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In my scene there are 6 point lights. But 2 of them do not illuminate my floor plane.

If I disable any of the working lights, then one of the non-working lights starts working.

It's like my level can't take more than 4 point lights? I'm using Unity's URP. How can I solve this?

6 point lights only 4 glowing spots on ground

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Let me tell you URP limitations:

  • Main Directional Light 1

  • Per Object: 8 (4 for GLES2). Can be point, spot, and directional Lights.

  • Per Camera: 256 (32 on mobile platforms)

For more info: URP vs Build In Render Pipeline

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  • \$\begingroup\$ How to be like that? How to solve this? Is there add-on can solve this? I never thought on a problem like this!! \$\endgroup\$
    – user43474
    Jul 12 at 14:37
  • \$\begingroup\$ @user43474 Perhaps you should bake your lighting. \$\endgroup\$
    – Kevin
    Jul 14 at 19:28
  • \$\begingroup\$ I saw "REALTIME LIGHTING in Unity" tutorial from Brackeys. He used 9 light objects for his small scene!! No single problem like I have here! \$\endgroup\$
    – user43474
    Jul 14 at 20:33

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