Questions tagged [post-processing]
The use of pixel-shaders to apply filters to a scene to produce various effects.
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Black space and incorrect lighting when capturing to Composure
I'm setting up a Virtual Production project and capturing from a camera to a Composure CG_layer. I then output this CG layer to a Render Target that I have assigned to a material on a virtual LED ...
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In a Unity Camera Stack: how to grab a Camera's "view texture" (to be used inside of a shader)?
Here is the situation:
I have a URP Camera Stack; actually just two cameras: a perspective base & an orthogonal overlay.
I have some distortion shader (example, not mine) that "runs" ...
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Controlling the vignette from the script
I'm trying to control the intensity of the vignette depending on the distance to the player.
The script itself is located on the prefab. When creating a prefab during the game, the vignette does not ...
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Underwater fog effect post-processing shader blurring transparent pixels incorrectly
I'm working on an underwater shader for a game I'm working on, and I'm at my wits' end for this. The shader is supposed to apply a distance fog on pixels that are far away, like this:
Before:
After:
...
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Issue with excluding object from post-processing in VR
I wanted to exclude some objects from a specific layer from rendering in the post processing.
I followed both : https://www.youtube.com/watch?v=LAopDQDCwak and https://www.youtube.com/watch?v=...
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Can you apply motion blur to UI elements in Unity?
As the question states, is there a way to apply motion blur to UI elements that are being animated in Unity?
I have an animation sequence that mostly consists of the UI text. So what I am trying to ...
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The motion blur is no longer working in my post-processing effects
I'm using Unity 2019.3.7f1 to create a game. Some time ago I used the post-processing effects v2 package to add motion blur to my game, and it was working. Since then, I disabled these effects while I ...
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URP Camera Stacking. Different intensity of bloom in different objects
I understand that this topic has been raised more than once, but I have not found detailed step-by-step instructions anywhere on how to do this.
Install the Universal RP and Post Processing packages.
...
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Directional light in additively loaded scene affects already-loaded scene
The issue I'm facing is how to light my worlds. My current game setup includes scenes being loaded in additive mode as the player progresses the game. So each scene is an island which should have its ...
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How to do color post processing in WebGL, when you can not read the color of the current pixel?
In a WebGL 2 GLSL fragment shader, one can not access the pre-existing color value of the current pixel, i.e. the color that is already there in the framebuffer before the pixel that is currently ...
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What's the difference between post-processing, multi-pass rendering and compositing?
I initially thought that the word "post-processing" referred specifically to the set of techniques aimed at improving a rendered image (like antialiasing, depth of field, bloom and others) ...
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How do I prevent a camera from rendering post-processing effects to a render texture in URP?
So here's my situation. I have two cameras in a game about a bee. The game uses the Universal Render Pipeline. One of them detects blooming terrain at a distance, and is sensitive to its own layer (...
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How to control post processing effects per-pixel with a render texture?
My game's protagonist is after a specific resource on the map, its concentration stored in a field on the CPU-side, and I would like to provide a subtle hint as to where it is so that the player can &...
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How to disable motion blur in unity HDRP
This is probably a really simple question, but I just started trying to use Unity's HDRP, and was wondering if there was a way to remove the intense motion blur when moving the mouse.
Basically, is ...
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Unity fade post-processing effect
I'm trying to build a game that uses the Pix2Pix post-processing effect for Unity, which is an image-to-image translation with deep neural networks. It works well but I want to fade this effect with ...
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Relocate texture regions with pixel shader
I'm new to DirectX and pixel shader development. I want to know how to relocate region of input image in post processing.
What I want to achieve is to divide my image into 4 pieces and then relocate ...
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Unity cheap fluids visuals for VR using Post Processing
I'm trying to create a turret in VR that will spray water onto a wall. I need a way that will take the collision of the fluid and transfer that to a splatmap to change the material of the wall. I know ...
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How to desaturate and blur the game world when paused in Unreal Engine 4
I am creating the pause menu for my game. I want the screen to turn black and white and blurry when it is paused, much like Left4Dead. But the only special effect I can find is background blur. How ...
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Post Processing without using FBOs?
Recently, I've been making a 3D game (hint my questions), and I recently have modified a pixelization shader from a unity shader graph tutorial. The thing is, I want to render the shader on the WHOLE ...
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Whats the best way to light up a scene in unity?
What I want is a darkish scene with like neon style lights
Currently is use the bloom post processing effect but sometimes it doesn't render well on my main camera and looks not as good as it does in ...
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Knowing the size of a framebuffer when rendering transformed meshes to a texture
I have a couple of 2D meshes that make a hierarchical animated model.
I want to do some post-processing on it, so I decided to render this model to a texture, so that I could do the post-processing ...
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How to make borders glow in a 2D game?
How can I make the borders (stationary / non moving) of my 2d Unity game glow?
I need a method that is not so expensive. I've read that post processing is very expensive, but I quite liked adding ...
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Unity gizmos with custom renderer
Im working on a small project to learn the basics of post-processing, shaders and other effects in Unity.
My project is in 2D, so I followed this Brackey's tutorial and this tutorial. The bloom effect ...
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How to capture image from camera with post effects? Mysteriously only get emission(?) pass
I have a separate camera from my main camera, whose purpose is to take screenshots, or render a "live feed" of the action, at different angles. Hierarchy as such:
The game object labeled ...
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How to create a LUT from original and processed images (not perfectly the same)?
I would like to create a certain LUT for my game in Unity.
The usual way would be to take a screenshot in your game, process this screenshot in an image editor like Photoshop / GIMP and then calculate ...
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Unity post processing Bloom lags on mobile
I made my (first) game today and noticed, that it looked kind of boring, so I decided to add some bloom to my camera and it was looking waaay better. The only problem was the performance, it dropped ...
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How to create a color grading LUT for Unity URP?
I'm watching a movie, and I would like to achieve the same colors in my game.
I think I have to use a Color Grading lookup table to achieve this in Unity with URP.
The best example I found example ...
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can no longer drag post processing profile into CenterEyeAnchor in OVRCameraRig -> TrackingSpace, is there an alternative step?
The video https://youtu.be/gh4k0Q1Pl7E?t=120 shows a step where I need to drag a newly created post-processing profile into the ...
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URP PostProcessing doesn't work?
I'm trying to get postprocessing work again after updated to URP. But it does not work !!
Could anyone help me with any solution or clue ?
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How to manipulate PostProcessing effects settings during execution with c#?
I need to change the intensity value of my current Vignette effect depending in specific conditions.
So far I haven't been able to achieve this. Please help!
Image of what I want to achieve:
My ...
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How can I sample from a normal distribution in HLSL?
I need to 'distort' individual pixels inside a compute shader node of an Unreal material. Specifically, the pseudocode for this per-pixel operation looks as follows.
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After a postprocess effect, can I output a list of all non-zero pixel locations without having to save the entire image?
I am trying to simulate what's known as an 'event camera' in Unreal. Unlike conventional cameras that output full frames, event cameras return the locations of pixels where activity is detected - see ...
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Post processing effects not visible on mobile apk build
While setting up post processing on a project that I am currently working on, I discovered that post processing effects are not visible on the apk build on mobile.
I setup a new Project with URP on ...
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No AA support in Godot 3.1?
I'm using Godot 3.1.1 and just realized that there is no available AA options. According to some post, Godot 2 supports FXAA, but some reason it's took out from 3. So I try to get FXAA for Godot 3.1, ...
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How to add ambiant occlusion to a mesh created by script
We created a mesh point by point with a script (a huge mesh), and we would like to add ambiant occlusion to this mesh.
We use Unity 2019.1.6 and the LWRP template.
we already tested the unity ambiant ...
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Downscaling texture via mipmap [closed]
Copied from Computer Graphics SE.
I am implementing a post-processing effect in my DirectX 11 pet renderer. The post-processing pass is implemented by rendering a full-screen quad covered with ...
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How can I make a tendril flame like aura visual effect?
I am a bit new to UE4 and I'm trying to get a tendril flame like aura like the picture below.
Does anyone know how I would go about this?
Should I use post processing or particles?
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How to create post-processing effects in Slick2D?
As I get closer and closer to the end of the feature development for my game and the beginning of the graphical overhaul, I keep thinking of ideas for graphical effects that would make my game even ...
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Unity is Creating Black Boxes when I look around
Please help me with this issue. I believe it came about after I finished tweaking post processing behavior in a minor way. If anyone has any idea please share it. I tried to rebake lighting on both ...
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Using Unity Post Processing v2, how can I apply processing effects to just the UI?
I am using Unity 2018.3 with HDRP 4.9, and Post Processing 2.1.3.
I would like to apply post processing effects (i.e bloom) to the UI only.
I tried the 2 camera approach, but still can't get it ...
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Noise when using SSLR (Screen Space Local Reflections)
When I tried to apply reflections to my scene, I ran into the problem of noise:
My fragment shader code:
...
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Unity : Post Processing without playing
I have attached a post processing profile to my main camera for bloom and other similar effects. I know that when the game is running, the post processing works as I can see its effects. However, is ...
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New Unity Post Processing - Default Project '3d With Extras' - What effect is causing this transparency in distant objects?
I've recently seen in Unity you can start a new project with Extras included. Which is basically some post processing to make it look nicer as standard, as well as some assets/materials etc to get you ...
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2.5D platformer how to darken building edges?
I was wondering how I could go about creating a vignette type effect / some sort of volumetric shadow for the 'cross section' parts of a 2.5D level. The effect I'm going for can be seen in 'This war ...
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Opengl Postprocessing draws only white
I'm currently trying to implement post processing into my project.
First I configure my framebuffer:
...
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How can I achieve a 'warm' scene in Unity using post processing effects?
I've recently fallen inlove with this Cozy Tavern scene by Beholder, and am looking to replicate it's feel the best I can in unity as a learning exercise.
A lot of the scene's depth is added through ...
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Improve bloom quality
I'm trying to understang how can I improve bloom effect quality using all known to me optimizations.
Currently I'm making it as follows:
Create new texture using some threshold to extracts areas ...
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Unity Ambient Occlusion not working with Orthographic camera
It seems like the Ambient Occlusion setting from the Unity Post Processing stack (obtained from the asset store) only works with a Perspective camera, yet I haven't ...
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HDR bloom techniques using post processing in Unity3D
I've seen many posts on how to accomplish HDR bloom effects in Unity3D using its (now legacy) Bloom component as part of the standard assets package.
I'm trying to replicate it using the new post ...
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Unity - blur on one camera effects the other as well
I'm trying to fake a DOF effect for Sprites by using 2 cameras, one for the sharp objects, one for the blurred ones. I have set up the layers like Blur and Sharp accordingly.
So I have these 2 ...