Questions tagged [game-mechanics]

A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

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2
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1answer
48 views

What would be the best way to implement a multi-directional “board game” movement system?

I'm pretty new to game dev, and can't figure out how to do this, even though it is probably really easy. If you need more reference, look up some gameplay of the Wii game Dokapon Kingdom, that's the ...
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4answers
8k views

Why don't beat 'em ups allow player character sprites to face toward or away from the screen?

Most beat 'em up games don't allow player character sprites to face away or towards the screen. For example, in Streets of Rage, when you press up, the character moves up, but it is still facing ...
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2answers
91 views

How do I create an infinite tower

So I had this idea of creating a 2D game where the player would just climb a tower the furthest he could. I do already have a camera and a scene class somewhat ready, but I'm not sure how I would add ...
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2answers
160 views

Optimizing the economy of a resource management game

I am an amateur game designer. I am designing a resource management game involving real money. This is my first time designing such a game. I explain the design and mechanics below. I need feedback ...
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1answer
47 views

How do you call game mode where the time is running out and player can increase time by collecting coins

I am working on an arcade game and I want to make a game mode, where the player has some time to collect coins. When a coin is collected player gets extra time, so the game can continue infinitely. ...
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0answers
55 views

Do developers watch player match recordings for their online games?

When developers plan and decide on new buffs and nerfs, do they gather information from online game matches, recorded secretly from their servers' data feeds and reconstructed / analyzed offline - for ...
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1answer
60 views

Java Game: A* Algorithm (searching only cells in front of character)

Game Type: grid tile map that is turned based Directions allowed: Left, Forward, Right (to reverse directions you must either use two lefts or two rights) - both left and right moves diagonal but ...
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2answers
135 views

How would a turn based RPG game store move information in a reusable way?

Suppose I create a turn based RPG in the veins of Pokémon, with a lot of moves and abilities, that would have elements of hand made code, in cases for special effects after a successful attack or ...
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11answers
7k views

How can I prevent cheating in my collecting and trading game?

I develop and manage an online game where users collect and trade virtual pets (it is entirely online). It's a simple game, we periodically release new pets, users collect them and get random ones, ...
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0answers
54 views

How to implement special abilities in turn based card game (and in games in general)?

I am wondering how games like dota, or Magic Arena implements their hero/ card special ability system, and more specifically how do they "Hook" their special ability triggers to the game ...
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1answer
27 views

How do you register two or more keys properly?

I am experimenting with KeyListeners and I thought about how do I register two or more keys, this is my code so far: ...
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2answers
61 views

How do I load Player position as new gameobject?

I want to make game-like time travel, the player has the ability to go to the future by limited time, for that, I want to add some game mechanic like save the player position. Additional information: ...
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5answers
4k views

In a visual novel game with optional sidequests, how to encourage the sidequests without requiring them?

Context I'm working on a small visual novel-style game, telling the story of a defense attorney and investigator. The story is split into chapters, with each chapter being a new case, and there are ...
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2answers
88 views

How do I calculate/weight a diminishing damage formula based on N targets?

I'm making a game and had a look at the questions about calculating damage/diminishing returns here and here but I haven't quite been able to come up with a logarithmic function that satisfies this ...
1
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1answer
43 views

How to fix stuck between sprite shape

I'm making hill climb racing type game but I have an issue here when climbing the car is so slow also there will be stuck between sprite shape like that I've tried configuring ...
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2answers
78 views

How to keep AI goalkeeper inside their bounds

I'm making a soccer-themed top-down 2D endless game, but I have a problem with the goalkeeper AI. My game looks like this: As you can see, the goalKeeper is moving out of bounds. I have tried to ...
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0answers
26 views

How to implement a system like the draft from NFL/NHL/NBA for an mmo?

I want to build a soccer manager mmo and I'm currently thinking about how to get young players into the game. The classic way would be to invest into the youth and produce better youth players each ...
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1answer
84 views

Heat bar that always goes down but when near fire it goes up

For the fire I have this script on it. ...
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0answers
62 views

Whenever I grapple onto a RigidBody, the grappling/reeling mechanics glitch out in Unity. How can I fix this?

I'm trying to make a game in Unity 2020.1, the feature I'm trying to prototype and test is a grapple gun. The grapple gun should grapple onto walls, and platforms reel the player in. I've implemented ...
2
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1answer
229 views

Fully destructibility in 2D

I would like to create a small game about battles in the Middle Ages. Imagine a procedurally generated 2d map with rivers, fields, and a small castle. Two sides. One player will attack the castle, and ...
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1answer
87 views

2D Side-scrolling Strategy Game Pathfinding Help

Hey Guys,I am trying to implement dungeons into my 2d RTS ish game.The dungeons is made out of rooms, you start at the top, and you can unlock rooms with scouts.The picture is the unlocked version of ...
2
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1answer
125 views

How can I find a good fixed ratio between buying and selling prices for the player in an in-game market?

I'm developing a single player game containing gathering and crafting where I'm still struggling to find base values for the prices of gathered resources and crafted items. (But this is part of ...
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1answer
79 views

Preferred way of calculating run chances in Game of Cricket

For modelling a simple game of cricket, Considering a batsman has a single attribute rating. I can go about deciding run chances by weighted probabilities. ...
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0answers
75 views

Phaser 3 - How to make 2 object merging after collision (Like Claw Machine)

I'm new in Phaser 3. I use Matter.js for physics. I want to create something like Claw Machine : I have a claw (top) and prize (bottom) The claw will take a prize from bottom When claw hit the prize, ...
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1answer
72 views

How do I zoom in and out in a fully tiled based game

I am currently developing a tile based game in Java and trying to add the option of zooming. I do the zoom by reducing and enlarging the tiles, but the problem is that it creates spaces between the ...
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1answer
111 views

How can I create multi objects in modern OpenGL?

I am trying to do make a 3D game in modern OpenGL where the player throws a ball and when it hits a cube, the score will be increased by one. I created a 3D object and camera. Right now I'm stuck ...
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1answer
77 views

Reacting to button holds of different durations for an anxiety game

I am working on an interactive game to aid with anxiety management. In one of the gameplay options, the player has to press buttons for a certain amount of time. Only after the required time has ...
0
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1answer
121 views

How to make balls (water, or fluid) through pipe

I'm working on a project and get stuck for days. I want to make balls going through the pipe like this game: You can watch this Youtube video for more detail. How can i replicate this game machenis?
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2answers
151 views

Calculating complex D&D style interactions

So I don't even know if this is the right community to ask (as I imagine it's probably quite maths heavy) in but I figure it falls under the realm of game mechanics. I want to develop a game mechanic ...
0
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1answer
159 views

Understanding use of dot product in speed boost pad

I am trying to understand the dot product. I have found a website that gives you intuition about this topic and one of the examples involves a speed boost pad: Imagine the red vector is your speed (x ...
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1answer
42 views

Endless runner player detect player drop

Starting to learn/write my first game using Corona/Solar2d game engine. And have a very basic question on how do people handle a such this situation which I assume should be common to any game engine. ...
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0answers
24 views

Is it possible to use absolute input device like a pointer or VR headset for peeking(looking) in non VR FPS or 3rd person games?

Assume I have a VR headset, which has absolute orientation as output and this orientation is input to a game. In VR Games, your character looks wherever you look by using your headset's absolute ...
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0answers
48 views

A system that figure out the fastest (not shortest) navigation method between points for 2D spaceship with 2 axes propulsion

I am working on a space themed game with space being a 2D pane. The player issue order by clicking on the coordinate for his/her ship to navigate to a certain point on the pane. The player ship can: ...
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1answer
138 views

Problems with gravity and box colliders in Unity 3D

I have a game character that can jump or roll in order to avoid obstacles. He is able to roll while on the ground and he can also roll while he is in the air after jumping. Everything was working fine ...
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0answers
21 views

Trying to create a knockback effect between 2 squares (Code in Java)

I've been in trouble for weeks now and I don't understand why it doesn't work for me! I have tried so many things and I just can not understand. I try to get one player to get a knockback as soon as ...
0
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1answer
457 views

Move camera closer (Zoom In-Out) to object that is being followed (Unity)

I have implemented a main camera that follows and orbits around an object (player). Now I would like to implement a Zoom In-Out mechanic. This functionality would allows the camera to approach the ...
1
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1answer
64 views

How can I decelerate a physics object to a stand still?

I am currently working on a little prototype and I am struggling to apply a friction force to slow down the player object. I have a simple physics engine using the model of setting acceleration, ...
0
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2answers
88 views

Which works best to describe character, item or dungeon properties: Affix or Trait?

I am working on an RPG portion of my game called "The Underground King". My item generator uses the same properties that also apply to characters, vehicles and racing levels (dungeons for short). I ...
3
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1answer
169 views

Constructing a game stock market

Short Question: How do I calculate market values for different resources in the game? Long Question: I am building a game around the concept of resource gathering and manufacturing to gain ...
0
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1answer
117 views

What category would this asynchronous production economy game fall under?

I'm thinking of getting into game development and my friend and I have this idea for a game. We want to do some research on similar games, and I have noticed that games seem to fall under certain ...
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2answers
88 views

How to implement a mechanic of entering a town

I am planning a game played on a 2-D map, where some spots are "towns". When the player walks into a town, he enters a high-resolution map of this town; when he exits the town, he returns to the low-...
0
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1answer
51 views

How to sort scores and assign positions based on the scores?

I have three game objects each with an individual score. I was wondering how I should go about sorting these scores in ascending order. I want to also give these objects a position based on their ...
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0answers
89 views

How do I create a tile-based footprint trail?

Currently I am working on a quick game for some friends, but I don't know the proper name for this type of game, so here is an example of the mechanic in The Lion King II: To unlock the exit, you ...
0
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1answer
291 views

How can I design a battle algorithm for my MMORTS?

So I am actually developing a MMORTS myself, and this is getting me stuck a bit. So lets say you have two opposing armies who just started their battle. How should the code determine who is the winner?...
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0answers
47 views

Implementing beat detection algorithm on mobile

So, I've been looking for a way to detect beats on a streamed song on mobile(like listening on Spotify or Youtube etc.) I've found the most used methods are either using already known songs or using ...
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1answer
559 views

SDL2 C++ How to make enemy move in random directions

How do i make an Enemy move in random directions? I tried this but it doesnt work how i want it to.. thats why im asking what i need to do, to achieve that? (Pseudo code would be cool) ...
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3answers
477 views

How to switch between multiple cameras in a Unity Scene, Silent Hill-style

I have 3 cameras in a practice scene that I want to switch between. Currently, I have a meshless cube acting as a trigger with the following script ...
0
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1answer
162 views

Need help with making number system for idle game

So, I want to create a new game. I have problems with how to store large numbers in the game and how to output them. I have written a small pseudo code that contains everything I need to play the game ...
4
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4answers
675 views

Explicit difficulty selection without breaking the game flow

According to the flow theory, in short, if the challenge is too hard, from flow state the player will go into an anxiety state, and if the challenge is too easy, he will go into a boredom state. This ...
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0answers
69 views

Why is my player falling through the Tiled map?

I am gassed. I have this game due very very soon. I made my player so that it doesn't fall through or go through tiles from Tiled that have the property "blocked". I do not know why but it is not ...

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