Questions tagged [decal-system]

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How to use a decal / logo / tatoo texture on a object or character?

It appears I've misunderstood the purpose of Standard Shader's "Secondary Texture" options. If I wish to map temporary details to an object, what is the Unity-appropriate way to do this? I am ...
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0answers
290 views

How to do Decal Clipping with OpenGL using Depth Buffer comparison?

Basically I'm already drawing decals on top of various flat surfaces and that works great. As soon as the decal approaches the edge of a surface, naturally it doesn't get clipped. Is there a way to ...
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2answers
92 views

How to project textures onto an animated model?

I'm trying to figure out exactly how to project textures onto an animated model. I've taken a look at L4D2's wound's white paper. But their method doesn't exactly explain how they went about this. I'...
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2answers
794 views

How to Reciprocally draw on a 3D mesh and 2D UI Image in Unity?

My question is a bit involved so I'm going to split it into parts and attach a picture. 1) In Unity I'd like to be able to draw a line on a 3D worldspace mesh with the mouse. 2) As I'm drawing on ...
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1answer
2k views

Screen space decals, converting world to decal space

I'm trying to do screen space deferred decals following the presentation made by Pope Kim about SSDs in WH40K: Space Marine (link). I've gotten to the point where I can render a decal if the bounding ...
11
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1answer
1k views

Deferred decals normal problem

I've been working on a deferred decal system. So far I have finished the projection part, meaning I can click something in the scene and it will properly project a decal onto the surface of the object....
11
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2answers
6k views

Decal implementation

I had issues finding information about decals, so maybe this question will help others. The implementation is for a forward renderer. Could somebody confirm if i got decal implementation right? You ...
3
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2answers
2k views

Textures on top of other textures when using VBOs

I'm currently making a cube style game. With chunks being drawn with VBOs. I'd like to know if there is a way to create an overlay texture on top of the existing texture without the need to rebuild ...
4
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1answer
4k views

How do I create a decal system?

I'm currently given the task to design & create a simple decal-system in C++/DirectX. Does anybody know a great tutorial, article or paper to start with? (Especially the part about 2D-texture to ...