I made the switch to Ogre3D (v1.7) and to using PagedGeometry. What I'm trying to do is make a simple scene with a terrain, some trees and grass. In a nutshell, I would like to achieve this kind of effect in Ogre:
Transparent/cut-out shadows are implemented in PagedGeometry demos but I can't find any solution on how to properly cast shadows on grass like the example above.
What technique can I use to accomplish this?