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3 votes

How can I get PagedGeometry grass to receive shadows?

This is not my answer, but a reference to what I believe is the solution to the question. The post I am linking to below (titled "paged geometry trees and shadows") directly describes solving the ...
Tim Holt's user avatar
  • 10.3k
2 votes

GLSL shader time uniform freezed?

It sounds like your noiseTex you're looking up into might be configured with wrapping mode CLAMP_TO_EDGE - once your ...
DMGregory's user avatar
  • 136k
1 vote
Accepted

what are texcoord tags in mesh.xml file in Ogrexml format?

finally, I found the problem. 1-it seems the texcoord tag is using to determine the UV map of texture. 2-an option in the data tab of blender is used to keep and show UV maps, from there I deleted ...
RayanFar's user avatar
  • 121
1 vote
Accepted

How to update a dynamic texture

Answering my own question, I did the following: ...
EzeEst's user avatar
  • 83
1 vote

Optimize polygons renderization

NOTE: I am unfamiliar with Ogre3d but I do greatly enjoy optimizing things. I would imagine that part of the issue is that you're going to be continually Allocating memory. What's worse, it sounds ...
blurry's user avatar
  • 819
1 vote

Ogre Render Lines completely wrong

The triangles you're drawing per iteration of the loop are the triangles: t, t + 1, t + 1 And t + 2, t + 2, t These are ...
Elva's user avatar
  • 3,213
1 vote
Accepted

Strange gpu glitch

Luckily the fix was quite simple: increase shader precision. On both shader files I changed the line precision mediump float; by this one ...
EzeEst's user avatar
  • 83
1 vote

I have problems for export from Blender to Ogre3D

I would recommend using the blender2ogre exporter: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=blender2ogre If the plugin doesn't export .mesh files, and only exports .xml files, use the XML ...
Blue Wizard's user avatar
1 vote

get value from UniformParameterPtr in Ogre

UniformParameterPtr is a typedef for Ogre::SharedPtr<UniformParameter>. With ...
Philip Allgaier's user avatar
1 vote

Overlap color between objects

What you are essentially doing is counting the number of times each pixel is drawn to. There are two obvious ways to do this: incrementing the stencil buffer, or incrementing the color buffer using ...
Stuntddude's user avatar

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