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Why nobody creates shared world games?

Yes there are games, and yes there are problems. Listen, light has a set speed. Even if the connection were at light speed all the way from client to server (which probably it isn't), it takes time ...
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1 vote

GGPO / peer to peer winstate

You're right. In a P2P connection, cheating is always a possibility. You mentioned a referee, but for P2P games, there's no authority to be a referee unless one of the players is considered the ...
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  • 41
0 votes

Syncing chest content in a host-client multiplayer setup

You usually want to assume that the client is "truthful" until proven otherwise by the host. What I would do in this case is this: When the client puts an item on the chest, I would put a ...
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1 vote

Network racing game position interpolation jitters a lot

You don't need to interpolate the movement during every frame. What you need to do is correct the movement of the client when it goes too far away from the position on the server. If you do it this ...
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  • 41
0 votes

Java Netty cannot connect to the server

This doesn't seem to be related to game development. (maybe?) Before checking your game code, first make sure that the network connection is working. Based on the information you have, maybe you can ...
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