Questions tagged [platformer]

A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

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15 views

Player catches on tile map collision, even with common fixes

I am making a simple 2D platformer in Unity. I have a tilemap and I started noticing that the player catches on the tiles during gameplay. I move the player using ...
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16 views

Platformer movement disabled after crouching

So, the problem is the movement to left and right is disabled after crouching and releasing ...
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25 views

Platforms are gradually being spawned further and further away in the Z-axis in a 2D Endless runner game, until they spawn behind the camera

I am creating a 2D endless runner game, where new platforms get spawned when the player reaches a certain distance to the last platform spawned. The issue that I found was that after the player ...
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33 views

position locking and smooth lerping side scroller camera follows the player with jittering delay

I've seen this question: How to smoothly move camera when the player is climbing a diagonal staircase in 2D tile-based side-scroller? And here's my code: ...
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1answer
26 views

Make platformer character stay in the air at the top of a jump

I have a player who can jump. I want the character to stay in its position and not fall to the floor. This is the code I am using so far: ...
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1answer
113 views

Stop 2D platformer character from sliding down slope

I'm making a 2D platformer game with the default Unity 2D physics. I am implementing slopes, but my player slips down the slope because of the physics. Here is the code I use for the player movement: ...
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1answer
71 views

How to create 2D platformer maps without a game engine's editor?

I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
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32 views

How to detect taps vs tilts in analog stick input

I'm trying to detect when a player taps vs tilts the analog stick. Ultimately, I'm trying to implement controls like Super Smash Bros. Melee. On top of this, I also want to incorporate an input buffer ...
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23 views

Pygame Platform & Player collisions

I am trying to create a platform game where a player jumps between platforms horizontally (using a projectile curve). Currently, I have a class that blits platforms and a background, as well as the ...
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19 views

Controlled Wall Jump 2d Platformer

I would like to be able to control the intensity of the wall jump of the character, enabling the character to jump in short bursts upwards a wall and in long button presses across the wall. I have a ...
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2answers
350 views

How to map gamepad inputs for my platformer?

With keyboard+mouse controls, we seem to have an unspoken control mapping standard, with keys be like WSAD for moving, E for use, mouse button for attacks or interactions, spacebar for jumping, and so ...
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Wall Jump doesn't push character away from wall

I followed a tutorial about implementing a wall jump but one thing that doesn't work is getting the character pushed on the opposite side of the wall when pressing the jump button. As it is, character ...
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26 views

Corgi Engine - Character glitches with “jump” animation on top of a ladder

I'm new to Corgi Engine and Unity in general. I have an issue that I could find a way to resolve. I'm using CorgiEngine's "RetroLadder" prefab and extended "Rectangle" character ...
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1answer
167 views

Change 3D Render Resolution in Godot

I'm making a Mario-Like platformer in Godot, and am going for a N64 style, and I want to lower the resolution of the render, while still having the window being resizable, like in Blender. Is there ...
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1answer
166 views

Capsule getting stuck on edge of block

I'm making a first person game and when I jump and my character gets close to the top of the wall, the vertical movement stops, jitters, or suddenly snaps to the top of the wall. Video Here is my ...
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1answer
177 views

Character falls through the Platform Effector 2D in Unity. How can I fix it?

Character falls through the Platform Effector 2D in Unity. How can I fix it? Here is the demonstration: https://imgur.com/G5YkTxa. I tried changing the Edit - Project Settings... - Physics 2D - ...
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109 views

Why do edges make the player jump?

I'm making a 2D platformer with Unity and I have a problem with platform edges. This problem is usually visible in the situation where I want the player to walk up the stairs by jumping, but the ...
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How to see the surface arc in Unity?

How to see the surface arc in Unity? There is the tutorial and in this tutorial we can see the arc in editor: While I can not see it. I checked that all my gizmos are enabled. How can I enable the ...
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2answers
61 views

How do I fade between scenes when my player reaches a certain point

I have made a 2d Platformer but when my player reaches the end of a level I want it to fade to the next level. How can I have multiple scenes that each have one level and that fade in and out? Load ...
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2answers
81 views

How to Implement Trap Damage Unity

Currently, I have a 2D platformer game, and I want to implement a function that can make the player die and go back to the start or a checkpoint when he interacts with a weapon or trap. What I have in ...
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116 views

How to Implement One-Way Slopes?

I am working on a 2D platformer in Unity and am doing my own collision detection. I was previously using the method described in Sebastian Lague's popular YouTube tutorial, where you break your ...
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52 views

Rotate the player in a certain way that makes it look like he is sliding

I'm trying to make my first game in Unity: a 3d platformer inspired by the classic Crash Bandicoot games. I've managed to make most of the movement with the character control script below. However, I ...
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1answer
418 views

How are Tile Collision Slopes done in Game Maker Studio 2 / GML or in general?

I have been trying to get my slopes to function for almost a month now, doing nothing else with the project. Rewrote it 6-7 times in different collision styles, sometimes coming close to success while ...
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1answer
70 views

How can I implement a Varying Jump Height Mechanic for my character?

First of all I want to mention that English is NOT my mother tongue, I am using GODOT to make my game and that I am only 16, so I don't have any prior programming experience, although, I understand ...
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1answer
106 views

How do I generate platforms in a specific position in godot?

I am making a rogue-like game in Godot. Currently, I am stuck with the world generation. I know how to add children, but I am wondering if there is a way to add those children in a specific position. ...
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1answer
60 views

Composite collider 2D mysteriously adds x velocity to player rigidbody

As you can in the gif above there is an x velocity being set in the players rigidbody upon contact with the tilemap surface (Tilemap collider using composite). It was fine when I was using standalone ...
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1answer
108 views

How does Aspect Ratio and Resolution work in Unity?

I am trying to make progress in Unity on understanding how aspect ratios and resolution work. I can't quite wrap my head around the topic. For example, I am trying to make a simple breakout style game,...
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1answer
161 views

How to make a moving platform in Godot not be affected by collisions?

I am trying to make a moving platform in Godot (for a 2D platform game, but I suspect the issue would be similar in 3D). Basically, both my player and my platform are KinematicBody2D, and they move ...
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23 views

Coding Spelunky Edge Roll Mechanic

Inspired by the recently released Spelunky 2, I've been making Spelunky clone from scratch using Monogame for gamedev coding practice. I've successfully coded the basic platforming mechanics: terrain ...
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17 views

Check bounds in 2d platformer level transition

I have asked How camera works in 2d platformer in level transitions about camera transitions, in the process I am stuck somewhere else. I have a targetRoom that is 32 by 32 tiles: ...
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1answer
118 views

How camera works in 2d platformer in level transitions

I want to know how Camera works in game of Celeste. Currently what I have is, camera follows the player using interpolation: ...
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1answer
1k views

What is the equivalent for “(Input.GetAxisRaw(Horizontal))” in the new Input System?

I'm making a 2D platformer game with Unity and I have some problems with the new Input System. Also, I'm using PlayerInput component with invoke unity events behavior. In fact, I downloaded a player ...
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49 views

The elements of a perfect juicy jump

I have seen and implemented these ideas: Simple Physics based Movement SO answer. Building a Better Jump GDC Talk. And written a tutorial about it Making a Platformer in Pico 8. Finally made a simple ...
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1answer
44 views

Enemy AI on a platform

I was working on a 2.5D enemy AI movement on a platform. The idea is to get the enemy(green cubes) to move along the platform, when it gets to the edge of the platform, it turns around and goes the ...
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1answer
45 views

How can I assign a layer to tiles on an individual level?

I've just started out with my first game in Unity. It's a simple 2D Platformer with a tile-based level. When coding in the movement, I used the Physics2D.OverlapCircle() and an empty to check whether ...
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26 views

Upside down ground correction?

How would you go about making ground correction for a platformer but upside down(reversed gravity)? I used this formula: P.Y+=(P.Y-2)%8-1 but the character just ...
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2answers
376 views

Swept AABB Collision Detection Conflict with Tile-sized Gaps

Background The sweeping method for detecting and resolving collision has proven to be very versatile to implement collision for our game, and I have this GameDev.net article to thank for that: https://...
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19 views

Unity 2D collisions imprecise

I am trying to make a platformer. For the player character I am using a kinematic rigidbody because I want to calculate the jump curve myself (including physics & gravity). The platforms are also ...
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1answer
92 views

2D Side-scrolling Strategy Game Pathfinding Help

Hey Guys,I am trying to implement dungeons into my 2d RTS ish game.The dungeons is made out of rooms, you start at the top, and you can unlock rooms with scouts.The picture is the unlocked version of ...
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1answer
467 views

Godot: Move_and_slide_with_snap not working on slopes

My Problem I am currently building a platformer game. I was attempting to use move_and_slide_with_snap for the first time and can't find it working for me. My character does snap to the ground like I ...
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14 views

Spider physics to patrol on platform smoothly when changing direction

I have a 3 tile wide platform. I want my spider to hang from the ceiling and patrol this platform left and right. I have dx property for velocity. I want a physics code that shows how to achieve this. ...
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86 views

What are the parameters for a smooth wall jump

I want to make a platformer like Celeste and trying to implement wall jump. When the player is on the air and near a wall, and presses jump, the player gains x velocity opposite the wall direction, ...
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1answer
103 views

How to handle enemies outside camera view in 2d platform

i am making a 2d platformer in unity like mario or adventure island, and i am placing enemies manually(not doing any spawning) in the world, and those enemies have animations and movement scripts with ...
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72 views

How to achieve variable jump height in an elegant and natural way

I am making a platformer, with a methodical approach to player physics. This is how I do variable jump height: ...
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1answer
167 views

How to make Rigidbody.AddForce less delayed in Unity3D?

I'm trying to make it so that when the player in my game moves left or right, he lightly jumps from his current position to his new position. The way I have it set up now, the jump occurs once he has ...
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1answer
47 views

Need help accessing booleans from other script Unity3D

I'm making an endless runner game where platforms move towards the player so it makes it seem like the player is running across them. I'm trying to make it so that when the player dies, the platforms ...
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1answer
242 views

Problems with gravity and box colliders in Unity 3D

I have a game character that can jump or roll in order to avoid obstacles. He is able to roll while on the ground and he can also roll while he is in the air after jumping. Everything was working fine ...
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173 views

Simple collision resolution in a platformer game

I want to make a 2d platformer with moving, jumping and wall sliding. How can I make a simple pleasant collision resolution system that works for the following rectangles. Player is red, platform is ...
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1answer
42 views

Run n' Gun game: Fixating the gun's angle

I am trying to have the gun stick to facing the left or right when the player isn't pressing any of the arrow keys. For instance, if the player is aiming diagonally up-left, then when the player lets ...
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1answer
73 views

Unity 3D platform spawning problems

I'm making an infinite runner game in Unity 3D. I have it so that platforms spawn and move backwards toward the player and they are destroyed once past the player. Over time when the platforms are ...

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