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Questions tagged [udk]

Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.

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-2 votes
1 answer
257 views

How to change skeletal mesh with multiple .uc files in runtime

My plan for this is kind of complicated. I want to create a world where you can find things and place them around the map. But I don't want it to be too complicated. If my character had the ability to ...
joeschmoe9's user avatar
0 votes
1 answer
46 views

UDK: BSP from Brush-CSG Add cannot be deleted

Once a BSP has been created using Brush-CSG add it cannot be deleted. Del-DELETE from the keyboard yields no effect. Right click-cut yields no effect. Is there another way?
atlantian wizard's user avatar
-1 votes
1 answer
65 views

UDK How To Make Class

I am currently using UDK because my PC has 32 bit CPU & doesn't support UE4,.. I Just Started Learning UDK From Yours Tutorial... Que-> I made 12 Tube light (mesh) in udk with there own point ...
parthin bariya's user avatar
-5 votes
1 answer
1k views

Quake Physics ported to Unreal Engine? [closed]

My eSport mod needs the Quake 3 physics -- as well as some modern engine features. Options are either: Quake Engine: Upgrade/develop new rendering,etc component(s) Unreal Engine: Port physics. ...
HTDE's user avatar
  • 113
0 votes
1 answer
87 views

Does Unreal Engine Has Good grapic texture editor or I have to Learn Maya?

I'm new in game Development , and I had no experience of it (except programming) So , for my Engine , I preferred to use Unreal Engine. So here's the question: Are Maya or 3D'sMax needed to be learned ...
Mike Elahi's user avatar
2 votes
1 answer
79 views

Skeletal Mesh Cloth Simulation bug (UDK), unexpected behaviour

When I try to move to the left (A) the pawn and the cloth move to the left, and when I move to the right (D) the pawn and the cloth move to the right too... Why the cloth always goes in same ...
StefansArya's user avatar
1 vote
1 answer
2k views

UnrealEngine how to create pirate boat tutorial

I fount an Unity tutorial how to crate pirate boat, but I still can't find any sources (links, videos) how to create it using UE. Kind of this. So when you use character controller it can jump, run ...
Oleksandr Matrosov's user avatar
-1 votes
1 answer
118 views

UDK - changing game type problem

I have made a small game for testing purposes and a packaged the game, and ran my game but when I run it, it runs with the UTdeathmatch type game. and I made my ...
Doğukan Özdemir's user avatar
1 vote
1 answer
58 views

Blender UV unwrapping causes texture to repeat in UDK material

I've made pillow kinda thing, unwrapped it in Blender and then I imported my mesh to UDK, applied a material: The material splits, but I don't want that to happen, I want to cover the mesh with only ...
Doğukan Özdemir's user avatar
2 votes
2 answers
1k views

What exactly is the difference between Unreal Development Kit and Uunreal Engine 4? [duplicate]

I want to start learning game development and I would obviously come across this tool. So every where I went people mentioned Unreal Engine 4 to be a viable choice, I've tried a bit of Unity and now I ...
Swapnil Rastogi's user avatar
-1 votes
1 answer
45 views

UDK - Commercial Use Age Limit

So I'm 15 and I was wondering if there is an age limit to be able to publish a commercial-game. I know that I have to pay $99 to buy a commercial license
Doğukan Özdemir's user avatar
0 votes
0 answers
176 views

Blender to UDK 3 How to smooth Static Mesh

I've created a bed cover model for my small game and here is how it looks like in blender: https://i.stack.imgur.com/mramb.jpg but whenever I import it to UDK it looks like this: https://i.stack....
Doğukan Özdemir's user avatar
4 votes
3 answers
6k views

Basic multiplayer matchmaking implementation

I am currently writing a matchmaking server application for a 5vs5 UDK game. Here is the scenario on which I built my code: The player starts the game and authenticate The player clicks an huge "...
Tom Solacroup's user avatar
2 votes
0 answers
44 views

Can a local UDK server have two clients connected locally?

To do some basic testing on players interacting with other players I would need to have at least two players in my world. My solution is to run the server from my computer, then run two clients. When ...
yaki moto's user avatar
  • 121
1 vote
1 answer
174 views

UDK ping check without joining a game?

I have made great strides in creating a custom built server browser for UDK. It registers servers with a master, and the client can download the list and populate the server browser. However I'd like ...
user3046726's user avatar
2 votes
2 answers
277 views

UDK: Playing two audio tracks simultaneously

I have some environmental music playing in the background, but when I try to play another track (door opening sound effect) at the same time the background music stops playing. How can I play two ...
Doğukan Özdemir's user avatar
1 vote
0 answers
80 views

How to add melee weapons in UDK?

I am very new to game design and programming in Unrealscript for UDK. I have created a weapon mesh and imported it alongside it's animation set and created a start and end socket on it. I was ...
Dactal Games's user avatar
-1 votes
4 answers
1k views

Scripting vs Programming [closed]

How does using Scripting and calling functions of scripting API differ from programming using C++ in UDK or Unity?in scripting we use the scripting API to interact with the engine and use functions ...
Celer Cube's user avatar
0 votes
2 answers
267 views

How does making of games using game engines happen? [closed]

I am a complete beginner to game programming. I have decided to give a try on UDK game engine. I have some simple doubts. I searched Google for the answers but couldn't get my doubts cleared. This ...
Celer Cube's user avatar
8 votes
1 answer
892 views

How are the Unreal Development Kit (UDK) and Unreal Engine 4 (UE4) related?

I'm thinking of learning Unreal Engine 4, but it costs money, and I want to try and keep costs as low as possible while I'm learning. In contrast, the Unreal Development Kit is free. How similar are ...
user1584421's user avatar
0 votes
1 answer
71 views

UDK: Toggle Material on Brushes?

I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example ...
user50300's user avatar
0 votes
2 answers
233 views

Using Canvas instead of Scaleform in UDK

I'm working with Unreal Script, and I need to use Canvas instead of Scaleform to create a HUD. I've extended the game type from UTGame, and used bUseClassicHUD in the Default Properties section, but ...
Daniel's user avatar
  • 11
2 votes
1 answer
325 views

How can I customize the DefaultInput.ini?

I need to make some bindings false. The ones are: .Bindings=(Name="W", Command="GBA_MoveForward") and the same for S, A, D, LEFT, RIGHT, and LeftControl.
user43116's user avatar
0 votes
0 answers
201 views

Cast shadow without rendering object

I'm new to UDK, and am using it to develop a survival-horror game based heavily on shadows. My question is short: is there a way to create an actor that, when rendered, ONLY renders its shadow (not ...
Proxy's user avatar
  • 126
0 votes
1 answer
98 views

iOS UDK Kismet Compare Vectors?

I have created a control scheme identical to the UDK Jazz Jackrabbit tutorial. Everything works as it should except I would like the Left Stick to control the character rotation when the Right Stick ...
CruisinCosmo's user avatar
-1 votes
1 answer
359 views

Having trouble compiling UnrealScript with defaultproperties

Have just started scripting in Unreal Script and am following the instructions of the opening chapter of a book on the subject. I have set the development tools up as described in the book such that ...
Enchanter's user avatar
0 votes
0 answers
553 views

Is it possible to use plugins like Admob when creating a UDK game for Android or iOS?

Is it possible to use plugins like Admob or Chartboost for iOS and Android when using UDK? I am interested in an official or unofficial source where it's mentioned that the plugins are possible or ...
noob's user avatar
  • 613
2 votes
1 answer
62 views

How can I disable the green frames after a cinematic in UDK?

These green frames appear in my scene after the display of a cinematic (which I just added recently): How can I remove them, ideally without resorting to transitioning the game mode?
user39837's user avatar
0 votes
1 answer
2k views

Creating and joining a multiplayer game over a LAN

I'm trying to create and join a multiplayer game that has been created from a custom UDK installation. It works correctly when two (or more) instances of the game are created on the same computer and ...
Graham Laming's user avatar
0 votes
1 answer
2k views

UnrealScript access variable in one class from another?

So there are some similar questions out there but the responses often say that you should use 'new' or 'spawn', but I'm working with the playercontroller don't want to make a new playercontroller. ...
dlkulp's user avatar
  • 101
2 votes
1 answer
261 views

UDK - deferred rendering?

I plan to use UDK on PC to create commercial game. Can I use deferred rendering in UDK? Or it's only available with expensive UE3 license?
Alf's user avatar
  • 219
5 votes
1 answer
1k views

What light attenuation function does UDK use?

I'm a big fan of the light attenuation in UDK. Traditionally I've always used the constant-linear-quadratic falloff function to control how "soft" the falloff is, which gives three values to play with....
ananamas's user avatar
12 votes
1 answer
39k views

Best practices of texture size

I wanted to know how should I determine a good texture size ? Currently, I always create UV texture that are 1024x1024px but if I create for example, a big house with a 1024px texture size, it will ...
onionpsy's user avatar
  • 223
1 vote
1 answer
515 views

Changing State in PlayerControler from PlayerInput

In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : ...
Jeremy Talus's user avatar
1 vote
0 answers
212 views

How do I make a shaped fluidSurfaceActor in UDK?

I'm trying to make a fountain for my level in UDK. I've made the base of a fountain by using a Cylinder build and now I'm trying to put water in it. I want to use ...
user36425's user avatar
1 vote
1 answer
205 views

Unrealscript Vector Invert function

Could I please get an example of the correct syntax for calling the Invert ( out vector X, out vector Y, out vector Z ) function
burntsugar's user avatar
1 vote
1 answer
742 views

Unrealscript splitting a string

Note, this is repost from stackoverflow - I have only just discovered this site :) I need to split a string in Unrealscript, in the same way that Java's split function works. For instance - return ...
burntsugar's user avatar
1 vote
1 answer
645 views

Mouse Cursor Scaleform 4 / AS3

I just solved my issue in my object (on the stage) I forgot to name the element I'm trying to make workin a custom mouse cursor on my Scaleform menu. I have follow some tutorials but nothing good... ...
Jeremy Talus's user avatar
0 votes
1 answer
424 views

Where can I modify the default damage system on UDK

I want to make a custom damage system on my game but I can't find the function that handles it... I looked on Actor.uc but the only thing I've found is the event TakeDamage, but there's nothing on it ...
Raphael Rosa's user avatar
1 vote
1 answer
130 views

Programmatically set brightness of a PointLight

I'm a beginner, so there is definitely something I'm missing here. I'm trying to set brightness of my PointLight object from the in-game command line. Here is what I tried, but it doesn't work: <...
Arman Bimatov's user avatar
1 vote
1 answer
1k views

Player Rope Swing?

I'm trying to implement a rope swinging mechanism for my custom UDK Pawn class. What I am trying to do is have the player be able to attach and swing as if by a rope attached to a hook entity in the ...
Kyle V.'s user avatar
  • 215
0 votes
1 answer
150 views

Gameplay-affecting LOD in a multiplayer UDK environment

There is an idea of developing a proof-of-concept multiplayer environmental exploration game that has varying levels of level of detail in terms of not just how objects are represented, but what ...
user avatar
1 vote
1 answer
491 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
ervija123's user avatar
1 vote
2 answers
2k views

Can not remove cube in UDK

For some reason, I can't move or remove an 'invisible' cube which is on my map. I searched on Google to find a solution but somehow I still can't remove it. The cube looks like this: http://...
user32228's user avatar
1 vote
1 answer
3k views

How do you rotate a material 90 degrees in UDK?

So, I have started checking out UDK since yesterday, and most of it is clear and understandable. I'm trying to create a curved road. The idea was to use a brush (Curved Staircase) and set the steps ...
user32228's user avatar
-1 votes
1 answer
311 views

Differences between textures? [closed]

Me and a small team of people are creating a video game in UDK. As i have heard, the game engine can only go up to 8192x8192px textures. In cry Engine 3, you can go ...
Hunter M's user avatar
  • 183
11 votes
2 answers
549 views

Checking actor type in projectile ProcessTouch

I'm trying to teleport a pawn when it's struck by a projectile (or damaged by any weapon in my game) . Right now, I'm trying to just call Pawn.SetLocation in the ...
RollTheDice's user avatar
4 votes
3 answers
628 views

Is Free2Play w/ cash shop "non-commercial"?

I'm new to game development and considered using the Unreal Development Kid for a test game. The website states it is free for non-commercial use. I know that games that can be obtained free of charge ...
Kiruse's user avatar
  • 151
2 votes
0 answers
129 views

UDK Modular construction (customisable vehicles etc)

I'd like to build an interface whereby the user can attach various components and blocks onto a vehicle, this is then saved (as object/coordinate, rotation, scale values - in database) and can be used ...
Martin Lyne's user avatar
5 votes
3 answers
6k views

UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative) [closed]

I'm new to 3D game dev and was wondering if anyone could help me out. I'm planning to use UDK and would like to have deformable items in the world. So a projectile strikes a target, and a dent or ...
Martin Lyne's user avatar