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Questions tagged [game-mechanics]

A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

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How to learn game development?(PC and Mobile) [on hold]

I am an electronic undergraduate and none of my friends even in CS have idea how to become an independent game Dev or even work as a product engg./game Dev in a mobile based gaming startup.Sure they ...
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3answers
112 views

Are delayed abilities bad in turn-based strategy games? [on hold]

In my PvP turn-based strategy, one of the balancing mechanisms for separating stronger from weaker abilities is their "delay", which is the number of turns it will take to actually execute that ...
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1answer
101 views

How do I wait till an animation is finished?

I am currently working on a Warfare 1917 like game. Right now I am trying to get the combat system working. I have made animations for a running and shooting soldier. It takes exactly 0.5 seconds till ...
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13answers
6k views

How to make healing in an exploration game interesting

I'm creating a game with a heavy focus on exploration, though I'm at a bit of a loss for healing. The problem is that I don't like the idea of enemies randomly dropping health, as this usually ...
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12answers
9k views

Having the player face themselves after the mid-game

I am writing a game, in the vein of a jRPG, in which you begin playing as the main villain. You don't know it. You think you are playing the hero and the more successful you are and the stronger you ...
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0answers
19 views

Should I use GridLayoutGroup for Match 3 game in Unity?

I have some stupid questions about Match-3 game (CandyCrash, GardenScapes etc.). How to organise the structure of the game? Should I use MVC pattern or apply more dynamical approach? There can be a ...
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1answer
89 views

How do I make a gun alignment to camera matrix in OpenGL GLSL?

I am trying to program a FPS game with OpenGL. I am using 3D eight the OpenGL 3.3 programmable pipeline. I have a gun and a camera that I loaded. When I load all of the assets for the game, I put ...
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2answers
149 views

Game Mechanics for character development in an RPG

I recently asked a question here on a different stack about how to write strong characters given the limitations of the RPG genre. After all, even in an RPG, which is somewhat story friendly, many ...
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1answer
57 views

Ideal 3D platformer controls for Keyboard + Mouse [closed]

I am developing a 3D platformer, and I know that controller is optimal for the precise movement, but I don't feel players should have to buy a controller just to experience a 3D platformer that is ...
2
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2answers
150 views

How to make fighting roster fair

I plan on creating a fighting game in the future, and I'm wondering how to make a roster functionally fair, and feel fair. You see, Super Smash Brothers Ultimate is functionally fair (I think), but at ...
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0answers
30 views

Clutch slipping effect

I have modeled a 3D bus so now I'm working on the motor and gearbox script for a bus game simulator. All seems to be ok but I want to create a clutch slipping effect and I'm really disapointed. Here ...
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0answers
23 views

SDL_WarpMouseGlobal does not work in game

I tried to use SDL to move mouse in game. The function works fine only in menu, when I join a game, the function does not work. I checked coordinates with ...
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0answers
42 views

How to implement Microwave Signals in Unity?

I need to implement microwave signals for object detection in Unity. I know there are raycast sensors in Unity, but can microwave signals be simulated or can a proxy of microwave signals be created ...
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1answer
90 views

World War Game units and resources mechanics

I'm currently building a world war game with a timeline between the first world war up to current days. In the game there will be many fighting units with a diversified range of classes and sub-...
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0answers
53 views

Leading a target with edge casting

I am trying to write a movement prediction code. I have found the quadratic method with these topics: [1]: How to calculate shot angle and velocity to hit a moving target? [2]: http://...
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1answer
61 views

How do i prevent IAP abuse using restoring purchases in an online game?

Lets say i have a mobile mmorpg (ios/android) where you can purchase premium currency using IAP's... how do i actually prevent the following case : Player purchases premium currency Server side ...
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3answers
148 views

RTS Attack Formation

If i select a group of units and send them somewhere i form them like the following; If i select them and order an attack, i want three things to happen: High range units should keep the distance ...
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0answers
47 views

What are the ways to deal with elevated tile blocking the view of the tile behind it?

I'm trying to make an isometric tactical rpg type of game. One issue I encountered is that if I elevate an tile, then it starts to block the view behind it. The game is 2D, so there is no freely ...
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1answer
244 views

Unity3D C# Drag object smoothly on it's x axis that's already bouncing

In my scene, I have a bouncing ball that collides with a cube. On each collision the ball returns to the same height. How can I get the ball to smoothly move along the x-axis by dragging my finger ...
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5answers
353 views

What are the cons of a 3 team FPS?

In creating a video game concept, there are very little video games that offer a 3 team multiplayer FPS (think like Overwatch/Call of Duty but with 3 teams instead of 2). The only 'mainstream' games ...
1
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1answer
119 views

Game mechanics for a persistent real-time strategic/tactical game

I am designing a game based around a fairly realistic simulation of 'Age of sail'-like trading and combat, and I am currently trying to decide whether to make the game a limited on-line application, ...
1
vote
1answer
41 views

Automated LAN Matchmaking

I'm looking to build an automated LAN matchmaking system for games and wondering if/how it would differ from the online applications (like FaceIt, ESEA) that serve a similar function. Ideally, a user ...
1
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0answers
108 views

Specialisation in game roles: Getting better by learning vs leveling [closed]

Many games have some sort of role for the players, especially in multiplayer games. Medic, Sniper, Rifleman, AT Specialist in Battlefield, Healer, Tanks, DDs in MMOs, etc. Now, in many games, there ...
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2answers
185 views

Pros and cons of randomised item stats?

I'm working on an old-style isometric RPG like the early Diablo or Fallout games. It has a central story with branching paths, and a lot of player freedom to explore the open world. The combat system ...
3
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1answer
291 views

Would it be worth designing games in which the fighting is suspended so your enemies can get some sleep?

I think one way to motivate kids to get more sleep at night would be to design a series of video games in which the monsters/creatures/aliens, etc., will automatically stop attacking your character ...
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2answers
122 views

How Can I Fix Spawning The Tiles?

I am making a 3D infinite runner game in Unity in C#. When the player has reached the end of the tile it should spawn another tile and then delete the previous tile. When the player reached the end of ...
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1answer
79 views

How Can I Fix Where The Tile Spawns?

I am making a 3D game in Unity and C#. I want to spawn another tile when the player is at the end of the current tile. But when I spawn the next tile it doesn't spawn at the right place(just after the ...
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1answer
95 views

Logic for npc/customer for cafe simulator game

I need help for logic or pseudo code on how to implement a rules/formula for customer in how they choose drinks(& the toppings). I have more than 10 types of customer and I want to set preferences ...
1
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1answer
74 views

How can i reproduce the bird to catapult animation in angry birds?

I've seen tutorials on producing an angry birds like game but non of them explain how to get the next bird on the catapult after the current bird is shot. Also how would i go about doing this if the ...
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0answers
88 views

Making games on Structure programming language c or c++ [closed]

I am learning structured programming language C. I know about data type, control statements, loops, arrays, strings, functions, pointers, structures and STL. My question is, if I want to make game ...
3
votes
1answer
444 views

Adding character stats/traits in Ren'py

I'm coding a relatively simple VN with RPG elements in Ren'py, with little prior programming knowledge. There's one aspect that I can't simplify further because it's important to the game's branches, ...
4
votes
2answers
471 views

I am struggling with a combo system for a game of mine

I am currently trying to make a game with a friend but at the moment I am having a few problems with finding a combo system. Until we progressed I copied this code from a video where I use our first ...
2
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2answers
82 views

Unity 3D: how to hide/unhide objects as player collides with them without flickering?

I have a maze grid of cubes that my player navigates through. I'm trying to make it so that each cube is only visible when the player is near it (so the player can only see the 4 cubes immediately ...
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0answers
54 views

Is it possible to offset the Vsync timing of Android on hardware level?

To clarify, I would like to offset the actual timing of when the next screen refresh happens. I am creating a multiplayer game where the server sends packets to clients at 60Hz and I would like these ...
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3answers
115 views

What are the differences between random encounters and permanent mobile enemies?

Random Encounter: A player has a 10% chance to encounter an enemy. while moving through a 5x5 grid. Permanent Mobile Enemies: There is one enemy that constantly moves through the 5x5 grid and only ...
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2answers
116 views

Help creating combat for collection type game

sorry for my odd terminology, I am rather new to all this I'm creating a collection/pokemon type game. as of right now I have created a separate GameObject prefab for every monster/character in the ...
3
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3answers
168 views

At what stage of game development is it a good time to ask for feedback?

I'm making a 2D top-down fantasy "Nuclear Throne"-like game. I'm at the point where a player can walk around, pick up weapons and kill some enemies. I'm not an artist, so it looks pretty rough and its ...
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1answer
410 views

Isometric Map with different Z-axis values

I want to create a isometric tile map editor just like the one shown in the images ( pictures are from the game Zoo Tycoon ). I know how to render the tiles when there is only one Z value ( zero ), ...
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0answers
66 views

Cocos2dx Follow action is not working

I am making a 2D platformer game and I want my camera to move with the player sprite. There's a Follow action in cocos2dx which I used but Its not moving the scene as expected. Please take a look at ...
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1answer
69 views

Is it feasible to create a blockchain to use as a market place game mechanic without extreme inflation?

After watching a fascinating video about block chains, the narrator brought up the idea of using block chains in video games. The example he used was in an MMO type of situation where the player used ...
1
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1answer
189 views

Getting multiple inputs in C++ simultaneously using kbhit() function

I am using Turbo C++ to make a game using the graphics.h library (I know it's a bit old). In this game, the player can move left, right and they can jump using A, D ...
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1answer
48 views
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0answers
25 views

Anyone know anything about users being able to modify levels?

Ok so I have been developing some ideas to get to work on and I have one specifically that I need some assistance with. The App will be called “A Walk On the Beach.” It’s somewhat of a 3D ...
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0answers
147 views

LibGdx- Sprites moving alongside camera

I am trying to render some entities in random positions on the screen. The spawning positions are okay however when I move the player entity (which the camera is focused on) and pass the middle of the ...
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1answer
296 views

How can I respawn enemies in Gamemaker Studio 2?

I know this may have been asked before but I would like an updated answer. So how do I respawn enemies in Gamemaker Studio 2? Say I have an object called objBullet ...
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3answers
69 views

Help generating clues in a treasure finding game

I am a high school student creating a small game in unity for fun and would greatly appreciate your opinions on this game mechanic. I have a treasure finding game that takes place in a randomly ...
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0answers
60 views

Build it from a solution Match 3 Java Game

I'm Starting a Project to developing a Click-Match 3 game, at this point I search about How to Fill the board, and I think the best way to fill it, is build from a solution. What this it means? Every ...
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1answer
133 views

What is “storage” in MMOs with vehicles good for, where all equipped items get removed?

Many games, for example Star Trek Online (Dry Dock) and Battletech (Storage) have a concept of placing a vehicle in storage. It is not ready for use, you're not destroying unused vehicles, but rather ...
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2answers
606 views

Game AI move towards player while avoiding an obstacle

I'm trying to move enemy towards player, while enemy also tries to avoid an obstacle if it's in its path. Here's a simple illustration of what I want to do: What I've tried: Making circular ...
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3answers
153 views

Touchscreen controls for a game

I made a pc game recently (uni project) and now I want to put it on google market but I am having troubles changing original controls to touchscreen. The problem is that I don't really know what I can ...