1
\$\begingroup\$

I exported a 3d model from blender 2.79 and using ogrexml import/export plugin. but the texture will crash and UV map not working in that format. I made the model by four parts head-body-hands-shoes and they have 4 material and 4 textures, so I made a texture atlas for it and join them in a mesh to More optimization. I think removing other UV maps has a problem because when I check the model.mesh.xml in a note editor and every vertex has 3 texture coordinate tags and I compared it with a normal correct model that looks good in the blender and in ogrexml format, it has one texcoord tag inside of vertex tag. 1-what are texcoord tags? are they using for UV maps in ogrexml format? 2-how can I clear blend files from other unused uvMaps to avoid exporting them with the model?

\$\endgroup\$
1
\$\begingroup\$

finally, I found the problem.

1-it seems the texcoord tag is using to determine the UV map of texture. 2-an option in the data tab of blender is used to keep and show UV maps, from there I deleted unused uvMap and it works correctly.

uvmaps in blender

| improve this answer | |
\$\endgroup\$
  • 1
    \$\begingroup\$ You might want to come back and mark this as the accepted answer :) \$\endgroup\$ – Vaillancourt Jul 21 at 1:00

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.