Questions tagged [unity-shader-graph]

Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.

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Show Sprites on Overlap (Shader Graph) [2D]

I have a character sprite mesh and mesh renderer (The black wavy box). I am hoping to be able to overlay the black box onto the character covering the sprites but I am not sure how to do that. I ...
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How to get the coordinate in world space of points on the object?

I want to simulate the direction of the water. So I have to confirm the coordinate in world space of points on object. However, there is some error I found. When I put the object at origin (0,0,0) ...
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Unlit Node Shadow Shader Graph

How to make unlit node cast shadows? Is is possible with the current state of Shader Graph in LWRP? In this great article Toon Shader OP grabs pass from VertexLit shader. Is something similar ...
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Does transparency work with SSS in Unity's HDRP Lit shader?

I am using Unity's HDRP Lit shader in Shader Graph (all are version 4.8.0-preview) on Unity 2018.3.0b12. I am trying to use both transparency and subsurface scattering on the material. However, it ...
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Draw a perfect circle in UI

This is the problem I have. I have created a shader that draws circle. But depending on the distance from the camera thickness changes. Is it possible to keep thickness constant?
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Unity LWRP & Projection Shader

I recently added the Lightweight Render Pipeline to my project as I'd like to start experimenting with Shadergraph to see if I can get a better basic understanding of shaders. Everything has gone ...
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Dissolve object starting from the bottom

I'm currently getting into using the new "Unity Shader Graph"s and have made an OK dissolve shader that looks like this: My next goal is to move this effect so the object dissolves bottom-up. This is ...