Questions tagged [unity-urp]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
1 vote
0 answers
31 views

How to pass two RenderBuffers into one RenderTexture?

I have a Unity URP project and in the Scriptable Render Pipeline, I would like to create a RenderTexture and pass the depth and color buffer of the camera object as ...
Fox1942's user avatar
  • 121
0 votes
1 answer
28 views

Displaying Precisely Scaled Images With URP Decal Projector

I am using Unity's URP Decal Projector to display an oval shaped blob shadow texture. The image's dimensions are 227 x 70. However, when I use it as a base map for my Shader Graphs/Decal material, it ...
PayasoPrince's user avatar
0 votes
1 answer
30 views

Can we use Universal RP shaders for some objects and Mobile shaders for other objects in a Unity scene?

I am sorry if this question sounds silly. But, I am new to Universal RP shaders, and have to ask this question. Previously, in my project, I had many beautiful objects that use Mobile shaders. Today, ...
Job_September_2020's user avatar
0 votes
1 answer
89 views

Unity 2d with the Android platform crashes with the urp package

I’m new to developing lights in Unity, I looked at the tutorials and decided to use the URP package. When installing the package, the project crashed at first, but then I restarted and the textures ...
Lekr01d's user avatar
1 vote
0 answers
190 views

Recreating The Visual Effect From Super Mario RPG Remake In Unity URP

The upcoming remake of Super Mario RPG uses an effect that adds a 'colorful fog'(I'm really struggling to describe it 😅) to certain parts of the screen. It's mostly used in the corners and top of ...
PayasoPrince's user avatar
0 votes
0 answers
54 views

Concept Shader to achieve such Toon/Graphical Novel look style

Hi to all, I have no clue how to achieve this kind of style (DallE Ai picture) by having a shader and custom textures applied to a 3D object. I see an outline (maybe sobel on normals and depth), and a ...
Matthyou's user avatar
0 votes
1 answer
411 views

A problem of sampling _CameraOpaqueTexture in Unity 2020.3

I'm using URP 10.6 and I found a wired problem. I use following code to sample the _CameraDepthTexture ...
OtakuFitness's user avatar
1 vote
1 answer
674 views

How to create a ScriptableRenderPass that renders normally, with lighting?

What I'm trying to do: Render GameObject(s) of a specific Layer in my custom pass. I want to do something more later, but I'm just trying to get it to render exactly as URP would for now. I'm just ...
danglingPointer's user avatar
0 votes
1 answer
859 views

The Unity 2021 URP 2D Renderer Sprite-Unlit-Default material transfers transparency of layered sprites to render texture

So, complicated title, but I am not sure how to properly describe this phenomenon. I have switched recently from Unity version 2019 to 2021 to use the URP 2D-Renderer and make use of the ...
Raphael's user avatar
  • 163
0 votes
0 answers
670 views

How to make a decal project on a transparent gameobjects in Unity?

I'm using urp pipeline in Unity 2021.3 and in this version Unity has an official decal system. However, this decal system seems not to support transparent gameobject. I can't project the decal on it. ...
OtakuFitness's user avatar
0 votes
2 answers
380 views

How to convert from object space to clip space

I want to animate foliage with vertex animation but I have wrong output because I can't correctrly transform from object space to clip space, and my foliage goes off the model. How Can I convert in ...
Silz's user avatar
  • 37
1 vote
2 answers
639 views

URP Decal Projector - Decal Disappears Depending On Viewing Angle

Issue: The Decal that my URP Decal Projector is projecting disappears depending on the viewing angle. (Recording Link at bottom) Setup: I've added a URP Decal Projector by right-clicking in the ...
PayasoPrince's user avatar
2 votes
0 answers
345 views

How to bake ambient light?

I'm working on an indoor maze-like scene, with the only illumination coming from a few static point lights set to either Baked or Mixed mode. Since there are no windows, I'm facing the problem that ...
Zippy1970's user avatar
  • 121
0 votes
1 answer
2k views

Render texture not rendering camera output correctly

I have a strange problem that I am not sure if it is a bug from Unity or not. I have render texture that renders camera output to a raw image. Camera looks at a object that consists of 2 parts: the ...
Ivan's user avatar
  • 317
0 votes
1 answer
111 views

After adding a new Assembly File the "Volume" class is no longer found

I added a new assembly file to a folder containing my Unity scripts. After setting the Assembly Definition References all Classes of other assemblies are found except ...
Mia's user avatar
  • 1
0 votes
0 answers
23 views

Hardware requirements for a Unity game [duplicate]

I am listing a game on Steam and need to set system requirements. The game is a online 3D game using Universal Render Pipeline with low poly assets. My idea was to copy the requirements for a similar ...
ViktorMS's user avatar
  • 101
0 votes
0 answers
623 views

URP Camera Stacking. Different intensity of bloom in different objects

I understand that this topic has been raised more than once, but I have not found detailed step-by-step instructions anywhere on how to do this. Install the Universal RP and Post Processing packages. ...
fredwriter's user avatar
1 vote
1 answer
978 views

Why can't I write to depth buffer if I specify the render target to something different than the default camera frame buffer?

Using Unity's URP I've been trying to setup a scriptable render feature which will add a pass which draws objects on a certain layer to multiple render targets. Unfortunately, I am not able to get it ...
Buretto's user avatar
  • 125
1 vote
0 answers
365 views

Unity URP Water Shader working in Scene View, in the Preview Window... but all white in Game View?

I downloaded an URP compatible Water Shader from the asset store. First I tried it with 2022.1 but for some reason while in Scene View it looked great, in Game View it's all white. (Sometimes a watery ...
Tudvari's user avatar
  • 731
0 votes
0 answers
938 views

How do I prevent a camera from rendering post-processing effects to a render texture in URP?

So here's my situation. I have two cameras in a game about a bee. The game uses the Universal Render Pipeline. One of them detects blooming terrain at a distance, and is sensitive to its own layer (...
Michael Macha's user avatar
0 votes
1 answer
304 views

Possible to render true HDR from Unity URP on supporting display?

Can the Unity URP actually output an HDR signal to a supporting monitor? I don't mean HDR values with tone mapping applied to map the values to an SDR signal, but actual HDR values displayed on the ...
arcadeperfect's user avatar
1 vote
1 answer
1k views

Cloud based fog of war

I'm working on a Unity 3D game that requires fog of war. It is seen from above. I was looking for help and found this: (I dont know what game it is though) This would perfectly fit my needs but I don'...
jm-laliberte's user avatar
0 votes
1 answer
379 views

How do I fill a scene with light by using real-time lights in Unity?

This is my scene: Components of this scene: Cube Spotlight This project is under URP and I am building it for android. In this scene, I want more indirect lighting so that the objects/materials ...
Naitik's user avatar
  • 1
2 votes
2 answers
2k views

Strange shiny reflection on terrain

So I'm trying to figure out, what's causing this strange reflection on my terrain. I've tried almost everything to get rid of that shiny circle, but to no avail. It follows me wherever I go, so it's ...
Haseeb Ali's user avatar
0 votes
0 answers
454 views

Gradient border/drop shadow URP unity shader graph

I am using Unity Universal Render Pipeline and shader graphs in my game. Does anybody know how I would go about setting up a shader graph that adds a black gradient drop shadow/border with the game ...
Mitchell's user avatar
0 votes
0 answers
95 views

Pix2Pix implementation in URP

I wanted to implement this project (generating image with deep learning algorithm) in an URP project as a PostProcessing Effect. I did use ScriptableRenderPass, which sound like the correct way to do ...
Felox's user avatar
  • 67
1 vote
1 answer
5k views

What are the benifits to Unity's SRP vs Built-in render pipeline

I understand that unity claims the SRP is "more customisable" because you can program it with c# scripts, but is there anything the SRP can do that Built-in cannot, is it possible to achieve ...
Jay's user avatar
  • 287
0 votes
1 answer
2k views

How can I tint the color of a decal in Unity?

For my game, I want some sort of indicator of if a space is walkable or not. To achieve this I figured I would create a decal projector and have it follow the mouse cursor around, displaying a decal ...
Charanor's user avatar
  • 7,840
3 votes
1 answer
794 views

Why is this back-facing texture showing through?

I have a mesh of some walls and a floor that I want to be visible from both sides. I duplicated the faces and flipped their normals in Blender, then exported it as an FBX to import in Unity. I've set ...
Bas's user avatar
  • 133
0 votes
1 answer
1k views

How to make a shadow-casting day/night system in 2D URP?

I am trying to achieve a day/night lighting system similar to the game RimWorld. Short preview of what I want can be seen here: https://giphy.com/gifs/VgzcwtjueP7BrYSrXe Instead of using Global Light ...
caleidon's user avatar
  • 561
0 votes
1 answer
48 views

Lights beyond the fourth do not appear?

In my scene there are 6 point lights. But 2 of them do not illuminate my floor plane. If I disable any of the working lights, then one of the non-working lights starts working. It's like my level can'...
user43474's user avatar
  • 537
0 votes
1 answer
265 views

Edge bleeding with opacity map

I want to layer a grass texture with opacity over a dirt texture to form an edge. Both on the same model. But I'm getting edge bleeding from the opacity. I made both textures within Substance Designer ...
julian.a's user avatar
  • 103
1 vote
0 answers
49 views

Pink Objects/Sub-Meshes (NOT MATERIALS)

Using URP. Any object I import into unity from blender (fbx), the sub-mesh that comes with it are pink. All the materials are fine, I can put the object in my scene with a material and it looks normal....
Bean's user avatar
  • 11
4 votes
2 answers
15k views

Why is my Post Processing not working?

I'm trying to get Post Processing working in my Unity Project, with URP enabled, but I'm not seeing it work. I've looked at a few tutorials and I've followed them exactly, but I never see any post ...
Andrio's user avatar
  • 221
0 votes
1 answer
996 views

Raycast is not restricting by other layer collider

I have converted my project to URP and suddenly I found the situation where my Raycast code even is working beneath the collider (other layer colliders): ...
Muhammad Faizan Khan's user avatar
1 vote
1 answer
2k views

Weird blue shine on URP Lit shader Unity

I recently started to use URP and I am noticing a weird blue like tint on shiny objects that use the URP/lot shader and I can't understand what it is and how can i remove it.
RoboAbathur's user avatar
0 votes
1 answer
596 views

Render texture seems to ignore camera background type

I'm currently trying to pull a fog of war for an rts game, and planned it like this. (Unity 2020.2.7, URP 10.3.1) Use units field of view to generate a texture of what is seen (alpha 0). Create other ...
Frame Matt's user avatar
0 votes
0 answers
78 views

URP water showing Differently in on Runtime

I am using this water for my URP webgl build but the problem is it is showing differently on the editor. When I run the game then it showing correctly and when I build and run it in the browser then ...
Muhammad Faizan Khan's user avatar
4 votes
6 answers
21k views

Why are all materials pink in my Unity URP project?

Version: Unity 2020.2.0f1 I started my project with Universal Render Pipeline template but I don't know why all materials are pink. I even tried to upgrading but nothing happened. This error was ...
Hyper's user avatar
  • 41