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Questions tagged [rope-physics]

Ropes, chains, vines, rubber fishing lines, and other manners of long-bodied objects that can twist or wrap around objects in the game world, and the physics of how they move about.

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UE5 cloth + rope simulation

Can anyone suggest how I can simulate with physics, a cloth in UE5 supported by ropes? My model is made in blender with cylinder profile ropes (7.5mm), and the net is a plane. The model is subdivided ...
user1582866's user avatar
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0 answers
30 views

How to make `Cloth` component in Unity behave like ribbon used in Rhythmic Gymnastics?

In Unity, I'm trying to implement the following: A Rhythmic Gymnastics-ribbon, controlled with the mouse. Like this: Problem: I'm not good at physics and I think implementing this properly requires ...
kyopa's user avatar
  • 143
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1 answer
289 views

Tethering Two GameObjects Together By a Rope Through Code

What I need assistance with: I need to create a rope connecting two GameObjects together at runtime through code. One end will be connected to Transform _pointA ...
PayasoPrince's user avatar
2 votes
1 answer
419 views

2D Pathfinding with rope constraint

I have a character linked by a rope to a fixed point, in an environment with obstacles. I want to do a pathfind that take into account the rope. Here, if the character followed my current pathfind in ...
Alikae's user avatar
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0 answers
36 views

Springy / Stretchy rope

I have a 2D rope cutting game similar to cut the rope, and I want to add ropes that can be extended further than if it laid flat. Easy said: I want to stretch the rope. Currently I have a parent game ...
CheckerT's user avatar
  • 154
2 votes
1 answer
102 views

Pin object to the end of a rope

I'm trying to make a cool simulation where a rope swings with an object attached to its end. I've set up the rope using Verlet integration and used Hooke's law to attach the object. But here's the ...
Ainsley Harriott's user avatar
2 votes
1 answer
825 views

How to implement grapple hook and swing

I'm trying to make a retro style grapple hook / swing system that has a constant speed and is not based on real-life physics. Like the one in Axiom Verge, Bionic Commando (NES) and Super Metroid.
user2272675's user avatar
0 votes
1 answer
50 views

How do I align segments of rope to connect adjacent segments?

I have made a 2D rope in Godot using this thread here. The problem I am facing now is that the rope is not rotating towards player. I have tried look_At but it only ...
Nomi's user avatar
  • 33
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1 answer
107 views

Implementing tension in chain/rope pulling

I'm trying to implement the movement of a chain of segments connected to each other (gravity, mass, etc. are not involved). The chain can only be dragged by its "head" segment. Each segment ...
Flexius Machinus's user avatar
0 votes
0 answers
333 views

Wobble physics like Sandwich Runner Unity3d

Here's the game, that's the wobble! I am trying to make a hypercasual game similar to Sandwich Runner, I can't quite figure out how the wobble mechanics was made! Where the stacked objects wobble when ...
Famile's user avatar
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1 vote
0 answers
212 views

How can I allow the rope to correctly interact with Box and Polygon colliders?

In order to build 2d rope physics in my game, I download the github project from Jongallant in this link. In my game, I want the rope to collide with objects with different types of colliders such as ...
m4thus4n's user avatar
2 votes
1 answer
116 views

Pulling chain/rope up and updating the path of the chain

I am trying to update the path of a chain (currently being stored in my code as a array of points) by moving one end of it up. I need the start of the chain to remain fixed in its location and the end ...
twlamb's user avatar
  • 23
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0 answers
468 views

How to make two connected rigidbodies pull each other?

I'm making a game in Unity where a ship can connect to a rock in space, and drag it. Both are Rigidbody2D. I want the ship to be affected by the rock like this: If I drag the rock, then stop the ship,...
BlueGooGames's user avatar
0 votes
0 answers
207 views

Whenever I grapple onto a RigidBody, the grappling/reeling mechanics glitch out in Unity. How can I fix this?

I'm trying to make a game in Unity 2020.1, the feature I'm trying to prototype and test is a grapple gun. The grapple gun should grapple onto walls, and platforms reel the player in. I've implemented ...
Ishaan Masil's user avatar
1 vote
2 answers
4k views

Basic pseudocode to create a rope physics

I am trying to simulate the physics of a 2D hanging rope, consistent of a series of n-links. It could be a series of four pendulums. I just want some movement of the rope and the ability to contact ...
galtor's user avatar
  • 111
4 votes
1 answer
763 views

Making a wrapping wire (like the Worms Ninja Rope) work correctly with moving geometry

I have implemented a 2D wire like the one described in this question which is made up of straight line segments between wrapping points. However, while the algorithms described in this answer work ...
Encrylize's user avatar
1 vote
1 answer
401 views

Verlet chain with two fixed points is not converging properly

I am trying to create a simple chain between two fixed endpoints. The problem is that I can't seem to get the chain to reach a stable state. Further, the chain is always biased toward one of the ...
DyingIsFun's user avatar
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0 votes
1 answer
78 views

How to add undulation to a constraint-based chain?

I have a constraint-based chain composed of segments where each of the terminal segments has a fixed position. My constraints are set up as follows: ...
DyingIsFun's user avatar
  • 1,317
1 vote
1 answer
967 views

How to make the player's weight deform a rope bridge?

I'm making a 2d game, and I want my character to deform my rope bridge with physics effects on the jointed structure when they walk over it. Right now, the player can stand on the bridge, but it ...
Sh.Adel's user avatar
  • 191
2 votes
1 answer
509 views

How to constrain a ball and chain like object?

Following up on this question, I have created a snakelike enemy which consists of a head followed by segments. I get the segments to follow the head by constraining each segment's position relative ...
DyingIsFun's user avatar
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1 vote
0 answers
111 views

Simulating a curled phone wire in Unity

I'm made a model for a project at work (depicted in the image bellow) that requires me to create a somewhat realistic movement on a curled phone wire. Here is what i have tried so far: I've tried ...
Tobias KK's user avatar
1 vote
0 answers
315 views

Unity 2D extendable rope

I need the player to be able to drag a game object that is connected to a rope, and for the rope to extend with it. I have purchased Ultimate Rope Editor, but it looks like it was meant for Unity 3D, ...
Pasha Shestakov's user avatar
1 vote
0 answers
435 views

Rope physics and cutting

I'm making a game where at some point there is a box hanged from the top that the player needs, and to bring it down he need to cut the rope, but i dont know where to begin how to creat the rope and ...
Saad Moutalib's user avatar
0 votes
1 answer
72 views

How do I set the Tag of joints[] to what I want in this script?

Hello I got this big script for building a Rope from position a to position b. The joints are getting instantiated but the tag is default, what I have to change in the script to set the Tag of the ...
NewmakerCompany's user avatar
2 votes
2 answers
2k views

Hinge joint rope breaks away when connected platform moves

I use hinge joint 2D components to create my rope, and a distance joint to connect it to a moving platform. On the moving platform I have a distance joint that connects to the first chain joint, so ...
Tynio's user avatar
  • 21
1 vote
1 answer
4k views

Unity rope/cable physics / anchor points

I'm creating a cable in Unity, which should behave realistically. I found 2 different ways to approach the problem. First was to simply rigg a subdivided cylinder in Blender, Cinema4D or whatever ...
TobiasW's user avatar
  • 987
0 votes
2 answers
8k views

How can I render 2D ropes in Unity?

I'd like to be able to render flexible lines, or ropes, as below: I thought about using a Line Renderer but it doesn't have the flexibility to render arbitrary curves.
sezer's user avatar
  • 21
2 votes
1 answer
2k views

Unity 2D Hingejoints break under extreme force

I have added a rope to my game that is made up of multiple small gameobjects, each connected to eachother by a HingeJoint2D. Since 1 unit of mass in Unity is supposed to represent 1 kg, I've made the ...
DeeCeptor's user avatar
  • 255
2 votes
0 answers
1k views

How To Create A Dynamic 2D Rope In Unity?

I'm trying to create a 2D rope in Unity that is fixed at one end and other is moving up and down to pick up objects just like a crane. I've tried adding a cube and making more instances of it, ...
Veeru's user avatar
  • 21
9 votes
2 answers
15k views

How to create rope?

I'd like to re-create this game, but I have no idea how to create the rope, or its influences on the ball. Basically, there is a rope, "attached", at one end, to the mouse pointer, and at the other ...
user avatar
2 votes
2 answers
6k views

Unity - Joint tearing under larger force

I have a chain that is made of connected configurable joints. I used ultimate rope builder for the rope chain creating. The problem is that when i apply a larger force to the chain, it starts to tear ...
jellyfication's user avatar
3 votes
1 answer
2k views

How do I handle rope physics with fixed ends and a sliding weight?

I've been interested in rope physics recently—I've successfully implemented a simple Verlet rope with moveable ends. Now I am trying something a little different: I want to start by recreating the ...
Valentin's user avatar
  • 131
0 votes
1 answer
827 views

Rope Colliding with a Rectangle

I have my rope, and I have my rectangles. The rope is similar to the implementation found here: http://nehe.gamedev.net/tutorial/rope_physics/17006/ Now, I want to make the rope properly collide ...
Colton's user avatar
  • 202
2 votes
1 answer
637 views

Model a chain with different elements in Unity 3D

I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I'...
Alex's user avatar
  • 121
5 votes
1 answer
2k views

2D Rope with verlet and Semi-implicit Euler integration

I'm trying to create 2D rope. Chain based solution is not working pretty well, so I'm looking for new approach. Every good looking rope implementation is based on verlet integration, but this method ...
msemegen's user avatar
15 votes
0 answers
7k views

Creating Rope Physics for Unity [closed]

I want to create a bungee jumping-like game in Unity and therefore I need a rope physics. I especially need elastic ropes with capability to pull objects with velocity after a little extension. Do you ...
hevele's user avatar
  • 313
2 votes
0 answers
665 views

how to attach a body to a rope and making it swing to another rope [closed]

I've set some ropes (using cocos2d and box2d) and would like to attach a body to one rope in such a way that it can swing to another rope. I am not sure how to go about this. I read making and object ...
dcone's user avatar
  • 21
1 vote
1 answer
2k views

Making an object swing from one rope to another

I am trying to make a Tarzan like game with Cocos2D and Box2D. I am having issues with the physics - making an object swing from one rope to another. I am not really sure how to do this. Could anyone ...
Terry Hilmann's user avatar
9 votes
5 answers
7k views

How can I easily implement swinging in a platformer game?

I'm developing a game in which player can use ropes to swing (just like what Spiderman or Bionic Commando did) and I'm having problem implementing this behavior. Can anyone help me how to do this, I ...
Ali1S232's user avatar
  • 8,677
13 votes
5 answers
6k views

2D Rope Collision Detection

I'm wanting to create a rope that can collide with objects like in the following youtube video: 2D Game Physics Rope I'm thinking that you implement the verlet integration which uses points and ...
Joey Green's user avatar
  • 2,519
5 votes
1 answer
558 views

Strangeness when simulating a chain

I'm using box2d and I simply hook up 10 points each with a similar length constraint to the adjacent point. When I move 1 point, the others follow just like a rope/chain. Just like one would expect. ...
Toad's user avatar
  • 191
10 votes
3 answers
3k views

How do I calculate the forces exerted by a taut wire wrapping 2D objects?

Assume I have a physics primitive I am going to call a "wire", wrapped around a 2D environment (as described in this question). Here's an illustration of what that might look like: In the example ...
Andrew Russell's user avatar
37 votes
6 answers
10k views

Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine

I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. ...
Andrew Russell's user avatar