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119 votes
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How do modern game engines achieve real-time rendering vs Blender's "slow" rendering?

Real-time rendering, even modern real-time rendering, is a grab-bag of tricks, shortcuts, hacks and approximations. Take shadows for example. We still don't have a completely accurate & robust ...
Maximus Minimus's user avatar
113 votes

How do modern game engines achieve real-time rendering vs Blender's "slow" rendering?

The current answer has done a very good job of explaining the general issues involved, but I feel it misses an important technical detail: Blender's "Cycles" render engine is a different type of ...
Pharap's user avatar
  • 1,627
26 votes
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Faking a 3D object to decrease number of polygons

If I understand correctly what you want to achieve, you are looking for the concept of "imposters". These are precisely 2D representations of 3D objects, used to decrease the geometric complexity of ...
MAnd's user avatar
  • 4,907
6 votes

How to merge two objects in Blender

If the result in the image satisfies you, here's how I achieved it. Subsurfed the initial cube once Created a second cube and scaled it Added a boolean modifier to ...
qwazix's user avatar
  • 161
5 votes
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Why does the code in Unity affect objects differently?

As usual, the answer to "Why is Unity doing this bizarre thing" is "Unity is doing an entirely normal thing with bizarre data you gave it" In this case, the origin of your flasks in Blender sits far ...
DMGregory's user avatar
  • 132k
5 votes
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Animate a 3D boss with some parts that become independant

Remember, just because two things look the same or logically are the same in your game's fiction, does not mean they need to be the same entity in your game's implementation. Here you can have one ...
DMGregory's user avatar
  • 132k
4 votes
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Unity - Small holes of light seems to go through my blender mesh

I believe that might be related to "shadow acne." Try lowering the bias of your directional lights. http://answers.unity3d.com/questions/925812/unity-5-real-time-lights-cast-shadows-with-gaps-li.html
Tashus's user avatar
  • 421
4 votes

Unity: Import a mesh that only has vertex and edge data but no faces

First of all can I say I've never encountered by total chance someone encountering such an incredibly specific issue that I also encountered, so good job on that, universe. So as you've already ...
Tim R.'s user avatar
  • 268
3 votes

How can I export a model from Unity to three.js?

I wrote an Unity3D to Three.js exporter that does exactly what you ask for.
Nick's user avatar
  • 1,595
3 votes
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Import Material from blender into unity Export FBX

You will get materials attached when you import FBX from Blender into Unity but it will assign unity's standard material/shader. What you won't have is the texture assigned into the diffuse/albedo ...
Kumaresan Sandran's user avatar
3 votes
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Restrict render in Blender is not working

The render visibility option only affects what is visible when blender renders a final image, it isn't used when exporting objects. If you give unity your blend file, it can do the export/import for ...
sambler's user avatar
  • 366
3 votes
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Emission on part of the mesh

When you set the UVs for your model, make sure the faces which are supposed to have a different material get assigned to different images. When you then import the model into Unity, you will have a ...
Philipp's user avatar
  • 118k
3 votes
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Stretched textures in Blender

The issue is bad UV unwrapping from the ngons in your mesh. What you have are vertices in the middle of the corner edge that have unwrapped to be close to the outer corner vertex in the uvmap. This ...
sambler's user avatar
  • 366
3 votes
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How to make a merge animation in Unity?

This is done by covering/swapping the tiles with another set of tiles that will be animated, replacing them on screen, then playing animated tiles in sequence. You will need to prepare animated tiles....
Stephane Hockenhull's user avatar
3 votes

How can I create and load models with additional information?

This is not going to be as easy as you think it would be, because only the Unity Editor can load Blender files. When you import a Blender file, it is converted to Unity's internal format. This is the ...
Philipp's user avatar
  • 118k
3 votes
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How do I shade / model low poly smooth surfaces that come to sharp edges?

You need to set the mesh to smooth, then "cut" the edges that have to be sharp by duplicating them. You need to select the edges you want to make sharper, then hit Ctrl + E and choose the "edge split"...
Bálint's user avatar
  • 14.8k
3 votes
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Strange artifacts in Unity Lightmaps

You have a warning in the next-to-last screenshot which says "This GameObject has overlapping UVs". I also see that you've tried the suggested fix - to check "Generate Lightmap UVs" - but often this, ...
Chaosed0's user avatar
  • 763
3 votes

can't make my unity character move

Animator.deltaPosition Gets the avatar delta position for the last evaluated frame. Animator.applyRootMotion must be enabled for deltaPosition to be calculated. https://docs.unity3d.com/...
Mohammad Zamanian's user avatar
3 votes
Accepted

can't make my unity character move

I have the same problem, I started solving it by removing the last part: m_Animator.deltaPosition.magnitude to some other float that i want and called it speed ...
Muhamad Sharayaa's user avatar
3 votes
Accepted

Mesh made in Blender is correct in Unity3D as a rendered mesh, but "empty" as a collider?

this is just a guess that I am pulling out. but I see a missing line on the side of your stairs. No line showing up in unity seems like a hint. you can see triangles 012, 234, and 145 because of the ...
Jody Sowald's user avatar
3 votes
Accepted

Blender rigid body physics animation into Unity?

From this, I can see two solutions. Either you could recreate the effect in Unity, thus negating the problem entirely and leading to potentially cooler results, or you could just fix and export the ...
Dawdle's user avatar
  • 507
3 votes

Is it better to create a scene in blender or in unity?

There's nothing wrong to creating your scene in blender and then importing it to Unity, in fact you can directly import the blender file and get the lighting just as you did in blender, but the way ...
Pikachuxxx's user avatar
3 votes

Exported FBX to Monogame doesn't translate all meshes

I’m not an expert. I only just recently got into modding using Blender. I had a similar issue with a custom model I imported into MonoGame using FXB format. What fixed it for me was downgrading to ...
Dredger's user avatar
  • 31
3 votes
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UVs Distored When Importing Mesh?

Blender and unreal engine read the meshes in a different way, I don't know the geometry of your object, but sometimes when you have n-gons, sometimes even quads, blender triangulates the mesh in a ...
Raffaele Lungarella's user avatar
2 votes
Accepted

Is render to texture available in blender?

Render to texture is also known as texture 'baking', which is the term used in blender. The blender manual has some info on baking and you can find several tutorials on the subject
sambler's user avatar
  • 366
2 votes
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Blender model doesn't show up in monogame

Okay, found it. Used this to draw the model: ...
Arek's user avatar
  • 171
2 votes

How to animate a character with props in Blender and then have these props modifiable in Unity3D?

Parent an empty object to the hand bone and use it for swapping and holding props. Whenever you pick up another object, create it at the empty object's position and parent it to it. This way you can ...
Raimund Krämer's user avatar
2 votes
Accepted

Why do I not see the back of a model in the model

You don't see the back faces of a model because the model's faces are one sided. By default, for most applications, faces are one sided. Some programs (such as Sketchup) render faces double-sided by ...
Draco18s no longer trusts SE's user avatar
2 votes

Blender mesh mirroring screws up normals when importing in Unity

The above answer does indeed solve the problem, but I've also found that unless I recalculate the normals after applying Scale, the problem still occurs. So - Mirror object, Apply Scale, Recalculate ...
NIMBLE JIM's user avatar
2 votes
Accepted

Assimp, Blender and model rotating

A common problem exchanging 3D data between different programs is the axis directions. The cause of the issue comes when deciding the direction of each axis, blender uses the right handed cartesian ...
sambler's user avatar
  • 366

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