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4

You can do this with magic (shader)! Secret: Cutting Assistant In Half Of course, we know she is never actually cut in half. So, there has to be some logical explanation for it all. Well, he certainly relies on the help of an assistant alright. But it’s not one – he has two of them! https://www.editorchoice.com/magic-tricks-revealed/ as you see in ...


2

I never played that game myself. It looks like it has a state machine. If the horizontal offset between player and boss is high enough, it moves in a horizontal + sinus movement. If it is near the player, it moves up to evade the player, abandoning the sinus. After it avoided the player, it keeps doing a slightly larger sinus above the player, and sometimes ...


1

This looks like you want an array of arrays, also called a jagged array (since each row could have its own length): string[][] allLists = new string[][]{ new string[]{"a", "b", "c"}, new string[]{"d", "e", "f"}, ... }; string[] myList = allLists[counter - 1]; Or you could do it with a two-dimensional array, string[,] table = new string[,]{ {"a"...


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You are calling Movement every Update frame, so you are starting a new coroutine for startMoving several times a second. You won't see the effects of this at first because each one is waiting 5.05 seconds, but after that I expect the object starts shaking because randoming will be called many times per second as all those coroutines finish. In other words, ...


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You cut out this part of the sample: void LoadButton() { //Start loading the Scene asynchronously and output the progress bar StartCoroutine(LoadScene()); } The button's onClick event can only work with methods that match the signature it's looking for, specifically: void SomeFunctionName() { ... } No return value, no arguments. But your ...


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