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the higher the degree the more parameters you have to tweak. For example for a 100 point bezier curve there are 100 points to tweak and each point affects every part of the entire bezier curve, a piecewise curve lets you localize any tweaks you want to make. The higher degree the more intricate the calculations, degree 100 in a polynomial equation means you ...


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When a pixel shader samples a texture (regardless of what kind of texture), it usually does so using the UV coordinates interpolated between the UV coordinates of the vertices of the polygon. The result is a pair of floating point values between 0 and 1. It then uses those coordinates to get the color value of the texture at that point, with 0:0 being the ...


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