All Questions
119 questions
15
votes
6
answers
816
views
Public Relations for Game Developers [closed]
What is the most important thing to know about PR for indie developers?
I'm considering spending some time learning about PR in general, but it seems that the indie field is quite different than ...
8
votes
1
answer
478
views
Promoting independent iOS games [duplicate]
Possible Duplicate:
What are effective marketing strategies for iPhone games?
I'm interested in promoting my latest iOS game. What have you done that really helped spread the word? Any smaller ...
1
vote
1
answer
325
views
Popular genres in Asian (non-Japanese) markets?
From time-to-time I've wondered what kind of games are popular in Asia (India, China, Korea, Singapore, etc...). I hear about developers in the US and UK who outsource work there, but what goes into ...
4
votes
7
answers
681
views
What are some Game Development Publications that accept outside articles [closed]
What Are some Game Development publications (electronic or otherwise) that aren't so large that there is no chance to potentially get included in the publication after a few well-written articles sent ...
24
votes
5
answers
3k
views
Marketing: Angry Birds - How it's done [closed]
Why do some apps, like Angry Birds, dominate the market while other cool/fun/addicting apps are never heard of?
I'm trying to figure out the best marketing strategy, or best way to sell an app to ...
3
votes
3
answers
420
views
What are the pros and cons to building an audience with a small, simple, free game first as opposed to focusing efforts on a commercial release
There are two projects we can work on. One would be a small free game to try and get our name out/build an audience. The second is our main idea for a first product.
What are the pros and cons of ...
3
votes
1
answer
171
views
When should design give way to marketing and vice versa?
When should a Designer draw the line in design decisions when marketing does step in?
Where should the bounds be set?
(For most part I know this is might mostly be situational. Gut feel like thing. ...
11
votes
3
answers
3k
views
Tips for creating great game trailers
Impressive trailers for your game can really help show players how awesome your game is, but I'm having trouble finding tips that describe how to create a great trailer. I would like to learn about ...
6
votes
5
answers
3k
views
Methods of player retention and conversion in MMO games?
What are other retention and conversion (free to play to paying to spender) strategies in MMOs?
I know some like promotions, social viral, content generation, intentional imbalance, perks and ...
58
votes
9
answers
70k
views
Where to promote your indie game? [closed]
Possible Duplicate:
Where to advertise my game?
Let's say I have developed a game and I want to "get it out there". What I have in mind is open-source, non-commercial games.
What websites do ...
5
votes
3
answers
319
views
Other than the ESA are there other sources for demographic data?
I'm pretty interested in seeing demographic data as I find them good targeting tools. But other than the ESA reports (free) and NPD numbers (paid) does anyone know any other sources for such data?
50
votes
6
answers
19k
views
How can I promote my game? [closed]
I am a beginning indie developer, and I want to get the word out about my game. What sites can I go to to ask about reviews of my game, and where might I be able to talk about and get feedback on my ...
15
votes
15
answers
2k
views
How can I record my vector graphics game without blurring the graphics?
A lot of people asked for a trailer for my game, because screenshots do not do it justice. I have tested PlayClaw, Fraps, CamStudio, VirtualDub, and some other minor tools; none have produced a viable ...
8
votes
6
answers
1k
views
Why the shareware (not demo) model died?
In the early days of the industry, instead of fighting piracy, companies let the users share their games freely, and put some nag screen or something like that on the game.
Then they would sell DLC ...
8
votes
6
answers
1k
views
Finding testers [closed]
I am making my first indie retail game, I hosted a prototype on www.agfgames.com but I am struggling to find testers...
Being a company made only of myself, and having no budget (actually, I have ...
10
votes
7
answers
1k
views
Is there a way to make money from indie downloadable games? [closed]
It appears that there are ways to make money with flash games through portal and aggregator sites and embedded ads.
But I do my programming in C and C++. I've started a prototype which relies on a ...
13
votes
6
answers
1k
views
How can I get into the educational market? [closed]
I believe that my current game project is very well-suited for educational gaming; so well-suited, in fact, that I know of several different schools (one community college and at least one or two high ...
45
votes
2
answers
5k
views
Effective marketing strategies for independent game projects [closed]
I would really like to hear how other independents generally approach marketing their game with limited resources. I know how critical marketing is since I've seen it first hand on several fronts. I'...
12
votes
3
answers
2k
views
What is a good way to measure game virality?
I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring ...