New answers tagged networking
2
votes
Accepted
Why nobody creates shared world games?
Yes there are games, and yes there are problems.
Listen, light has a set speed. Even if the connection were at light speed all the way from client to server (which probably it isn't), it takes time ...
1
vote
GGPO / peer to peer winstate
You're right. In a P2P connection, cheating is always a possibility. You mentioned a referee, but for P2P games, there's no authority to be a referee unless one of the players is considered the ...
0
votes
Syncing chest content in a host-client multiplayer setup
You usually want to assume that the client is "truthful" until proven otherwise by the host. What I would do in this case is this:
When the client puts an item on the chest, I would put a ...
1
vote
Network racing game position interpolation jitters a lot
You don't need to interpolate the movement during every frame. What you need to do is correct the movement of the client when it goes too far away from the position on the server.
If you do it this ...
0
votes
Java Netty cannot connect to the server
This doesn't seem to be related to game development. (maybe?) Before checking your game code, first make sure that the network connection is working. Based on the information you have, maybe you can ...
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