Using URP. Any object I import into unity from blender (fbx), the sub-mesh that comes with it are pink. All the materials are fine, I can put the object in my scene with a material and it looks normal. But in the project view, there is two instances of any object, one that looks normal, and a sub-mesh that's pink. Because the meshes are pink, I'm not able to use them inside of the VFX graph as a particle mesh output. I've tried upgrading all materials multiple times, and making new blend files doesnt work either. Every single object does the same thing. Any insight would be appreciated.Pink Sub-Meshes. Main object looks normal.


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