3
votes
Accepted
How to create realism similar to scenes rendered in Vray?
You can't have the realism provided by ray casting engines (e.g. vray) without a ray casting. You can only get very close to it.
Ray casting is a simulation, xou simulate how lightrays bounce off ...
3
votes
Combining several animations into a single FBX
I'm a bit late on this, but perhaps you can still use it or someone else might come across it.
Exporting
First of all, if the animation look wrong when imported into your game engine, it can be a ...
2
votes
3ds max render to texture in PNG
I know this is a couple years late but maybe someone searching for a solution will come across this.
So in order to change the "Default" file type assigned to new Output Elements created in Render to ...
2
votes
Accepted
IK bones stretching vertices to ground during animation (UE4, 3DS Max, using default skeleton)
Though there were a few vertices attached to the IK bones, the problem eventually proved to be that some vertices were not weighed to any bone at all. For reasons relating to the implementation of UE4,...
2
votes
Accepted
Is render to texture available in blender?
Render to texture is also known as texture 'baking', which is the term used in blender.
The blender manual has some info on baking and you can find several tutorials on the subject
2
votes
Accepted
How to work properly with different coordinate-systems
You can get things pretty generic by writing a conversion layer, likely using matrix transformations. You're already thinking along these lines with the pre-processing stage.
At a high level, this ...
2
votes
Accepted
Exporting steps/actions with a 3D Studio Max plugin
The plugin you have linked to doesn't seem to record command actions. Instead it records the modifier stack and allows the export of all animated parametric values. For example a cube of 1x1x1 is ...
2
votes
Having trouble with grouping in 3D Studio Max
Another workaround if you are in a rush, just highlight all the objects and create a 'selection set' this helps enough for me. Of course it depends what you intend to use them for once they are ...
1
vote
Unity, interior poly always missing in clothing
Most likely the normals must be flipped on those polygons. At any rate, unless you really need a second layer of polygons for some reason that I can't grasp from your post, you don't need them: a ...
1
vote
Downsides to automatic UV unwrapping
Like any automated tool, it's a matter of control, and whether you like the decisions the algorithm makes on your behalf.
Occasionally, you have very particular needs for a UV unwrap that the ...
1
vote
Comparing meshes and reducing duplication of data
There are a couple of issues here, but it looks like they are all solvable for you.
A good starting point is to distinguish between a Scene and a Mesh. A Scene might contain many Meshes. The Mesh ...
1
vote
Creating materials in modeling program vs in Unity: when to do either?
If your aim is to render the object in Unity, then you'll likely want to author your materials directly in Unity, or a tool with a dedicated Unity export pipeline, to ensure the result you see in your ...
1
vote
Pros and Cons of making one complex mesh vs more simpler ones
For the first part, it depends on rendering pipeline and/or the game engine. If you choose to make them separate, engine could load them as a different subsets/objects and perform frustum culling, so ...
1
vote
Exporting steps/actions with a 3D Studio Max plugin
Short answer - See the Node Event System here.
Long answer -
First, the MaxScript Macro Recorder in 3ds Max does something like this. It outputs a script which can potentially be replayed to achieve ...
1
vote
Reset 3ds Max 2017 keyboard shortcuts to default
Don’t worry. I’ve found out how to fix this. I just searched for .kbdx files in 3ds Max Program Files folder and used the one that was called DefaultUI and was in En-US folder. Thanks for trying.
1
vote
Accepted
How To Animate Skeletal Interactions (Hugging, Handshakes etc.)
Example: Character A is touching with the hand on character B's Head.
In content, you need to define the offset to your attachment. So you would create a bone under Character's A's hand, and then ...
1
vote
Accepted
Issues with 3dsmax and Unity3d scale
Obj files don't save what measuring unit you are using, only coordinates. If you used meters and made a 1m3 cube, it would save something like:
(0,0,0) (1,0,0) (0,1,0) (0,0,1) (1,1,0) (0,1,1) (1,0,...
1
vote
FBX animation works in 3DSMax but not with Assimp
I had the same issue when I was attempting to make a model for a UAV in Blender and import it to unreal engine. I think I recall as a solution I just redid my bone weights and it fixed the problem. ...
1
vote
How to achieve a hard edge at this geometrical intersection?
Just apply a different smoothing group to the green polys
1
vote
Reflection areas on texture
I wasn't sure if there was a name for the technique, but I was corrected, (Thank you, DMGregory) and a common name for the technique would be having a "specular mask", where a colour channel of a ...
1
vote
How to sync animations of 2 different characters in Unity 3D?
This is a bit old, but still relevant.
The best way of managing animation in Unity is to always consider each "actors" as their own. In this case, consider the cop as a separate entity than the kid ...
1
vote
Problems with rendering in 3ds Max
My guess is that you have some flipped normals. Try viewing them with the Normals/Edit Normals modifiers and see if there are any problems. also, that green cone kind of looks planar - which means ...
1
vote
How to set rotations to 0,0,0 in 3ds max for exporting in unity?
There is a script for max called XNA Utilities MAXScript for 3DS Max which solves your problem. 3DS Max operates with two pivot points, which causes this value when importing to other 3D packages.
...
1
vote
How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?
Simply clone a copy of your character's mesh, add a morpher modifier, and then apply all of the morphs you want combined into a separate morph channel. Set all of the morphs to 100%. Then collapse the ...
1
vote
How do I make a circular hole inside an editable poly without boolean operations?
I know, the question was asked about 3 years ago, but never mind.
I don't think the boolean operation is a good solution ant it is not required here. It is desined for other cases, to my mind.
So, ...
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
3dsmax × 154animation × 26
unity × 25
3d × 17
models × 17
xna × 14
textures × 13
fbx × 13
opengl × 12
skeletal-animation × 9
maya × 9
blender × 8
rendering × 7
rigging × 6
c# × 5
xna-4.0 × 5
coordinates × 5
uv-mapping × 5
export × 5
biped × 5
shaders × 4
directx × 4
3d-meshes × 4
udk × 4
file-format × 4