotating

A common problem exchanging 3D data between different programs is the axis directions. The cause of the issue comes when deciding the direction of each axis, blender uses the right handed cartesian ...
sambler's user avatar
  • 366
2 votes

High poly vs Low Poly when creating model

I think your question is about modelling assets for your game and whether you should start with a low or high poly prototype. To me it makes sense to prototype quickly and therefore choose whichever ...
zcabjro's user avatar
  • 541
2 votes
Accepted

Mixamo Models not Importing Correctly in Unity

This looks like inverted normals. Is there an option for that somewhere? (In Mixamo as well as Unity). Also, check the material in Unity. It might be set to Transparent/Bumped Diffuse. Switch that to ...
Dries's user avatar
  • 371
2 votes
Accepted

Make models not see through

I think I figured it out. If anyone knows another way please do share. I had to enable DepthBuffer in DepthStencilState in the <...
syy's user avatar
  • 195
2 votes

How to join two cubes?

Ultimately, you can take whichever option suits you best, personally. You would easily get away with either. Leaving the Cubes Separate If you do not join the cubes, they should import into your ...
Gnemlock's user avatar
  • 5,243
2 votes

How to join two cubes?

If you generate box collider's on empty objects with shape of these boxes, and your scripts are on a parent of 2 objects that have these colliders, any of these colliders will trigger OnCollisionEnter(...
Candid Moon _Max_'s user avatar
2 votes
Accepted

why one model can have different vertices and normal size?

The Wikipedia page about the Wavefront .obj file, contains a lot of information boiled down to less lines than it could be. Some files have more vertices and some have more normals. Does it means I ...
vallentin's user avatar
  • 380
2 votes

Should LOD models be used in mobile games?

One of the things that makes it hard to answer this question is the quickly evolving diverse landscape of mobile devices. Not only are they getting more powerful and higher resolution, there are still ...
Ed Marty's user avatar
  • 5,219
2 votes
Accepted

Unity - Blender models/animations showing gaps

You shouldn't put two faces with inverted normals instead, you have to use a Double Sided Shader in unity to show the backfaces too. if it's a custom shader, you can write ...
Mohammad Zamanian's user avatar
2 votes
Accepted

OpenGL Fragment shader: not all fragments showing colors

This is definitely Z-Buffer problem, artifacts seem to resolve at a distance closer to the viewer, where precision is supposed to be higher. It is worth knowing, that exactly this problem has been ...
Ocelot's user avatar
  • 1,423
2 votes

Add oceans to an earth model with only continents?

You can upscale the earth model, subdivide the larger triangles that end up underwater and make sure the new vertices are all the same distance from the center as the existing vertices. There are 2 ...
ratchet freak's user avatar

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