Questions tagged [movement]
A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
1,048
questions
0
votes
0
answers
19
views
Need help controlling a 2d rocket to reach target positions at velocity vector constraints
The problem:
I have a rocket in a 2D space game that can apply force forwards and apply torque to turn. Now I want this rocket to reach a target point in the x,y coordinate system with a certain ...
0
votes
0
answers
41
views
Are there any games where movement tricks (e.g wavedashing) have unpredicability to them and don't have 100% clear steps for reproduction?
I'm making a game where the main movement mechanic is that you drag your mouse to make the character move. The character is a fish flopping on land. The game is a 3d-platformer. So you drag or flick ...
0
votes
1
answer
71
views
Adjusting unit orientation to the terrain
I'm working on RTS game and got stuck on a pretty simple question I think, but I'm not skilled enough to find the proper answer. I don't want to use Unity built-in physics to do the job for me and I ...
1
vote
1
answer
46
views
Object moves continuously and won't stop until it hits an obstacle
So im fairly new to coding and don't know much and so I decide to improve this line of code I had before, by finding something online and now my object is constantly moving and won't stop unless it ...
0
votes
0
answers
46
views
2d top down movement physics: speed, max speed, acceleration, friction, velocity, delta
I am creating a 2d top down game and am trying to implement movement. My current approach is very simple and looks like this
...
0
votes
0
answers
49
views
Why do my entities have jittery movement, where their velocities fluctuate wildly between frames?
I'm writing my own simulation for some robots. I want to utilize friction, acceleration, velocity calculations.
Currently, my code looks like this:
...
0
votes
0
answers
63
views
Why do I have to freeze my player's x and z rotation to make my player movement work and why does my camera stutter when colliding with things?
So I have an empty object called player with the PlayerMovement script and a rigidbody. I have the main camera and player visual as childs of it. The movement works ...
1
vote
1
answer
63
views
How to make AI Character move towards Actor Object
I have in my scene an AI Character and Actor Object, but the character won't move no matter what I've tried. You can see the current code with debug statements. I'm not sure what I'm missing because I'...
0
votes
2
answers
61
views
How can I implement actor velocity / acceleration with fluid changes if direction changes are small, and abrupt if the direction changes are large?
I hope the question title makes sense. I haven't been able to google for an answer because I don't know what the correct terminology I'm looking for is.
Basically, I have an actor / enemy / game ...
0
votes
1
answer
61
views
Is it possible to design character movement system with Bezier Curves?
For context, I'm trying to create a really dynamic and fast character. That can suddenly move slow, fast, zap into places, dash, and hover in place.
Say that I want to make a character accelerate a ...
0
votes
0
answers
48
views
How to make smooth movement for a tunnel traveling music game?
I'm creating a music game where the player travels inside a tunnel and can create twists and turns while listening to music. Here's a video showing what it currently looks like.
I'm looking for advice ...
0
votes
3
answers
89
views
How to make camera follow player on Y+ axis only
My player is jumping on sticks, endlessly going upwards, and if they fall, it's game over.
I want the camera to follow the player only when they move up (ie. only on Y axis), not down. If they move ...
0
votes
1
answer
69
views
Circle to Polygon & Circle to Circle Velocity Resolution
I am working a 2d physics engine.
Polygon to polygon collision and velocity resolution works without issue, but I am struggling to get working circle to circle and circle to polygon velocity working ...
0
votes
0
answers
46
views
How to move a Rigidbody forward using Bullet Physics
I'm currently developing a character controller for my game framework, and I'm utilizing the Bullet Physics engine for the physics simulation. In the process of adjusting the velocity, I aim to enable ...
11
votes
3
answers
3k
views
How hard to brake to perfectly smoothly reach the destination?
Goal
I want the get the required minimum deceleration to perfectly smoothly reach a target.
(The car's AI should know how hard it has to brake to be the perfect valet.)
Research
"How can I ...
0
votes
2
answers
113
views
Max velocity for smooth deceleration to destination
I am able to update velocity of my agent every 0.5 seconds. My agents max speed is 5f/s and max acceleration/deceleration is 2f/s.
I know how far away I am from the destination. How to determine ...
0
votes
1
answer
115
views
My CharacterBody3D Is getting blocked by ramps that act as walls
To summarize, my ramp is acting like a wall even if it is created to have a collision and mesh that fits its shape.
I have tried:
Putting the max angle to 90
using different ramps (CSG & mesh)
...
0
votes
1
answer
62
views
How to add gameTime to movement with acceleration and diagonal normalization?
I recently started rewriting my engine from scratch, because the old one was my first attempt and the structure was very messy. Everything has been going great, but now I'm being held back by some ...
0
votes
0
answers
20
views
Duplicated the player scene but only the running animation is not playing
First time asking a question here, so hopefully it goes well! So, I had a player scene set up with a custom state machine, for now handling the idle, run and jump stages, currently set up as nodes:
...
0
votes
0
answers
77
views
How can I efficiently load and unload regions of a world as the player moves?
I am creating a game with infinite terrain. Sections of the terrain are broken up into regions of fixed size for handling (similar to chunks in Minecraft). I would like to load and unload them as ...
1
vote
1
answer
82
views
Flying AI shakes when chasing and avoiding obstacles simultaneously
I've got a problem with my flying AI in Unity. When it just chases a target it's ok, but my system contains avoiding obstacles so when it starts to do it, it shakes weirdly.
As I understood using <...
0
votes
1
answer
76
views
Sprite chasing a target using move_towards_ip does not move
I'm trying to get a turtle sprite to chase a falling algae sprite utilising Pygame's inbuilt functionality. I have spent many hours reviewing questions and answers and suspect I'm missing some ...
0
votes
0
answers
56
views
Determining meters per second in scaled terrain
I have a terrain with a width of 199 and height of 99 and I'm scaling this train by 500. What would be 1 meter in the new terrain, would it be 500? I'm trying to move my character in meters per second ...
2
votes
1
answer
99
views
How to make redirected player movement respond to same key?
I have a 2d game (Godot 4) with different rooms with portals to go between them, and some portals redirect the direction of the player while still holding the same key. I have that working so far, but ...
0
votes
1
answer
263
views
How to code glider movement in 2D? (Godot 4)
So in Minecraft, you have the elytra. When you look up, the character moves up. When you look down, the character moves down. The speed you move forward depends on the angle you are moving. I want to ...
1
vote
0
answers
56
views
Move UI element by a specific amount relative to current screen resolution
I want to achieve the following:
At some point in the game, the UI Image (dashed rectangle) should shift towards the right edge of the screen (black outline rectangle) up until the part of the image, ...
0
votes
1
answer
53
views
Why are the transform game objects moving away from the snail when they are swapping their direction?
I am making a game in which I created a character (main player) and another character(snail). Now the snail will move on the ground, when there is no ground detected it will change its direction. I ...
1
vote
1
answer
52
views
KinematicBody2D stutters/moves back and forth
I'm working in Godot 3.5, and trying to set up a navigation polygon for my kinematic body to mode around inside, but when I try to send it to some point, the body 'stutters'/moves back and forth in ...
0
votes
1
answer
357
views
How to make enemy turn to face the player while attacking?
I need help making this code work. It is made for the enemy AI to move and patrol, chase the player and attack the player.
The problem is when it starts to attack the player, then the player can move ...
0
votes
1
answer
236
views
PyGame moves object in one direction but not in the opposite one
I'm having trouble with a PyGame animation I'm writting. I have a Ball class that defines an object that moves on the screen and bounces on the edges. I initialize ...
0
votes
1
answer
89
views
How to use WASD to move camera between a collection of position marker objects?
How can I move one camera between two positions along the cardinal directions?
Using W/A/S/D keys, I want to move the camera from one empty object to another on the xy plane. Those empty objects ...
1
vote
1
answer
82
views
Move object continuously along y with optional movement along x
I am looking for a sensible way to continuously move an object downwards with constant speed while moving left or right by some amount x when the user presses the left or right arrow keys.
Basically, ...
5
votes
1
answer
229
views
Avoiding nausea when spinning
I'm working on a top down space sim where the ship fills most of the screen and has a fixed heading, i.e. the front of the ship is always at the top. However, there are stars in the background, so ...
0
votes
0
answers
186
views
Trying to get a Character to face the direction based keys pressed left or right instantly
I finished up my movement script which is finally working fantastically. The only issue I am having is getting the character to face the direction when I press either left or right on the keyboard. ...
0
votes
0
answers
81
views
applying gravity breaks entirely this AI movement code
I'm calling this function every 0.078 seconds so about at 13 fps using a timer connected to _ready()
this way my game can easily run over 400 enemy units with ...
0
votes
1
answer
129
views
0
votes
1
answer
63
views
How do i put an entities x,y and z coordinates to a variable(?) in Blitz3D?
I'm making a TEST 3d platformer where the camera follows the player from above. Normally I would make the camera move at the same time when the player moved, for example:
...
0
votes
1
answer
60
views
How to carry other players and NPCs and Objects?
In my game you don't have inventory slots, you can hold two things if your player has 2 arms and so on, you can hold more things if you equip a bags on your belt or backpacks... and you can carry even ...
0
votes
1
answer
160
views
When to use InverseTransformDirection in Unity
I want to know when to use InverseTransformDirection.
Unity documentation says : "Transforms a direction from world space to local space". Honestly, it is not clear for me.
I came across ...
1
vote
1
answer
369
views
Rigid bodies sliding off slopes
Kinematic bodies have a simple class that makes the player not slide on slopes, but for rigid bodies? I tried using rays and areas, either to lock the player on an axis or to just straight up disable ...
0
votes
1
answer
164
views
How to adjust parabolic trajectory to hit the same point with the same launch angle, but faster speed?
I'm launching a ballistic projectile similar to this sample.
The projectile moves from the launch point to the target point, but it's too slow. When I try to increase the speed without changing the ...
0
votes
0
answers
120
views
How to implement the movement system from SharkBite Bay Adventure?
I'm using Godot Engine 4. The game SharkBite Bay Adventure is a top-down 2D car game, which can be properly played in Bluemaxima's Flashpoint (this app has 2 versions: you can download the lightweight ...
0
votes
0
answers
28
views
How to make Cardial Directions relative to the camera
Lets suppose tha my movement method my W goes towards north(just figuretvly) and my E goes towards east, If I rotate my camera to east I want my W to insted goes to north, goes towards east and my E ...
0
votes
1
answer
46
views
Orient a player mid-air to their predicted landing orientation in Unity?
Ever played Skate 3? When dropping into a ramp, or if you're midair, your player's up direction aligns to the normal of the surface you're about to land on, while respecting the player's forward ...
0
votes
1
answer
132
views
How do I make my player rotate in the current direction of my camera in Unity using C#?
I have a player with third and first person camera, I want to make my player move in the direction that my camera is looking at when I hold the right mouse in third person and move(Like my player is ...
0
votes
0
answers
170
views
Creating enemies that slide along a patrol path
I have created a 2D game in Godot 3.5.2. I have enemy scene which has node as Area2D and child as AnimatedSprite and Collision. I want to create enemy movement like in Pixel Adventure:
But I am not ...
0
votes
1
answer
106
views
Mouse-Click Movement Using Unity NavMeshAgent Causes Stuttering Upon Reaching Destination
Alrighty, so I've seen a lot of stuttering-related questions about NavMeshAgents but my problem is a little specific to my use case since it has nothing to do with <...
0
votes
0
answers
67
views
Children of a rigidbody are able to move through the floor
I have a problem with rigidbody collisions atm. I have a parent object that has a rigidbody and I am spawning objects that become that parent object's child (the children are all spheres). These ...
0
votes
0
answers
50
views
Steering Behaviors in Discrete Space
I'm interested in Steering Behaviors by Craig W. Reynolds in a project but my agents are in a discrete grid (think Minecraft). Essentially all agents internally have continuous speed, accelerations ...
0
votes
1
answer
2k
views
Unreal 5 Actor Can't Move
I have an Unreal 5 actor with some basic blueprints involving a "Simple Move to Location".
I've created a NavMeshBoundsVolume, and both the actor and destination point are inside it. The ...