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Questions tagged [blender]

Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.

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How to run animation of a single object on click trigger in blender?

I am developing a blender environment of a restaurant with multiple objects like fridge, curtains etc. Each of them have some animations on them. I want to play a single animation like of a fridge ...
Harsh Joshi's user avatar
0 votes
1 answer
48 views

How to create an infinitely long tunnel that a player is flying inside of, while letting them control the path the tunnel takes?

I'm trying to create a game where the player is flying in an infinite tunnel in first person and they can control the tunnel's path in real-time. e.g if they press D, then the tunnel should turn to ...
kyopa's user avatar
  • 131
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0 answers
8 views

How to unwrap polygons at the same scale in blender 4.0?

When I selected individual polygons from the model and click uv unwrap, the pieces would appear at different scales. Only polygons unwrapped together in the same unwrap would keep the same scale. Is ...
snow_owl's user avatar
0 votes
1 answer
53 views

What is the best way to create a location in Blender or Unity? [closed]

I am new to this, and the task before me was to create a laboratory location. Here I have a question, what is the best way to implement this? I've heard about Unity ProBuilder, but I've also heard the ...
Stavr's user avatar
  • 3
1 vote
1 answer
33 views

White noise on my material after import to UE5 from Blender

Please have a look at the 2 screenshots attached. The first one is from Blender. The second one is UE 5.3. My first question is why my model in Unreal looks brighter than in Blender? Do you see kind ...
Dron4K's user avatar
  • 131
0 votes
1 answer
69 views

how to import uv maps into unity?

Im trying to create a model using blender and import it to unity. I can import the model and get the texture working but the texture uv map is not correct. I have a uv layout map file I exported but ...
George's user avatar
  • 101
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0 answers
39 views

FBX file structure changed after export from blender

I have a free character from asset store. I uploaded it to mixamo and used it to create and download animation(pistol idle) I decided to change it a bit in blender(only animation, I didn't change ...
Taras Fityo's user avatar
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0 answers
85 views

How to compile .obj files into final executable?

I have created a .obj model in Blender. I am writing a screensaver, so, I can have only one file(.scr)?
Praveen Kumar's user avatar
1 vote
2 answers
193 views

Seam visible on sphere or torus made in Blender when using a texture atlas

I'm making a game in OpenGL with C++. I have a problem with my vertices or texture coordinates - there's a seam visible on the sphere where the texture wraps around: If I use "nearest" ...
Gaëtan S's user avatar
0 votes
1 answer
63 views

Blender model imported into Unity has extra face

I created a very simple model in Blender that I exported as a .fbx and imported into Unity. After fixing normals/textures/etc, everything looks fine, except that the Unity mesh has an extra edge and ...
WillOw's user avatar
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0 answers
45 views

how to export gtlf file to godot without crashing?

I've been working on a project involving around 40 animations in Blender, but I've hit a roadblock when attempting to export the Blender file to Godot. Unfortunately, both the FBX and GLTF formats ...
Atsinganoi Dragon's user avatar
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0 answers
30 views

Correct Orientation from Blender to Unreal Engine 5 in a spline

Let me preface this by saying I'm an absolute beginner and I have no idea what I'm doing. Following lot's of different tutorials, I want to create a road spline in unreal engine. Therefor I created a ...
infinitezero's user avatar
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0 answers
39 views

Disconnected Limbs when Auto-Rigging

I'm new to Blender and rigging, and I probably have a fundamental misunderstanding of something. In Blender, I created a humanoid model, following directions from a Blender/Unity book. The model only ...
Todd Sprang's user avatar
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1 answer
73 views

How to get rid of shading seams inside a cylinder?

Is there any other way to remove these shading "seams" other than to increase the vertex count of the cylinder?
Majs's user avatar
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0 answers
36 views

Shadow squares on meshes

I had created project on r3f (React THREE Fiber), and after "blocking" when I decided to add high resolution models, I noticed this shadow issue. Help me to understand, how can I fix the ...
Эльвин Агарагимов's user avatar
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0 answers
78 views

Export Blender models and (procedural) material to Browser?

Given that Verge3d cannot support Volume input, or volumetric shader property in the material output node. Using WebGl 2, and possibly 3.js, is it possible for me to export my blender models and their ...
Francis Mike Nathan's user avatar
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0 answers
309 views

Skinned Mesh Renderer - In Unity I can't change the blender modified mesh

I downloaded two assets from the Unity store, with the first one I built a modular character (head, torso, legs), then I took another one from the same author, to have more body "modules", ...
Baro's user avatar
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0 answers
69 views

Strange shadow artifacts from lighting when importing blender model in opengl

I'm trying to add model loading to my opengl/sdl2 renderer and I'm successfully loading meshes using assimp after following the tutorial at learn opengl, however when I make my own simple models and ...
YamMan's user avatar
  • 49
0 votes
1 answer
91 views

Apply a shader to the right face of a mesh

Given that I don't have the basic concepts to work with 3d, I would still like to experiment and learn. What have I done: I imported an SVG of the world map into Blender I extruded the SVG I ...
Baro's user avatar
  • 81
0 votes
1 answer
82 views

mix and matching hats and hairstyles

I making a character creation scene, I learned how armors work and how to cut the players in pieces to mix and match everything.... but matching hair styles with hats is incredibly tedious... since ...
Cei's user avatar
  • 863
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0 answers
105 views

How to animate and align interaction between a character and a stationary, articulating object?

Let's say I have an cannon and a person in Blender (I haven't made it yet), and I wanted to make an animation where the soldier loads a round into the cannon; and then export it into Unity. Here's a ...
Johnathan's user avatar
0 votes
1 answer
87 views

Blender Texture Painting Problem

I'm trying to texture paint a character in blender, however I'm running into a problem. I'm able to use the fill tool to color in the mesh, but the draw doesn't do anything. For example, when I use ...
Johnathan's user avatar
1 vote
1 answer
241 views

Building a 3D modeling and importing workflow of a 3D indie game model

So, I am considering building an "SOP" for an indie game. The question might be simple, dumb, and wide but not deep. I am using Blender and Godot to build 3D character and environment models....
Tyler Chen's user avatar
0 votes
0 answers
149 views

Importing an animated Blender tree into Unity

I've been trying to import a tree blowing in the wind (using Blender's Sapling Tree Gen) into Unity to play the animation. However, I can't get it to play The steps ...
user1999728's user avatar
0 votes
2 answers
2k views

Blender export to unity via FBX: correct rotation

I know that the question of the right blender for unity export has been asked quite often, but it is based on the problem that the models are rotated 90 degrees. In my case, the FBX objects are ...
EchtFettigerKeks's user avatar
0 votes
1 answer
350 views

How to export ONLY animation clips from Blender to Unity to organise them in different files

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: I know how to export a model with the mesh, materials, and actions: But ...
Coykto's user avatar
  • 103
0 votes
0 answers
253 views

Customized humanoid blender rig is getting some issue with unity avatar

TLDR; After some thought, I think what my actual issue is that the exported rig from blender somehow isn't satisfying the unity avatar. I did add some extra bones, and still planning to add more in ...
rminaj's user avatar
  • 101
1 vote
1 answer
442 views

My GLTF models made in Blender are transparent from certain directions

When I rotate the camera some of my blender models become transparent from different angles. They are gltf models Here is the Python to save the gltfs ...
Zack Younger's user avatar
0 votes
1 answer
75 views

Blender exported model is giving better FPS than creating the meshes in Unity

I am experimenting with Hex grid layouts and testing the most efficient way of building a hex map. I tried 2 things: Build my own hex mesh using 6 triangles and 7 vertices Use blender to create a Hex ...
Youssef's user avatar
  • 101
2 votes
0 answers
143 views

What is meant by Blender's "Minimum" twist method/how do I correctly calculate bezier curve twists?

I'm working on a bezier curve implementation in Unity. Until recently, I had no need for roll (the objects that followed the curve always stood upright) but I've since added a roll value to each ...
squiddingme's user avatar
1 vote
1 answer
2k views

Baked AO in Substance Painter shows dark lines along some convex edges

A default cube exported from Blender shows this issue(several vertical lines are dark) of baked AO in Substance Painter. I encountered this issue from texturing a model with a layer of dirt where I ...
Abraham Reinhardt's user avatar
2 votes
0 answers
188 views

Object reshaped by morph target retains shading from its original shape

I created an asset with a morph target in Blender. I captured GIFs of manipulating morph targets from 0 to 1 in both applications. When the morph target is 0, the mesh is serrated. It is correct to ...
J. SungHoon's user avatar
0 votes
1 answer
82 views

Where should I design skeletons and animations?

I have just finished a course on Unreal Engine 5, where I have been introduced to managing animations through skeletons and different meshes. My question is, where should I design such animations? Are ...
SrJaimito's user avatar
  • 103
0 votes
1 answer
114 views

Simple deform modifier (bend) preserve UVs

What is the best way to minimise stretch when bending a plane? I'm making a road kitbash to use in Unity and would like the road markings to remain a consistent size when the road bends (I'm using ...
user avatar
0 votes
1 answer
247 views

How do I export from Blender into Unity with textures?

I have a Blender model, it has a texture on it created with "Images as Planes" addon. If I open the shading tab I can see the texture and material are there. When I save the Blender model in ...
Mich's user avatar
  • 131
0 votes
1 answer
272 views

Merging multiple FBX files into a single gltf

I have about 10 FBX files. Each file has a single mesh, skeleton and animation. The mesh and skeleton are the same for all files but each has a different animation. My software can only handle gltf ...
Makogan's user avatar
  • 260
0 votes
0 answers
71 views

How should you scale objects in a miniature world?

I'm extremely new to game dev, so I hope this question isn't too subjective, but when you're making a game with a miniature scale, what is the "right" way to deal with object sizes? Think &...
Andy's user avatar
  • 165
2 votes
1 answer
1k views

Model normals change when importing from Blender to Unity

I created an Object in Blender and it looks fine in it. These are the vertex normals: These are the surface normals: However, after importing in Unity, the emission color looks entirely distorted: ...
chuackt's user avatar
  • 253
0 votes
0 answers
150 views

Thin gaps in shadows of FBX models imported into Unity

I recently have started making my game in Unity and making models to go alongside it. However, I export my models as an FBX and am able to successfully get them into the game, but unfortunately it ...
Spooked-Hyena's user avatar
0 votes
0 answers
455 views

Help with configuring the humanoid rig, hands disconnected

I am working on rigging my first unity character made in blender with the Rigify addon. I converted the rig into a unity ready one with the rigify to unity addon and imported my model but I'm having ...
MSR's user avatar
  • 1
0 votes
0 answers
99 views

How to build level in Blender using assets from Unity?

There are already models for level creation that are used to create different levels. I want to use them to create a new level and I want to assemble the level in Blender. But if I just import the ...
White Raven's user avatar
0 votes
0 answers
521 views

Character creator and clothing, how to make the assets?

By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat. for example, if you wear an helmet, underneat it, all ...
Drien RPG's user avatar
0 votes
0 answers
169 views

Godot some faces of imported from Blender model are darker then other

I tried to export some scene from Blender to Godot as .fbx, .dae and .glb, but every time it ...
Stdugnd4ikbd's user avatar
0 votes
1 answer
171 views

How to import files with texture in Blender?

I downloaded a Blender model from Google and it came with two folders: a "source" folder where is located the .blend file and a "textures" folder with all the image textures. ...
Heelyx23's user avatar
  • 101
0 votes
0 answers
55 views

Why is my blender 2D ring so pixelated when imported into Unity?

I created a simple ring in blender, yet when I import it into Unity it is horribly pixelated and choppy looking. I want the ring to look perfectly smooth. In blender, I selected the "shade ...
user159264's user avatar
0 votes
1 answer
123 views

Importing checker texture from blender 2.93 to unity 2020.3

I have a checker texture made in a blender 2.93 which is created in such a way, Material properties - new material - and on that material, using two texture images and adding a checker texture node ...
pavanjoshi914's user avatar
0 votes
1 answer
28 views

Why is Unity applying different settings to an object copied from another?

I am trying to create some turrets, I have my Blender model which I import into Unity just fine. This model is a double turret with identical turret models for top and bottom. I have to apply a -90Z ...
Chris Lowe's user avatar
1 vote
0 answers
109 views

Using FBX Exporter messes up materials of VRM?

I am trying to export a VRM into an FBX to edit in Blender. To do this, I have installed UniVRM to import the VRM, and FBXExporter to export it as an FBX. This almost works great. However, I have an ...
yunum's user avatar
  • 69
1 vote
0 answers
31 views

Two neighbouring wall sprites have visible connecting egdes (generated in Blender)

I use Blender to model walls. I render 2d sprites of these walls in a (gaming) isometric perspective. My problem pertains to the "edges" of the 3d wall: On both left and right ends of the ...
Col. Cool's user avatar
1 vote
0 answers
120 views

How to debug UVs exported straight from Blender

I have a model in Blender 2.93. I am exporting it to JSON using landon I am then importing the JSON into a WebGL rendering layer and feeding directly to shaders The JSON UV export is an array of ...
kevzettler's user avatar

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