Questions tagged [bloom]

Bloom is a shader technique that selectively blurs the bright portions of an image. The effect emulates imperfect focus on bright lights.

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Whats the best way to light up a scene in unity?

What I want is a darkish scene with like neon style lights Currently is use the bloom post processing effect but sometimes it doesn't render well on my main camera and looks not as good as it does in ...
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1 vote
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Excluding some scene elements from bloom effect

I've enabled HDR and bloom effects in my SceneKit app, but I don't want some of the elements in my scene to bloom. For example, the lighter spots on the skybox are currently glowing. Is there some ...
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Improve bloom quality

I'm trying to understang how can I improve bloom effect quality using all known to me optimizations. Currently I'm making it as follows: Create new texture using some threshold to extracts areas ...
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Alternatives to bloom for glow?

I am making an android game. Mobile phones are usually very limited in graphics capability and so I do not want to use standard post-process bloom due to performance drawbacks. However I do want to ...
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HDR bloom techniques using post processing in Unity3D

I've seen many posts on how to accomplish HDR bloom effects in Unity3D using its (now legacy) Bloom component as part of the standard assets package. I'm trying to replicate it using the new post ...
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Unity: How to apply bloom to only some objects in the scene?

In my game I want to apply bloom, from the standard assets, to only a few objects in the scene. To do that, I set up 2 cameras at the same position and orientation, one with the bloom component and ...
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Does multiple downsampling have a benefit?

So i came across this site and you can see these lines on the first and second paragraph: For a crude but easy effect, draw the bright portions of the scene (eg, light sources) into an FBO, then ...
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How to make a GameObject ignore a camera effect?

I have a 2D game and I wanted to apply bloom to the main GameObjects so I attached the effect onto the main camera, however the background also gets affected by the bloom and it gets all shiny. How ...
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Monogame - stopping a custom shader (drawable game component) when inside another drawable game component [closed]

I have run into a bit of trouble when using a custom shader (gaussian effect) within another drawable game component, as I cant figure out how to break out of the draw method, so the effect is applied ...
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1 vote
1 answer
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Bloom control - enlarging glare area

I am trying to improve my bloom system. So far I have bloom that looks like this: What I need is to enlarge the low-bloom areas to make it look like this: Simply increasing the bloom multiplier ...
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3 votes
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How can I create straight, glowing lines?

What techniques are used in this style? What steps would be required to recreate it? (Screenshot of this app: https://play.google.com/store/apps/details?id=com.dkeesto.holographlw)
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6 votes
2 answers
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Improving the efficiency of my bloom/glow shader

I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel ...
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How to set up bloom in Unity

Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
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2 votes
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Bloom only on line renderer

How do I apply the Bloom Effect Line Renderer's only? I'm using the bloom effect from the Unity Pro image effects script but it's affecting the way light is rendered to the scene.
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2 votes
1 answer
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How to create HDR and bloom in Unity3D?

Unity3D's reference describes the HDR Bloom as: Using HDR allows for much more control in post processing. LDR bloom has an unfortunate side effect of blurring many areas of a scene even if ...
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How can I create a fast, real-time, fixed length glowing ray?

Similar to the disintegrate skill in Diablo 3. It should not light other objects in scene. Just glowing and animated. Like in this video http://www.youtube.com/watch?v=D_c4x6aQAG8. Should I use ...
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XNA - Error while rendering a texture to a 2D render target via SpriteBatch

I've got this simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D: ...
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Some assistance with selective 2D Bloom in XNA

I'm in need of some assistance, as I've been at this for 2 days now and have gotten almost nowhere. I'm trying to use the XNA Bloom sample's component to apply bloom only to my UI text. (The only ...
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rendering bloom effect [duplicate]

I am making a game which has a playing arena which renders a lot of grid of lines. The lines are colored. Now to have a good effect I thought of giving it the tron like effect of glowing lines. Now ...
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12 votes
2 answers
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How can I create an efficient bloom shader with GLSL?

I have searched the net for resources related to rendering a bloom effect using GLSL, but haven't found anything. Although the tutorial at Philip Rideout's website is a good one, it performs very ...
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2 votes
1 answer
566 views

Bloom shader makes it impossible to render black?

I am playing around with the bloom shader from the XNA sample page, to do some glow shading. I am rendering primitive vector-ish squares of linelists/linestrips, on a background. However, I am facing ...
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27 votes
3 answers
17k views

How to achieve a Neon-Light effect?

I'm wondering how to achieve a neon-light type effect. For example, in Pac-Man Chamipnship Edition: Or in Geometry Wars: Is that a Bloom Effect? Or what techniques would I have to look for?
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