Questions tagged [camera]
Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.
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How to achieve smooth camera dragging with the mouse in SDL2?
I am working on a 2D isometric perspective game using SDL2 and I would like to implement the ability to pan the map when the right mouse button is held down.
I was wondering what is best way to set ...
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Is it possible to add new waypoints to Dolly Track in Unity CinemachineVirtualCamera on the go?
I'm making a racing game "on rails" that utilizes generated map (similar to outrun). The map is made out of chunks that appear every time player crosses a Trigger area on the chunk that is 3 ...
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Unity RB Controller Jitter on a Moving Platform
Brief Description: I have a RB based character controller that I want to move along with my Train platform (non physics based) when the player steps on it.
Main Problem
I manage to make the player ...
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Get coordinates of clicked point on screen in model space
There is a 2D object located in the coordinate range -1 to 1. In world space, it is also located in these coordinates, but with a shift along the z axis.
The actual initialization of the model, view ...
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How do I add a function to the sequence of functions which runs pre camera culling in Godot?
In unity you can do:
Camera.onPreCull += OnPreCullCamera;
void OnPreCullCamera(Camera3D cam){
//...
}
But in Godot I don't know what the equivalent is. How do you ...
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How to test for intersection of a cone with infinite camera frustum (no near/far plane)?
I have a given infinite camera frustum defined by four planes, each defined by a normal (left, right, bottom, top). From those planes we can also easily get the camera position and the view direction. ...
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Follow camera is not turning when the followed object turns
I need a camera follow script to chase a moving ball. I've attached the script below to my camera, but when the ball turns left and right the camera does not turn
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I want to convert world coordinates into camera coordinates
In world space, I have an axis (eg. [-1, 0, 0]) and a point (eg.[2,5,1]). I also have a 4x4 viewmatrix. Now I want to transform that axis and point in camera frame.
I am getting really confused. Does ...
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Camera Calibration custom Model-View-Projection matrix in Unity?
Coming from this topic
I have a Model-View-Projection Matrix obtained from a Camera Calibration method, from where I want to render the scene:
...
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Implementing Camera Movement and Rotation in 3D Game Engine
Apologies in advance for any mistakes on terminology, I'm really really new to this
I'm completely new to 3d (and it's maths) but as a personal exercise I'm doing my own game engine that displays a ...
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Why doesn't RectTransform.GetWorldCorners() employ any camera?
Typically, conversion methods from world to screen coordinates and vice versa use a camera to perform these calculations, so I'm wondering how does GetWorldCorners ...
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How to know when should a webcam/phone camera refocus?
This is the code I use to display the camera's footage inside my app:
...
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How to set up Unreal camera dimensions to export a book cover?
In the following image, you can see the camera settings of Unreal Engine.
Suppose you have a scene. How can I setup the camera dimensions to match perfectly, and ready to export, an Amazon ebook ...
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How do I move a camera around a tiledmap in Libgdx?
I have the following code for rendering a TiledMap and moving around a Texture representing the player on top of it and the camera is setup to follow the texture around.
However, when I try to move ...
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How to access webcam in Godot on non-Apple platforms?
When I search for how to access the webcam in Godot, I find the CameraServer, but the docs say:
Note: This class is currently only implemented on macOS and iOS. On other platforms, no CameraFeeds ...
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Rotating around 3D cube Camera Controller for Unity
I am Unity game developer with more than 2 years experience. I am working in a personal project, a mobile game for Android in Unity.
I am trying to make a camera controller for a 3D Cube Game in Unity....
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Hybrid perspective / orthographic projection
I'm trying to figure out how to setup camera projections such that they fulfill following requirements:
main scene is rendered with perspective projection
camera / viewport controls allow only zoom (...
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VR Arms in Unity can't be seen through main camera
I am making my first VR game and when I put my arms out in front of me, the forearms and hands do not show or render. They can be seen through the in-game mirror that I have but not through the main ...
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How do i put an entities x,y and z coordinates to a variable(?) in Blitz3D?
I'm making a TEST 3d platformer where the camera follows the player from above. Normally I would make the camera move at the same time when the player moved, for example:
...
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3D Ragdoll, skinned mesh + three.js + cannon.js
I'm trying to develop a ragdoll from a skinned mesh, in three.js using cannon.js as physics engine.
I'm struggling with a lookAt problem for bones. Let me explain the method I used.
I made a skinned ...
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Clamp rotation of a follow camera when its target is falling
I'm using this camera script to follow a cube. The cube has rigid body with gravity enabled. There is a plane on which the cube moves. If it goes off the plane, the cube starts falling. However when ...
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3D First person Rotate Character Unity
I'm facing the problem that my chacter is spinning around itself when I try to move, that's because Im trying to make my player move in the direction of the camera, but when I move it keeps rotating ...
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How do I make my player rotate in the current direction of my camera in Unity using C#?
I have a player with third and first person camera, I want to make my player move in the direction that my camera is looking at when I hold the right mouse in third person and move(Like my player is ...
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How to mod position of camera when crouching in 7 Days To Die?
I am talking about the first person camera. It is not glued at the player's head position; it moves away a bit. It seems linked to the 3D model and not to the capsule collider that shrinks when we ...
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3d camera control on XY plane controlled by mouse
I am creating a 3d game with a isometric view. I have a problem implementing camera controls. I can control angles of camera, but my view is scrollable only in the XY axis (camera is always up, Z axis)...
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Well tuned orbit camera
I have been trying to make an orbit camera using glfw. I got a working solution which is as in the following.
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Moving Camera2D along with custom KinematicBody2D causes both to stop
I want to design a rigid body that moves up at a constant speed and can only be moved left and right manually. When I set the Camera2D to go vertically with the ...
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How to achieve partial transparent effect like Diablo and Path of Exile Series
In Diablo and similar games, when the player is behind an object from the point of view of the camera, the object will (partially) become transparent or disappears.
For example, in the picture below (...
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How is it possible to display the crosshairs and the spaceship correctly in a 3rd person space shooter game?
I am working on a 3D space shooter game. It has a 3rd person camera, so the spaceship is always visible. I am wondering about how the aiming can be solved, since the camera is not directly behind the ...
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Transforming a rectangle to make sure it stays fully inside another
I am building a 2D top-down game in a custom engine. I am trying to build the camera system which allows the user to zoom and pan around the world. However, I am stuck at the point of preventing the ...
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How do I determine parallax scroll factor?
Implementing parallax scrolling is easy enough. This question is about improving its presentation.
Hand-tuning some parallax scroll factors on multiple layers works, but parallax scrolling is meant to ...
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How do I recreate the default 2D camera in my Unity project
I was using Unity but my PC shut down suddenly; when I reopened my project, all my GameObjects, including my camera, had disappeared. The good thing is that I created prefabs of all of them (except ...
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Implementing a Maya-like orbit camera in Vulkan/OpenGL
I want to create an orbit camera with zooming, panning, and rotation. I used the following examples to create cameras:
https://stackoverflow.com/questions/54400422/how-to-implement-altmmb-camera-...
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Dealing with Camera "bump" during floating origin reset
I am asking this question because my Google searches have yielded little results. My problem is basically this: I've implemented a very simple smooth follow on my camera to trail the player (who is ...
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Calculating LookAt position from rotation and translation matrix
I was wondering if it was possible to calculate a lookat position from the translation and rotation matrices (aka the building blocks of my view matrix). I need the lookAt position to implement a ...
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Remove transparency from second camera
I have a scene with two cameras. The goal is to
display the content of one (little) camera ontop of the content of the other camera (fills the entire screen)
Current problem:
the content of the ...
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How to render picture-in-picture effect with libGDX camera
libGDX cameras are mostly used for layered rendering with different "world unit size," but I wonder is there a way of showing the view of for example a libGDX Orthographic camera in the ...
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Downscaling from 1080 to 768 in Unity 2D
I have an orthographic camera of size = 10.8 and I use it as base and have developed the game for a 1080 display. On a ...
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GUI Using WorldToScreenPoint is Out of Control
I want to have a GUI float over a game object using WorldToScreenPoint, similar to this tutorial. However, I am experiencing strange behavior with the GUI. I assume ...
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Best Approach For Static Background Image?
I want to have a static background image of a sky that stays completely flat on screen and perfectly fits my games 1920 x 1080 display. Similar to what most old 2D side scrollers did. In other words, ...
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Issue with excluding object from post-processing in VR
I wanted to exclude some objects from a specific layer from rendering in the post processing.
I followed both : https://www.youtube.com/watch?v=LAopDQDCwak and https://www.youtube.com/watch?v=...
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How to change from gameplay camera to menu camera when colliding with a game object?
I want to know how to change which camera is outputting to the screen when colliding with another game object in Unity.
I'm making platformer, and at the end of the level I want to switch from the ...
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correct matrix to draw mesh as flat object
I need to draw a tilemap for a 2d game. For that I created vertices with their relative positions already hard baked. The coordinates start top-left with (0f, 0f) and z is always 0.
I rendered them to ...
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How to create a camera that combines both forced movement and smooth player following
Context
So I'm making a clone of Crossy Roads where the camera follows the player. It does some linear interpolation (Lerp) after moving, and the camera starts moving away from the player in the ...
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How do you limit the Pitch of the UE4 and UE5 camera which is on a Springarm in C++
I want to limit the pitch of the Player camera, which is connected to the spring arm attached to the player capsule.
I want to do this in C++ rather than Blueprints.
Does anyone know how to implement ...
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There are no body properties in Cinemachine's virtual camera
Why are there no body properties in Cinemachine's virtual camera?
Unity version: 2021.3.11f1
Cinemachine Version: 2.8.9
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Picture-in-picture in Unity
This is my first post here and I'm not too experienced with Unity, so keep that in mind. I am working on a project (a virtual streaming app specifically) where I have four cameras that the user can ...
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How to render and interact with a seamless wraparound world map, in the style of e.g. Civ 5, in Godot 3?
I asked a similar question on the Godot subreddit but I want to ask here as well in hope of getting more detailed/different answers.
I'm making a world map for a turn-based tile-based 3D strategy game ...
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How to calculate screen space UV coordinates from a specific camera
In Unreal Engine 4.27 I am currently trying to create a material (shader) that maps a texture onto a quad using the screen space coordinates from a specific camera. If I am using the current active ...
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SDL2 - Camera only scrolls in x direction, but not y direction
I'm following along with the LazyFoo tutorial to create the basis for a simple arcade space shooter. I'm trying to get the sprite moving through the map while being tracked by the camera. The code I ...