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15 votes
6 answers
816 views

Public Relations for Game Developers [closed]

What is the most important thing to know about PR for indie developers? I'm considering spending some time learning about PR in general, but it seems that the indie field is quite different than ...
kamziro's user avatar
  • 1,427
8 votes
1 answer
478 views

Promoting independent iOS games [duplicate]

Possible Duplicate: What are effective marketing strategies for iPhone games? I'm interested in promoting my latest iOS game. What have you done that really helped spread the word? Any smaller ...
MrDatabase's user avatar
  • 1,951
1 vote
1 answer
325 views

Popular genres in Asian (non-Japanese) markets?

From time-to-time I've wondered what kind of games are popular in Asia (India, China, Korea, Singapore, etc...). I hear about developers in the US and UK who outsource work there, but what goes into ...
mummey's user avatar
  • 113
4 votes
7 answers
681 views

What are some Game Development Publications that accept outside articles [closed]

What Are some Game Development publications (electronic or otherwise) that aren't so large that there is no chance to potentially get included in the publication after a few well-written articles sent ...
24 votes
5 answers
3k views

Marketing: Angry Birds - How it's done [closed]

Why do some apps, like Angry Birds, dominate the market while other cool/fun/addicting apps are never heard of? I'm trying to figure out the best marketing strategy, or best way to sell an app to ...
John's user avatar
  • 351
3 votes
3 answers
420 views

What are the pros and cons to building an audience with a small, simple, free game first as opposed to focusing efforts on a commercial release

There are two projects we can work on. One would be a small free game to try and get our name out/build an audience. The second is our main idea for a first product. What are the pros and cons of ...
lathomas64's user avatar
  • 1,362
3 votes
1 answer
171 views

When should design give way to marketing and vice versa?

When should a Designer draw the line in design decisions when marketing does step in? Where should the bounds be set? (For most part I know this is might mostly be situational. Gut feel like thing. ...
11 votes
3 answers
3k views

Tips for creating great game trailers

Impressive trailers for your game can really help show players how awesome your game is, but I'm having trouble finding tips that describe how to create a great trailer. I would like to learn about ...
6 votes
5 answers
3k views

Methods of player retention and conversion in MMO games?

What are other retention and conversion (free to play to paying to spender) strategies in MMOs? I know some like promotions, social viral, content generation, intentional imbalance, perks and ...
58 votes
9 answers
70k views

Where to promote your indie game? [closed]

Possible Duplicate: Where to advertise my game? Let's say I have developed a game and I want to "get it out there". What I have in mind is open-source, non-commercial games. What websites do ...
5 votes
3 answers
319 views

Other than the ESA are there other sources for demographic data?

I'm pretty interested in seeing demographic data as I find them good targeting tools. But other than the ESA reports (free) and NPD numbers (paid) does anyone know any other sources for such data?
50 votes
6 answers
19k views

How can I promote my game? [closed]

I am a beginning indie developer, and I want to get the word out about my game. What sites can I go to to ask about reviews of my game, and where might I be able to talk about and get feedback on my ...
15 votes
15 answers
2k views

How can I record my vector graphics game without blurring the graphics?

A lot of people asked for a trailer for my game, because screenshots do not do it justice. I have tested PlayClaw, Fraps, CamStudio, VirtualDub, and some other minor tools; none have produced a viable ...
speeder's user avatar
  • 1,402
8 votes
6 answers
1k views

Why the shareware (not demo) model died?

In the early days of the industry, instead of fighting piracy, companies let the users share their games freely, and put some nag screen or something like that on the game. Then they would sell DLC ...
speeder's user avatar
  • 1,402
8 votes
6 answers
1k views

Finding testers [closed]

I am making my first indie retail game, I hosted a prototype on www.agfgames.com but I am struggling to find testers... Being a company made only of myself, and having no budget (actually, I have ...
speeder's user avatar
  • 1,402
10 votes
7 answers
1k views

Is there a way to make money from indie downloadable games? [closed]

It appears that there are ways to make money with flash games through portal and aggregator sites and embedded ads. But I do my programming in C and C++. I've started a prototype which relies on a ...
AShelly's user avatar
  • 631
13 votes
6 answers
1k views

How can I get into the educational market? [closed]

I believe that my current game project is very well-suited for educational gaming; so well-suited, in fact, that I know of several different schools (one community college and at least one or two high ...
mmyers's user avatar
  • 243
45 votes
2 answers
5k views

Effective marketing strategies for independent game projects [closed]

I would really like to hear how other independents generally approach marketing their game with limited resources. I know how critical marketing is since I've seen it first hand on several fronts. I'...
David McGraw's user avatar
  • 4,071
12 votes
3 answers
2k views

What is a good way to measure game virality?

I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring ...
Chris Garrett's user avatar

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