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Questions tagged [blender]

Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.

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IK in collada files and fbx files

I'm currently looking to create my own collada and fbx file parsers. But I read that animations on collada and fbx files are implemented through bones and skinning (skeletal animation). My question ...
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Blender rotation coordinates not exporting to Unity

I have an icosphere in blender where I split up each face into a separate object, so that they become separate game objects when imported in Unity. However, when I look in Unity, each face/game object ...
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28 views

Isometric character from 3D blender model

I am trying to make a character for an isometric game from a 3D model in Blender. I managed to create a simple humanoid model and implement an isometric camera, rotated by 60° on the x-axis and 45° on ...
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Unity how to access animation states (from blender) with C# ONLY

I KNOW this is possible, so: I have (several) models with animation "actions" made in blender, and when exported as FBX I can read them in unity with the animation controller component and all etc.. ...
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0answers
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Can COLLADA be used for partial animations / animation blending?

I am making a game engine, using the COLLADA format for my models. Part of the requirement for my models is partial animations, for example if the model was a person, an animation could only affect ...
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1answer
62 views

Animations in Unity are not working properly

I've done a few animations in Blender for my 3D character but the problem is, that they look different in Unity. It seems like the eyes are moving too much. I tried to change many things in import ...
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2answers
29 views

Meshes exported from blender as .obj does not map correctly

I am having some problems with developing my game in OpenGL with java (Using LWJGL3). I have been following a guide for the more complex steps of the process, like loading meshes. When using the ...
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0answers
10 views

what should i set as front axis while exporting fbx from blender to unreal?

I want to know the fbx export settings form blender to unreal. in some forums it is mentioned that +x is forward, but when i tested in my pc, +y is forward, because when i align the scene in front ...
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1answer
33 views

Blender How to unlock transform on bone

I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until i tried to actually move a bone. It's not moving, only rotating. I see that transform ...
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0answers
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UE4 how to make smooth transisions for surfaces

Looked for hours now. I'm looking for a way to make a smooth transisions for different surfaces. Like I want to make a minigolf course with things like downslopes but I don't want a hard edge for the ...
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0answers
24 views

Blender - Exporting and Replicating Bone Animation

I'm having trouble replicating Blender bone animation in my game. Bones that have a vertical rest position (Euler(PI / 2, 0, 0)) are animated correctly (e.g. head, neck, torso, legs, shins), however ...
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0answers
9 views

3D model rigged for fluid motion along many joints

I'm a critical novice when it comes to 3D modeling, but I've come to a point where I'd like to design something for my game that I can't find another resource for (and I don't have money to hire an ...
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1answer
68 views

Tools or techniques for UV unwrapping/texturing terrain with features such as roads?

I'm trying to create a map similar to Outset island in Loz: Wind Waker. Here is an example of what I'm trying to create: As you can see, the roads more or less have dedicated tris. However, when I ...
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0answers
21 views

Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
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1answer
77 views

How can I reorder the order in which the vertices are in an .obj file?

Blender saves the files with the structure of All the vertices All the normals All the UV The game to which I want to import the model, only accepts the following order in structure 1 vertex 1 ...
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2answers
32 views

Adding large 3d models into Unity

I have a 3d model of a restraunt with several characters in it probably over a hundred objects. Whenever I try to import it into Unity Unity just loads forever until I force close it. How do you ...
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2answers
105 views

unity / blender — positioning items / clothes on character

I'm aware that in Unity, when you want to add (e.g.) a weapon to a character, you parent it to the "hand" bone of the character etc... Well I'm trying to add a hat to a character in unity when it's ...
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1answer
32 views

3D Character Animation Effects

I'm using blender for the 3d stuff and am trying to make game effects for the character I made, I am using unity. I am not really familiar with creating game visual effects but I do know how to make ...
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1answer
51 views

Blender to Unreal Material workflow…?

I'm new to game development and the Unreal Engine and I have a general question. I model my objects in Blender and import them into Unreal Engine. My question is, is it better to create and apply ...
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0answers
45 views

Import animation from blender?

I got animation from mixamo to play it in my game and it works. I needed to change the right hand position at the end of animation. I made this change in Blender. Now when I export it to unity as an ...
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1answer
65 views

Working in large play-area maps, what are the performance and practical differences between Unreal Terrain and a subdivided OBJ mesh terrain?

I've managed to reliably use SRTM Geotiff Raster Data with some modifications to create decent terrains in unreal, but there is a small problem with how I go about city-building when I'm not using the ...
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0answers
31 views

Unity- distorted mesh during generic animation

I have several characters made in Blender, that I want to parent with one Avatar (it's basicly the same rig, only some details in mesh are changed). I'm using generic type of animation. As you can ...
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0answers
104 views

Exported FBX BlendShapes Not Showing Up (Blender -> FBX -> Unity 2018.1)

I made a mesh in blender with several shape keys and no animations and I exported it to an FBX file for use in Unity. When I was using Unity 2017, it would import with a Skinned Mesh Renderer with ...
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0answers
105 views

How can I fix my BVH export from Unity to Blender?

I'm writing an algorithm in Unity to create motion-Capture file in BVH format. I used Blender to better understand how it creates BVH files but I still don't understand. I wrote my own algorithm in ...
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0answers
113 views

Prevent keyframe interpolation in imported model animation in Unity

I made first person model in blender. It also has animations in it. Most of animation works fine, but in some cases, Unity's keyframe interpolation makes wrong result. Note that animation was made ...
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0answers
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unity 3D : object position changed in play mode after adding animation to animator component

my object have sphere collider and nav mesh agent and animator component and scripts to move it so when i click play to test my object that's how it look with out the animator component only the ...
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0answers
28 views

3d animation that changes state - what's best practice

I'm a developer with a little bit of 2d game experience, but the need has come for me to do a bit of 3d work and I wanted to understand some best process. I'm primarily working with blender and ...
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1answer
85 views

OpenGL is not drawing model with more than one material

I have model created in Blender that have 3 UV Maps, 3 materials and each material has texture. Below you can see it. Also I have OpenGL application that draw this model. Application is working ...
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2answers
64 views

why is my mesh black in blender even though the color is set to white

I set my mesh black then wanted to set it back to white but can't. How do i do it ?
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1answer
109 views

Exporting a simple mesh from Blender for reading in Assimp

I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...
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2answers
126 views

How to set default pose of model from Blender? (Exported as FBX)

I have a model that has lots of animation clips(actions). Before export as FBX, I set the pose to named "default" pose and exported as FBX like this. But in Unity, it's changed to first animation ...
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0answers
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How to manage big ammount of textures into one for the complex model?

I mean when I have a model with a big level of detail or solid gamelevel as ONE model - how to manage all textures for it? For example each wall has 512*512 texture, plus floor etc... To sum up ...
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1answer
20 views

Is it possible to make an obj with single triangle

I am not good in using blender so i wanted to ask if it is possible to make an object with just one triangle and how would it look like, will the no of triangle increase if you scale it up.
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0answers
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Weird texture applied

So I applied the baked texture (on the right side of screen shot) but it shows in this manner. What is the problem? I made the model in Blender and also the baked image. The house consists of ...
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0answers
65 views

Animating 3d models for a 2.5d game

I have been working on an asset or model for my character using blender for a 2.5d game using Unity. My question is, should I animate both forward and backward separately in blender, or is there a ...
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1answer
119 views

Creating single texture for all materials in substance painter with ID map. ID map doesn't bake properly

I am trying to create single texture for multiple materials in substance painter according to this tutorial. https://www.youtube.com/watch?v=HMP2xpGHimY I have two models made in Blender. One with ...
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1answer
47 views

What causes the difference between these boxes?

I have recently started using Blender and I notice that the light (from my game) on default box is different from the one I downloaded. The below picture shows that. They have the same normal ...
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1answer
496 views

How can I apply a mesh collider in Unity to an entire imported model rather than a single piece?

I have a series of models from Blender I'm importing to Unity as .blend files and I need mesh colliders applied to each one. What I'm finding is that with any model that is constructed of multiple ...
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1answer
37 views

Which size do I need to use in Blender to import to Unity

I want to create a cube with different textures in Blender. But if I import the model to Unity 2017 the cube has not the same size as a cube with scale x,y and z = 1 from Unity's default components. ...
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0answers
389 views

How to use multiple texture objLoader, mtlLoader in Three.js?

I can able to visible object but don't work multiple material textures images. It's visible black color. what is missing in my code? ...
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0answers
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Albedo not working on .blend model in Unity

I've successfully imported a 3d model from Blender to Unity and the object works fine in game. However, I can't get the Albedo part of the shader to display properly. It affects the model's overall ...
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0answers
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How would I convert dts to an easier format like .obj, .blend, anything that is supported by blender [duplicate]

Title explains most of it. How would I convert a .dts (from torque) to a .blend to make edits to a model? I don't just wanna use the go to technique, code it yourself. That is because I absolutely ...
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0answers
70 views

Unity material applied shown as solid color

I imported my *.fbx file from blender into unity. I also created a material as shown in the image, but when I apply it to the object it is just shown as dark-grayish color. It's not showing the actual ...
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2answers
99 views

Mip map artifacts

I have created a texture in Blender in texture paint mode. Then I have started to add some details for side and corner texture. They are primarily height maps. I had some minor pixels being a ...
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1answer
58 views

Where to start in a project after the design phase? [closed]

I want to start a new project but I'm a beginner. I already have most of the ideas in terms of gameplay, lore,... I have written pages of notes and concepts about the game. Basically, I know most of ...
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1answer
399 views

Texture upside down

I'm making a top down 3d game. I made a model in blender, uv unwrapped it, and made a texture for it. Texture in blender from the top: I saved the model as a .blend file and the texture as a png. I ...
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1answer
242 views

How do I shade / model low poly smooth surfaces that come to sharp edges?

Consider this model of a tank turret: The following model has smooth, round surfaces that meet at sharp corners. This is achieved with a high number of subdivisions and marking certain edges as sharp ...
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2answers
83 views

Using Jpegs as backgrounds

I am working on a project where I need to add rendered text over a jpeg background image. I have my scene completely set up but when I render all I get is the text, there is no background image. The ...
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1answer
153 views

Blender Animations glitchy in Unity

I have created a gorilla and its animations in Blender, exported the file as an FBX file and then imported it in Unity. The animations works fine in Blender, the loop is perfect for the walking ...
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1answer
73 views

How to export from Blender to unity3d

I have a simple object created from PLANE, in BLENDER version 2.72, where I edged the edges to the height. How do I correctly export the model to Unity3d I have version 4.7 to make all walls visible? ...