Questions tagged [platformer]

A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

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I'm looking for learning resources on implementing movement tech and player control [closed]

I have a strong technical background (masters engineering student who can program in c++ and who works on physical simulations/numerical methods.) I also understand on a basic level how to work with ...
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How to handle keyboard input arrow keys for a 2.5D Platformer

I need a higher level abstraction for keyboard input for a 2.5D platformer. Like I know left and right is pressed, but I want to consider things like, left is held down for more than one second, start ...
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How to handle duplicate logic in a state machine for a platformer player?

I'm trying to implement a platformer character using a finite state machine, but I have troubles understanding what kind of logic goes into a state and what logic goes into a main player class ...
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Informing clients of player actions in 2d platformer

I'm creating an online game (2d platformer) and I'm having some trouble understanding what to send clients. I'm sampling each player's input and sending it to the server after a set amount of time. ...
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Refactoring jump-to-damage blueprints into parent that forwards jump collision events

I was wondering if anyone could help me out with a problem I’m currently having. So I have this blueprint setup for damaging enemies by jumping on them, but the setup I’ve been using for a while now ...
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How to solve "variable not set before reading" error?

I get the following error in GameMaker Studio 2: ...
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Best Pathfinding solution for 2D action-platformer

I'm developing a 2D action RPG with heavy platforming. The combat system and movement take inspiration from Hollow Knight and the Smash Bros saga. I would like to have some type of enemies with really ...
2 votes
1 answer
259 views

How to create large Sidescrolling Map in Godot?

I would like to create a 2D Sidescrolling map, like one for a platformer, but for a shooter game. At first I thought I could just draw a big map based on a tilemap and make the player and the enemies ...
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ACharacter falls instead of landing back at its starting point when jumping at the edge of a ledge

I’m using ACharacter class for a 2D platformer game in Unreal 4.26. When the pawn (the main character) starts to jump from a the very edge of a ledge, it’s not able to land in the same position. ...
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Basis of Estimate (BOE) for Freelance Game Developers

First off I wanted to apologize if this isn't the right place to post this; I wasn't sure where else to go. I plan to cross-post this question to the Game Maker forums since that's the engine the game ...
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Help with multiple powerup types

I am trying to have a single class that handles multiple powerups types and using enum for the types of power-ups and switching the powers based on enum however when there are multiple power-ups in ...
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Best practice for detecting enemy death in 3D platformer

I'm building a 3D platformer, and I'm having issues figuring out how I should determine whether the player has effectively jumped on an enemy to kill them. My current approach uses "hurtboxes&...
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Why my player can suddenly fly?

I'm working in a project with Unity 2d where player walks on a small planet. I try to use some code from youtube tutorial to apply gravity to my planet.This code consists of two parts, Attractable and ...
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Platformer movement disabled after crouching

So, the problem is the movement to left and right is disabled after crouching and releasing ...
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Platforms are gradually being spawned further and further away in the Z-axis in a 2D Endless runner game, until they spawn behind the camera

I am creating a 2D endless runner game, where new platforms get spawned when the player reaches a certain distance to the last platform spawned. The issue that I found was that after the player ...
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1 answer
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Make platformer character stay in the air at the top of a jump

I have a player who can jump. I want the character to stay in its position and not fall to the floor. This is the code I am using so far: ...
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Stop 2D platformer character from sliding down slope

I'm making a 2D platformer game with the default Unity 2D physics. I am implementing slopes, but my player slips down the slope because of the physics. Here is the code I use for the player movement: ...
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How to create 2D platformer maps without a game engine's editor?

I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
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How to detect taps vs tilts in analog stick input

I'm trying to detect when a player taps vs tilts the analog stick. Ultimately, I'm trying to implement controls like Super Smash Bros. Melee. On top of this, I also want to incorporate an input buffer ...
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Pygame Platform & Player collisions

I am trying to create a platform game where a player jumps between platforms horizontally (using a projectile curve). Currently, I have a class that blits platforms and a background, as well as the ...
3 votes
2 answers
641 views

How to map gamepad inputs for my platformer?

With keyboard+mouse controls, we seem to have an unspoken control mapping standard, with keys be like WSAD for moving, E for use, mouse button for attacks or interactions, spacebar for jumping, and so ...
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Wall Jump doesn't push character away from wall

I followed a tutorial about implementing a wall jump but one thing that doesn't work is getting the character pushed on the opposite side of the wall when pressing the jump button. As it is, character ...
1 vote
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Corgi Engine - Character glitches with "jump" animation on top of a ladder

I'm new to Corgi Engine and Unity in general. I have an issue that I could find a way to resolve. I'm using CorgiEngine's "RetroLadder" prefab and extended "Rectangle" character ...
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1 answer
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Change 3D Render Resolution in Godot

I'm making a Mario-Like platformer in Godot, and am going for a N64 style, and I want to lower the resolution of the render, while still having the window being resizable, like in Blender. Is there ...
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Capsule getting stuck on edge of block

I'm making a first person game and when I jump and my character gets close to the top of the wall, the vertical movement stops, jitters, or suddenly snaps to the top of the wall. Video Here is my ...
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Character falls through the Platform Effector 2D in Unity. How can I fix it?

Character falls through the Platform Effector 2D in Unity. How can I fix it? Here is the demonstration: https://imgur.com/G5YkTxa. I tried changing the Edit - Project Settings... - Physics 2D - ...
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Why do edges make the player jump?

I'm making a 2D platformer with Unity and I have a problem with platform edges. This problem is usually visible in the situation where I want the player to walk up the stairs by jumping, but the ...
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How to see the surface arc in Unity?

How to see the surface arc in Unity? There is the tutorial and in this tutorial we can see the arc in editor: While I can not see it. I checked that all my gizmos are enabled. How can I enable the ...
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2 answers
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How do I fade between scenes when my player reaches a certain point

I have made a 2d Platformer but when my player reaches the end of a level I want it to fade to the next level. How can I have multiple scenes that each have one level and that fade in and out? Load ...
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How to Implement Trap Damage Unity

Currently, I have a 2D platformer game, and I want to implement a function that can make the player die and go back to the start or a checkpoint when he interacts with a weapon or trap. What I have in ...
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How to Implement One-Way Slopes?

I am working on a 2D platformer in Unity and am doing my own collision detection. I was previously using the method described in Sebastian Lague's popular YouTube tutorial, where you break your ...
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Rotate the player in a certain way that makes it look like he is sliding

I'm trying to make my first game in Unity: a 3d platformer inspired by the classic Crash Bandicoot games. I've managed to make most of the movement with the character control script below. However, I ...
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1 answer
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How are Tile Collision Slopes done in Game Maker Studio 2 / GML or in general?

I have been trying to get my slopes to function for almost a month now, doing nothing else with the project. Rewrote it 6-7 times in different collision styles, sometimes coming close to success while ...
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How can I implement a Varying Jump Height Mechanic for my character?

First of all I want to mention that English is NOT my mother tongue, I am using GODOT to make my game and that I am only 16, so I don't have any prior programming experience, although, I understand ...
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1 answer
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How do I generate platforms in a specific position in godot?

I am making a rogue-like game in Godot. Currently, I am stuck with the world generation. I know how to add children, but I am wondering if there is a way to add those children in a specific position. ...
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Composite collider 2D mysteriously adds x velocity to player rigidbody

As you can in the gif above there is an x velocity being set in the players rigidbody upon contact with the tilemap surface (Tilemap collider using composite). It was fine when I was using standalone ...
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1 answer
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How to make a moving platform in Godot not be affected by collisions?

I am trying to make a moving platform in Godot (for a 2D platform game, but I suspect the issue would be similar in 3D). Basically, both my player and my platform are KinematicBody2D, and they move ...
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How camera works in 2d platformer in level transitions

I want to know how Camera works in game of Celeste. Currently what I have is, camera follows the player using interpolation: ...
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1 answer
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What is the equivalent for "(Input.GetAxisRaw(Horizontal))" in the new Input System?

I'm making a 2D platformer game with Unity and I have some problems with the new Input System. Also, I'm using PlayerInput component with invoke unity events behavior. In fact, I downloaded a player ...
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The elements of a perfect juicy jump

I have seen and implemented these ideas: Simple Physics based Movement SO answer. Building a Better Jump GDC Talk. And written a tutorial about it Making a Platformer in Pico 8. Finally made a simple ...
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Enemy AI on a platform

I was working on a 2.5D enemy AI movement on a platform. The idea is to get the enemy(green cubes) to move along the platform, when it gets to the edge of the platform, it turns around and goes the ...
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How can I assign a layer to tiles on an individual level?

I've just started out with my first game in Unity. It's a simple 2D Platformer with a tile-based level. When coding in the movement, I used the Physics2D.OverlapCircle() and an empty to check whether ...
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Upside down ground correction?

How would you go about making ground correction for a platformer but upside down(reversed gravity)? I used this formula: P.Y+=(P.Y-2)%8-1 but the character just ...
3 votes
2 answers
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Swept AABB Collision Detection Conflict with Tile-sized Gaps

Background The sweeping method for detecting and resolving collision has proven to be very versatile to implement collision for our game, and I have this GameDev.net article to thank for that: https://...
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Unity 2D collisions imprecise

I am trying to make a platformer. For the player character I am using a kinematic rigidbody because I want to calculate the jump curve myself (including physics & gravity). The platforms are also ...
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2D Side-scrolling Strategy Game Pathfinding Help

Hey Guys,I am trying to implement dungeons into my 2d RTS ish game.The dungeons is made out of rooms, you start at the top, and you can unlock rooms with scouts.The picture is the unlocked version of ...
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Godot: Move_and_slide_with_snap not working on slopes

My Problem I am currently building a platformer game. I was attempting to use move_and_slide_with_snap for the first time and can't find it working for me. My character does snap to the ground like I ...
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What are the parameters for a smooth wall jump

I want to make a platformer like Celeste and trying to implement wall jump. When the player is on the air and near a wall, and presses jump, the player gains x velocity opposite the wall direction, ...
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How to handle enemies outside camera view in 2d platform

i am making a 2d platformer in unity like mario or adventure island, and i am placing enemies manually(not doing any spawning) in the world, and those enemies have animations and movement scripts with ...
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How to achieve variable jump height in an elegant and natural way

I am making a platformer, with a methodical approach to player physics. This is how I do variable jump height: ...
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