Questions tagged [planning]
The planning tag has no usage guidance.
36
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Assigning optimal jobs to entities based on travel distance
I'm hoping there is a standard algorithm for this problem, but I don't even know what to search for.
Let's say you have a collection of entities (people, vehicles, whatever), in random locations. And ...
0
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1
answer
80
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How should I handle interrupting the current goal with goal-oriented action planning?
I'm reading about goal-oriented planning for AI, but there I'm having difficulty finding an implementation so that I can address some questions that I have. Specifically, I don't understand how to ...
1
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1
answer
506
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A* heuristic for use with Goal Oriented Action Planner
Many of the high-level descriptions I've found for GOAP and similar planners suggest using A* for their path-finding, but I'm struggling to implement it for my own planner. Specifically, I'm ...
10
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2
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493
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Revenue model for an open-source multiplayer game
I've had an idea for a multiplayer game, and ideally, I'd absolutely love for it to be open source.
However, I also want to make a profit from it so I can make more games and maybe even have a dev ...
4
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4
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291
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What would encourage a player to play the both the combat and building aspects of my game?
I have been planning all of the features for my game idea. It is an RPG fantasy free roam game, in which the main focus of the game is on combat and adventure, though I also want to add in the ability ...
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300
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starting point for a soccer game AI [closed]
I would like to build a simple but challenging soccer game. I can define simple as not need to be realistic and challenging having a good team sense that could colaborate doing nice plays.
I have ...
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2
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176
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What are some basic zoning guidelines for designing game cities?
I am planning out a fictional game city. Based on the gameplay and story I have decided on several locations which will need to exist. I'm wondering though to what extent I need to take zoning into ...
4
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1
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3k
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How can I efficiently represent territories and their borders on a map like if it was a Risk board game?
I am exploring the idea of programming a territory control based RTS. These territories would be in 3D and I would like their colors to change when captured to represent the faction's color. I would ...
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3
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120
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When in the development process should the programming start and what should be programmed first? [closed]
I think the title really says it all.
Should I start programming after designing the basic outline of the game or should I have the whole thing written out?
If I write the whole thing out isn't that ...
6
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4
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2k
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How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?
Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
2
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1
answer
457
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How to predict future location of a Car in a Navigation Mesh based pathfinding system?
I am developing a car based shooting game in which the Cars have to shoot each other 3/4 times and eliminate it from the game.
I am trying to develop the AI for my cars now. The problem is how can I ...
6
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3
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542
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How should we determine which portions of the game to develop first? [closed]
We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make:
HUD(Heads-up Display) System
EXP/Leveling System
Combat and Navigation System
...
0
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1
answer
162
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Put objects on a 2D maps using a matrix of distances
Is that possible to put objects in a 2D map using only a matrix of their relative distance ?
An example would be putting cities on a map using the distances between them. There would be a minimum of ...
34
votes
1
answer
2k
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How to deal with "level design creep?"
Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
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2
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What should deliverables for a school game project be?
I am planning on making a 3D hack-n-slash RPG with Unity for a school project. I have to come up with a project proposal. I am suppose to identify project deliverables.
I cannot think of what "...
13
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1
answer
11k
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Essentials for building a RTS [closed]
I was wondering if anyone had any links to good reads or books in regards to things to think about when developing a RTS game, I would have been reading things like this and this but would like to ...
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1
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1k
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Game development: Pre-production stage
I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3.
I have some general questions regarding the process of game developing.
Should you ...
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4
answers
216
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How do I create a game design that can adapt to new platform environments?
I'm trying to design a game that can be considered versatile enough to be adapted to different platforms and control schemes without too much difficulty. I asked this question to try to get a handle ...
-1
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1
answer
125
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Next-gen technologies to anticipate for development? [closed]
From the point of view of pure game design and planning, what are the technologies of the next-gen (post-360, PS3, and wii) consoles that I can anticipate for my design? In designing a new game, I ...
7
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5
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3k
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Path planning for volumes in games
How would you path plan a volume for a game?
For example a 1 km cube with tunnels and caverns. Also the terrain is destructible.
You have walking and flying modes.
I would separate it into phases. ...
4
votes
3
answers
776
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Investigation stage before starting a game [closed]
I was thinking about how to organize the stage about getting informed about whatever game is needed to develop, what would others do.
For example, if I wanted to develop a game about car racing, I ...
10
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2
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601
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Should the engine for an eventual web-based game start as a web-service?
I've recently decided to start writing an engine for a card game. I'm not a big "cards" player, but a friend introduced me to the game (it's a spin on the game Danish), and I fell in love.
I want to ...
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2
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789
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Game development: Art vs Programming [closed]
I'm a programmer and would like to get some perspective on the art / content creation part of game development.
Comparing a 2D platformer like Super Meat Boy and a high-end game like Crysis 2, what ...
67
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8
answers
30k
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Where to start with game development? [closed]
I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here.
Searching for related questions I found a ...
10
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7
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588
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How should I replan A*?
I've got a pathfinding boss enemy that seeks the player using the A* algorithm. It's a pretty complex environment, and I'm doing it in Flash, so the search can get a bit slow when it's searching over ...
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5
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3k
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Software for game system design overview
Yes so this is a question more oriented towards the planning / project part of game development. What software do you use to plan your game, I am talking about visual stuff like a mindmap application ...
5
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5
answers
4k
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How should I plan RPG battle mechanics?
I'm working on two RPG battle mechanic ideas. I haven't chosen a game engine yet. Before starting to write code, how should I plan their details?
Should I draw and write on paper? Should I write a ...
4
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4
answers
259
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Help with off-game tasks [closed]
I love writing video games for fun, and often do that.
I noticed, anyway, that most of the times implementing the gameplay itself doesn't take too much time to me (maybe because I already did that ...
3
votes
1
answer
110
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Questions to answer and heuristics to use when selecting a new project?
Say I have a list of (in my case, indie) game ideas, from which I need to select a new project to work on.
What are the questions/heuristics that you would use - and ideally have already used ...
5
votes
1
answer
206
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What roles are important when staffing up a mobile studio?
For a new studio that will be focusing on social, mobile platform games. What are roles do we need to fill and how many of each role would be ideal?
3
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3
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395
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What are the pros and cons to building an audience with a small, simple, free game first as opposed to focusing efforts on a commercial release
There are two projects we can work on. One would be a small free game to try and get our name out/build an audience. The second is our main idea for a first product.
What are the pros and cons of ...
4
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1
answer
495
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Taking Physics into account for AI Planning
What I've seen in most Game Engines and game engine design is that the Physics Engine is the be all end all system.
Basically, AI for example may want to travel to some position, but it simply ...
9
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3
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1k
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Splitting profit - Equal share vs equity investment (work & money spent = share)
Coming up with an appropriate one-liner question was so hard I wrote the body before the header...
So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
28
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11
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25k
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How do you start development of a game? [closed]
When you start a new game project, what do you do first? How do you begin? What gives you the best head start toward completing the project rather than burning out before it gets anywhere?
Mods ...
19
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7
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4k
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Checklist for finished game?
I and a couple of friends are doing a game on our spare time and we've finished about 80% of the game.. so all the obvious stuff and core mechanincs. We've done a couple of games before and we always ...
9
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3
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3k
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What happens in pre production of a game?
I see a lot of games in "pre-production" and was just wondering what actually happens in this stage. Is it just planning or does a prototype get made or what?