Questions tagged [assembly]

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Hardware for testing Mapper 30 NES homebrews

For someone wanting to get into NES/Famicom game development, and test on hardware (original and/or clones) to make sure the controls feel right, and to make sure the game is compatible for hardware ...
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0answers
29 views

Optimization of linear solving for small matrices (10x10)

How to optimize the hell out of linear system solving for small matrices (10x10)? This would be used in an AR engine for a few games, but has to be done very fast. This solver is to be executed in ...
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1answer
4k views

Classes in Unity - internal vs public

Why are classes created by the game developer in Unity public (by default) when you could just as easily make them internal? For example: I go Assets->Create->C# Script. Via the default script ...
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1answer
173 views

Pong in assembly waiting for input instead of moving the ball

I am writing pong in assembly x86 with TASM and I have a problem. The program is waiting to get input from the user to move the paddle (int 16h ah=0h) and while it is waiting the ball and the other ...
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1answer
317 views

Performance of 8 bit / 16 bit games vs Android/iOS games! [closed]

CONTEXT I have always been intrigued by video games - NES and SNES in particular. Now I am a 32 years old computer professional who has mostly done his coding in Java and C#. I recently found great ...
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0answers
61 views

What are the tools required to learn in order to create atari 2600 Games [closed]

I am a beginner in C++ and i would like to learn how to create a clone of an Atari 2600 game and using an emulator allow it to run on my current PC. my question is what programming language do i need ...
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1answer
768 views

Does HLSL implement Shader Model LOD instruction?

The DX Shader Model 5.0 has a lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering". Does HLSL have a built-in intrinsic ...
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5answers
825 views

Is Kip R. Irvine's claim of Assembly being practical for game development accurate?

Kip R. Irvine's book, Assembly Language for x86 Processors, sixth edition, begins by comparing the Assembly language against high-level languages. One of the pros for Assembly, was game development: ...