Podcast #128: We chat with Kent C Dodds about why he loves React and discuss what life was like in the dark days before Git. Listen now.

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I understand the local need (moving from rolling waves to breaking waves), but as I can't figure out the larger need (how the game will evolve around this) my answer might just be out of place as highly theoretical. But let's try it. Have you considered using approach3 but only on small patches of your mesh? You have that mesh of yours with small waves on ...

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