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133 votes
Accepted

Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

Yes, you should care about Let's Players. In fact, you should make your game as appealing to them as possible. Reach out to them and encourage them to play your game. Let's Players have become one of ...
Philipp's user avatar
  • 120k
90 votes

Why are microtransactions more or less universally hated?

This is my own personal opinon on the subject, and some other people may dislike microtransactions for other reasons, but hopefully this will give you a first element of answer. I personally dislike ...
Eldy's user avatar
  • 835
54 votes

Why are microtransactions more or less universally hated?

Back in the day when apps were $1-$2 (or the occasional $5 or so for something above and beyond or very specialized) I bought quite a lot of apps. Buying an app and then having full control over the ...
Greg H's user avatar
  • 541
43 votes

Why are microtransactions more or less universally hated?

People hate scams and price increases, and have been taught to associate micro-transactions with both. In some cases, especially most of the early cases, micro-transactions were used for illegal ...
Peter's user avatar
  • 9,935
26 votes

Why are microtransactions more or less universally hated?

I would go a bit further than what Eldy said (+1) and quote this additional bit from a Rolling Stone article on the matter: A free-to-play game does not sell its in-game currency or items; it doesn’...
got trolled too much this week's user avatar
26 votes

Why are microtransactions more or less universally hated?

Because it’s nickle-‘n-diming, nothing else. Just imagine you go to Disney, and pay 20$ to get in the park, and while you walk along, every some yards there is a turnstyle, where you need to pay ...
Aganju's user avatar
  • 349
20 votes

Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

I had a similar experience to the one you describe with some other game I will not mention, and ended up thinking about it in similar terms as you do. As Bálint says, it is a double edged sword. Yet ...
Theraot's user avatar
  • 27.2k
18 votes

Why are microtransactions more or less universally hated?

Players don't care about the economics of game production cost. I spent all my Saturdays and some Sundays for 6 months to make one of my games. A friend, when presented with having to pay $3 for it, ...
Almo's user avatar
  • 6,678
14 votes

Why are microtransactions more or less universally hated?

The cost is not entirely known up-front Let's compare against two other monetization models; Players are all too happy to shell out $60 for a triple-A title that has decent reviews - because they ...
Knetic's user avatar
  • 271
14 votes

Why are microtransactions more or less universally hated?

As a hobby game designer, I have an especially deep hatred for microtransaction for a reason that I think many players also understand instinctively: If your game has microtransactions as its ...
Tom's user avatar
  • 1,314
12 votes

Why are microtransactions more or less universally hated?

It's not the microtransactions per se that are hated. It's the hate-able game designs and the way the sale items are designed, which happen to use microtransactions. For example: Microtransactions ...
Dronz's user avatar
  • 725
11 votes
Accepted

Revenue model for an open-source multiplayer game

How much do you believe in the open source idea? When you are not 100% committed to the free software philosophy, then there are some interesting variants: Release the client under an open source ...
Philipp's user avatar
  • 120k
9 votes

Why are microtransactions more or less universally hated?

I think fundimentally it is because it is a business model which no longer emphasises making the best possible game (or even the best game with the limited available budget). Look at these businesses ...
Richard Tingle's user avatar
9 votes

Why are microtransactions more or less universally hated?

Microtransactions are not universally hated Having a game or aspects of an otherwise fun game altered invasively simply to sell more microtransactions is what is universally hated. I think a list of ...
Raven's user avatar
  • 279
9 votes

How can I implement a "disable ads" purchase in my game?

If you're not using Google Play's tools as in Josh's answer (although, I recommend you do use those tools). You'd have to manage this information yourself. You would want to avoid storing something ...
House's user avatar
  • 73.3k
9 votes

Fair monetization of a MMO with a simulated economy

How can I monetize this game? Traditionally, there are four methods to monetize an MMO: Buy the game, play forever. In this model you will get a lot of capital on release, but then you won't have a ...
Philipp's user avatar
  • 120k
5 votes

Should I worry about Youtube Let's Plays when I'm creating a story-heavy game?

Youtube let's plays are double edged swords. On one hand there's the probability, that you'll lose potential players, but there's also the probability, that you'll gain new ones, especially if you're ...
Bálint's user avatar
  • 14.9k
5 votes
Accepted

What are pros & cons of naming in game currency a standard name vs a gimmick?

One problem with using sheep or potatoes as your currency is that it is a bit unintuitive for the player. They might be unsure that this resource is really used only as a currency and doesn't fulfill ...
Philipp's user avatar
  • 120k
4 votes

Why are microtransactions more or less universally hated?

The biggest problem with micro-transactions is that they are, in general but also in some very prominent examples (which people remember well), deceptive, fraudulent, abusive, and explicitly designed ...
Damon's user avatar
  • 1,384
4 votes

Why are microtransactions more or less universally hated?

We have to differentiate between micro-transactions which buy content, from those which buy consumables. In the beginning, micro-transactions were not only cheap (around $1 or not much more), but ...
vsz's user avatar
  • 190
4 votes
Accepted

Is Patreon a viable way to implement a subscription-based monetization strategy?

After further digging into Patreon material, I found a blog post from them that answers my question. It puts subscription as one of the one of the business models one can use the platform for. 6. ...
Rodrigo Borges's user avatar
4 votes

What are the alternative play to earn systems out there except NFT/Crypto?

Alternatives to "play to earn" There are plenty of monetization systems. They include: Selling licenses to the game (i.e. selling digital copies). Selling time limited subscriptions (...
Theraot's user avatar
  • 27.2k
3 votes
Accepted

Mobile Game: Google Play no supported dev country and capitalization alternatives (no policies violation or suspicious behavior)?

If your country is marked red crossed in merchant account then you are not allowed to do any kind of direct bank transaction. Example: In-app purchase of any kind, sell premium app, Ad remove purchase ...
Sourav Paul Roman's user avatar
2 votes

Why are microtransactions more or less universally hated?

I can offer two reasons. One is that old style gamers such as myself just prefer to play the game without having to pay extra to get the content. I would prefer to unlock content by player. The ...
Big T Larrity's user avatar
2 votes

Revenue model for an open-source multiplayer game

Disclaimer: I do find the other answer from Philipp to be excellent I approach this from a much different point of view. I'm going to focus on Magic The Gathering: Online (Mtgo) Mtgo is something ...
blurry's user avatar
  • 819
2 votes

Is "reverse season pass" a thing?

This sounds pretty much like the Early Access business model. You start selling your game in a very early development stage. While the game is still mostly incomplete, you offer the game for a very ...
Philipp's user avatar
  • 120k
2 votes
Accepted

Can I use Google Ads on a game published on non-Google platforms?

Yes, you can earn revenue from Google Mobile Ads on other stores, or even if you just distribute the app yourself by uploading the apk somewhere online. This is obviously also true in the case of iOS ...
Ed Marty's user avatar
  • 5,229
2 votes

Unity IUnityLifecycleManager already exists

That warning is because you have to use the advertisement package, from the package manager instead of the unity monetization of the asset store, cause it's no longer supported after Unity 2018.3 as ...
Víctor Baño's user avatar
1 vote

Is "reverse season pass" a thing?

Arcen Games tried to do something like this with their game In Case of Emergency: Release Raptor figuring they could charge a few bucks for it "as it" and then as it sold, they could use those funds ...
Draco18s no longer trusts SE's user avatar

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