Questions tagged [distribution]

How to get games to players. For questions about methods and tools for getting games and game components (assets, expansions, dlc, etc.) to players.

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Distribute Objects without Overlap in Parallel

Usually this is solved via something like Poisson Disk Sampling, but it is both slow and not able to be parallelized making it even slower as well as needs information of previous placed objects that ...
HellGate's user avatar
  • 103
1 vote
1 answer
637 views

How do I prevent my game from being detected as a virus?

I developed my own game engine and I'll refer to it as a Software Development Kit (SDK) here, for making a specific type of game. The SDK encapsulates low level DirectX APIs. It's written in C++ and ...
DHarding's user avatar
1 vote
1 answer
92 views

why each game does not provide the option to download only one graphic quality, instead of having to download low, medium, high and ultra graphics? [closed]

If there is an option like this it will definitely save storage space. When you download or stream a film there is an option for graphic quality, and we only download that one graphic quality. Or is ...
AndikaTheExplorer's user avatar
0 votes
1 answer
413 views

How do I properly initialize UDP SDK?

When uploading my game to Unity Distribution Portal (UDP), I kept on receiving this message about sandbox testing: It seems your game was never tested in the UDP Sandbox environment, as no UDP ...
kayra yorulmaz's user avatar
0 votes
1 answer
355 views

what is the legality behind "openMW" ( an open source implementation of morrowind)

knowing bethesda those people probably sue hard....yet there is an open source implementation of morrowind which is actually quite good. but that question remains, what is the legality behind all of ...
mpo admin's user avatar
4 votes
2 answers
425 views

My game got stolen, what do I do?

I recently released my first game on the Google Play Store (yay!), and a few days later I found my game had been reuploaded to two different shady-looking sites (Softonic and Fibonapps). Needless to ...
Schliam's user avatar
  • 41
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0 answers
68 views

When to trademark my game/game company [duplicate]

I'm planning on building an online presence of a game I'm working on once it reaches a stage that would allow for creating marketing material (screenshots, trailers, etc). Should I trademark/...
Don Andre's user avatar
  • 101
2 votes
1 answer
147 views

Can steam features be used in a game bought on an alternate distribution platform?

We're in the process of game development where we need to integrate with the Steamworks API for multiplayer matchmaking, achievements, player stats, etc. We also have a rudimentary implementation ...
Rab's user avatar
  • 121
1 vote
2 answers
314 views

Are there alternative game distribution methods?

According this source, publishers account for about half the cost of a game's price to consumers. Could there be an alternative means of distribution that allows people to pay game developers more ...
plu's user avatar
  • 113
4 votes
3 answers
450 views

If a game is made for Windows or MacOS, and sold for profit, is Microsoft or Apple entitled to royalties, even if it's sold on a different website?

I.e. sold on some website some game developer made, and NOT sold on Apple Store or Microsoft Store. 2) Also, for any game made and sold for their platform, does Apple or Microsoft look at the game/...
sdhy's user avatar
  • 61
0 votes
1 answer
88 views

Generate random number biased to an input value

I've got enemies with a difficulty rating from 0 to 1. I want to generate a random reward that tends to increase as the difficulty rating rises, but still be possible to have a value anywhere in the ...
James Simpson's user avatar
3 votes
1 answer
451 views

Separating Assets in Unity

Well, my question in rather simple - or so I hope. What I would like to do is separate my game assets in the Unity game engine into separate files for the build. This way not all the assets are in one ...
Alexander C. Solon's user avatar
0 votes
1 answer
309 views

How do I distribute an executable for a c++/opengl game that uses dynamic libraries? [closed]

I have a makefile that compiles everything fine but I'm wondering how I can package the dynamic libraries with the executable for distribution.
user393454's user avatar
0 votes
3 answers
188 views

Why do so many game websites end in game.com?

This is my first question here, so please tell me if I'm doing something wrong :) I've recently noticed that many game websites end in 'game.com' (www.helloneighborgame.com, www.gunpointgame.com, etc)...
hugeturnip's user avatar
0 votes
1 answer
85 views

What should I use instead of randomized start positions for good-looking 2D rain?

Right now I'm randomizing the position of my 2D rain's spawn positions on both the X and, slightly, on the Y axis. It looks pretty weird right now, it has a bunch of huge clumps and unfilled areas: I ...
Accumulator's user avatar
1 vote
4 answers
7k views

Is there a reliable and fast way of getting a list of all installed games on a Windows PC?

Note: This was the best fitting stack I could find for this. Apparently this site doesn't specify in the scope whether this is allowed. I originally asked in Meta, and they told me to create the ...
Nzall's user avatar
  • 755
34 votes
12 answers
33k views

Random number in a range, biased toward the low end of the range [duplicate]

I have an input of two values, let's say 1 and 10. Lesser numbers should overall occur more often in the output than higher numbers, while there is a peak in the probability at #2: ...
Standard's user avatar
  • 485
3 votes
1 answer
175 views

How can I find a free or cheap redistributable font supporting runic characters?

I've been looking around for a font to include in my game which supports rune characters, specifically this Unicode block. All the sites I go to don't demonstrate what Unicode characters that font ...
Merivo's user avatar
  • 153
1 vote
1 answer
551 views

How do I pack my game LWJGL game into a single executable JAR with Maven?

I am trying to use Maven to manage building my LWJGL projects. The entire project needs to be packed into a single executable jar, dependencies, natives and resources included, so that can be easily ...
Blunderchips's user avatar
1 vote
0 answers
214 views

Unity 5 Distributed Physics in Client Server Model

I have a server which controls a physics object via buttons, adding force whenever I click them. I want to be able to have a client connect and whenever the physics object has a reaction on the server,...
CH99's user avatar
  • 563
6 votes
3 answers
330 views

How do I make hit damage a Gaussian distribution centered around a value?

I'd like my character's attacks to on average 10 damage, but to vary anywhere from 0 to 20. Instead of a linear spread, I would like a normal distribution, so most of their hits are between 10-15, ...
Thomas's user avatar
  • 61
2 votes
1 answer
2k views

What causes SDL2 error 0xc00007b when running my game on other people's computers? [closed]

I made a game using SDL2 and made it available for download. However, I first tried to install and play it on a different computer, to no avail. I made sure to copy all the .dlls and install all the ...
Hirako837's user avatar
1 vote
1 answer
599 views

How can I send someone an early version of my game made in clickteam fusion 2.5?

I'm currently in the process of making my first game and have a pretty sturdy prototype, but I don't know how to send it out to select people. Any suggestions?
user70275's user avatar
0 votes
1 answer
730 views

How to package a Windows c++ game? [closed]

When you buy a game at the store, and want to play it on your computer, you do the following: Run a setup.exe Install on computer End up with an exe on your desktop (separate from its source files, ...
Donald's user avatar
  • 111
0 votes
1 answer
176 views

MMO - Boss Action Distribution

I was considering how MMO mechanics work and especially how NPC/mob decisions are calculated and distributed among players. Say for example that you have a team of 5 fighting a boss. The boss's ...
czioutas's user avatar
  • 103
2 votes
1 answer
220 views

How should I license my game so others may not distribute copies?

I've created a game and I'm unsure how to license it or what that means. I've heard of Creative Commons licenses. Should I use that? I want it so that people that download my game cannot remix or ...
Derpybunneh's user avatar
0 votes
1 answer
43 views

Maximizing efficiency on space distribution

Imagine you have a room X metres long. You have different parts P of diverse lenghts L and importances I. However, the quantity Q of each part is limited and different. You want to fit in as many of ...
AvidScifiReader's user avatar
20 votes
4 answers
6k views

How can I "publish" an Android game without Google Play?

I'm new to development and trying to get a sense for the obstacles to publication If I need to circumvent the Google Play app store, can I publish a game to a website that people can visit in a ...
WebPillar's user avatar
  • 303
20 votes
4 answers
9k views

How do I make a JS game downloadable?

I can put the HTML and JavaScript together in the same .html file, but the images need to be separate files. The only solution that comes to my mind is to give to ...
Arnaud's user avatar
  • 303
2 votes
1 answer
868 views

Does Libgdx being "for Desktop" mean dependency-free native executables?

I want to clarify whether the Java Framework "LibGDX" can be used to compile games to native executables. The description/tagline says "Desktop/Android/HTML5/iOS Java game development framework". I ...
David Campbell's user avatar
1 vote
2 answers
432 views

Is it feasible to use a DHT to span an MMO over many servers for improving reliability?

At the moment I have an idea for how to handle distributing MMO servers. At the core is a bunch of worker nodes that all share the same set of distributed hash tables. Each DHT stores a specific game ...
Wynand Pieterse's user avatar
9 votes
0 answers
1k views

How do you fully publish a game under your name, under 18? [closed]

This has been a week of stress in trying to get things done correctly. It's all tied with keeping things legal and making sure I don't lose out on benefits of any kid. I have just recently finished up ...
Andrew's user avatar
  • 198
2 votes
1 answer
7k views

Where can I share my game? [closed]

I am looking for places on the web to share my game. I'm relatively new to game development. Not looking to 'promote' my game or sell it. Just want to share it in places where there is a possibility ...
9 votes
2 answers
2k views

How can a desktop Java game be distributed without a Java runtime dependency?

Is it possible to turn a Java application into a standalone package that runs "out of the box"? The end user should not be required to install any Java JRE, nor should the installer contain a JRE and ...
leokhorn's user avatar
  • 192
3 votes
3 answers
3k views

Solving the riddle on distributing a python built game? [closed]

So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: https://spreadsheets.google.com/pub?key=tZ42hjaRunvkObFq0bKxVdg&...
Eliot Leo Carney-Seim's user avatar
3 votes
1 answer
358 views

Packaging a Java game for Linux

I'm just about finished developing a small Java/Lwjgl-based game. For Windows users, I intend to use Launch4J to package the game into a nice .exe. For Mac users, I'll be using JarBundler to produce a ...
Zarkonnen's user avatar
  • 164
0 votes
1 answer
6k views

How do you set up PhysFS for use in a game? [closed]

After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but ...
Bugster's user avatar
  • 2,014
2 votes
1 answer
1k views

Distributed Rendering in the UDK and Unity

At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...
N0xus's user avatar
  • 1,001
3 votes
2 answers
419 views

Best way to distribute graphics, audio and levels with an SDL game?

I'm working on finishing up a game written in C++ with SDL I've been working on for awhile, and I'm starting to ponder how I'm going to distribute it. It has hundreds of images that are loaded and ...
Kristopher's user avatar
2 votes
1 answer
5k views

How do I put a game on miniclip or addinctinggames?

I finished making a java game recently, and I would like to put it on a website such as Miniclip.com or AddictingGames. How would I do this? I have one more question. I know these sites could run ...
kullalok's user avatar
  • 183
6 votes
1 answer
187 views

Power Distribution amongst connected nodes

In my game the map is represented by connected nodes, each node has a number of connected nodes. The nodes represent a system in which players can build structures and move units about. If you're ...
Perky's user avatar
  • 177
5 votes
1 answer
2k views

Distribute XNA as a standalone zip or exe (no installer needed)?

I want to know how would I distribute my XNA such that it won't distribute as an installer/setup files? I just want a zip of files such that when the user can run instantly after extracting into a ...
user1542's user avatar
  • 940
9 votes
1 answer
2k views

Desura sales experiences

Does anyone know of (or have) an experience selling an indie title through Desura? How does it compare with other typical indie game distribution avenues?
Konrad's user avatar
  • 300
5 votes
2 answers
171 views

Balancing agressive invites

I am designing a trading card game for mobiles, with the possibility to add cards to your collection using Gems, aquired through victories and inapp purchases. I am thinking to increase the spread of ...
Nils Munch's user avatar
1 vote
1 answer
146 views

Simulate race winner based on character attributes

I'm new to game development and I was thinking of starting off with something easy like a top down simulated race game. It will be similar to a horse race, such that there will be betting, and ...
user1086377's user avatar
1 vote
3 answers
1k views

Where can I host the compiled version of my game for free? [closed]

Can somebody recomend a free site for distributing and advertising my freeware (but not open source) Asteroids game in BINARY format?
3 votes
2 answers
418 views

VS deployment problems

I created an installer for my XNA demo in the hopes that people could just download it and use it. It runs perfectly on my computer, however on others, it installs fine, but the demo doesn't run and ...
Dollarslice's user avatar
  • 3,390
30 votes
7 answers
7k views

Continuous weighted random distribution, biased toward one end

I am currently contributing to a particle system for our game and developing some emitter shapes. My uniform random distribution along a line or along a rectangular area works fine - no problem. But ...
didito's user avatar
  • 402
6 votes
1 answer
372 views

Should I distribute different versions of the same game for different mobile platforms?

I'm currently making a game on the Android platform. I don't know whether to do a "smartphone edition" and a "tablet edition" or simply to do one edition. If I put high definition textures, the users ...
Minishlink's user avatar
1 vote
1 answer
2k views

UDK - problem packaging/publishing the game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game? What other lines in ...
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