Questions tagged [unity-shader-graph]

Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.

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Do not cast shadows when transparent in unity

I am developing a game for WebGL and I have a shader that makes parts of an object in specific ranges of coordinates transparent, like so: This shader makes all parts of an object with an absolute Y-...
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11 views

Why do we still see infinity vector space after normalizing World space? ( Unity Shader Graph)

Why do we still see infinity space after normalizing vector space? I assumed that some kind of effect would be obtained. As I see what happens to the space after it is normalized and how this ...
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Why do we see such effect after Normalize X value from Position Node ( in World Space )? ( Unity Shader Graph ) [duplicate]

Why do we see such effect after normalize X coordiante from Position Node ( in World Space )? How does it works? What Normalize node do with X Coordinate? Do we normalize X value of vector or length ...
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14 views

How to check output value in Remap Node?

I started to deal with Shader Graf in Unity. I make test shaders, understand how nodes work. Sometimes I want to check the value that I get after a series of operations. I would like to see, for ...
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17 views

In Unity Shader graph Get object top left corner position and it's color through it

I have a Shader graph in which I am using "Scene Color" node to do processing on camera feed, It is Unity AR foundation project Until now I was passing color to be used using a property, Now ...
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1answer
153 views

How to add random offset to sine time in Unity's Shader Graph?

I have created a shader using Unity's shaderGraph to move my clouds back and forth. I'm using Sine Time to alter the x-position of all the pixels in my sprite. Now, all the clouds are moving in sync, ...
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95 views

Alternative of PBR Master Node in Lit Graph Shader in Unity 2020.3+

I am using Unity 2020.3+ and there, according to this forum, the PBR Shader is replaced by Lit Shader Graph so I used the Lit Shader Graph instead of PBR shader for making water in Unity. I was ...
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22 views

Shader from urp shader graph turns gray on webgl1 build

When I build my game while graphics API is set to webgl1 the shader is just a gray texture. It works fine if graphics API is set to webgl2 but I need it to work on webgl1. Can shader graph shader ...
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20 views

Ensuring world curving shader is not affected by object scale

I've made a shader shown below which essentially acts as a "world bend / curve" shader by "bending" objects depending on their position from camera. It's a subgraph that outputs ...
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31 views

How to generate a randomly-positioned leaf quads with a geometry shader?

Does anyone have any idea how to implement a shader that manages to make this effect in Unity? I found a post that explains, but I'm still learning shaders so I didn't really understood how to go ...
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1answer
36 views

Unity world curve shader graph, how to start curving from a specific distance?

I've made simple world curving shader following some online tutorials and cleaning few things up. It's doing its job, however I have small issue where it curves objects that are very close to a camera....
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154 views

How to check if Texture 2D was provided in shader graph?

I have following section in my shader graph, that I want to simplify. At the moment I have to set manual boolean Use Normal Map in order to decide if I want to use a Normal Map texture or default ...
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68 views

How to create a seamlessly wrapping procedural brick material with a shader?

How do you create a shader that seamlessly wraps a brick pattern around the whole object, so that there are no "Stitches" at any edges/corners? Take this screenshot for example: On the left ...
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1answer
101 views

Adding a shader graph material as a second material

I'm attempting to make an outline shader that I can attach to selected objects by following this guide. After making a new material and assigning the new Shader Graph as the shader, I'm not sure how ...
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13 views

I have a problem with updating a RenderTexture being used in combination with a shader

I just can't seem to figure out why I can't save the image I've drawn onto an orthographic RenderTexture. Here's how my scene works: https://i.imgur.com/jAWO2V8.gif Basically, it's a painting effect ...
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32 views

Can I use Unity's free assets for commercial purposes?

i have a question, if someone is developing a game on unity for commercial purposes, can free or even paid assets be used in the game even if it is to sell the game? are assets not subject to ...
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23 views

Unity shader graph slow

Unity 2020.3.12f1 HDRP Whenever I add a single node in Shader Graph, the progress bar "compiling shader" takes around 20 seconds to complete. Multiply that by dozens of nodes and we're ...
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211 views

Collapse a 3D model to 2d with Shader?

I'm trying to recreate an effect of 3D sprites similar to Ocotpath Traveler (2d sprite similar to billboards/imposters in 3D space, showing 8 sides of the character based on where they're facing), ...
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1answer
147 views

I need help converting Unity .shader to Shader Graph: Bumpy Glass

I've been tasked with converting an older Unity shader which does Bumpy Glass with some alpha modification, to URP. I'm assuming that means using Shader Graph. I'm a bit new to shaders in general, but ...
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1answer
340 views

How to use Texture2DArray with Normal map and Normal Unpack node in Shader Graph

I am extracting Normal Map from Texture2DArray in shader graph and then converting it to normal using ...
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1answer
62 views

make Shader Graph material flow aligned to the mesh UVs (like a river)

i need to add a flow effect to my river so that the water can flow along the path described by the mesh i created. Using ShaderGraph shader i added a time node ...
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197 views

Converting Shader to ShaderGraph for URP conversion

I know there are a bunch of threads asking for help with converting old shaders to ShaderGraph, and this one is no different. I spent a lot of time trying to get a shader to cast shadows from sprites ...
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307 views

Rotating UVs by X degrees

I would like to make a tileable texture with UV noise in Unity Shader Graph only, but I have a problem. After creating simple noise from UV, I want to rotate it by 90 degrees, but the node ...
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49 views

Fade a texture effect as it nears the end of a cylinder mesh

In my game I have a laser beam that travels for about 15m, but abruptly stops due to the mesh the texture is attached to. How can I setup my shader graph so that the end of the texture fades away? I ...
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12 views

fade/transparence for object by shader graph?

I'm trying to make a simple fade/transparence for my object using shader graph. I got a result with dither but I don't like it. I want something smooth without dots. How to get it?
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1answer
202 views

Checkerboard using Shadergraph

In Unity Shadergraph, how can I create a checkerboard pattern that works independently of the size of the quad that it is applied to? Here's what I got so far. Since I have set the Frequency to 10x6, ...
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1answer
44 views

Improving the look of a character with solid parts inside a translucent jello exterior

So my problem is a bit hard to explain. I have a character made out of a jello shell, with an internal skeleton. So let me introduce you to ma boi "Chonker McJello" The problem is, that I ...
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14 views

Applying a shader operation to an existing shader

My procedural game has blocks that can be selected. When selected, I'd like them to to fade a bit; I can achieve such an effect in Shader Graph by applying a Blend → Lighten operation to the block ...
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36 views

Unity Shadergraph to CPU code?

I read that you in theory can get vertex offsets from GPU shader in CPU by transpiling the shader to CPU callable code or creating a compute shader that calls the shader code (are there more ways?). I ...
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1answer
92 views

Make the texture array node work with cubemaps?

I am working on a procedural interior mapping shader in Unity's Shader Graph. Ideally, I'd like to feed it a set of cubemaps it can pick from semi-randomly. However, it seems that by default the ...
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1answer
43 views

Rotate a Polygon node in Shader Graph

I have a hexagon in the Polygon node I would like to rotate so the pointy side is upwards. Applying the rotation nodes, however, simply changes the color of the hexagon from white to a color in the ...
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2answers
328 views

Renaming Texture 2D nodes in Unity's shader graph?

I am new here so thanks for having me. I have a query regarding renaming the Texture 2D nodes I have created in my first Shader graph. I have setup a shader graph with a normal map, base colour, ...
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1answer
8k views

PBR Graph option not showing up in Unity

I downloaded the URP render pipeline into an existing project of mine (created using the 3D template) to try out shader graphs. All of the guides and tutorials I'm following use an option called the &...
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38 views

How to create fallout intensity on a generated mesh in Unity?

So I was able to generate a circle mesh in Unity to basically see the other characters when they are inside of it, and hide the characters when they are outside of it, and partially hide and show the ...
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2answers
208 views

How to hide player when in Shadow using Unity 2D Light System?

I have been looking for this for a couple of days now and cant find an answer; how can I hide a player when they are in the shadow when am using Unity 2D Light System? I know I can choose not to cast ...
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69 views

Why is there such a difference in between my scene and game?

Here I have 2 screenshots of my problem: By the way my water shader works with Screen position and Scene Depth. I can include ...
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650 views

How to randomly change the color of a Shader Graph Material for only a specified GameObject, with C# script?

I'm working on a game, in Unity3D, where the player picks up trash from Trash cans, and dumps the trash from the Trash cans into a Trash Truck. The world of the game itself is randomly generated, with ...
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110 views

How to displace a segmented line along a sine wave with Shader Graph?

I have a mesh made of three identical cylinders (conceptually just line segments with a non-zero thickness) crossed over each other at 60 degree angles, so the ends describe the points of a regular ...
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1answer
749 views

How can I incorporate subsurface scattering into a custom shader graph?

I'm working on some 3D grass in Unity with HDRP (the grass is not a 2D asset on a plane, it's a mesh). I did a shader to make it move following a tutorial, it works great. I would like to add ...
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1answer
959 views

How can I blend the center color of a 2 side gradient so it isn't as harsh looking in Unity Shader Graph?

I am using the gradient node in Unity's Shader Graph. It is 2 sided, with it being black-white-black. The white is quite harsh, it makes a line that stands out. I will be using this as a mask, and ...
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1answer
79 views

How do I keep vertex position when changing material?

I've created 2 shaders using shader graph which I'm applying to a sphere to simulate a ball of water/ice. The water shader distorts the shape of the sphere over time to look like it's flowing a bit. ...
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73 views

Shader map in unity

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in ...
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1answer
541 views

Specular reflections shine at the wrong angle when using a normal map

I'm using Unity with URP and I'm trying to include a normal map in my shader graph. Here is a basic graph that just display a normal map, with properties to control tiling and smoothness. When I ...
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2answers
5k views

Understanding Screen Position Node in Unity Shader Graph

I'm struggling to understand what exactly the Screen Position node outputs in Unity's Shader Graph. I'm using the screen position with scene depth to calculate the distance between two objects. Every ...
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0answers
207 views

Shader graph in Oculus (Screen position)

I have created a blur shader graph to blur a material. It works perfectly fine in the scene mode and also in windows application. However it does not work as expected in Oculus VR. That is, the ...
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1answer
501 views

Converting shader to ShaderGraph

Is there a way to convert the below piece of shader code to shader graph? I am not sure how to find float2(i, i) in shader graph. ...
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405 views

Mixamo Fuse Unity eyelashes not correct

I created a character in Adobe Fuse, sent it to Mixamo for rigging with blendshapes and downloaded the fbx for unity file. Below is how the character eyelashes appear in Fuse.. However, when I ...
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190 views

UV Tiling & Offset input values from World Position - incorrect behavior?

I'm using ShaderGraph in 2020.1.0f1. I have some shader experience, but it's all been handwriting shaders. I have experience with node-based things of this nature by way of Substance Designer. I'm ...
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1answer
321 views

How do you get the world position from the screen position in a URP shader graph used in a ScriptableRenderPass?

I'm using a shader graph in the Universal Shader Pipeline (URP) to do some post-processing in a ScriptableRenderPass. How do I get the world coordinates of the screen position? I have tried using the ...
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1answer
80 views

Interactive texture modification (such as swirling) in Unity

I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): https://youtu.be/11UFYyv8hjs?t=316. I have the following questions: I am expecting that ...