5 votes

"Loaded resource as image file, this will not work on export" - what does this mean

I'm not deeply familiar with Godot, but here's my interpretation based on reading the docs: Many game systems include a concept of "baking" data. The authoring tools might accept a wide ...
DMGregory's user avatar
  • 134k
4 votes
Accepted

How to fix Gradle errors about API level, androd.enableR8, and resource linking failed?

"You cannot use API level 30 and below" You just need to set the API level to 31+ in ...
CraftedGaming's user avatar
3 votes
Accepted

Godot 3.5: Web Build using custom GDNative C++ Library does not work due to `dlopen` error and failed linking

After some detailed checking of the emcc compiler flags and verifying their functionality in the documentation, I realized that the Godot Webexport does not produce ...
dsacre's user avatar
  • 171
3 votes

Error for export at godot 4

That syntax would work in Godot 3.x. Let us break it down first. This is a variant variable called width: ...
Theraot's user avatar
  • 26.6k
3 votes

Exporting models from Crocotile3D to Unreal Engine 4 (.obj). Texures are always blurry. I want crisp, clean textures

Thanks to DMGregory I solved the problem. I will leave the answer here for others to see. In Unreal Editor, double click your texture to open the texture editor. Then, look at the 'details' section ...
Sam Luxton's user avatar
2 votes

How to import camera from Blender into Unity3D

Blender is a right handed coordinate system but you can export .obj and .fbx with whatever "up" vector you want. Selecting Y+ as your Up vector when you export your .fbx files should result in the ...
Honeybunch's user avatar
  • 1,383
2 votes
Accepted

Exporting unity features to your game

No, you will have to implement this yourself. While you can access some of the classes from the UnityEditor namespace while testing in the editor, they are ...
Philipp's user avatar
  • 119k
2 votes
Accepted

Can we merge multiple FBX files, using Maya, and export as a single FBX file?

Merging multiple FBX files is actually fairly easy. You first need to bring all of the FBX files into Maya. As I have found out, this is fairly simple. Just open an empty scene, and drag and drop the ...
Gnemlock's user avatar
  • 5,263
2 votes

MagicaVoxel export world in 1 model

This is how I do it: Switch to a Objects View [Tab] Select all objects [Ctrl+a] and Press "Union" Export .obj (which now should export the project as a single object) Undo the Union ...
JKallio's user avatar
  • 121
2 votes
Accepted

MagicaVoxel export world in 1 model

I'm not aware of a way to do this directly within the current version of MagicaVoxel (0.99.4 [5/29/2019]). It's not uncommon for special purpose apps to lack the full functionality of more general ...
Pikalek's user avatar
  • 12.4k
2 votes

"Loaded resource as image file, this will not work on export" - what does this mean

The answer by DMGregory is correct, though the solution given is not complete. The most common cause is the project including icon.png as a default setting. For ...
Charles Merriam's user avatar
2 votes

Why does my godot game not take input in the browser?

Cause of the problem: I have two scripts named p2.gd and p1.gd inheriting from a base player class. I had not named the base class. So, my p1 and p2 scripts contained references to player.gd in terms ...
ashir's user avatar
  • 31
2 votes
Accepted

How to export ONLY animation clips from Blender to Unity to organise them in different files

Had this same exact problem yesterday. Turns out all you need to do to fix it is toggle the "Preserve hierarchy" import option on the animations asset in Unity. Apparently, this behaviour is ...
PepeOjeda's user avatar
  • 701
1 vote

How to fix Gradle errors about API level, androd.enableR8, and resource linking failed?

In my case the issue was in Target Level API. By default API 34 was set. After changing it to API 33 gradle built my project. Probably the root cause is API 34 in beta at this moment. Hope this will ...
hidd's user avatar
  • 111
1 vote

How to export from Blender to unity3d

Unity automatically converts blender to unity meshes/objects. You're probably having issue with normals here. In edit mode select all faces and hit ctrl+n then pick which direction you want the face ...
Sidar's user avatar
  • 3,577
1 vote

How can I change the game executable name to something other than UE4.exe?

Older versions of Unreal might be a little different, but this worked for me on 5.3: Rename the .uproject file to the new name. This does not change the executable ...
Dan S's user avatar
  • 11
1 vote

How can I change the game executable name to something other than UE4.exe?

The name of the executable is dictated by the name of your *.uproject project file when you first create your project and package it, so if you already have an existing project called something like &...
Sciborg's user avatar
  • 584
1 vote

Material overridden when importing package between 2 pc

My best guess is that Unity changes the GUID of the imported item when it detects a collision with an existing asset. You might want to try duplicating the material and renaming the duplicate, instead ...
Young Gilgamesh's user avatar
1 vote

Objects Imported from Blender to Unreal have really zoomed Materials

Since you're working with buildings which are fairly square, instead of UV unwrapping you can try projections. https://exposeacademy.com/5-methods-of-uvw-box-mapping-in-blender-2-8x/ Try to apply the ...
Zii's user avatar
  • 71
1 vote
Accepted

Volumetric lighting not working when building and running game

I built the game with console and looked for errors. It said a 3 shaders were missing and told me to make sure it is included in "always include shaders" in ProjectSettings/Graphics. So I ...
Object's user avatar
  • 289
1 vote

Exporting prefab includes a lot of unneccessary asset dependencies

Okay, found the solution. One of my elements had a script on it. So that script was calling other scripts, which resulted in a spider web of dependencies, which also included a lot of seemingly ...
IndividualGames's user avatar
1 vote

How to import texture from Maya to unity?

As far as I know, you can't directly encode the texture(s) into the fbx file itself. So, you can export the fbx normally (without enable media) and import that into Unity. Then, import the texture(s)...
KingDolphin's user avatar
1 vote

How to export Visual Studio game for mass distribution

By testing. To test your installer - which you build with any of the many installer tools your favorite search engine suggests - you should use a clean virtual machine. Anytime you test the ...
Peter's user avatar
  • 9,925
1 vote

export c4d mesh

Adjust the phong angle on the model, optimize points(Mesh -> Commands -> Optimize) and increase resolution of texture on material using the editor tag.
Jarvis's user avatar
  • 11

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