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Questions tagged [modelling-techniques]

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How are the unwrapped textures created?

For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
I_Keep_Trying's user avatar
1 vote
0 answers

How can I make yarn visuals similar to those in "Kirby's Epic Yarn"?

I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn: All characters use "yarn" as outline which moves to simulate movement etc. How can such an effect be achieved? Could ...
Progga's user avatar
  • 111
3 votes
2 answers

When should I make different LODs?

This is something I have been discussing with my team as to how we should approach it on our project. The question is, what is better practice, make your model already with different Levels of detail,...
RazorFinger's user avatar
0 votes
1 answer

How are real world car characteristics translated to in-game?

I am just entering the world of game development, starting with the racing genre of games. Let me clarify that this question is not about car modelling or external detailing; it is about the way a ...
SNag's user avatar
  • 101
1 vote
1 answer

Should a mesh consist of triangles or quads?

Currently I am a bit puzzled. I am writing my master thesis about procedural mesh and texture generation and for that I am writing a Blender Add-On to generate low poly planets with physical ...
Hamburml's user avatar
  • 113
0 votes
0 answers

Blender to UDK 3 How to smooth Static Mesh

I've created a bed cover model for my small game and here is how it looks like in blender: but whenever I import it to UDK it looks like this:
Doğukan Özdemir's user avatar