8
votes
Accepted
Is it legal to use the exact same proportions as Minecraft's Steve character model in software without permission?
I am not a lawyer, and you should not put too much value into the legal opinions of anonymous strangers from the Internet.
But personally, I would not risk it. While I doubt that Minecraft Steve will ...
6
votes
Should I model with quads or with n-gons?
It doesn't really matter. 3d models with faces that have more than 3 vertices don't really exist in 3d graphics*. They are a usability-convention of the modeling program. 3d rendering engines can only ...
4
votes
Accepted
How to prevent Unity from triangulating faces of imported models?
Unity supports the following MeshTopology types:
Triangles
Quads
Lines
LineStrip
Points
It does not, at the time of writing this answer, support topologies with 5 or more points per polygon.
To ...
4
votes
What models am I allowed use when selling my game?
First: I am not a lawyer, please contact a lawyer for actionable legal advice.
Use of the 3D models depends on the license the model maker provided. You should be able to read the license and see if ...
4
votes
How can you tell if what you're buying is legal?
As always with questions like this, let me start out by saying that I am not a lawyer, and if you want more professional advice, seek out a legal practitioner to help you with your specific issue.
...
4
votes
How to replace texture maps on models in a packaged game?
Typically this is done via DLL injection.
You insert a piece of custom software that poses as the graphics driver while you're running the game. Each frame, when the game tries to ask the graphics ...
3
votes
Accepted
How do I shade / model low poly smooth surfaces that come to sharp edges?
You need to set the mesh to smooth, then "cut" the edges that have to be sharp by duplicating them.
You need to select the edges you want to make sharper, then hit Ctrl + E and choose the "edge split"...
3
votes
How can I create and load models with additional information?
This is not going to be as easy as you think it would be, because only the Unity Editor can load Blender files. When you import a Blender file, it is converted to Unity's internal format. This is the ...
3
votes
Accepted
How to achieve this kind of look of a cube in a most efficient way?
I will be giving you two answers, The one for your actuall problem,and another one with a cube that has faces colored based on how much they are facing top:
To simply create a Cube like that:
Create ...
3
votes
Why does unity obj import flip my x coordinate?
I had quite a discussion about this with Unity customer support, which you can see here. The short of it is this:
The actual OBJ file format specification declares that, "A right-hand coordinate ...
3
votes
Accepted
Can I use Adobe Fuse CC models in my commercial game?
Yes, you can.
See the PDF document that can be found here on Adobe's website.
Additionally, this page on Adobe's forums describes a bit more in layman's terms what you can and can't do with Adobe ...
3
votes
Accepted
How can I cut a doorway through my wall at runtime?
Actually cutting this hole in the mesh can be challenging. It's doable - 3D modelling packages manage it all the time - but it can be computationally intensive to handle every potential case, and it ...
2
votes
How to join two cubes?
If you generate box collider's on empty objects with shape of these boxes, and your scripts are on a parent of 2 objects that have these colliders, any of these colliders will trigger OnCollisionEnter(...
2
votes
How to join two cubes?
Ultimately, you can take whichever option suits you best, personally. You would easily get away with either.
Leaving the Cubes Separate
If you do not join the cubes, they should import into your ...
2
votes
Accepted
why one model can have different vertices and normal size?
The Wikipedia page about the Wavefront .obj file, contains a lot of information boiled down to less lines than it could be.
Some files have more vertices and some have more normals. Does it means I ...
2
votes
Should LOD models be used in mobile games?
One of the things that makes it hard to answer this question is the quickly evolving diverse landscape of mobile devices. Not only are they getting more powerful and higher resolution, there are still ...
2
votes
Accepted
Unity - Blender models/animations showing gaps
You shouldn't put two faces with inverted normals instead, you have to use a Double Sided Shader in unity to show the backfaces too. if it's a custom shader, you can write ...
2
votes
Accepted
OpenGL Fragment shader: not all fragments showing colors
This is definitely Z-Buffer problem, artifacts seem to resolve at a distance closer to the viewer, where precision is supposed to be higher.
It is worth knowing, that exactly this problem has been ...
2
votes
Add oceans to an earth model with only continents?
You can upscale the earth model, subdivide the larger triangles that end up underwater and make sure the new vertices are all the same distance from the center as the existing vertices.
There are 2 ...
2
votes
Accepted
Add oceans to an earth model with only continents?
I have been able to achieve it with very little changes:
background water sphere uses material with standard shader and Transparent rendering mode
continents-only ...
2
votes
Accepted
Part of model in Unity is inside out but not in Blender?
When you view the model in the Sketchfap viewer, click on the "Model Inspector" button and then enable "Vertex Normals", then you can see that the right shoulder of that character ...
2
votes
Accepted
Model is oriented correctly in the Unity asset browser but flips 180 degrees when added to the scene?
The first thing to understand is that Unity uses a left-handed coordinate system with the convention:
x+ = "right"
y+ = "up"
z+ = "forward"
(You can see this in the ...
2
votes
Should I model with quads or with n-gons?
If you are using proper topology, then the number of faces and vertices will always be roughly the same. Eventually, if your model has 0 triangles and only quads, the vertices and the quads will be ...
1
vote
How can I apply a mesh collider in Unity to an entire imported model rather than a single piece?
The best way to do this would be to combine all meshes in blender and make a single mesh, preferably with lower quality, and use that. ButI wouldn't really recommend that for performance reasons, ...
1
vote
Why are Monogame models tied to effects?
I believe this is is mainly for greater flexibility with model's materials (over just textures) and is derived from the FBX standard which allows for effects in this manner.
Also, remember that ...
1
vote
How to increase MagicaVoxel size limit?
If you switch to world editor (the "⇄" button) you can create multiple objects and arrange them in a bigger scene.
This was added in version 0.99 - 11/23/2017.
1
vote
Accepted
How to increase MagicaVoxel size limit?
You can't, really. 126x126x126 is MV's limit. You can combine two scenes together using MV_Import and MagicaVoxel Viewer, but SLAB6 supports 256x256x255, and Paint 3D can support all the way up to ...
1
vote
Customizable 3D "growing" Avatars within Unity
I would suggest looking into character customiation with blend shapes. This youtube tutorial covers how to set it up. Now for a simple DNA System all that you will need is to encode all the values of ...
1
vote
How should I make (3D) buildings that can be entered in the game?
Are these things are built up in a 3D modeller like blender or if not where?
When you want anything in a Unity scene which is more complex than the basic shapes it offers, you are going to need an ...
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