Skip to main content
6 votes

How to import assets to Unity3d Build on runtime

TL;DR - Quick and Easy Here is a free unity asset store package that claims to do exactly what you need. I haven't personally tried it, but it (or another like it) might solve the issue you are ...
hsmith's user avatar
  • 61
3 votes

Why does unity obj import flip my x coordinate?

I had quite a discussion about this with Unity customer support, which you can see here. The short of it is this: The actual OBJ file format specification declares that, "A right-hand coordinate ...
Stevens Miller's user avatar
3 votes

Exporting models from Crocotile3D to Unreal Engine 4 (.obj). Texures are always blurry. I want crisp, clean textures

Thanks to DMGregory I solved the problem. I will leave the answer here for others to see. In Unreal Editor, double click your texture to open the texture editor. Then, look at the 'details' section ...
Sam Luxton's user avatar
3 votes
Accepted

Import Material from blender into unity Export FBX

You will get materials attached when you import FBX from Blender into Unity but it will assign unity's standard material/shader. What you won't have is the texture assigned into the diffuse/albedo ...
Kumaresan Sandran's user avatar
2 votes
Accepted

Rotation in animation not working

I got this to work. The problem was that I enabled "Apply root motion", when I disabled it the animation worked properly.
John Smith's user avatar
  • 1,255
2 votes

Keep the prefab connection with FBX

The way I do it is outside Unity. I use the operating system's file explorer to overwrite the FBX file with the new version, then I go back to Unity, which should keep all prefabs that wrap the model ...
Steak Overflow's user avatar
2 votes
Accepted

Cannot import an .svg into a Unity project

If you want to use the Unity Vector Graphics preview package, make sure you check "Show preview packages" under Window > Package Manager > Advanced With this, you should see the Vector Graphics ...
DMGregory's user avatar
  • 134k
2 votes

Cannot import an .svg into a Unity project

I would recommend to open the SVG image with an SVG editor (like the free Inkscape) and export it as a PNG (or other raster-oriented image format). The drawback of this method is that you will lose ...
Philipp's user avatar
  • 119k
2 votes
Accepted

I have imported a FBX model. It has predefined Transform values in Imported Object setting in the Inspector. How can I change those transform values?

I tried to find the Freeze Transforms option but could not find it. I imported the fbx objects to Blender and just re-exported them. It looks like the transform values corrected but all the materials ...
sdo's user avatar
  • 21
2 votes
Accepted

Model is oriented correctly in the Unity asset browser but flips 180 degrees when added to the scene?

The first thing to understand is that Unity uses a left-handed coordinate system with the convention: x+ = "right" y+ = "up" z+ = "forward" (You can see this in the ...
DMGregory's user avatar
  • 134k
2 votes

Import Blender model into Unity with Textures

Remember the steps (sequence should be followed): First Import your texture (copy) in your unity Project Then, Import your model (copy) in you unity project. Remember what the unity official docs (...
Muhammad Faizan Khan's user avatar
1 vote

How to import .obj file from server without using asset bundle in unity3d

I agree with the drive link comment. Google Drive does not allow for direct file access. Maybe try uploading your obj file to a server and then d9wnload it using www in unity. Should work.
Dylan Auty's user avatar
1 vote

Why is Unity applying different settings to an object copied from another?

Whilst waiting for answers, I figured out that my double turret is contained within an empty game object assuming this is automatic as it is two objects where as the single turret was not. Once I put ...
Chris Lowe's user avatar
1 vote

Humanoid rig breaks my animation

The wrong bone was assigned to hips slot in the Humanoid rig settings. I figured this out, assuming that my hip bone for some reason does not have animation, it hangs static in the air. Then I looked ...
White Raven's user avatar
1 vote

Humanoid rig breaks my animation

It appears that you don't have "Apply Root Motion" checked in your Animator component. Without that setting, the root bone of your 3d model stays bolted to the game object and all the other ...
Philipp's user avatar
  • 119k
1 vote

Material overridden when importing package between 2 pc

My best guess is that Unity changes the GUID of the imported item when it detects a collision with an existing asset. You might want to try duplicating the material and renaming the duplicate, instead ...
Young Gilgamesh's user avatar
1 vote

Is there a way to reimport an asset with new import options?

Open your asset by double-clicking on it in the assertbrowser, so you see it in the mesh viewer. Then in the "Details" tab, scroll down to "Import Settings" (quite far down). After ...
kalmiya's user avatar
  • 111
1 vote
Accepted

Is there a way to reimport an asset with new import options?

You can re-import it using a different name then delete the existing, incorrect model. Unreal will check that the model is in use and warn you about deleting it but one of the options is replace ...
Stephen's user avatar
  • 1,030
1 vote

Unity, interior poly always missing in clothing

Most likely the normals must be flipped on those polygons. At any rate, unless you really need a second layer of polygons for some reason that I can't grasp from your post, you don't need them: a ...
Pino De Francesco's user avatar
1 vote
Accepted

How to support importing .uasset files in game for content creators(UE4)?

After doing some research and stuff I figured out, my best bet is using Unreal's UGC solution. I think that would take care most of the heavy lifting for us, and for the content creators as well. ...
formatc2013's user avatar
1 vote

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I have solved the problem. The issue was the binded rig/model itself. Every time I exported it as FBX in Maya, it unbinds the mesh and skeleton. That was why the animation was not properly working in ...
john smith's user avatar
1 vote

Unity tilemap spacing between imported sprites

I am not sure why the padding in those cells appears, but I found the necessary steps to achieve the results I wanted. Evidently the default size of the tilemap is based on a size of 32 pixels. Steps ...
Tartle Wizard's user avatar
1 vote

Exporting a simple mesh from Blender for reading in Assimp

This is more of a Blender than a gamedev question. OBJ supports both normals and UV maps, which are exported by default in the OBJ exporter. Blender will auto-calculate the normals. UV maps are ...
Jimmy's user avatar
  • 9,019
1 vote
Accepted

Import Unity Package Into Specific Folder

The way I do it is that I always create a new project first where I import the unity package file. I then change the structure of the project as I want it to look in my final project. Finally I select ...
Frank Servy's user avatar
1 vote
Accepted

Import Blender model into Unity with Textures

Apparently Blender has numerous ways of associating textures with meshes. This particular model had UV Maps associated, but had assigned the textures some other way rather than via the UV map. I ...
BlueMonkMN's user avatar
1 vote
Accepted

Importing a File Containing Two Objects from Blender into Unity Leads to a Single GameObject Not Two

You must use separate OBJ files for this. You could also import .blend files directly: https://docs.unity3d.com/Manual/HOWTO-ImportObjectBlender.html
Stephane Hockenhull's user avatar
1 vote

Imported model from Blender stops updating after applying scripts

Check that the scripts are compiling and not throwing an error. This can stop Unity's blender import from working. Try exporting to fbx instead. It is what Unity recommends in their art asset guide - ...
Dan Shipley's user avatar
1 vote

Keep the prefab connection with FBX

You can try this. Drag the prefab into the scene hierarchy. Update the prefab by adding the new FBX. Apply the changes to your prefab from the inspector window.
greenPadawan's user avatar
1 vote

Bounding box rotated on import

If you are using armature, check if you have your root bone named Root, so SkinnedMeshRenderer knows what bone to use. Note that after renaming your bone, your possible blender animations might be ...
Radomír Bábek's user avatar
1 vote

Bounding box rotated on import

I know this is not a new post but I found myself with the same problem. This situation happens when the hip bone is rotated so, you need to set it vertically. Hope it helps.
Walter Palladino's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible