Questions tagged [maya]

3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

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unity and maya - how to export/import fbx animation with rootmotion and non-rootmotion clips?

I've started learning about and playing around with animations in Unity and I've installed the Basic Motions Pack by Kevin Iglesias. I wanted to know how they work and to see if I can modify them so I'...
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13 views

maya root motion animation jumps back and forth in Unity

I have a custom made model from Maya that is supposed to have root motion. But when I put the animation into the animator in Unity it keeps jumping back. I have configured the model in Unity as Root ...
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1answer
18 views

Maya name clash with FBX motion capture file and FBX avatar on the 'root'

I'm attempting to re-target motion capture data from radical motion to an avatar I created with Character Creator. After creating a character definition for one, I import the other and it appears they ...
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8 views

MotionBuilder- Actor attached to Mocap moves fluently, but Character using Actor as source jitters and has joints occasionally pop out

I'm trying to get a MotionBuilder animation to work in Unity on my custom character. I've downloaded Motionbuilder FBX mocap files with Actors already attached from http://dancedb.eu/main/performances ...
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12 views

How to export MotionBuilder animations as 'Humanoid'?

The animations I export from MotionBuilder tend to be 'Generic'. When I try manually changing them to 'Humanoid' within Unity then they turn from *.anims into *.FBX's that seemingly don't work with my ...
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51 views

How to import animation from MotionBuilder to Unity?

I have an animation (https://i.imgur.com/VZcdgHs.mp4) working in MotionBuilder. I have tried exporting the whole thing as an FBX, and also have tried exporting as a Motion File. Either way, when I ...
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1answer
254 views

Downsides to automatic UV unwrapping

I have seen several software packages that offer auto UV unwrapping as an option. My question is why would you ever manually UV unwrap if there is an automated tool to do so? Are there any ...
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1answer
37 views

3D title Rendering in Maya For babylon Js Game Engine

I created a 3D title in Maya and applied color through Lambertian shading and rendering with mental ray. The problem is when the title is rendered in the game engine, it is looking very sad. The ...
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20 views

Correct primitive to start with for modified cone shape

I am very new to Maya and trying to make a Nikon F camera from reference images. I can't quite wrap my head around how I would make the shape on top of the camera because it is essentially a square ...
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1answer
37 views

Are the sides of a beveled rectangular prism considered “ngons”, to be avoided?

Many tutorials I have watched say that everything should be made in 'quads' (ie. no triangles, and no ngons). I think this is mainly due to getting into this habit so that if I make a complex model, ...
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2k views

How can I edit collisions in Unreal Engine?

I made a concave house model. When I import it to Unreal Engine it generates a simple box collision that covers the full mesh. I need a collision that only covers the walls. How can I generate one or ...
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2answers
141 views

Pros and Cons of making one complex mesh vs more simpler ones

Looks like I have a problem with basic understanding of how OpenGL works. Lets say I have a mesh made out of three cylinders that is shown on the picture: So are there any major difference in ...
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1answer
29 views

How to make my model's top section rotate without rotating the entire model?

I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it ...
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1answer
155 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
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1answer
72 views

Maya - Single Model with different animation

I am newbie in Maya and would like to clarify some implementations in Animation. I know how to create simple animations in Maya. These animations are exported to Unity3D (as ...
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1answer
184 views

Maya: after bake into control rig, IK will auto reset when I change another IK

Arter setting one IK on my control rig, when I start to set the next IK, the previous one resets to its prior state. Here's an example of my problem: How can I keep the previous IK from resetting?
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1answer
118 views

Import .fbx animation from Maya 2012 to Unity 2018

I have a grass made by PaintEffects tool (1) and "animated" by adding turbulence (2) and then baked with Maya 2012. And in Maya everything looks perfect - animation works. Problem is, when I'm ...
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2answers
760 views

maya script editor: how to keep python code after execute

see my gif, in script editor, I hope keep python code after code is executed and run it again next time, how should i do?
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1answer
76 views

maya: cannot rotate ik control in command

I use maya default human ik example, see my gif, when i rotate in viewport, rotate work, but when i undo and rotate with same command in script editor, it cannot rotate, how to rotate ik control in ...
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1answer
130 views

How to add custom control shapes to a rig in Maya

I find most Maya animation videos has these circle lines to control character part rotation: Why does my imported fbx not have these circle lines?
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59 views

fbx material show correctly in unity but import to maya show wrong material

see my gif, fbx material work well in unity preview, but when import it in maya, face material show wrong here is my fbx I use unitychan material in this unity asset in unity in maya the strange ...
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59 views

Maya LT extrude tool won't work properly, is it buggy?

First several hours with Maya LT and already stuck and frustrated. Trying to extrude faces (let's say future legs) but the position of faces from which I am extruding won't stay on its place, it ...
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1answer
2k views

How can I make tree foliage work with baked lighting?

I have an issue in Unity where my trees are black and it seems to be due to the fact that I'm using baked lighting in my scene. Luckily, it seems that I'm not the only one who's experienced this. I ...
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91 views

Simulating a curled phone wire in Unity

I'm made a model for a project at work (depicted in the image bellow) that requires me to create a somewhat realistic movement on a curled phone wire. Here is what i have tried so far: I've tried ...
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1answer
35 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
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1answer
99 views

Vertices displaced when smoothing in Maya

The issue below appears when smoothing in maya. I would prefer to solve the problem normally as opposed to import/export obj. Below the image is a .ma file you can download yourself. File: https://...
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2answers
482 views

How do I import multiple animations into the same file in Unity?

I have hit a major stump in my development: applying transitioning animations to the same model. I have learned how to do a single animation with keyframes, but have no clue on what to do with more ...
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1answer
62 views

In Maya- how can I merge mulitple primitive cubes together into one parent item? (And is this actually needed for using in unity etc)?

Im trying to make some 3d models in Maya and then put them into Unity as characters which I can give rigidbody to etc. (Im new to Unity and 3d modelling software, but i have a small amount of ...
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1answer
2k views

How do I import a custom map into UE4?

I have seen videos on creating the map/level in UE4, but not how to import the map from something like maya. Would I have to import it as an object? I have been playing around in the editor but haven'...
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1answer
78 views

Modelling meteoroid to scale in Maya LT

I have just recently started using Maya LT so forgive me if I am asking a silly question. I am trying to model a meteoroid in Maya LT of about 8km in diameter and I am trying to model it to scale. ...
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1answer
2k views

Can we merge multiple FBX files, using Maya, and export as a single FBX file?

I have a humanoid model which is made up of four FBX files; one is for the human, one is for the T-shirt, one is for the pants and one is for the hair. I want to merge them into one FBX, because the ...
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2answers
587 views

Exporting Fbx from maya to Unity makes the model deformed

So I have a female avatar model and I have attached cloth model to it by binding it to skeleton rig. After that copying weights from avatar to the cloth model. Now when i export it as an fbx and open ...
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29 views

{Maya 2017} Problem with Knee Joint Target

I am not very experienced with Game Development or Character Design/Rigging, but I am trying to learn and have hit my first roadblock with rigging a character. I used Maya 2017's QuickRig function ...
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1answer
1k views

How to import texture from Maya to unity?

I am trying to export a model from Maya with animation but when I import into unity I am getting the model but the texture is not there. From the internet I found that while importing the model I need ...
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1answer
362 views

Why do my 3D models look so different when imported into Unity?

I am importing an image from Maya into Unity but the shapes look drastically different from one another as well as the color and I am not sure what is causing this how can I fix it? From maya From ...
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0answers
185 views

Import Quaternions from a different coordinate system to perform an animation (DirectX to 3ds/Maya)

I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one. I managed to achieve the initial positions of the biped ...
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1answer
169 views

How can I make Maya or Blender model work with mecanim?

I'm working on a simple game project, where I need a stick figure. Due to being stubborn and the desire to learn a new skill, I want to make the stick figure myself! I have followed several tutorials ...
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1answer
46 views

Saving Skin weights Issue

I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
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1answer
2k views

How to create an animation from several .obj files in maya?

I have several .obj files. I plan to create an animation from these .obj file. Every mesh in one .obj file is correspond to one frame. And every frame only show one .obj file (meshes in others .obj ...
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1answer
2k views

Maya - How to clean combine mesh history?

I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: ...
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1answer
461 views

Select motion path from curve in Maya Python

I need to obtain the motion path attached to a curve in maya using Python. This is the situation as shown in the editor: I want to obtain motionPath1 by calling a method on curve3 since they look ...
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1answer
651 views

Wrong pivot point of parent / wrong scale of children

I'm trying to make two objects, in is an intact glass, the other one is the glass but shattered. So for the shattered glass, in Maya I make a Plane, cut it with the multi-cut tool, extrude the faces, ...
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0answers
373 views

Can't delete face Maya

So here is my model (bed sheets). I have an extra face right below it and I cannot delete it. I made it bigger for you guys but at first it was really small. I have no idea how that geometry got there....
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1answer
731 views

Why does my imported FBX animation not display correct in game?

This issue seems to arise with joint rotation animation. ...
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1answer
180 views

Maya/Unity - See through models

I've recently modeled my character inside Maya; here's an image. The first thing I noticed whilst creating my model is that the models could be seen through source 1, after doing a little research ...
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2answers
158 views

Maya Rigging - Shoulder joint attached to head?

I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
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0answers
60 views

Strange effects (inadvertently dividing edges) when doing Maya's extrusion

Firstly, I thought this was the best place to post my question, since there isn't a Maya section or a generic 3-D modeling section, as far as I saw. I am following a tutorial which can be found here ...
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37 views

Maya users; how can I create my own particle emitter in Maya?

(Originally posted in the Programmers Stack Exchange, but was told to ask here instead. Whoops.) Before you answer this with "well, use the built-in particle emitter", read further. For one of my ...
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186 views

Maya - Rotate an object around it's pivot point by snapping a vertex to another object's point

The title of the question maybe a bit confusing, so I'll try to make it clear. I have the object (A - finger) and I want to align rotation of another object (B - nail) to a specific edge on the ...
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0answers
145 views

5 Examples of game Development technology helping/using movie animation technology and vice versa [closed]

I wish to have information on the technology of game development say Unreal being used in the movie industry. I also wish to have information on the technology of movie industry being used in the game ...